Dániel Juhász [Sun, 18 Dec 2016 09:20:23 +0000 (10:20 +0100)]
Fix unnecessary block loading (#4847)
This commit makes the game load blocks only if they are not in the
memory.
Auke Kok [Fri, 16 Dec 2016 04:55:41 +0000 (20:55 -0800)]
Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
est31 [Wed, 14 Dec 2016 04:41:48 +0000 (05:41 +0100)]
Fix build with gettext enabled
paramat [Tue, 13 Dec 2016 04:08:23 +0000 (04:08 +0000)]
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
est31 [Tue, 13 Dec 2016 23:31:12 +0000 (00:31 +0100)]
Run updatepo.sh
est31 [Tue, 13 Dec 2016 23:15:11 +0000 (00:15 +0100)]
Update minetest.conf.example and settings_translation_file.cpp
Fixer [Tue, 13 Dec 2016 22:32:51 +0000 (22:32 +0000)]
Translated using Weblate (Ukrainian)
Currently translated at 38.1% (350 of 918 strings)
Wuzzy [Sun, 11 Dec 2016 09:22:15 +0000 (09:22 +0000)]
Translated using Weblate (German)
Currently translated at 98.9% (908 of 918 strings)
Jan Sbrz [Sat, 3 Dec 2016 12:57:21 +0000 (12:57 +0000)]
Translated using Weblate (German)
Currently translated at 94.7% (870 of 918 strings)
Zygi Mantus [Sat, 10 Dec 2016 20:29:11 +0000 (20:29 +0000)]
Translated using Weblate (Lithuanian)
Currently translated at 26.2% (241 of 918 strings)
Andrey [Tue, 13 Dec 2016 03:10:43 +0000 (03:10 +0000)]
Translated using Weblate (Russian)
Currently translated at 56.3% (517 of 918 strings)
Maksim Gamarnik [Tue, 6 Dec 2016 10:17:38 +0000 (10:17 +0000)]
Translated using Weblate (Russian)
Currently translated at 56.2% (516 of 918 strings)
Stas Kies [Wed, 31 Aug 2016 21:36:05 +0000 (21:36 +0000)]
Translated using Weblate (Russian)
Currently translated at 56.1% (515 of 918 strings)
Alvin Hikmawan [Sat, 10 Dec 2016 10:03:21 +0000 (10:03 +0000)]
Translated using Weblate (Indonesian)
Currently translated at 69.4% (638 of 918 strings)
Muhammad Rifqi Priyo Susanto [Thu, 8 Dec 2016 15:40:14 +0000 (15:40 +0000)]
Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)
This is a merger of 2 commits.
Alvin Hikmawan [Fri, 2 Dec 2016 07:30:27 +0000 (07:30 +0000)]
Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)
Yana Agun Siswanto [Sat, 22 Oct 2016 07:19:46 +0000 (07:19 +0000)]
Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)
Onyx Steinheim [Sun, 27 Nov 2016 10:39:47 +0000 (10:39 +0000)]
Translated using Weblate (French)
Currently translated at 100.0% (918 of 918 strings)
AcidNinja [Wed, 16 Nov 2016 12:19:12 +0000 (12:19 +0000)]
Translated using Weblate (French)
Currently translated at 100.0% (918 of 918 strings)
This is a merger of 4 commits.
Onyx Steinheim [Mon, 17 Oct 2016 08:41:00 +0000 (08:41 +0000)]
Translated using Weblate (French)
Currently translated at 97.7% (897 of 918 strings)
Jakub Mendel [Tue, 8 Nov 2016 16:43:42 +0000 (16:43 +0000)]
Translated using Weblate (Polish)
Currently translated at 59.5% (547 of 918 strings)
This is a merger of 2 commits.
red-001 [Tue, 8 Nov 2016 16:46:07 +0000 (16:46 +0000)]
Translated using Weblate (Polish)
Currently translated at 41.6% (382 of 918 strings)
nedzadarek [Sun, 25 Sep 2016 20:41:59 +0000 (20:41 +0000)]
Translated using Weblate (Polish)
Currently translated at 41.2% (379 of 918 strings)
Han So Ri [Sun, 30 Oct 2016 13:50:36 +0000 (13:50 +0000)]
Translated using Weblate (Korean)
Currently translated at 53.8% (494 of 918 strings)
This is a merger of 2 commits.
