LNJ [Thu, 5 Jan 2017 21:38:43 +0000 (22:38 +0100)]
lua_api.txt: Add registered_chatcommands to global tables
Wayward1 [Thu, 5 Jan 2017 00:44:11 +0000 (19:44 -0500)]
Add raycast.cpp and tileanimation.cpp to Android.mk
rubenwardy [Wed, 28 Dec 2016 13:01:32 +0000 (13:01 +0000)]
Expose and document chatcommands as minetest.registered_chatcommands
Lars Hofhansl [Wed, 4 Jan 2017 19:11:55 +0000 (11:11 -0800)]
Fixes for using std:vector in ABMHander and further perf improvements
Rogier-5 [Wed, 4 Jan 2017 05:23:22 +0000 (21:23 -0800)]
Use std::vector instead of std::map in class ABMHandler
Dániel Juhász [Wed, 4 Jan 2017 18:18:40 +0000 (19:18 +0100)]
Improve getPointedThing() (#4346)
* Improved getPointedThing()
The new algorithm checks every node exactly once.
Now the point and normal vector of the collision is also returned in the
PointedThing (currently they are not used outside of the function).
Now the CNodeDefManager keeps the union of all possible nodeboxes, so
the raycast won't miss any nodes. Also if there are only small
nodeboxes, getPointedThing() is exceptionally fast.
Also adds unit test for VoxelLineIterator.
* Cleanup, code move
This commit moves getPointedThing() and
Client::getSelectedActiveObject() to ClientEnvironment.
The map nodes now can decide which neighbors they are connecting to
(MapNode::getNeighbors()).
Loïc Blot [Wed, 4 Jan 2017 13:36:51 +0000 (14:36 +0100)]
Travis: Build server too for UNIX
Lars Hofhansl [Sat, 31 Dec 2016 20:40:31 +0000 (12:40 -0800)]
Pull occlusion check out of loop, and minor code cleanups.
Thomas--S [Mon, 2 Jan 2017 21:42:50 +0000 (22:42 +0100)]
Fix display gamma documentation
Overlooked in #4873
sfan5 [Fri, 23 Dec 2016 13:43:56 +0000 (14:43 +0100)]
Add 2D sheet animation for nodes
Luke Puchner-Hardman [Tue, 23 Sep 2014 12:39:34 +0000 (14:39 +0200)]
Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y. Basically it works
like "[verticalframe" but in 2D.
For testing, I combined the four default_chest images into one.
sfan5 [Fri, 23 Dec 2016 12:48:32 +0000 (13:48 +0100)]
Move TileAnimation code to seperate file
Loic Blot [Sun, 1 Jan 2017 22:57:37 +0000 (23:57 +0100)]
Fix non reverted change on TOSERVER_BREATH compat
Loic Blot [Sun, 1 Jan 2017 15:13:01 +0000 (16:13 +0100)]
Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core:
* Ignore TOSERVER_BREATH package, marking it as obsolete
* Clients doesn't send the breath to server anymore
* Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain)
* drop a useless static_cast in emergePlayer
Dorian Wouters [Sat, 31 Dec 2016 17:12:26 +0000 (18:12 +0100)]
Fix /grant & /revoke not working with custom auth handler (#4974)
core.auth_table is not supposed to be accessed directly.
sfan5 [Thu, 29 Dec 2016 18:35:22 +0000 (19:35 +0100)]
Fix interact range check (thanks to @lhofhansl)
Rogier-5 [Thu, 29 Dec 2016 12:44:47 +0000 (13:44 +0100)]
Use the outgoing split sequence number for every outgoing packet (#4864)
(instead of the last incoming sequence number...)
Fixes #4848
sfan5 [Thu, 29 Dec 2016 12:17:24 +0000 (13:17 +0100)]
Buildbot: Update Gettext version (#4971)
Auke Kok [Fri, 9 Dec 2016 01:37:13 +0000 (17:37 -0800)]
Redo light.cpp.
Remake the light_decode_table.
The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.
The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.
The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.
I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
adrido [Wed, 28 Dec 2016 20:22:01 +0000 (21:22 +0100)]
Dont compare short with bool (#4963)
Fixes a compiler warning on MSVC
sfan5 [Sat, 24 Dec 2016 13:26:03 +0000 (14:26 +0100)]
Irrlicht 1.9 support
sfan5 [Thu, 22 Dec 2016 18:29:15 +0000 (19:29 +0100)]
Various anticheat improvements
* Calculate maximum interact distance from wielded tool
* New "interacted_while_dead" cheat_type for the Lua API
* Disallow dropping items while dead
* Move player to spawn before resurrecting them
Ner'zhul [Sat, 24 Dec 2016 11:30:18 +0000 (12:30 +0100)]
Add gradle wrapper (#4954)
Gradle wrapper permit to use multiple gradle versions across OS versions
rubenwardy [Sat, 24 Dec 2016 07:34:19 +0000 (07:34 +0000)]
Update Android build tools to latest version (#4872)
Rogier [Wed, 14 Dec 2016 15:23:25 +0000 (16:23 +0100)]
Minimal game: Use field 'tiles' instead of 'tile_images'
Rogier [Tue, 13 Dec 2016 22:16:26 +0000 (23:16 +0100)]
Move PP() and PP2() macros to basic_macros.h
Instead of redefining them everywhere.
