paramat [Mon, 6 Apr 2015 21:52:08 +0000 (22:52 +0100)]
Cavegen: Remove now unnecessary checks for water, lava, ice
Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
est31 [Mon, 6 Apr 2015 22:11:10 +0000 (00:11 +0200)]
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
Craig Robbins [Mon, 6 Apr 2015 01:07:51 +0000 (11:07 +1000)]
Change screenshot filename to one likely to work on all modern filesystems
Fixes #2603
Loic Blot [Sun, 5 Apr 2015 09:37:53 +0000 (11:37 +0200)]
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
Also set the packet size at creation not when pushing rawString, no functional change
Loic Blot [Sun, 5 Apr 2015 09:16:12 +0000 (11:16 +0200)]
craftdef.cpp: Return 0 after assert to make Clang happy
Loic Blot [Sun, 5 Apr 2015 09:13:30 +0000 (11:13 +0200)]
Fix uninitialized variabled in ConnectionEvent
est31 [Fri, 3 Apr 2015 23:33:34 +0000 (01:33 +0200)]
Crafting speedup
This greatly increases crafting performance, especially in worlds with many mods.
Approved by @kwolekr.
Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.
Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
est31 [Sun, 5 Apr 2015 02:18:47 +0000 (04:18 +0200)]
Add reason to kicked log message and use present tense
est31 [Fri, 3 Apr 2015 11:55:55 +0000 (13:55 +0200)]
Remove errorstream logging on password change
This seems to be a debug message which has been forgotten to be removed.
Loic Blot [Fri, 3 Apr 2015 07:04:02 +0000 (09:04 +0200)]
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
Approved by: @kwoelkr
Loic Blot [Fri, 3 Apr 2015 06:53:31 +0000 (08:53 +0200)]
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable
Aaron Suen [Thu, 2 Apr 2015 12:58:18 +0000 (08:58 -0400)]
Fix crash caused by null texture in GUI formspec/HUD.
SmallJoker [Wed, 1 Apr 2015 17:41:35 +0000 (19:41 +0200)]
Fix MSVC error caused by
ed10005
paramat [Sat, 28 Mar 2015 05:14:53 +0000 (05:14 +0000)]
Treegen: Add pine tree. Force place trunks
Speed-optimise leaves blits
Use MMVManip for make_jungletree
Use correct code style
Craig Robbins [Wed, 1 Apr 2015 13:01:28 +0000 (23:01 +1000)]
Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
Loic Blot [Wed, 1 Apr 2015 12:47:43 +0000 (14:47 +0200)]
NetworkPacket: reading outside packet is now clearer.
Use a common function to check the reading offset
kwolekr [Wed, 1 Apr 2015 04:19:10 +0000 (00:19 -0400)]
Fix some minor details from
6d61375
Aaron Suen [Mon, 9 Mar 2015 13:32:11 +0000 (09:32 -0400)]
Clean scaling pre-filter for formspec/HUD.
kwolekr [Wed, 1 Apr 2015 03:33:30 +0000 (23:33 -0400)]
Fix usage of destroyed mutex
Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
kwolekr [Wed, 1 Apr 2015 03:30:44 +0000 (23:30 -0400)]
Fix set_bits
kwolekr [Wed, 1 Apr 2015 03:27:19 +0000 (23:27 -0400)]
ObjDefManager, Mapgen SAPI: Huge refactoring
- General code cleanup
- Unified object creation and loading
- Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
name string, or the raw table definition (and automatically registers if present
Craig Robbins [Tue, 31 Mar 2015 11:26:34 +0000 (21:26 +1000)]
Fix use of unitialized variable in gettext.cpp
#2583
Loic Blot [Tue, 31 Mar 2015 08:35:51 +0000 (10:35 +0200)]
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
Loic Blot [Tue, 31 Mar 2015 07:22:44 +0000 (09:22 +0200)]
RunCommandQueues: little optimization
remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
Loic Blot [Tue, 31 Mar 2015 07:18:11 +0000 (09:18 +0200)]
Typo in getOutgoingSequenceNumber => successfull to successful
Aaron Suen [Tue, 31 Mar 2015 00:04:19 +0000 (20:04 -0400)]
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
Craig Robbins [Tue, 31 Mar 2015 06:13:42 +0000 (16:13 +1000)]
Change format of screenshot names
Filename screenshot_ + ISO 8601 format + [-serial]
i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png
Serial is added if the filename + timestamp already exists and is in the range 1 to 999
kwolekr [Tue, 31 Mar 2015 03:40:35 +0000 (23:40 -0400)]
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
Loic Blot [Mon, 30 Mar 2015 17:55:14 +0000 (19:55 +0200)]
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
Craig Robbins [Sat, 28 Mar 2015 05:24:35 +0000 (15:24 +1000)]
On Android enable always fast
Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping.
