SmallJoker [Fri, 19 May 2017 05:45:47 +0000 (07:45 +0200)]
Mainmenu: Fix issues while trying to enable all mods (#5770)
Loïc Blot [Fri, 19 May 2017 05:25:27 +0000 (07:25 +0200)]
When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
Loic Blot [Thu, 18 May 2017 18:55:27 +0000 (20:55 +0200)]
Fix a warning pointed by GCC 7.1
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
SmallJoker [Wed, 17 May 2017 17:31:57 +0000 (19:31 +0200)]
Builtin: Fix subgame mod selection (#5367)
Paramat [Wed, 17 May 2017 08:37:28 +0000 (09:37 +0100)]
Particles: Do not send single particles to distant clients (#5760)
Previously, every individual particle on a server is sent to, and rendered by
(even if not actually visible), every client regardless of distance. This
significantly reduces client FPS and creates unnecessary network traffic.
Maximum distance is set by 'max block send distance' as this determines how far
a client is able to see.
bigfoot547 [Wed, 17 May 2017 07:41:41 +0000 (02:41 -0500)]
Append -debug to version string (#5765)
SmallJoker [Sat, 13 May 2017 11:14:41 +0000 (13:14 +0200)]
CSM: Document forgotten functions
paramat [Thu, 11 May 2017 02:39:43 +0000 (03:39 +0100)]
Caverns: Remove unnecessary liquid excavation
Also disable CavesRandomWalk at a safer distance from caverns.
Excavating liquids in cavern code is unnecessary as in practice we are already
successfully disabling the generation of liquid caves that could intersect
with caverns and cause excessive amounts of spreading liquids in caverns.
However to be safer this commit now disables liquid caves at a larger distance
from caverns, to compensate for liquid caves being able to generate up to a
mapblock beyond a mapchunk border.
Not excavating liquids in cavern code also allows a feature i am working on in
experimental new core mapgens, but also allows for more flexibility in future.
Loic Blot [Tue, 16 May 2017 06:27:18 +0000 (08:27 +0200)]
Fix a memleak pointed by @Zeno- in MeshUpdateQueue
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
Zeno- [Mon, 15 May 2017 10:10:29 +0000 (20:10 +1000)]
Fix uninitalised variable in event.cpp (#5764)
ezhh [Thu, 11 May 2017 22:18:36 +0000 (23:18 +0100)]
Add option to use neither node highlighting nor outlining
SmallJoker [Sat, 13 May 2017 15:42:42 +0000 (17:42 +0200)]
No cursor lock when window inactive (#5754)
Loïc Blot [Sat, 13 May 2017 11:32:59 +0000 (13:32 +0200)]
Android dependencies updates (#5755)
* irrlicht ogles 5122 -> 5145
* openssl 1.0.2j -> 1.0.2k
* curl 7.52 -> 7.54
* sqlite 3.15.2 -> 3.18.0
Loïc Blot [Sat, 13 May 2017 10:03:11 +0000 (12:03 +0200)]
Limit properly the sound setting at updateSound runtime step (#5753)
* Limit properly the sound setting at updateSound runtime step
Fix #5026
* Add a comment
Loïc Blot [Sat, 13 May 2017 09:05:16 +0000 (11:05 +0200)]
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h
We have a header for inputs, move inputhandler class & related keylist object to it
Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined
* Pass clang-format on inputhandler.{cpp,h} (compatible)
Loic Blot [Sat, 13 May 2017 07:09:02 +0000 (09:09 +0200)]
Android build fix
red-001 [Sat, 13 May 2017 06:50:19 +0000 (07:50 +0100)]
Minor pause/escape menu improvements (#5751)
- Split movement keys into separate entries.
- Increase buffer size due to the above change.
- Change capitalisation.
