Perttu Ahola [Fri, 11 Feb 2011 17:55:42 +0000 (19:55 +0200)]
fully working i guess
Perttu Ahola [Fri, 11 Feb 2011 14:43:26 +0000 (16:43 +0200)]
new texture stuff quite working
Perttu Ahola [Thu, 10 Feb 2011 13:55:15 +0000 (15:55 +0200)]
fixes toward mingw compatibility
Perttu Ahola [Thu, 10 Feb 2011 08:53:17 +0000 (10:53 +0200)]
some texture stuff
Perttu Ahola [Thu, 10 Feb 2011 00:13:03 +0000 (02:13 +0200)]
work-in-progress texture atlas optimization
Perttu Ahola [Tue, 8 Feb 2011 09:34:31 +0000 (11:34 +0200)]
uh... accidentally left directX as the default in main.cpp
Perttu Ahola [Tue, 8 Feb 2011 09:24:07 +0000 (11:24 +0200)]
local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
Perttu Ahola [Tue, 8 Feb 2011 08:11:26 +0000 (10:11 +0200)]
made it to work with my windows compiler
Perttu Ahola [Mon, 7 Feb 2011 23:12:55 +0000 (01:12 +0200)]
bug-fixin'
Perttu Ahola [Sun, 6 Feb 2011 14:35:27 +0000 (16:35 +0200)]
mapgen tweaking
Perttu Ahola [Sat, 5 Feb 2011 12:56:01 +0000 (14:56 +0200)]
added noise.*
Perttu Ahola [Sat, 5 Feb 2011 12:55:16 +0000 (14:55 +0200)]
mapgen stuff
Perttu Ahola [Fri, 4 Feb 2011 12:32:30 +0000 (14:32 +0200)]
added sand to map generator
Perttu Ahola [Thu, 3 Feb 2011 23:48:52 +0000 (01:48 +0200)]
nicer looking water
Perttu Ahola [Thu, 3 Feb 2011 23:22:07 +0000 (01:22 +0200)]
all kinds of tweaking and fixing
Perttu Ahola [Thu, 3 Feb 2011 23:21:57 +0000 (01:21 +0200)]
water drawing glitch fix
Perttu Ahola [Thu, 3 Feb 2011 13:59:59 +0000 (15:59 +0200)]
a little backwards compatibility with coal
Perttu Ahola [Thu, 3 Feb 2011 13:45:53 +0000 (15:45 +0200)]
added temporary backwards compatibility to player inventory
Perttu Ahola [Thu, 3 Feb 2011 11:48:17 +0000 (13:48 +0200)]
some generation-time mud flow tweaking
Perttu Ahola [Wed, 2 Feb 2011 16:46:14 +0000 (18:46 +0200)]
some tweaking
Perttu Ahola [Wed, 2 Feb 2011 07:28:46 +0000 (09:28 +0200)]
more tweaking
Perttu Ahola [Tue, 1 Feb 2011 21:59:46 +0000 (23:59 +0200)]
Map generator tweaking. Still doesn't resume from save properly.
Perttu Ahola [Tue, 1 Feb 2011 18:28:21 +0000 (20:28 +0200)]
end-of-day.
Perttu Ahola [Tue, 1 Feb 2011 15:42:39 +0000 (17:42 +0200)]
tweaking mapgenv2 settings for maximum awesomeness.
Perttu Ahola [Tue, 1 Feb 2011 15:08:28 +0000 (17:08 +0200)]
one line of cleaning server code
Perttu Ahola [Tue, 1 Feb 2011 14:29:07 +0000 (16:29 +0200)]
changed default minimum viewing range to a bit lower
Perttu Ahola [Tue, 1 Feb 2011 14:17:55 +0000 (16:17 +0200)]
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
Perttu Ahola [Tue, 1 Feb 2011 08:45:55 +0000 (10:45 +0200)]
Hopefully fixed the problem of IRRLICHT_SOURCE_DIR being not considered when a local version of irrlicht is found.
Perttu Ahola [Tue, 1 Feb 2011 01:06:02 +0000 (03:06 +0200)]
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
Perttu Ahola [Sat, 29 Jan 2011 23:44:54 +0000 (01:44 +0200)]
map generation framework under development... not quite operational at this point.
Perttu Ahola [Fri, 28 Jan 2011 22:56:53 +0000 (00:56 +0200)]
Commented out some debug output of class Settings
Perttu Ahola [Fri, 28 Jan 2011 22:53:30 +0000 (00:53 +0200)]
Fixed MBOItem inventory images
Perttu Ahola [Fri, 28 Jan 2011 22:48:54 +0000 (00:48 +0200)]
Commented out some debug output about saving players on server.