Still requires fast move to be toggled on (and fast priv)
Craig Robbins [Sun, 29 Mar 2015 14:33:07 +0000 (00:33 +1000)]
Let main menu scale (non-Android)
This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
Craig Robbins [Sat, 28 Mar 2015 10:25:34 +0000 (20:25 +1000)]
Fix Android build-related bugs
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
Craig Robbins [Sun, 29 Mar 2015 12:21:32 +0000 (22:21 +1000)]
Make sure g_timegetter is initalised before running speedtests
Thanks @SmallJoker for noticing the issue
Craig Robbins [Sun, 29 Mar 2015 12:08:14 +0000 (22:08 +1000)]
Fix typo
Craig Robbins [Mon, 23 Mar 2015 04:20:28 +0000 (14:20 +1000)]
Update credits
Loic Blot [Sun, 29 Mar 2015 08:49:43 +0000 (10:49 +0200)]
queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back
Loic Blot [Sat, 28 Mar 2015 09:45:32 +0000 (10:45 +0100)]
Fix uninitialized variable Player::local_animation_speed
Rui [Sun, 22 Mar 2015 21:18:04 +0000 (06:18 +0900)]
Update minetest.po
Update minetest.po
Update minetest.po
Craig Robbins [Sat, 28 Mar 2015 01:05:39 +0000 (11:05 +1000)]
Add Lua function get_video_modes() for main menu
Also updates and uses porting::getSupportedVideoModes()
ShadowNinja [Sat, 28 Mar 2015 02:20:10 +0000 (22:20 -0400)]
Make camera clear error message if there's no error
ShadowNinja [Sat, 28 Mar 2015 02:10:08 +0000 (22:10 -0400)]
Fix GetText translation loading
ShadowNinja [Sat, 28 Mar 2015 00:24:04 +0000 (20:24 -0400)]
Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
ShadowNinja [Fri, 27 Mar 2015 19:16:41 +0000 (15:16 -0400)]
Fix MSVC compile error
ShadowNinja [Fri, 27 Mar 2015 19:11:28 +0000 (15:11 -0400)]
Document nil player as being allowed for can_dig
ShadowNinja [Fri, 27 Mar 2015 19:10:27 +0000 (15:10 -0400)]
Fix typo in OpenGL ES 2 CMake file
ShadowNinja [Fri, 27 Feb 2015 23:05:29 +0000 (18:05 -0500)]
Clean up and tweak build system
* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
Loic Blot [Sun, 22 Mar 2015 09:22:25 +0000 (10:22 +0100)]
Wuzzy [Sat, 14 Mar 2015 15:56:52 +0000 (16:56 +0100)]
Update German translation and minetest.pot
paramat [Sun, 22 Mar 2015 21:03:19 +0000 (21:03 +0000)]
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
Craig Robbins [Tue, 24 Mar 2015 16:42:31 +0000 (02:42 +1000)]
Change filename of screenshots to something more human readable
Craig Robbins [Tue, 24 Mar 2015 16:29:24 +0000 (02:29 +1000)]
Update timestamp to include date
Loic Blot [Tue, 24 Mar 2015 08:36:54 +0000 (09:36 +0100)]
Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)
This fix issue #2544
Craig Robbins [Tue, 24 Mar 2015 12:19:32 +0000 (22:19 +1000)]
Slow down the "key repeat" touch speed for some Android controls
Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttons
kwolekr [Tue, 24 Mar 2015 02:10:59 +0000 (22:10 -0400)]
Add core.register_schematic() and cache schematics on use
kwolekr [Tue, 24 Mar 2015 01:07:32 +0000 (21:07 -0400)]
Fix endianness inconsistency with PcgRandom::bytes()
kwolekr [Tue, 24 Mar 2015 01:03:28 +0000 (21:03 -0400)]
Schematics: Error if unable to open file
kwolekr [Mon, 23 Mar 2015 22:19:19 +0000 (18:19 -0400)]
Do not enable texture_clean_transparent by default
This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
paramat [Mon, 23 Mar 2015 19:36:00 +0000 (19:36 +0000)]
Mgv6: Use heightmap in placeTreesAndJungleGrass()
Aaron Suen [Mon, 23 Mar 2015 06:23:29 +0000 (02:23 -0400)]
Fix for sun/moon tonemaps: don't upscale 1px images.