- Remove code-style violating white spaces.
rubenwardy [Fri, 12 May 2017 09:27:58 +0000 (10:27 +0100)]
Replace inconsistent mentions of core.* with minetest.* (#5749)
red-001 [Thu, 11 May 2017 08:39:37 +0000 (09:39 +0100)]
Rework escape/pause menu (#5719)
* Rework escape/pause menu
- Remove build information
- Use current controls instead of default controls
- Add information about the current server in place of the build information
- Add text saying the game is paused to if in singleplayer mode.
rework pause/escape menu
* improve consistency + display server_name
red-001 [Wed, 10 May 2017 21:25:45 +0000 (22:25 +0100)]
Menu: Fix starting a server if the server address is an empty string. (#5742)
Minetest uses an empty string internal to signal that a server should be started.
sfan5 [Wed, 10 May 2017 13:29:21 +0000 (15:29 +0200)]
Private nodemeta (#5702)
* Private node metadata that isn't sent to the client
SmallJoker [Tue, 9 May 2017 21:11:20 +0000 (23:11 +0200)]
minetest.deserialize: Throw error when argument not string (#5738)
red-001 [Tue, 9 May 2017 16:30:34 +0000 (17:30 +0100)]
Android: Fix crash while loading main menu (#5736)
Broken by
43d1f37
red-001 [Tue, 9 May 2017 09:04:45 +0000 (10:04 +0100)]
Add cancel button to password change menu. (#5720)
* Add cancel button to password change menu.
Auke Kok [Tue, 9 May 2017 06:56:57 +0000 (23:56 -0700)]
Move Pilzadam to previous developers. (#5735)
paramat [Tue, 9 May 2017 00:59:02 +0000 (01:59 +0100)]
Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
Loïc Blot [Mon, 8 May 2017 18:43:03 +0000 (20:43 +0200)]
read_schematic_replacements: ensure fields are strings (#5726)
* read_schematic_replacements: ensure fields are strings
add a type check before reading strings on read_schematic_replacements deserializer
* throw LuaError instead of asserting the whole client
paramat [Mon, 8 May 2017 00:27:11 +0000 (01:27 +0100)]
Custom step height: Fix implementation
Recent commit
45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that
made climbing out of water difficult due to an incorrect value of the step height
when not 'touching ground'.
It also incorrectly multiplied the custom stepheight by BS, resulting in being
able to step-up 2 nodes if set to the default of 0.6, or even 0.3.
Also the implementation was wrong because it customised the step height when
not 'touching ground', this step height is for a slight rise when catching the
edge of a node during a jump, and should always remain at 0.2 * BS.
paramat [Fri, 5 May 2017 01:12:47 +0000 (02:12 +0100)]
Shaders: Remove unused water surface shader
Also remove hardcoded MTGame node.
The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
Loïc Blot [Sun, 7 May 2017 10:13:15 +0000 (12:13 +0200)]
Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
Loic Blot [Sun, 7 May 2017 09:07:17 +0000 (11:07 +0200)]
paramat [Sun, 7 May 2017 00:48:42 +0000 (01:48 +0100)]
Player properties: Set correct default collisionbox
Recent commit
b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.
Improve docs for custom player collisionbox feature and reformat nearby lines.
T0ny2 [Sat, 6 May 2017 23:37:37 +0000 (00:37 +0100)]
Replace occurrence of luaL_reg in l_camera.cpp
Related to commit
41c5483. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit
de028fc).
ShadowNinja [Fri, 16 Oct 2015 16:52:24 +0000 (12:52 -0400)]
Fix myfloor(0.0)
ShadowNinja [Mon, 6 Jul 2015 16:53:30 +0000 (12:53 -0400)]
Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
TeTpaAka [Fri, 29 May 2015 18:30:55 +0000 (20:30 +0200)]
Make the player collisionbox settable
ShadowNinja [Fri, 12 Dec 2014 19:49:19 +0000 (14:49 -0500)]
Use a settings object for the main settings
This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
Loic Blot [Sat, 6 May 2017 19:30:27 +0000 (21:30 +0200)]
Fix codestyle since CSM Camera API
Wuzzy [Thu, 3 Jul 2014 05:46:19 +0000 (07:46 +0200)]
Add configurable key bindings for hotbar scrolling, and for changing volume.