Lars Hofhansl [Sat, 10 Dec 2016 18:31:17 +0000 (10:31 -0800)]
Process ABMs in a spherical volume instead of cubic
Increase active_block_range default to a 3 mapblock radius.
Lars Hofhansl [Thu, 8 Dec 2016 05:14:18 +0000 (21:14 -0800)]
Shaders: Remove unnecessary 'if' statements
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0).
Rogier [Mon, 25 Jul 2016 16:43:15 +0000 (18:43 +0200)]
Make minetest abort on lua panic
Currently, lua does a regular exit() after a lua panic, which can make
a problem hard to debug. Invoking FATAL_ERROR() instead will print
some useful information, and abort() minetest, so that a debugger can
be used to analyze the situation.
sfan5 [Thu, 22 Dec 2016 21:52:15 +0000 (22:52 +0100)]
Continue with 0.4.15-dev
sfan5 [Thu, 22 Dec 2016 21:52:15 +0000 (22:52 +0100)]
Bump version to 0.4.15
Craig Robbins [Thu, 22 Dec 2016 21:23:12 +0000 (07:23 +1000)]
Final update to credits before release
Nikolay [Mon, 19 Dec 2016 10:06:43 +0000 (10:06 +0000)]
Translated using Weblate (Russian)
Currently translated at 59.2% (544 of 918 strings)
Cold Meson 06 [Tue, 20 Dec 2016 06:07:18 +0000 (06:07 +0000)]
Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.5% (914 of 918 strings)
Bruno Borges [Tue, 20 Dec 2016 04:19:29 +0000 (04:19 +0000)]
Translated using Weblate (Portuguese (Brazil))
Currently translated at 94.8% (871 of 918 strings)
Cold Meson 06 [Tue, 20 Dec 2016 02:18:51 +0000 (02:18 +0000)]
Translated using Weblate (Portuguese (Brazil))
Currently translated at 84.5% (776 of 918 strings)
Rogier [Fri, 16 Dec 2016 10:28:03 +0000 (10:28 +0000)]
Translated using Weblate (Dutch)
Currently translated at 85.2% (783 of 918 strings)
Wuzzy [Wed, 14 Dec 2016 02:06:54 +0000 (02:06 +0000)]
Translated using Weblate (German)
Currently translated at 100.0% (918 of 918 strings)
sfan5 [Thu, 22 Dec 2016 13:45:53 +0000 (14:45 +0100)]
Android: Workarounds for Googles completely broken NDK
est31 [Wed, 21 Dec 2016 13:31:59 +0000 (14:31 +0100)]
Android: update curl and libgmp
paramat [Wed, 21 Dec 2016 07:10:32 +0000 (07:10 +0000)]
Builtin/../falling.lua: Avoid crash when object pos over limit
If the object pos is over limit, 'add entity' will not add an entity,
causing 'obj' to be nil.
est31 [Wed, 21 Dec 2016 13:15:48 +0000 (14:15 +0100)]
Don't ship with broken languages (#4940)
sfan5 [Wed, 21 Dec 2016 13:04:46 +0000 (14:04 +0100)]
Disable mod security by default (closes #4944)
sfan5 [Wed, 21 Dec 2016 09:20:06 +0000 (10:20 +0100)]
Fix warning reported by clang (possible bug in Settings lua api)
sfan5 [Wed, 21 Dec 2016 05:37:25 +0000 (06:37 +0100)]
Correct Swahili translations (#4939)
sfan5 [Tue, 20 Dec 2016 13:27:14 +0000 (14:27 +0100)]
Limit drawing rect of selected item to viewport size (fixes #4341)
ShadowNinja [Fri, 16 Dec 2016 22:43:39 +0000 (17:43 -0500)]
Security: Fix resolving of some relative paths
Trying to resolve a path with RemoveRelativePathComponents that can't
be resolved without leaving leading parent components (e.g. "../worlds/foo"
or "bar/../../worlds/foo") will fail. To work around this, we leave
the relative components and simply remove the trailing components one
at a time, and bail out when we find a parent component. This will
still fail for paths like "worlds/foo/noexist/../auth.txt" (the path
before the last parent component must not exist), but this is fine
since you won't be able to open a file with a path like that anyways
(the O.S. will determine that the path doesn't exist.