Perttu Ahola [Fri, 28 Jan 2011 00:11:44 +0000 (02:11 +0200)]
server builds now!
Perttu Ahola [Thu, 27 Jan 2011 23:56:58 +0000 (01:56 +0200)]
server might build now
Perttu Ahola [Thu, 27 Jan 2011 23:38:16 +0000 (01:38 +0200)]
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola [Wed, 26 Jan 2011 15:13:19 +0000 (17:13 +0200)]
backing up some stuff
Perttu Ahola [Tue, 25 Jan 2011 23:30:36 +0000 (01:30 +0200)]
comments
Perttu Ahola [Tue, 25 Jan 2011 23:06:45 +0000 (01:06 +0200)]
should work now
Perttu Ahola [Tue, 25 Jan 2011 22:49:32 +0000 (00:49 +0200)]
Little fixes
Perttu Ahola [Tue, 25 Jan 2011 22:41:06 +0000 (00:41 +0200)]
Reworked texture, material, mineral and whatever handling
Perttu Ahola [Tue, 25 Jan 2011 22:40:33 +0000 (00:40 +0200)]
Map deletion button
Perttu Ahola [Tue, 25 Jan 2011 07:53:21 +0000 (09:53 +0200)]
removed alternative name "pressure" from param2
Perttu Ahola [Tue, 25 Jan 2011 07:30:49 +0000 (09:30 +0200)]
Tweaking around
Perttu Ahola [Tue, 25 Jan 2011 07:29:59 +0000 (09:29 +0200)]
Fixed a bug of server not reloading unloaded blocks when player builds or digs on them.
Perttu Ahola [Mon, 24 Jan 2011 14:36:58 +0000 (16:36 +0200)]
Faster lighting at map generation time
Perttu Ahola [Mon, 24 Jan 2011 11:44:07 +0000 (13:44 +0200)]
forgot old water unit tests
Perttu Ahola [Mon, 24 Jan 2011 11:42:13 +0000 (13:42 +0200)]
commented out old water stuff
Perttu Ahola [Mon, 24 Jan 2011 11:34:32 +0000 (13:34 +0200)]
updated grass_side.png to binary package creation script
Perttu Ahola [Mon, 24 Jan 2011 11:32:11 +0000 (13:32 +0200)]
Mainly some texture tweaking
Perttu Ahola [Sun, 23 Jan 2011 23:58:15 +0000 (01:58 +0200)]
small fixes here and there
Perttu Ahola [Sun, 23 Jan 2011 15:33:19 +0000 (17:33 +0200)]
todo-list update
Perttu Ahola [Sun, 23 Jan 2011 15:29:15 +0000 (17:29 +0200)]
OMG! Main Menu!
Perttu Ahola [Fri, 21 Jan 2011 09:12:06 +0000 (11:12 +0200)]
tidyed README typos a bit
Perttu Ahola [Fri, 21 Jan 2011 09:11:00 +0000 (11:11 +0200)]
Documentation updates.
Perttu Ahola [Tue, 18 Jan 2011 21:13:29 +0000 (23:13 +0200)]
oops... blew. now?
Perttu Ahola [Tue, 18 Jan 2011 21:12:52 +0000 (23:12 +0200)]
Tried to fix install directory problem on linux... Let's hope this doesn't blow it all.
Perttu Ahola [Tue, 18 Jan 2011 13:05:29 +0000 (15:05 +0200)]
made old build system to work too. the cmake one doesn't make working binaries for some computers.
--HG--
rename : src/config.h.in => src/cmake_config.h.in
Perttu Ahola [Mon, 17 Jan 2011 22:45:07 +0000 (00:45 +0200)]
now it works!
Perttu Ahola [Mon, 17 Jan 2011 22:38:23 +0000 (00:38 +0200)]
tinkering
Perttu Ahola [Mon, 17 Jan 2011 22:27:14 +0000 (00:27 +0200)]
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola [Mon, 17 Jan 2011 22:26:09 +0000 (00:26 +0200)]
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola [Mon, 17 Jan 2011 21:35:09 +0000 (23:35 +0200)]
configuration updates; making to build on msvc
Perttu Ahola [Mon, 17 Jan 2011 19:18:08 +0000 (21:18 +0200)]
.
Perttu Ahola [Mon, 17 Jan 2011 19:15:31 +0000 (21:15 +0200)]
minecraft-style water done (but no texture animation or sound)
Perttu Ahola [Mon, 17 Jan 2011 12:57:37 +0000 (14:57 +0200)]
old water removed, some fixes here and there
Perttu Ahola [Mon, 17 Jan 2011 09:16:41 +0000 (11:16 +0200)]
commit before messing with water
Perttu Ahola [Mon, 17 Jan 2011 00:40:53 +0000 (02:40 +0200)]
fine-tuning of map generator and server and stuff.
Perttu Ahola [Sun, 16 Jan 2011 17:32:14 +0000 (19:32 +0200)]
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola [Sat, 15 Jan 2011 13:55:03 +0000 (15:55 +0200)]
backing up working heightmap.{h,cpp}
Perttu Ahola [Sat, 15 Jan 2011 11:50:13 +0000 (13:50 +0200)]
generate-time lighting optimization
Perttu Ahola [Sat, 15 Jan 2011 11:07:10 +0000 (13:07 +0200)]
just backuppin' a working mapblock.cpp
Perttu Ahola [Sat, 15 Jan 2011 01:28:19 +0000 (03:28 +0200)]
Players are left on server while server is running. No passwords yet.
Perttu Ahola [Fri, 14 Jan 2011 23:26:29 +0000 (01:26 +0200)]
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola [Mon, 10 Jan 2011 16:21:44 +0000 (18:21 +0200)]
fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME
Perttu Ahola [Sun, 9 Jan 2011 15:28:31 +0000 (17:28 +0200)]
random build system tweaking
Perttu Ahola [Sat, 8 Jan 2011 22:49:32 +0000 (00:49 +0200)]
Mainly small build system fixes
Perttu Ahola [Sat, 8 Jan 2011 17:35:14 +0000 (19:35 +0200)]
Lots of small stuff
Perttu Ahola [Sat, 8 Jan 2011 16:58:40 +0000 (18:58 +0200)]
continued.
Perttu Ahola [Sat, 8 Jan 2011 16:57:21 +0000 (18:57 +0200)]
Fixed (maybe) segfault if font is not found
Perttu Ahola [Sat, 8 Jan 2011 16:24:32 +0000 (18:24 +0200)]
more linker parameters
Perttu Ahola [Sat, 8 Jan 2011 16:21:22 +0000 (18:21 +0200)]
Fixed some missing linking to libraries
Perttu Ahola [Sat, 8 Jan 2011 15:45:26 +0000 (17:45 +0200)]
doc updates; CMake works reasonably well now.
Perttu Ahola [Sat, 8 Jan 2011 15:35:41 +0000 (17:35 +0200)]
forgot config.h.in
Perttu Ahola [Sat, 8 Jan 2011 15:34:25 +0000 (17:34 +0200)]
CMake stuff works now on linux and windows... and should be possible to make to work on OS X.
Perttu Ahola [Sat, 8 Jan 2011 12:08:48 +0000 (14:08 +0200)]
Made dungeons a bit rarer
Perttu Ahola [Sat, 8 Jan 2011 01:10:20 +0000 (03:10 +0200)]
CMake working on Linux (not on windows)
--HG--
rename : Makefile => Makefile.bak
Perttu Ahola [Fri, 7 Jan 2011 17:59:42 +0000 (19:59 +0200)]
Added tag
110107195706-exp for changeset
69547bd6be42
Perttu Ahola [Fri, 7 Jan 2011 17:56:47 +0000 (19:56 +0200)]
Fixed dedicated server build
Perttu Ahola [Fri, 7 Jan 2011 17:39:27 +0000 (19:39 +0200)]
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola [Fri, 7 Jan 2011 12:54:55 +0000 (14:54 +0200)]
removing unused code and comments
Perttu Ahola [Fri, 7 Jan 2011 12:53:53 +0000 (14:53 +0200)]
updated main.cpp TODO comments
Perttu Ahola [Fri, 7 Jan 2011 12:53:01 +0000 (14:53 +0200)]
removed Client::isFetchingBlocks
Perttu Ahola [Fri, 7 Jan 2011 12:52:27 +0000 (14:52 +0200)]
removed boost support from filesys.cpp; default to posix
Perttu Ahola [Wed, 29 Dec 2010 19:53:42 +0000 (21:53 +0200)]
possibly fixed broken crack textures on some machines
Perttu Ahola [Wed, 29 Dec 2010 16:14:14 +0000 (18:14 +0200)]
tuned expired mesh updating while drawing a bit
Perttu Ahola [Wed, 29 Dec 2010 13:26:47 +0000 (15:26 +0200)]
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola [Mon, 27 Dec 2010 12:35:24 +0000 (14:35 +0200)]
oops, forgot some test code in
Perttu Ahola [Mon, 27 Dec 2010 12:34:17 +0000 (14:34 +0200)]
better debug output in segfaults and stack overflows in windows
Perttu Ahola [Sun, 26 Dec 2010 12:34:34 +0000 (14:34 +0200)]
better grass generation (integration to sunlight propagation algorithms)