Dongjin Han [Fri, 28 Oct 2016 07:01:21 +0000 (07:01 +0000)]
Translated using Weblate (Korean)
Currently translated at 5.6% (52 of 918 strings)
sorichan [Fri, 28 Oct 2016 07:01:16 +0000 (07:01 +0000)]
Translated using Weblate (Korean)
Currently translated at 5.6% (52 of 918 strings)
Dongjin Han [Fri, 28 Oct 2016 06:42:29 +0000 (06:42 +0000)]
Translated using Weblate (Korean)
Currently translated at 1.5% (14 of 918 strings)
sorichan [Fri, 28 Oct 2016 06:40:30 +0000 (06:40 +0000)]
Translated using Weblate (Korean)
Currently translated at 1.5% (14 of 918 strings)
Petter Reinholdtsen [Tue, 25 Oct 2016 21:41:21 +0000 (21:41 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.3% (31 of 918 strings)
Christian Haug [Tue, 25 Oct 2016 21:40:10 +0000 (21:40 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 2.8% (26 of 918 strings)
Petter Reinholdtsen [Tue, 25 Oct 2016 21:39:49 +0000 (21:39 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 2.7% (25 of 918 strings)
Christian Haug [Tue, 25 Oct 2016 21:36:59 +0000 (21:36 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.7% (16 of 918 strings)
Petter Reinholdtsen [Tue, 25 Oct 2016 21:36:50 +0000 (21:36 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.6% (15 of 918 strings)
Christian Haug [Tue, 25 Oct 2016 21:36:29 +0000 (21:36 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.5% (14 of 918 strings)
Petter Reinholdtsen [Tue, 25 Oct 2016 21:36:17 +0000 (21:36 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.4% (13 of 918 strings)
Jakub Vaněk [Tue, 25 Oct 2016 11:59:38 +0000 (11:59 +0000)]
Translated using Weblate (Czech)
Currently translated at 51.0% (469 of 918 strings)
Tomáš Bělohlávek [Tue, 25 Oct 2016 11:37:03 +0000 (11:37 +0000)]
Translated using Weblate (Czech)
Currently translated at 58.0% (533 of 918 strings)
This is a merger of 2 commits.
Jeff Huang [Sat, 15 Oct 2016 08:01:02 +0000 (08:01 +0000)]
Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (918 of 918 strings)
Mingye Wang [Fri, 14 Oct 2016 16:29:41 +0000 (16:29 +0000)]
Translated using Weblate (Chinese (Taiwan))
Currently translated at 97.0% (891 of 918 strings)
tonibm19 [Wed, 26 Oct 2016 09:14:30 +0000 (09:14 +0000)]
Translated using Weblate (Catalan)
Currently translated at 46.0% (423 of 918 strings)
Roc Humet [Thu, 6 Oct 2016 17:55:09 +0000 (17:55 +0000)]
Translated using Weblate (Catalan)
Currently translated at 43.6% (401 of 918 strings)
Alfonso R. Zepeda R [Tue, 4 Oct 2016 03:39:44 +0000 (03:39 +0000)]
Translated using Weblate (Spanish)
Currently translated at 57.8% (531 of 918 strings)
Rui [Sat, 1 Oct 2016 05:59:25 +0000 (05:59 +0000)]
Translated using Weblate (Japanese)
Currently translated at 49.4% (454 of 918 strings)
This is a merger of 2 commits.
Eidy [Mon, 3 Oct 2016 04:27:05 +0000 (04:27 +0000)]
Translated using Weblate (Swahili)
Currently translated at 99.8% (917 of 918 strings)
This is a merger of 3 commits.