Try `cat /a/../etc/passwd`).
ShadowNinja [Fri, 16 Dec 2016 22:35:58 +0000 (17:35 -0500)]
Fix RemoveRelatvePathComponents
This used to return "/foo" for "../foo" when it should return the enpty
string (i.e., error removing all relative components).
ShadowNinja [Mon, 5 Dec 2016 19:59:15 +0000 (19:59 +0000)]
Mod security: Allow read-only access to all mod paths
lhofhansl [Mon, 19 Dec 2016 05:43:04 +0000 (21:43 -0800)]
Fix occlusion culling, again (#4930)
lhofhansl [Sun, 18 Dec 2016 12:25:42 +0000 (04:25 -0800)]
Fix occlusing counting (#4922)
Dániel Juhász [Sun, 18 Dec 2016 09:20:23 +0000 (10:20 +0100)]
Fix unnecessary block loading (#4847)
This commit makes the game load blocks only if they are not in the
memory.
Auke Kok [Fri, 16 Dec 2016 04:55:41 +0000 (20:55 -0800)]
Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
est31 [Wed, 14 Dec 2016 04:41:48 +0000 (05:41 +0100)]
Fix build with gettext enabled
paramat [Tue, 13 Dec 2016 04:08:23 +0000 (04:08 +0000)]
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
est31 [Tue, 13 Dec 2016 23:31:12 +0000 (00:31 +0100)]
Run updatepo.sh
est31 [Tue, 13 Dec 2016 23:15:11 +0000 (00:15 +0100)]
Update minetest.conf.example and settings_translation_file.cpp
Fixer [Tue, 13 Dec 2016 22:32:51 +0000 (22:32 +0000)]
Translated using Weblate (Ukrainian)
Currently translated at 38.1% (350 of 918 strings)
Wuzzy [Sun, 11 Dec 2016 09:22:15 +0000 (09:22 +0000)]
Translated using Weblate (German)
Currently translated at 98.9% (908 of 918 strings)
Jan Sbrz [Sat, 3 Dec 2016 12:57:21 +0000 (12:57 +0000)]
Translated using Weblate (German)
Currently translated at 94.7% (870 of 918 strings)
Zygi Mantus [Sat, 10 Dec 2016 20:29:11 +0000 (20:29 +0000)]
Translated using Weblate (Lithuanian)
Currently translated at 26.2% (241 of 918 strings)
Andrey [Tue, 13 Dec 2016 03:10:43 +0000 (03:10 +0000)]
Translated using Weblate (Russian)
Currently translated at 56.3% (517 of 918 strings)
Maksim Gamarnik [Tue, 6 Dec 2016 10:17:38 +0000 (10:17 +0000)]
Translated using Weblate (Russian)
Currently translated at 56.2% (516 of 918 strings)
Stas Kies [Wed, 31 Aug 2016 21:36:05 +0000 (21:36 +0000)]
Translated using Weblate (Russian)
Currently translated at 56.1% (515 of 918 strings)
Alvin Hikmawan [Sat, 10 Dec 2016 10:03:21 +0000 (10:03 +0000)]
Translated using Weblate (Indonesian)
Currently translated at 69.4% (638 of 918 strings)
Muhammad Rifqi Priyo Susanto [Thu, 8 Dec 2016 15:40:14 +0000 (15:40 +0000)]
Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)
This is a merger of 2 commits.
Alvin Hikmawan [Fri, 2 Dec 2016 07:30:27 +0000 (07:30 +0000)]
Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)
Yana Agun Siswanto [Sat, 22 Oct 2016 07:19:46 +0000 (07:19 +0000)]
Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)
Onyx Steinheim [Sun, 27 Nov 2016 10:39:47 +0000 (10:39 +0000)]
Translated using Weblate (French)
Currently translated at 100.0% (918 of 918 strings)
AcidNinja [Wed, 16 Nov 2016 12:19:12 +0000 (12:19 +0000)]
Translated using Weblate (French)
Currently translated at 100.0% (918 of 918 strings)
This is a merger of 4 commits.
Onyx Steinheim [Mon, 17 Oct 2016 08:41:00 +0000 (08:41 +0000)]
Translated using Weblate (French)
Currently translated at 97.7% (897 of 918 strings)
Jakub Mendel [Tue, 8 Nov 2016 16:43:42 +0000 (16:43 +0000)]
Translated using Weblate (Polish)
Currently translated at 59.5% (547 of 918 strings)
This is a merger of 2 commits.
red-001 [Tue, 8 Nov 2016 16:46:07 +0000 (16:46 +0000)]
Translated using Weblate (Polish)
Currently translated at 41.6% (382 of 918 strings)
nedzadarek [Sun, 25 Sep 2016 20:41:59 +0000 (20:41 +0000)]
Translated using Weblate (Polish)
Currently translated at 41.2% (379 of 918 strings)
Han So Ri [Sun, 30 Oct 2016 13:50:36 +0000 (13:50 +0000)]
Translated using Weblate (Korean)
Currently translated at 53.8% (494 of 918 strings)
This is a merger of 2 commits.