Sapier [Sat, 19 Dec 2015 15:37:13 +0000 (16:37 +0100)]
Use stepheight from CAO instead of hardcoded value
red-001 [Sat, 6 May 2017 19:12:44 +0000 (20:12 +0100)]
[CSM] add `on_item_use` (#5544)
TeTpaAka [Sun, 28 Jun 2015 18:51:59 +0000 (20:51 +0200)]
Make players respect makes_footstep_sound in the object properties
bigfoot547 [Fri, 5 May 2017 20:07:36 +0000 (15:07 -0500)]
[CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash
* Address nerzhul's review
Paramat [Fri, 5 May 2017 20:07:25 +0000 (21:07 +0100)]
Clouds API: Fix yellow clouds at dawn and dusk (#5707)
Loic Blot [Fri, 5 May 2017 18:21:04 +0000 (20:21 +0200)]
Wayward One [Fri, 5 May 2017 15:27:50 +0000 (11:27 -0400)]
Fix Android build (#5706)
* Fix Android build
Loïc Blot [Fri, 5 May 2017 11:47:11 +0000 (13:47 +0200)]
Save minetest screen width/height options when modified (#5683)
* Save minetest screen width/height options when modified
* Add autosave_screensize setting (default true)
* Fix @SmallJoker comments
red-001 [Thu, 4 May 2017 20:52:58 +0000 (21:52 +0100)]
Add option to also check the center to `find_node_near` (#5255)
* Add option to also check the center to `find_node_near`
yellowcrash10 [Mon, 1 May 2017 00:23:55 +0000 (00:23 +0000)]
Translated using Weblate (Esperanto)
Currently translated at 31.9% (293 of 918 strings)
Michele Mainardi [Tue, 25 Apr 2017 19:08:03 +0000 (19:08 +0000)]
Translated using Weblate (Italian)
Currently translated at 96.0% (882 of 918 strings)
Mário [Sun, 23 Apr 2017 14:54:32 +0000 (14:54 +0000)]
Translated using Weblate (Portuguese)
Currently translated at 66.9% (615 of 918 strings)
Viktar Vauchkevich [Sat, 22 Apr 2017 21:15:02 +0000 (21:15 +0000)]
Translated using Weblate (Belarusian)
Currently translated at 100.0% (918 of 918 strings)
David Capello [Mon, 24 Apr 2017 00:43:47 +0000 (00:43 +0000)]
Translated using Weblate (Spanish)
Currently translated at 58.0% (533 of 918 strings)
Laura Arjona Reina [Tue, 18 Apr 2017 18:24:03 +0000 (18:24 +0000)]
Translated using Weblate (Spanish)
Currently translated at 57.9% (532 of 918 strings)
metarmask [Fri, 14 Apr 2017 13:17:21 +0000 (13:17 +0000)]
Added translation using Weblate (Swedish)
BreadW [Tue, 18 Apr 2017 12:21:48 +0000 (12:21 +0000)]
Translated using Weblate (Japanese)
Currently translated at 49.6% (456 of 918 strings)
monolifed [Wed, 12 Apr 2017 21:55:43 +0000 (21:55 +0000)]
Translated using Weblate (Japanese)
Currently translated at 49.4% (454 of 918 strings)
Andrey K [Fri, 7 Apr 2017 10:25:53 +0000 (10:25 +0000)]
Translated using Weblate (Russian)
Currently translated at 60.1% (552 of 918 strings)
monolifed [Sun, 9 Apr 2017 16:36:26 +0000 (16:36 +0000)]
Translated using Weblate (Turkish)
Currently translated at 93.6% (860 of 918 strings)
Muhammad Nur Hidayat Yasuyoshi [Fri, 7 Apr 2017 09:54:49 +0000 (09:54 +0000)]
Translated using Weblate (Malay)
Currently translated at 54.9% (504 of 918 strings)
Vaughan Lapsley [Wed, 12 Apr 2017 12:54:03 +0000 (22:54 +1000)]
Remove CMAKE -ffast-math flag from OSX/FreeBSD
Fixes issue: #4274
I have tested on MacOS 10.12.4
Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.
