BlockMen [Mon, 3 Jun 2013 19:56:17 +0000 (21:56 +0200)]
Separate formspecs of active furnace and chests
Makes its possible to override formspecs by mods
Mitori Itoshiki [Tue, 11 Jun 2013 21:23:10 +0000 (01:23 +0400)]
New sounds
PilzAdam [Sun, 2 Jun 2013 23:15:40 +0000 (01:15 +0200)]
Increase chance for getting seeds
Zeg9 [Sun, 26 May 2013 10:43:42 +0000 (12:43 +0200)]
Better diamond block texture
BlockMen [Mon, 20 May 2013 22:21:08 +0000 (00:21 +0200)]
Higher resolution and quality of header logo
Sfan5 [Sat, 25 May 2013 14:20:35 +0000 (16:20 +0200)]
Pngcrush all Textures
PilzAdam [Fri, 24 May 2013 23:10:32 +0000 (01:10 +0200)]
Remove add_firefly() and add_rat()
PilzAdam [Fri, 24 May 2013 22:40:03 +0000 (00:40 +0200)]
Replace minetest.env: with minetest.
Zeg9 [Fri, 24 May 2013 09:47:13 +0000 (11:47 +0200)]
New metal block textures
Casimir [Thu, 23 May 2013 19:55:00 +0000 (22:55 +0300)]
Fix typo for droping seeds
PilzAdam [Tue, 21 May 2013 18:02:47 +0000 (20:02 +0200)]
Fix a typo in apple decaying
PilzAdam [Sun, 11 Nov 2012 10:47:53 +0000 (11:47 +0100)]
Add farming mod
PilzAdam [Tue, 21 May 2013 14:44:39 +0000 (16:44 +0200)]
Let apples fall when the tree is decaying
Zeg9 [Mon, 20 May 2013 14:45:19 +0000 (16:45 +0200)]
Add header.png
PilzAdam [Mon, 20 May 2013 12:38:51 +0000 (14:38 +0200)]
Add the soil group
PilzAdam [Sun, 19 May 2013 16:43:04 +0000 (18:43 +0200)]
Split init.lua into several files
PilzAdam [Sat, 18 May 2013 14:06:57 +0000 (16:06 +0200)]
Add bones mod
PilzAdam [Sat, 18 May 2013 14:05:16 +0000 (16:05 +0200)]
Move all common mods back to minetest_game
PilzAdam [Thu, 2 May 2013 17:31:11 +0000 (19:31 +0200)]
Add minetest logo for game filter
Perttu Ahola [Sun, 14 Apr 2013 20:28:40 +0000 (23:28 +0300)]
README.txt: Note requirement of common mods
RealBadAngel [Thu, 11 Apr 2013 22:51:29 +0000 (00:51 +0200)]
Fix a typo
RealBadAngel [Wed, 10 Apr 2013 20:52:13 +0000 (22:52 +0200)]
alias for moreores copper block
PilzAdam [Thu, 28 Mar 2013 20:55:36 +0000 (21:55 +0100)]
Add aliases for diamond mod
PilzAdam [Thu, 28 Mar 2013 17:31:41 +0000 (18:31 +0100)]
Add aliases for moreores' copper and bronze items
PilzAdam [Sun, 24 Mar 2013 21:33:53 +0000 (22:33 +0100)]
Add external_legacy mod with aliases for moreores' ores
PilzAdam [Sat, 23 Mar 2013 18:32:32 +0000 (19:32 +0100)]
Fix order of common mods since the engine ignores dependencies currently
PilzAdam [Sat, 23 Mar 2013 16:42:40 +0000 (17:42 +0100)]
Move creative, dye, vessels and wool to common
PilzAdam [Thu, 21 Mar 2013 17:44:36 +0000 (18:44 +0100)]
Use common mods
PilzAdam [Wed, 20 Mar 2013 16:40:11 +0000 (17:40 +0100)]
Add a better mossycobble texture
PilzAdam [Wed, 20 Mar 2013 15:22:59 +0000 (16:22 +0100)]
Make grass buildable_to
PilzAdam [Tue, 19 Mar 2013 19:06:53 +0000 (20:06 +0100)]
Add a description to buckets and use rightclick to place the liquids
ShadowNinja [Mon, 18 Mar 2013 21:25:09 +0000 (17:25 -0400)]
Allow buckets to pick up partially full liquid nodes when liquid_finite is enabled.
hdastwb [Sun, 6 Jan 2013 01:57:05 +0000 (20:57 -0500)]
Use replacements in furnace and replace lava bucket with empty bucket when used as fuel
PilzAdam [Mon, 18 Mar 2013 14:31:50 +0000 (15:31 +0100)]
Add stonebricks
PilzAdam [Mon, 18 Mar 2013 23:32:21 +0000 (00:32 +0100)]
Add papyrus and cactus growing
PilzAdam [Mon, 18 Mar 2013 23:04:17 +0000 (00:04 +0100)]
Make it possible to override the default.cool_lava_* functions
PilzAdam [Thu, 10 Jan 2013 18:28:50 +0000 (19:28 +0100)]
Dont allow to place not-fuel items in the fuel field in the furnace and dont allow to place any item in the dst field
PilzAdam [Mon, 18 Mar 2013 21:27:15 +0000 (22:27 +0100)]
Add grass
PilzAdam [Sun, 17 Mar 2013 17:52:11 +0000 (18:52 +0100)]
Make lava not renewable
jojoa1997 [Sun, 10 Mar 2013 21:01:58 +0000 (17:01 -0400)]
Add obsidian
PilzAdam [Sat, 9 Feb 2013 20:14:37 +0000 (21:14 +0100)]
Use animation for new_style_water
PilzAdam [Sun, 17 Mar 2013 10:27:54 +0000 (11:27 +0100)]
Make wooden stairs and slabs flammable
PilzAdam [Sun, 17 Mar 2013 10:21:06 +0000 (11:21 +0100)]
Add junglewood stairs and slabs
PilzAdam [Sun, 17 Mar 2013 10:17:30 +0000 (11:17 +0100)]
Get 6 slabs out of 3 full nodes
PilzAdam [Sat, 16 Mar 2013 20:27:28 +0000 (21:27 +0100)]
Add jungleleaves, junglewood and junglesapling
PilzAdam [Sat, 9 Mar 2013 20:51:45 +0000 (21:51 +0100)]
Add lavacooling
jojoa1997 [Sun, 3 Mar 2013 00:08:03 +0000 (19:08 -0500)]
Fixe digging times of axes
PilzAdam [Fri, 1 Mar 2013 16:40:26 +0000 (17:40 +0100)]
Dont place doors if node under it has on_rightclick
PilzAdam [Sun, 24 Feb 2013 18:01:10 +0000 (19:01 +0100)]
Update README
jojoa1997 [Tue, 12 Feb 2013 20:46:03 +0000 (15:46 -0500)]
makes wood doors craftable from wood group
darkrose [Fri, 8 Feb 2013 14:08:47 +0000 (06:08 -0800)]
Merge pull request #119 from HybridDog/patch-1
Update mods/default/init.lua
HybridDog [Fri, 8 Feb 2013 14:03:14 +0000 (15:03 +0100)]
Update mods/default/init.lua
how did this line get there?
Jat [Wed, 6 Feb 2013 01:43:48 +0000 (02:43 +0100)]
Fix duplicate in default
Lord89James [Sat, 26 Jan 2013 16:00:15 +0000 (17:00 +0100)]
Update mods/doors/init.lua
Fix door's glitch in creative mode
PilzAdam [Tue, 15 Jan 2013 19:30:55 +0000 (20:30 +0100)]
Fix texture glitch when digging junglegrass
PilzAdam [Mon, 7 Jan 2013 19:40:41 +0000 (20:40 +0100)]
Update minetest.show_formspec()
Gloop Master [Sun, 6 Jan 2013 06:21:29 +0000 (01:21 -0500)]
Better lump & ingot textures
PilzAdam [Fri, 4 Jan 2013 16:02:46 +0000 (17:02 +0100)]
Open/close doors with rightclick
PilzAdam [Mon, 26 Nov 2012 20:06:54 +0000 (21:06 +0100)]
Add junglegrass to mapgen
Casimir [Fri, 4 Jan 2013 22:47:27 +0000 (23:47 +0100)]
Wool group
For better crafting and modding.
PilzAdam [Fri, 4 Jan 2013 20:55:31 +0000 (21:55 +0100)]
Expose generate_ore
PilzAdam [Fri, 4 Jan 2013 15:59:43 +0000 (16:59 +0100)]
Show the contents of the locked chest only to the owner
PilzAdam [Mon, 17 Dec 2012 19:04:10 +0000 (20:04 +0100)]
Add a selection box for stairs that fit the nodebox
PilzAdam [Fri, 4 Jan 2013 15:47:29 +0000 (16:47 +0100)]
Fix a glitch where the player gets liquids in his inventory when the server lags
Casimir [Mon, 31 Dec 2012 09:17:17 +0000 (10:17 +0100)]
Make fire buildable to
PilzAdam [Fri, 28 Dec 2012 23:29:52 +0000 (00:29 +0100)]
Remove old unused texture
Jordan Snelling [Fri, 28 Dec 2012 21:34:10 +0000 (21:34 +0000)]
new mese pick texture
PilzAdam [Fri, 28 Dec 2012 19:05:40 +0000 (20:05 +0100)]
Convert old mese to the new mese block and generate it deep underground
Splizard [Wed, 19 Dec 2012 09:10:34 +0000 (22:10 +1300)]
Run nodeupdate() after burning nodes.
Splizard [Wed, 19 Dec 2012 08:39:03 +0000 (21:39 +1300)]
Run nodeupdate after decay.
Jordan Snelling [Thu, 27 Dec 2012 21:58:57 +0000 (21:58 +0000)]
add new texture with shading this time around.
also, license follows the default one since thats how the textures for
minetest_game usually work.
Iqualfragile [Sat, 22 Dec 2012 15:24:06 +0000 (16:24 +0100)]
Removed significant details from default_dirt.png to make it look less repetative
Fixed default_grass_side.png
Vanessa Ezekowitz [Fri, 14 Dec 2012 17:07:16 +0000 (12:07 -0500)]
Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.
That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.
Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.
This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.
This represents my best effort to match C55's suggestions.
PilzAdam [Mon, 17 Dec 2012 20:03:25 +0000 (21:03 +0100)]
Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs
PilzAdam [Mon, 17 Dec 2012 19:27:01 +0000 (20:27 +0100)]
Use infinite stacks in creative mode and make the hand break anything
PilzAdam [Sun, 16 Dec 2012 18:52:13 +0000 (19:52 +0100)]
Fix modname prefix in stairs and slab functions
Calinou [Sat, 15 Dec 2012 17:05:14 +0000 (18:05 +0100)]
Damage tweaks
PilzAdam [Sat, 15 Dec 2012 14:01:49 +0000 (15:01 +0100)]
Add upside down slabs and stairs
PilzAdam [Wed, 12 Dec 2012 19:37:33 +0000 (20:37 +0100)]
Add sounds to stairs and slabs
DannyDark [Mon, 10 Dec 2012 17:22:24 +0000 (17:22 +0000)]
Fix glass step sound
PilzAdam [Sat, 1 Dec 2012 13:39:23 +0000 (14:39 +0100)]
Use the group attached_nodes
PilzAdam [Mon, 19 Nov 2012 17:11:22 +0000 (18:11 +0100)]
Replace the doors mod
Perttu Ahola [Tue, 27 Nov 2012 06:15:38 +0000 (08:15 +0200)]
Merge Taoki's 3D player improvements
MirceaKitsune [Tue, 27 Nov 2012 00:50:19 +0000 (02:50 +0200)]
Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it
MirceaKitsune [Mon, 26 Nov 2012 23:52:39 +0000 (01:52 +0200)]
Fix positioning for sit animation
MirceaKitsune [Mon, 26 Nov 2012 23:26:51 +0000 (01:26 +0200)]
Add support for hats, so that MineCraft skins using this feature are compatible
MirceaKitsune [Mon, 26 Nov 2012 23:19:48 +0000 (01:19 +0200)]
VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy
PilzAdam [Mon, 26 Nov 2012 18:53:28 +0000 (19:53 +0100)]
Add glass breaking sound
Vanessa Ezekowitz [Sun, 25 Nov 2012 19:05:30 +0000 (14:05 -0500)]
new apple image.
PilzAdam [Sun, 25 Nov 2012 13:24:44 +0000 (14:24 +0100)]
Make functions of fire mod global and move register_on_* functions to node definition
PilzAdam [Sun, 25 Nov 2012 13:20:09 +0000 (14:20 +0100)]
Make fire hurt the player
PilzAdam [Sun, 25 Nov 2012 13:18:06 +0000 (14:18 +0100)]
Add animation for fire
MirceaKitsune [Sun, 25 Nov 2012 13:07:46 +0000 (15:07 +0200)]
Make the arms swing more for the walk animation
MirceaKitsune [Sun, 25 Nov 2012 11:22:44 +0000 (13:22 +0200)]
Models allow multiple materials with multiple textures, so make the player texture field a list instead
MirceaKitsune [Sun, 25 Nov 2012 11:20:17 +0000 (13:20 +0200)]
Improve and optimize the player script and add better comments
MirceaKitsune [Sun, 25 Nov 2012 10:52:53 +0000 (12:52 +0200)]
Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever)
MirceaKitsune [Sat, 24 Nov 2012 22:24:33 +0000 (00:24 +0200)]
Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
Update player script to match the animations in the previous commit
Shorten the still mine animation so the hand matches the speed of the walk-mine animation
Reduce animation speed to half when sneaking
MirceaKitsune [Sat, 24 Nov 2012 21:04:33 +0000 (23:04 +0200)]
Get player walking and standing animations working! The player will play the proper animation when walking or standing.
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time
Set initial player animation to stand
MirceaKitsune [Thu, 22 Nov 2012 22:07:35 +0000 (00:07 +0200)]
Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
Add a function which allows registering different frame ranges for different player models
Cosmetic improvements to the player script
More progress on the player animation functions, this commit adds useles code currently
MirceaKitsune [Fri, 16 Nov 2012 21:24:59 +0000 (23:24 +0200)]
Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's
Add death animation, and correct many mesh issues I didn't notice last time