Dongjin Han [Fri, 28 Oct 2016 07:01:21 +0000 (07:01 +0000)]
Translated using Weblate (Korean)
Currently translated at 5.6% (52 of 918 strings)
sorichan [Fri, 28 Oct 2016 07:01:16 +0000 (07:01 +0000)]
Translated using Weblate (Korean)
Currently translated at 5.6% (52 of 918 strings)
Dongjin Han [Fri, 28 Oct 2016 06:42:29 +0000 (06:42 +0000)]
Translated using Weblate (Korean)
Currently translated at 1.5% (14 of 918 strings)
sorichan [Fri, 28 Oct 2016 06:40:30 +0000 (06:40 +0000)]
Translated using Weblate (Korean)
Currently translated at 1.5% (14 of 918 strings)
Petter Reinholdtsen [Tue, 25 Oct 2016 21:41:21 +0000 (21:41 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.3% (31 of 918 strings)
Christian Haug [Tue, 25 Oct 2016 21:40:10 +0000 (21:40 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 2.8% (26 of 918 strings)
Petter Reinholdtsen [Tue, 25 Oct 2016 21:39:49 +0000 (21:39 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 2.7% (25 of 918 strings)
Christian Haug [Tue, 25 Oct 2016 21:36:59 +0000 (21:36 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.7% (16 of 918 strings)
Petter Reinholdtsen [Tue, 25 Oct 2016 21:36:50 +0000 (21:36 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.6% (15 of 918 strings)
Christian Haug [Tue, 25 Oct 2016 21:36:29 +0000 (21:36 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.5% (14 of 918 strings)
Petter Reinholdtsen [Tue, 25 Oct 2016 21:36:17 +0000 (21:36 +0000)]
Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.4% (13 of 918 strings)
Jakub Vaněk [Tue, 25 Oct 2016 11:59:38 +0000 (11:59 +0000)]
Translated using Weblate (Czech)
Currently translated at 51.0% (469 of 918 strings)
Tomáš Bělohlávek [Tue, 25 Oct 2016 11:37:03 +0000 (11:37 +0000)]
Translated using Weblate (Czech)
Currently translated at 58.0% (533 of 918 strings)
This is a merger of 2 commits.
Jeff Huang [Sat, 15 Oct 2016 08:01:02 +0000 (08:01 +0000)]
Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (918 of 918 strings)
Mingye Wang [Fri, 14 Oct 2016 16:29:41 +0000 (16:29 +0000)]
Translated using Weblate (Chinese (Taiwan))
Currently translated at 97.0% (891 of 918 strings)
tonibm19 [Wed, 26 Oct 2016 09:14:30 +0000 (09:14 +0000)]
Translated using Weblate (Catalan)
Currently translated at 46.0% (423 of 918 strings)
Roc Humet [Thu, 6 Oct 2016 17:55:09 +0000 (17:55 +0000)]
Translated using Weblate (Catalan)
Currently translated at 43.6% (401 of 918 strings)
Alfonso R. Zepeda R [Tue, 4 Oct 2016 03:39:44 +0000 (03:39 +0000)]
Translated using Weblate (Spanish)
Currently translated at 57.8% (531 of 918 strings)
Rui [Sat, 1 Oct 2016 05:59:25 +0000 (05:59 +0000)]
Translated using Weblate (Japanese)
Currently translated at 49.4% (454 of 918 strings)
This is a merger of 2 commits.
Eidy [Mon, 3 Oct 2016 04:27:05 +0000 (04:27 +0000)]
Translated using Weblate (Swahili)
Currently translated at 99.8% (917 of 918 strings)
This is a merger of 3 commits.
Eidy [Mon, 3 Oct 2016 03:39:22 +0000 (03:39 +0000)]
Added translation using Weblate (Swahili)
João Rodrigues [Tue, 8 Nov 2016 00:48:08 +0000 (00:48 +0000)]
Translated using Weblate (Portuguese)
Currently translated at 66.7% (613 of 918 strings)
There is no need to specify that a mod is an extra.
José Henrique Luckmann [Tue, 27 Sep 2016 17:51:17 +0000 (17:51 +0000)]
Translated using Weblate (Portuguese (Brazil))
Currently translated at 84.2% (773 of 918 strings)
Thomas Wagner Nielsen [Thu, 24 Nov 2016 15:52:26 +0000 (15:52 +0000)]
Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)
Joe Hansen [Thu, 6 Oct 2016 14:48:01 +0000 (14:48 +0000)]
Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)
This is a merger of 3 commits.