Eidy [Mon, 3 Oct 2016 03:39:22 +0000 (03:39 +0000)]
Added translation using Weblate (Swahili)
João Rodrigues [Tue, 8 Nov 2016 00:48:08 +0000 (00:48 +0000)]
Translated using Weblate (Portuguese)
Currently translated at 66.7% (613 of 918 strings)
There is no need to specify that a mod is an extra.
José Henrique Luckmann [Tue, 27 Sep 2016 17:51:17 +0000 (17:51 +0000)]
Translated using Weblate (Portuguese (Brazil))
Currently translated at 84.2% (773 of 918 strings)
Thomas Wagner Nielsen [Thu, 24 Nov 2016 15:52:26 +0000 (15:52 +0000)]
Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)
Joe Hansen [Thu, 6 Oct 2016 14:48:01 +0000 (14:48 +0000)]
Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)
This is a merger of 3 commits.
Thomas Wagner Nielsen [Tue, 30 Aug 2016 07:05:41 +0000 (07:05 +0000)]
Translated using Weblate (Danish)
Currently translated at 29.5% (271 of 918 strings)
sfan5 [Mon, 12 Dec 2016 16:10:16 +0000 (17:10 +0100)]
Mgv7: Change default cave width to 0.09
rubenwardy [Sun, 11 Dec 2016 22:17:32 +0000 (22:17 +0000)]
Fix segfault on startup error on Android
rubenwardy [Sun, 11 Dec 2016 21:57:43 +0000 (21:57 +0000)]
Fix camera jumping on Android when panning past 0/360 mark
Bernardo Sulzbach [Mon, 12 Dec 2016 02:39:09 +0000 (00:39 -0200)]
Mod dependency lists: Should have platform-independent line breaking
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.
The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.
Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.
Fixes #4720
Rogier [Sun, 11 Dec 2016 19:13:49 +0000 (20:13 +0100)]
Setting limits: Fix message text in advanced settings tab
It would complain that the value should be higher than the lower
bound, when it should be higher than or equal to the lower bound.
Similar issue for the upper bound.
Rogier [Sat, 10 Dec 2016 23:23:32 +0000 (00:23 +0100)]
View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
paramat [Thu, 1 Dec 2016 21:53:43 +0000 (21:53 +0000)]
Mapgen: Make mgv7 the default mapgen
Rogier-5 [Sun, 11 Dec 2016 18:49:49 +0000 (19:49 +0100)]
Fix computation of viewing range (in blocks) sent to server (#4882)
Fixes #4878
Also remove an artificial viewing range reduction that
(presumably) was added to compensate for miscomputed
viewing ranges, and that doesn't seem to be needed any
more (thanks to lhofhansl).
rubenwardy [Fri, 9 Dec 2016 17:27:36 +0000 (17:27 +0000)]
Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)
Fixes #4121
sfan5 [Wed, 7 Dec 2016 09:18:18 +0000 (10:18 +0100)]
Buildbot: Update LuaJIT version
Auke Kok [Wed, 7 Dec 2016 06:08:16 +0000 (22:08 -0800)]
Simple decorations: Fix range check for deco->deco_param2
Allow any int value, and properly range check it before casting.
est31 [Wed, 7 Dec 2016 20:27:07 +0000 (21:27 +0100)]
Android: fix build and update deps
Zeno- [Wed, 7 Dec 2016 13:45:29 +0000 (23:45 +1000)]
Update credits (#4827)
Update credits
Auke Kok [Wed, 7 Dec 2016 00:39:33 +0000 (16:39 -0800)]
Simple deco: Allow setting param2 value on placement
Schematics can already be placed with a param2 value, but not
simple 1-node plant decorations of the simple type.
This adds a `param2` field to the simple deco type that is
checked to be between 0 and 255, and put to the placed node
at mapgen.
This can be used to put a degrotate value in, or e.g. a fill
value for leveltype nodes, or a place_param2 value at mapgen
placement, or vary the shape of meshoptions plantlike drawtype.