Loic Blot [Thu, 4 May 2017 05:52:31 +0000 (07:52 +0200)]
LINT fix since cloud API merge
paramat [Thu, 4 May 2017 02:02:16 +0000 (03:02 +0100)]
Directional coloured fog: Fix order of SColor components
'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.
paramat [Tue, 2 May 2017 00:37:23 +0000 (01:37 +0100)]
Clouds: Fix reddish clouds. Add missing alpha update
Fix accidental swap of red and blue components that caused reddish clouds
Add missing update of alpha in remoteplayer.cpp
red-001 [Wed, 19 Apr 2017 13:16:54 +0000 (14:16 +0100)]
Add function to get server info.
SmallJoker [Wed, 3 May 2017 11:48:46 +0000 (13:48 +0200)]
Fading soungs: Fix client crash on older servers
paramat [Fri, 28 Apr 2017 02:06:49 +0000 (03:06 +0100)]
Set sky API: Add bool for clouds in front of custom skybox
Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
SmallJoker [Sat, 1 Apr 2017 18:38:14 +0000 (20:38 +0200)]
Sneak: Improve and fix various things
Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
Brandon [Sun, 10 Jul 2016 05:08:26 +0000 (00:08 -0500)]
Sound API: Add fading sounds
Ben Deutsch [Fri, 17 Mar 2017 09:39:47 +0000 (10:39 +0100)]
Add clouds API
Loïc Blot [Sat, 29 Apr 2017 18:36:09 +0000 (20:36 +0200)]
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
* Optimize updateFastFaceRow processing by removing some TileSpec copy
It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%
* makeFastFace should use a const ref too
this trigger a const pointer need in the underlying function
Also fix some code style and prevent calculating 4 times the same position at a point
* Reduce a comparison cost for lights in updateFastFaceRow
shivajiva101 [Sat, 29 Apr 2017 16:18:46 +0000 (17:18 +0100)]
Fix visual slide issue with set_detach, fixes #5620
Loïc Blot [Sat, 29 Apr 2017 16:16:58 +0000 (18:16 +0200)]
content_cao: fix getPlayerControl structure copy on each step (#5677)
Also fix some codestyle issues around it.
Loïc Blot [Sat, 29 Apr 2017 15:25:25 +0000 (17:25 +0200)]
Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.
This prevents fake ClientEvent creation & memory allocations
Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
SmallJoker [Sat, 29 Apr 2017 12:36:55 +0000 (14:36 +0200)]
Fix Travis/unittest broken since
b662a45
Loic Blot [Sat, 29 Apr 2017 10:18:14 +0000 (12:18 +0200)]
Remove legacy unused define DIGGING_PARTICLES_AMOUNT
Vincent Glize [Sat, 29 Apr 2017 10:08:16 +0000 (12:08 +0200)]
[CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
Loic Blot [Sat, 29 Apr 2017 07:47:22 +0000 (09:47 +0200)]
Auke Kok [Sat, 29 Apr 2017 07:16:32 +0000 (00:16 -0700)]
Reorder TileLayer. (#5638)
Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.
I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.
Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.
Vincent Glize [Sat, 29 Apr 2017 07:16:06 +0000 (09:16 +0200)]
[CSM] add screenshot api lua (#5674)
* [CSM] add screenshot api lua
ShadowNinja [Sun, 6 Mar 2016 19:31:16 +0000 (14:31 -0500)]
Clean up getTime helpers
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
you [Fri, 28 Apr 2017 18:12:28 +0000 (20:12 +0200)]
Fix click-digging torches (#5652)
Torches are dug instantly again.
When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.
Auke Kok [Fri, 28 Apr 2017 18:11:43 +0000 (11:11 -0700)]
Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
We introduce a new value for "waving" - 2:
0 - waving disabled
1 - wave like a plant
2 - wave like a leave
Plantlike nodes will only allow waving = 1, but for leaves we will
permit both 1 and 2 since current minetest_game sets it to 1 for
all leaves. This makes it somewhat backwards compatible.
For mesh and nodebox, values 1 and 2 are both valid, and the node
can wave in both fashions as desired.