est31 [Sun, 22 Mar 2015 23:46:55 +0000 (00:46 +0100)]
Fix Android build on 32 bit
Remove the --system=linux-x86_64 which isn't neccessary on 64 bit,
as, when given no --system parameter, the standalone-toolchain.sh script
figures out the platform on itself. Naturally, the hardcoded setting broke
android building on 32 bit systems.
est31 [Sun, 22 Mar 2015 19:52:57 +0000 (20:52 +0100)]
Fix cmake po detection bug
Previously, cmake po detection would treat the "timestamp" file created by building for android as own language directory.
est31 [Mon, 23 Mar 2015 01:38:53 +0000 (02:38 +0100)]
Fix minetest.get_craft_recipe function
Previously, calling it resulted in a crash.
Loic Blot [Sun, 22 Mar 2015 20:33:09 +0000 (21:33 +0100)]
Player: Fix a deadlock triggered by previous commit
0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
Loic Blot [Sun, 22 Mar 2015 19:09:44 +0000 (20:09 +0100)]
Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
paramat [Fri, 20 Mar 2015 18:06:05 +0000 (18:06 +0000)]
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
Fixes biome layer at y = 47 when base/alt terrain exceeds it
Also fixes missing dust glitch at y = 47
Mgv5/mgv7:Cleanup code
Loic Blot [Sun, 22 Mar 2015 17:01:56 +0000 (18:01 +0100)]
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
This reverts commit
467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
Loic Blot [Sun, 22 Mar 2015 11:18:16 +0000 (12:18 +0100)]
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send
This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
kwolekr [Sun, 22 Mar 2015 06:58:47 +0000 (02:58 -0400)]
Fix some loose ends from
3993093f
kwolekr [Sun, 22 Mar 2015 04:01:46 +0000 (00:01 -0400)]
Add support for the PCG32 PRNG algo (and associated script APIs)
poet-nohit [Sat, 21 Mar 2015 19:41:32 +0000 (13:41 -0600)]
SendInventory when handleCommand_Interact is a use.
This call was missing when change looping to triggering SendInventory:
1b2f64473ed4f222d3b7f02df853730d4382105e
Aaron Suen [Sat, 21 Mar 2015 13:59:06 +0000 (09:59 -0400)]
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
SmallJoker [Sat, 21 Mar 2015 11:52:05 +0000 (12:52 +0100)]
Connect rails with connect_to_raillike and shorten the codes
gregorycu [Mon, 26 Jan 2015 13:46:55 +0000 (00:46 +1100)]
Optimize minetest.get_(all)_craft_recipe(s)
Signed off by: ShadowNinja, kwolekr
Aaron Suen [Sun, 8 Mar 2015 00:52:59 +0000 (19:52 -0500)]
Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
kwolekr [Fri, 20 Mar 2015 22:40:18 +0000 (18:40 -0400)]
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
This reverts parts of commit
9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver
list clearing
paramat [Mon, 16 Mar 2015 01:22:37 +0000 (01:22 +0000)]
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
Mgv5: Add large_cave_depth constant
Loic Blot [Wed, 18 Mar 2015 18:41:25 +0000 (19:41 +0100)]
Reset the old HP method on PlayerSAO::setHP
est31 [Fri, 13 Mar 2015 03:35:34 +0000 (04:35 +0100)]
Fix game minetest.conf default settings
This was a regression introduced by
f6e4c5d9cf459e8278a76a2beaee59732e841458 .