Lars Hofhansl [Sun, 4 Dec 2016 05:43:25 +0000 (21:43 -0800)]
Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
MillersMan [Sun, 27 Nov 2016 20:51:40 +0000 (21:51 +0100)]
Liquids: Update flow on block load
When loading a block add liquid-nodes that might flow away or spread to
neighbours to the transforming_liquid queue.
MillersMan [Sun, 27 Nov 2016 20:46:14 +0000 (21:46 +0100)]
Liquids: Preserve flow state if 'ignore' is a neighbour
Prevent waterfalls from falling down or streams from flowing away when the
source node is in an unloaded block - Nodes near a CONTENT_IGNORE node will
be interpreted as if the ignored node is a liquid node that just supports
the current state of the nodes in question.
MillersMan [Sun, 27 Nov 2016 20:34:16 +0000 (21:34 +0100)]
Map::isValidPosition: Return false instead of throwing exception
Lars Hofhansl [Thu, 1 Dec 2016 05:42:22 +0000 (21:42 -0800)]
Optimize block sent: Fix rendering issue
paramat [Fri, 2 Dec 2016 00:57:33 +0000 (00:57 +0000)]
Biomes: Increase heat and humidity noise spread to 1000
To avoid smaller biomes when extra biomes are added to MTGame.
The addition of bushes in MTGame grasslands makes wood resources easier
to find and less distant, so slightly larger biomes are now acceptable,
but also desirable to encourage travel and create more sense of adventure.
red-001 [Sat, 27 Aug 2016 23:13:41 +0000 (00:13 +0100)]
Don't send a join message in singleplayer mode.
Amaz [Fri, 2 Dec 2016 10:41:08 +0000 (10:41 +0000)]
Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Fixes https://github.com/minetest/minetest/issues/4832
Bluebird [Fri, 2 Dec 2016 10:20:55 +0000 (04:20 -0600)]
Very small documentation fix. (#4830)
paramat [Thu, 1 Dec 2016 04:49:17 +0000 (04:49 +0000)]
Lua_api.txt: Clarify use of looping sounds
paramat [Tue, 29 Nov 2016 04:08:55 +0000 (04:08 +0000)]
Mgv7 floatlands: Various improvements
Floatland base terrain underside was too thin, causing excessive water
leakage through tunnels under lakes, now make it thicker.
Floatland mountain terrain had a rim 1 node thick which made it bare
stone, now make it 2 nodes thick to merge with the floatland base
terrain rim and to have a layer of biome material.
Make mountain terrain more exponentially shaped by altering the
exponent.
Remove unnecessary and potentially ugly MYMAX() applied to
n_base_height.
lhofhansl [Wed, 30 Nov 2016 08:13:14 +0000 (00:13 -0800)]
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Optimize/adjust blocks and active blocks sent at the server based on client settings.
sfan5 [Sat, 26 Nov 2016 16:35:25 +0000 (17:35 +0100)]
Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
juhdanad [Mon, 28 Nov 2016 08:43:33 +0000 (09:43 +0100)]
Limit light_source in the engine (#4814)
Since light_source>15 causes crash, it must be limited.
sfan5 [Sun, 27 Nov 2016 17:38:28 +0000 (18:38 +0100)]
Fix filepath > RemoveRelativePathComponent unittest
(was broken by
e4ee6548afd01040046ee3780d0fbb121d141251)
TeTpaAka [Thu, 25 Jun 2015 11:06:49 +0000 (13:06 +0200)]
Wieldhand: Allow overriding the hand
ShadowNinja [Thu, 24 Nov 2016 15:35:48 +0000 (10:35 -0500)]
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
Previously, paths like ./worlds would be resolved to /worlds since the
leading dot was considered just as irrelevant as a dot in the middle of
the path.
ShadowNinja [Thu, 24 Nov 2016 15:10:20 +0000 (10:10 -0500)]
Fix secure io.lines
It used to drop all of the return values from the
insecure version of the function.
ShadowNinja [Thu, 24 Nov 2016 14:58:21 +0000 (09:58 -0500)]
Fix secure io.open without mode
orwell96 [Tue, 22 Nov 2016 16:15:22 +0000 (17:15 +0100)]
Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
Zeno- [Tue, 22 Nov 2016 15:23:34 +0000 (01:23 +1000)]
No functional changes. Credit gcu
This merge doesn't make any functional changes. It's a trivial style fix so that @gregorycu can be dual credited along with shadowninja for PR #4800
ShadowNinja [Tue, 22 Nov 2016 14:05:39 +0000 (09:05 -0500)]
Fix superflous shader setting updates (#4800)
This improves rendering performance by ~40%
paramat [Sat, 19 Nov 2016 22:58:11 +0000 (22:58 +0000)]
Tool break: Reduce gain of break sounds
orwell96 [Mon, 24 Oct 2016 17:56:27 +0000 (19:56 +0200)]
Particles: Make attached particle spawners respect the parent's yaw
Position, velocity and acceleration vectors of particles are rotated
by the yaw of the parent object so that they are truly relative to it.
Clarify new attached particle spawner behavior in lua_api.txt.
Auke Kok [Sat, 23 Jan 2016 05:52:50 +0000 (21:52 -0800)]
Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.
This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
est31 [Wed, 16 Nov 2016 09:17:46 +0000 (10:17 +0100)]
Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:
ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)
The issue was a regression of commit
649448a2a91fbf3e944b2f2e739f4e2292af1df0
"Rename nodeupdate and nodeupdate_single and make them part of the official API"
Rogier-5 [Wed, 16 Nov 2016 16:56:05 +0000 (17:56 +0100)]
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Wuzzy [Sat, 12 Nov 2016 16:49:41 +0000 (17:49 +0100)]
Lua_api.txt: Naming convention for custom item/entity fields
Custom (non-engine) field names of items and entities are allowed.
This is now documented in lua_api.txt. Field names beginning with
an underscore are now reserved for mod use, the engine must not
introduce any fields beginning with an underscore.
paramat [Fri, 16 Sep 2016 03:59:25 +0000 (04:59 +0100)]
Mgv7: Add optional floatlands, disabled by default
sfan5 [Mon, 14 Nov 2016 14:28:06 +0000 (15:28 +0100)]
Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit
93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
Foghrye4 [Mon, 14 Nov 2016 14:09:59 +0000 (18:09 +0400)]
Adding particle blend, glow and animation (#4705)
est31 [Sat, 12 Nov 2016 09:55:26 +0000 (10:55 +0100)]
Rename nodeupdate and nodeupdate_single and make them part of the official API
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API.
As nodeupdate has been used by Minetest Game and in mods despite of not
being part of the official API, we ease the transition by still supporting
it for the 0.4.15 release. After the release, the two functions can be removed.
The removal will not violate the stability promise, as that promise only
includes the official and documented API.
Also, make some formerly global functions local. They most likely haven't
been used by mods, therefore they won't get stubs with deprecation warnings,
hard erroring directly.
Yutao Yuan [Sun, 9 Oct 2016 12:46:18 +0000 (20:46 +0800)]
Install texture_packs.txt to DOCDIR
Rogier [Sun, 6 Nov 2016 15:18:29 +0000 (16:18 +0100)]
Fix crash when attached object no longer exists
Active objects that are attached to other objects are not safe
from deletion. As a result, the parent object may have a reference
to an id of a child's that no longer exists.
If at some point an attempt is made to manipulate the child,
enviromment->getActiveObject(child-id) returns NULL. Using the
NULL pointer causes the crash...
raymoo [Sat, 12 Nov 2016 07:22:39 +0000 (23:22 -0800)]
Add control information to player interacts (#4685)
paramat [Tue, 8 Nov 2016 18:12:24 +0000 (18:12 +0000)]
Nodeupdate: Remove documentation in lua_api.txt
In preparation for nodeupdate being renamed and made official API
in future.