I've tested this with the crops:corn plants, which are mesh nodes,
and the results are really good. The code change is trivial as
well, so I've opted to document the waving parameter in lua_api.txt
because it was missing from there.
Nodeboxes likely will not wave properly unless waving = 2. However
it's possible that waving=1 may be desired by some mod developers
for geometries I have not tried, so the code will not prohibit
either value for mesh and nodebox drawtypes.
Add lua_api.txt documentation for this feature and document both
the existing functionality and the expansion to mesh and nodebox
drawtypes.
ShadowNinja [Thu, 27 Apr 2017 14:57:46 +0000 (10:57 -0400)]
Fix Travis builds
Louis Pearson [Thu, 27 Apr 2017 11:33:59 +0000 (06:33 -0500)]
Search user path for sounds (#5657)
Loïc Blot [Thu, 27 Apr 2017 09:52:44 +0000 (11:52 +0200)]
Don't permit to copy Scripting classes (Client,Server,Mainmenu)
red-001 [Thu, 27 Apr 2017 09:49:44 +0000 (10:49 +0100)]
Allow scripts to get the client protocol version in non-debug builds. (#5649)
Bluebird [Thu, 27 Apr 2017 09:49:07 +0000 (04:49 -0500)]
Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' docs (#5660)
* Fix incorrect formspec tooltip documentation
* Improve `floodable` and `on_flood` documentation.
The original documentation did not specify that liquids should not themselves be floodable. This is probably something that should be mentioned.
Loic Blot [Wed, 26 Apr 2017 19:11:46 +0000 (21:11 +0200)]
red-001 [Wed, 26 Apr 2017 19:10:13 +0000 (20:10 +0100)]
Fix #5655 (#5658)
Client: Don't send `TOSERVER_RECEIVED_MEDIA` since it's not used anymore
Server: Handle `TOSERVER_RECEIVED_MEDIA` using `Server::handleCommand_Deprecated`
Bluebird [Wed, 26 Apr 2017 05:24:15 +0000 (00:24 -0500)]
Tiny documentation fix. (#5659)
There are plenty of lines longer than 80 characters, and spliting the function declaration across two lines can be momentarily confusing.
ShadowNinja [Tue, 25 Apr 2017 17:38:08 +0000 (13:38 -0400)]
Rename Scripting API files for consistency
Louis Pearson [Tue, 25 Apr 2017 11:11:51 +0000 (06:11 -0500)]
Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting
Also fixes bug where disabling view_bobbing disables footstep sounds.
* Removes redundant view_bobbing setting
Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.
Loïc Blot [Tue, 25 Apr 2017 08:17:53 +0000 (10:17 +0200)]
Fix various points reported by cppcheck (#5656)
* Fix various performance issues reported by cppcheck + code style (CI)
* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function
* Fix various iterator post-increment reported by cppcheck
Loïc Blot [Mon, 24 Apr 2017 14:06:27 +0000 (16:06 +0200)]
Gitlab-CI: keep build workspace only 1 hour
Loic Blot [Sun, 23 Apr 2017 14:22:53 +0000 (16:22 +0200)]
Fix lint since recent player to db merge
Loïc Blot [Sun, 23 Apr 2017 12:35:08 +0000 (14:35 +0200)]
Player data to Database (#5475)
* Player data to Database
Add player data into databases (SQLite3 & PG only)
PostgreSQL & SQLite: better POO Design for databases
Add --migrate-players argument to server + deprecation warning
* Remove players directory if empty
Loic Blot [Sun, 23 Apr 2017 08:24:00 +0000 (10:24 +0200)]
LINT fix
Loic Blot [Sun, 23 Apr 2017 08:21:08 +0000 (10:21 +0200)]
Revert "CONTRIBUTING: disallow signed git commits"
This reverts commit
7a6502a7a5007e4bed8c1dd10af39d4fa2b296a4.
Signed commits are supported by PPA and weblate now
Loïc Blot [Sun, 23 Apr 2017 07:52:40 +0000 (09:52 +0200)]
Pass clang-format on various cpp/header files (#5559)