Loic Blot [Wed, 18 Mar 2015 09:03:51 +0000 (10:03 +0100)]
Add a Lua call to do damages / heals
Loic Blot [Wed, 18 Mar 2015 10:57:05 +0000 (11:57 +0100)]
ServerpacketHandler: spelling fixes
paramat [Tue, 17 Mar 2015 05:21:31 +0000 (05:21 +0000)]
Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
Desert stone above y = -32 not water_level
Remove unused generateExperimental()
fz72 [Sun, 15 Mar 2015 13:52:10 +0000 (14:52 +0100)]
Save creative_mode and enable_damage setting for each world in world.mt
Create Parameters on world initialisation and set settings of old worlds
Loic Blot [Thu, 5 Mar 2015 19:54:36 +0000 (20:54 +0100)]
MutexedQueue inherits must use std::deque instead of std::list
Loic Blot [Tue, 17 Mar 2015 14:48:48 +0000 (15:48 +0100)]
Remove Android makefile ugly make -j hack
Pavel Puchkin [Tue, 10 Mar 2015 17:29:13 +0000 (19:29 +0200)]
Standalone bundle for OSX (w/ dependencies!)
Loic Blot [Tue, 17 Mar 2015 08:13:12 +0000 (09:13 +0100)]
Server::step throw is never catched in minetestserver
Replace it with an errorstream + assert for server
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
Loic Blot [Tue, 17 Mar 2015 13:04:46 +0000 (14:04 +0100)]
Use the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properly
Fixes #2509
Loic Blot [Tue, 17 Mar 2015 08:16:39 +0000 (09:16 +0100)]
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable
Craig Robbins [Tue, 17 Mar 2015 07:39:59 +0000 (17:39 +1000)]
Minor bug fix (lag between damage flash and hearts updating)
Craig Robbins [Tue, 17 Mar 2015 06:21:48 +0000 (16:21 +1000)]
Fix various damage related bugs (client-side)
E.g. spawning or teleporting into lava to become invinsible
Craig Robbins [Tue, 17 Mar 2015 06:44:17 +0000 (16:44 +1000)]
Minor cleanup: game.cpp
* Sort includes
* Remove unnecessary includes
* Ensure the parameter name for GameRunData is consistent for class member functions
kwolekr [Tue, 17 Mar 2015 01:17:27 +0000 (21:17 -0400)]
Revert "Server::step throw is never catched. Replace it with an errorstream + assert"
This reverts commit
5f8e48c63baf12930430d5d8fc07495021599e61.
Loic Blot [Mon, 16 Mar 2015 19:37:07 +0000 (20:37 +0100)]
Bump android version code
Loic Blot [Mon, 16 Mar 2015 19:25:35 +0000 (20:25 +0100)]
Server::step throw is never catched. Replace it with an errorstream + assert
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
est31 [Mon, 16 Mar 2015 16:32:30 +0000 (17:32 +0100)]
Android: Fix auto-entry of server address and port in mainmenu
Fixes #2497.
Loic Blot [Mon, 16 Mar 2015 11:39:27 +0000 (12:39 +0100)]
Move client packet generators to dedicated functions for:
* TOSERVER_INIT_LEGACY
* TOSERVER_DELETEDBLOCKS
* TOSERVER_GOTBLOCKS
* TOSERVER_REMOVED_SOUNDS
Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS
Loic Blot [Mon, 16 Mar 2015 11:01:40 +0000 (12:01 +0100)]
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions
Loic Blot [Mon, 16 Mar 2015 09:19:13 +0000 (10:19 +0100)]
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
* Requested by @Zeno-
* Approved by @nerzhul
Loic Blot [Mon, 16 Mar 2015 09:01:56 +0000 (10:01 +0100)]
If player is dead, permit it to respawn, even if damages are not enabled
* Mods can do setHP function to do damages and override the enable_damage value sometimes
Loic Blot [Sun, 15 Mar 2015 18:09:26 +0000 (19:09 +0100)]
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection