oweals/minetest_game.git
7 years agoFix owner not being checked on write to book
rubenwardy [Tue, 25 Apr 2017 23:15:15 +0000 (00:15 +0100)]
Fix owner not being checked on write to book

7 years agoTin: Tune mapgen, bugfix, fix texture credits
paramat [Sun, 23 Apr 2017 03:09:46 +0000 (04:09 +0100)]
Tin: Tune mapgen, bugfix, fix texture credits

Previously i had matched ore density to moreores, but this density was
too high and out of balance with MTGame, reduce density to be similar
to copper ore.
The 2 levels of underground ore were overlapping, fix.
Textures are actually by kilbith, update credits.

Also credit kilbith for bronze, copper, gold and steel blocks, credits
had not been updated at the time.

7 years agoTextures: Reduce contrast of snow ripples
paramat [Sun, 23 Apr 2017 02:48:12 +0000 (03:48 +0100)]
Textures: Reduce contrast of snow ripples

7 years agoCreative: Automatic item colorization for creative mode
Dániel Juhász [Sat, 22 Apr 2017 12:34:51 +0000 (14:34 +0200)]
Creative: Automatic item colorization for creative mode

7 years agoOres: Add tin ore, lump, ingot and block
paramat [Wed, 19 Apr 2017 01:48:00 +0000 (02:48 +0100)]
Ores: Add tin ore, lump, ingot and block

Use Calinou's textures from moreores mod.
Craft bronze from tin and copper instead of steel and copper.
Match ore density to the moreores mod but start ore at a depth of
y = -32 to be part of the depth progression of other ores.

7 years agoDoors: Ignore permission check if player parameter is omitted
upsilon [Mon, 17 Apr 2017 10:56:27 +0000 (12:56 +0200)]
Doors: Ignore permission check if player parameter is omitted

As written in game_api.txt.

7 years agoKeys: Move skeleton key to craftitems.lua
octacian [Thu, 16 Mar 2017 05:22:09 +0000 (22:22 -0700)]
Keys: Move skeleton key to craftitems.lua

Commit 73d61cbb103415c9a3970eaf2c48aeadabfff828 makes skeleton keys
craftitems rather than tools, warranting the move from tools.lua
to craftitems.lua.

7 years agoKeys: Allow skeleton keys to be stacked
octacian [Thu, 16 Mar 2017 05:20:44 +0000 (22:20 -0700)]
Keys: Allow skeleton keys to be stacked

Allow skeleton keys to be stacked by converting them to craftitems and
adding a few lines of code to add a new itemstack to the inventory with
the new key or drop it at the player position if the inventory is full.

7 years agonodebox -> node_box
Thomas--S [Wed, 12 Apr 2017 20:27:58 +0000 (22:27 +0200)]
nodebox -> node_box

Seems like this was a typo

7 years agoBushes: Add saplings
paramat [Wed, 12 Apr 2017 08:25:21 +0000 (09:25 +0100)]
Bushes: Add saplings

Bush saplings grow in half the time of tree saplings.
Bushes do not need 'from sapling' schematic variants because only the
stem node is force-placed in the mapgen schematic, so only the sapling
is force-replaced.
Bush leaves drop saplings with a rarity that ensures at least 1 sapling
per bush on average.

7 years agoPB&J Pup: Remove mod
paramat [Tue, 11 Apr 2017 01:45:34 +0000 (02:45 +0100)]
PB&J Pup: Remove mod

Also delete nyancat API documentation from game_api.txt.

7 years agoFix .luacheckrc (missing Settings class)
Ekdohibs [Tue, 11 Apr 2017 14:28:26 +0000 (16:28 +0200)]
Fix .luacheckrc (missing Settings class)

7 years agoStairs: Improve stair and slab rotation on placement
MarkuBu [Tue, 11 Apr 2017 06:51:13 +0000 (08:51 +0200)]
Stairs: Improve stair and slab rotation on placement

Slabs are placed horizontal instead of vertical, even if they are
placed on a wall.
Slabs are rotated automatically if they are placed to another slab,
no matter which material.
Slabs are placed at the lower position if the placer points into
the lower half of the pointed node and to the upper position if
pointed to the upper half.
Stairs are placed normal if the placer points to the lower half of
the pointed node and rotated upside down if pointed to the upper half.

7 years agoScrewdriver: Allow non-native rotations if supported by targeted node
Alex Ford [Sat, 8 Apr 2017 04:03:11 +0000 (22:03 -0600)]
Screwdriver: Allow non-native rotations if supported by targeted node

This also allows custom actions (such as using the screwdriver as a wrench).

7 years agoTextures: Replace aspen leaves texture with BlockMen's
LNJ [Sat, 8 Apr 2017 09:22:26 +0000 (11:22 +0200)]
Textures: Replace aspen leaves texture with BlockMen's

7 years agoLeafdecay: Do not restart aready running timers
paramat [Thu, 30 Mar 2017 04:06:49 +0000 (05:06 +0100)]
Leafdecay: Do not restart aready running timers

7 years agoCarts: Make rail recipes more generous
paramat [Tue, 28 Mar 2017 04:37:45 +0000 (05:37 +0100)]
Carts: Make rail recipes more generous

As part of making vertical travel easier to reduce reliance on
sneak ladders.
Calculate using cubic pixels of steel.

A steelblock is 16^3 = 4096 cubic pixels steel.
6 ingots is 6/9 steelblocks.
A rail is a 2*2*16 pixel length of steel, 64 cubic pixels steel.
6 ingots produces 2*21 rails = 21 rail nodes.
Choose 18 for an even number that is a multiple of ingot number.

Replace the stick with 2 wood in the recipe to be closer to the amount
of wood that would be needed for 20*4 sleepers.

Replace 2 mese crystal fragments with 1 mese crystal to
compensate for the larger number of nodes returned. The result
is the recipe is much more generous with steel usage but slightly
less generous with mese usage, keeping power rail cost reasonably high.

Replace 2 coal lumps with 1 for a similar recipe to power rails.

7 years agodoors: Fix craftitem not listed in inventory (#1683)
SmallJoker [Sun, 2 Apr 2017 08:01:01 +0000 (10:01 +0200)]
doors: Fix craftitem not listed in inventory (#1683)

Fixes bug caused by b847888

7 years agoCarts: Remove '+' added in commit 077316b
paramat [Thu, 30 Mar 2017 02:24:43 +0000 (03:24 +0100)]
Carts: Remove '+' added in commit 077316b

7 years agoGlasslike_framed nodes: Add 'glasslikeliquidlevel' paramtype2
paramat [Wed, 29 Mar 2017 03:59:19 +0000 (04:59 +0100)]
Glasslike_framed nodes: Add 'glasslikeliquidlevel' paramtype2

7 years agoUse creative.is_enabled_for for creative mode if possible (#1558)
zaoqi [Wed, 29 Mar 2017 19:02:26 +0000 (21:02 +0200)]
Use creative.is_enabled_for for creative mode if possible (#1558)

7 years agodoors: add groups to the door craftitem
cx384 [Tue, 28 Mar 2017 17:18:59 +0000 (19:18 +0200)]
doors: add groups to the door craftitem

7 years agodoors: record protection violation if it cannot be dug
upsilon [Sat, 25 Mar 2017 16:18:17 +0000 (17:18 +0100)]
doors: record protection violation if it cannot be dug

7 years agoFlora spread: Re-enable dry shrub replacing flora in desert sand
paramat [Thu, 23 Mar 2017 01:19:33 +0000 (01:19 +0000)]
Flora spread: Re-enable dry shrub replacing flora in desert sand

Flora is converted to dry shrub in desert sand and silver sand.
No conversion in sand to preserve sand dune grasses.
Dry shrubs do not spread so this conversion, used by players, is the
only way to generate them.

7 years agoPB&J Pup.
Auke Kok [Wed, 22 Mar 2017 05:34:42 +0000 (22:34 -0700)]
PB&J Pup.

Replace possibly trademarked artwork with royalty free and
OK for commercial use artwork.

The Pup appears by default but does not alias the Nyan Cat nodes
away. For that you will have to enable the setting. A settingtypes.txt
is provided to make that really easy. This allows people to get
an out-of-tree mod and not have their Nyan nodes disappear.

The mod can also be disabled entirely this way for those who don't
want it.

There's some eatser eggs in here as well. Instead of making the
nodes burnable, they are edible, and make you bark and howl. And
perhaps something else too.

7 years agoFlora spread: Do not replace flora with dry shrub, only 'return'
paramat [Wed, 22 Mar 2017 17:51:29 +0000 (17:51 +0000)]
Flora spread: Do not replace flora with dry shrub, only 'return'

If there is no group:soil node found below, do not replace flora with
dry shrub, this was breaking flower pots and other mods.
Originally, flora would only turn to dry shrub if in desert sand.

7 years agoFlora spread: Allow spread on rainforest litter. Other improvements
paramat [Sat, 18 Mar 2017 17:54:03 +0000 (17:54 +0000)]
Flora spread: Allow spread on rainforest litter. Other improvements

Use the soil group more instead of checking for multiple node names.
Remove 'neighbors' from ABM.
Turn any flora to dry shrub if on a non-soil, except when on default:sand
to avoid dune grasses being replaced.
Search for "group:soil" when searching for a position for the new flora
node, instead of searching for multiple node names, however do not spread
flora onto desert sand, which is in the soil group.

Remove default:dirt_with_snow from the soil group as it would be frozen
soil. It can be dug and placed to turn it into dirt (consider this some
extra work needed to make it cultivatable).

7 years agoBooks: Fix backwards compatibility issues
octacian [Tue, 14 Mar 2017 05:28:03 +0000 (22:28 -0700)]
Books: Fix backwards compatibility issues

Commit c68b8274fed183f30bd7609018766a261448b83d prevented books from
being copied in the crafting grid, and made it so that old books, though
seemingly successfully transferred to the new format, could not be written
to as the old data still persisted.

7 years agoScrewdriver: simplify logic, allow wallmounted rotation.
Auke Kok [Mon, 13 Mar 2017 19:35:45 +0000 (12:35 -0700)]
Screwdriver: simplify logic, allow wallmounted rotation.

- Allow rotation of wallmounted nodeboxes (signs) since they are
  now rotating properly.
- Instead of testing `ndef` several times, do it once, correctly.
- Simplify exception logic for nodes that have `on_rotate` set.
- For simplicity, return itemstack, always.
- Remove a useless nil check.

7 years agoDoors: Fix wood/glass doors not opening or closing
Thomas--S [Sat, 18 Mar 2017 16:19:19 +0000 (17:19 +0100)]
Doors: Fix wood/glass doors not opening or closing

Some code was lost during a rebase of a recently merged commit (73e4666).

7 years agoLeafdecay: Change Aspen radius back to 3
paramat [Fri, 17 Mar 2017 05:17:57 +0000 (05:17 +0000)]
Leafdecay: Change Aspen radius back to 3

Although the new aspen tree schematic only requires a radius of 2 the
many existing aspen trees in a world require radius 3.

7 years agoJunglegrass: Prevent seeding of dirt_with_grass
paramat [Fri, 17 Mar 2017 05:06:57 +0000 (05:06 +0000)]
Junglegrass: Prevent seeding of dirt_with_grass

Previously you could place junglegrass on dirt to convert that dirt to
dirt_with_grass, but this is unsuitable now that rainforest has a
surface of dirt_with_rainforest_litter.
Remove junglegrass from the 'grass' group.

7 years agoKeys: Fix crash when using unconfigured default:key
octacian [Thu, 16 Mar 2017 05:03:52 +0000 (22:03 -0700)]
Keys: Fix crash when using unconfigured default:key

Since meta secret field is blank on any keys (default:key) obtained using
/give, the game will crash if you attempt to use one of these. This follows
along the principle that the game should never have any reason to crash.

7 years agoBiomes: Add and auto-select mgv7 floatland biomes
paramat [Sun, 12 Mar 2017 10:58:09 +0000 (10:58 +0000)]
Biomes: Add and auto-select mgv7 floatland biomes

A simple set of biomes for now: Ocean, coniferous forest, grassland,
sandstone desert.
Update biome lists for blob ores and decorations.

Make sandstone desert filler 1 node deeper to match other deserts.

7 years agoChange doors to default.can_interact_with_node()
Thomas--S [Tue, 21 Feb 2017 18:43:34 +0000 (19:43 +0100)]
Change doors to default.can_interact_with_node()

7 years agoFarming: Add override for default:dirt_with_rainforest_litter
paramat [Wed, 15 Mar 2017 21:23:31 +0000 (21:23 +0000)]
Farming: Add override for default:dirt_with_rainforest_litter

7 years agoSkeleton key: Change to use left-click (tool on_use)
Auke Kok [Tue, 14 Mar 2017 02:56:08 +0000 (19:56 -0700)]
Skeleton key: Change to use left-click (tool on_use)

Instead of right click, the skeleton key is now a true `tool`
in the sense that it's default left-click action is to create
a key for the locked object.

This is far better than the outcome of the patches we've done
where the only way to create a key for a locked item was to
use sneak+rightclick. Now keys are perhaps a bit more sensible,
left for making keys, right for opening stuff with keys.

Fixes #1625

7 years agoSapling_on_place: Restore after_place_node() calls
SmallJoker [Sat, 11 Mar 2017 12:52:20 +0000 (13:52 +0100)]
Sapling_on_place: Restore after_place_node() calls

7 years agoSethome: Migrate sethome mod to player attributes.
Auke Kok [Mon, 20 Feb 2017 22:40:37 +0000 (14:40 -0800)]
Sethome: Migrate sethome mod to player attributes.

Migrates settings safely and evacuates the `homes` file
entirely over time.

7 years agoTNT: Clarify new TNT receipe
Fixer [Mon, 13 Mar 2017 14:29:53 +0000 (16:29 +0200)]
TNT: Clarify new TNT receipe

Update readme.txt with new TNT crafting recipe.

7 years agoTextures: New textures for silver sandstone nodes
paramat [Sun, 12 Mar 2017 15:05:32 +0000 (15:05 +0000)]
Textures: New textures for silver sandstone nodes

7 years agoTNT: start fire nodetimers for created fire nodes.
Auke Kok [Fri, 10 Mar 2017 20:48:41 +0000 (12:48 -0800)]
TNT: start fire nodetimers for created fire nodes.

Without this patch, any fire created(placed) by tnt explosions
will remain forever on the map.

7 years agoKeys: Update default.can_interact_with_node to new item meta
SmallJoker [Sun, 12 Mar 2017 13:03:37 +0000 (14:03 +0100)]
Keys: Update default.can_interact_with_node to new item meta
Completes a forgotten update in 9d3a526

7 years agoLeafdecay: Register leafdecay for bush leaves
paramat [Thu, 9 Mar 2017 20:18:58 +0000 (20:18 +0000)]
Leafdecay: Register leafdecay for bush leaves

7 years agoScrewdriver: drop nodes if no longer attached.
Auke Kok [Thu, 9 Mar 2017 05:57:10 +0000 (21:57 -0800)]
Screwdriver: drop nodes if no longer attached.

This should be fairly cheap and pops off items if needed.

7 years agoCorrect rotation of attached nodes, and rotate colored nodes
Dániel Juhász [Mon, 27 Feb 2017 09:50:54 +0000 (10:50 +0100)]
Correct rotation of attached nodes, and rotate colored nodes

7 years agoScrewdriver: use table lookup for facedir rotations.
Auke Kok [Sat, 25 Feb 2017 08:27:19 +0000 (00:27 -0800)]
Screwdriver: use table lookup for facedir rotations.

The table was generated using the old code. A table lookup
should be faster than lots of math and branches.

Allows us to drop `nextrange()` as well.

7 years agoScrewdriver: allow simple wallmounted rotation.
Auke Kok [Sat, 25 Feb 2017 06:44:52 +0000 (22:44 -0800)]
Screwdriver: allow simple wallmounted rotation.

Allows rotating things like signs and torches. Axis rotation
rotates over all 6 faces, face rotation flips upside down to
flat on floor only, and of course in the 4 horizontal directions.

Made the code a bit more modular to account for different rotation
schemes. Should be easier to extend from here on to other needs,
and the functions can be reused by other mods for convenience.

7 years agoluacheck 0.19.0 complains about `unpack()`.
Auke Kok [Fri, 10 Mar 2017 19:48:44 +0000 (11:48 -0800)]
luacheck 0.19.0 complains about `unpack()`.

7 years agoFlint & steel sounds: Fix bugs caused by nil position
paramat [Fri, 10 Mar 2017 18:43:44 +0000 (18:43 +0000)]
Flint & steel sounds: Fix bugs caused by nil position

Usage and tool break sounds were played at 'pointed_thing.above' which
can be nil if not pointing at anything or at an entity. This caused
sounds to be played to all players on a server non-positionally.

Fallback to player pos for sounds if 'pointed_thing.above' is nil.

Replace 'pt' variable with 'pointed_thing' in 'register_tool'.

7 years agoMapgen: Use decoration sidelen 16 for jungletrees and junglegrass
paramat [Thu, 9 Mar 2017 19:38:02 +0000 (19:38 +0000)]
Mapgen: Use decoration sidelen 16 for jungletrees and junglegrass

Currently jungletrees and junglegrass use sidelen 80 for simplicity,
but this results in a more uneven distribution of decorations. A more
even distribution helps keep rainforest darker with a more unbroken
canopy.
This is also more consistent. 80 is based on the default mapchunk
size, all other decorations use sidelen 16 or smaller to divide into
any mapchunk size.

7 years agoTree schematics: Alter jungletree, aspen, pine, appletree
paramat [Tue, 7 Mar 2017 12:00:14 +0000 (12:00 +0000)]
Tree schematics: Alter jungletree, aspen, pine, appletree

Denser jungletree for darker rainforest:
Highest 'jungletree' nodes now prob 255.
Add a 5th lower branch layer.
Increase lower branch layer y-slice prob to 191.

Aspen:
Extend trunk upwards by 1 node to reduce leafdecay radius to 2.

Pine:
Make lower trunk 1 node longer so that lowest branches are more often
higher off the ground, also to make pines taller.

Appletree:
Make 2 opposite branches prob 255, the other 2 prob 127, to avoid
trees with 1 or 0 branches. Therefore also add random rotation.

7 years agoLadder recipe: Make wooden ladder recipe more generous
paramat [Mon, 6 Mar 2017 07:26:12 +0000 (07:26 +0000)]
Ladder recipe: Make wooden ladder recipe more generous

Increase to 5 ladders from 7 sticks.
More generous to help with vertical travel.

Divide the log core volume of 14 * 14 * 16 cubic pixels by the volume of
a ladder node with two 2 * 2 * 16 side pieces and four 2 * 1 * 16 rungs
(cut down to length 14), to get 12.25 ladders per log.
The recipe of 7 stick items is 7 / 16 = 0.4375 logs.
Ladders per 7 stick items = 0.4375 * 12.25 = 5.36.

7 years agosfinv: Fix wrong tab being highlighted
rubenwardy [Sun, 5 Mar 2017 12:37:05 +0000 (12:37 +0000)]
sfinv: Fix wrong tab being highlighted

Thank you to @ForbiddenJ for finding cause of the issue.

7 years agoScrewdriver: Fix crash
tenplus1 [Wed, 1 Mar 2017 16:57:27 +0000 (16:57 +0000)]
Screwdriver: Fix crash

If 'node_box' is nil 'node_box.type' causes a crash.

7 years agoAdd desert/silver sandstone-related blocks. (#1596)
Diego Martínez [Tue, 7 Mar 2017 03:03:30 +0000 (00:03 -0300)]
Add desert/silver sandstone-related blocks. (#1596)

Add desert and silver sand-related blocks, and stairs.

7 years agoFix some warnings.
Diego Martínez [Sun, 5 Mar 2017 07:50:25 +0000 (04:50 -0300)]
Fix some warnings.

Also fixes the failing travis checks.

7 years agoDungeons: Use 'block' instead of 'brick' for nodebox stairs
paramat [Sat, 4 Mar 2017 05:28:35 +0000 (05:28 +0000)]
Dungeons: Use 'block' instead of 'brick' for nodebox stairs

7 years agoShow title and author of book in description
octacian [Sun, 26 Feb 2017 18:37:35 +0000 (10:37 -0800)]
Show title and author of book in description

Utilizes the new key-meta (as with nodes) and the ability to set the description of an itemstack with the `description` meta key. Includes code to convert old metadata to new key-meta.

7 years agoAllow interaction with nodes while wielding these items.
Auke Kok [Sun, 12 Feb 2017 00:23:43 +0000 (16:23 -0800)]
Allow interaction with nodes while wielding these items.

- beds
- boats
- carts
- key/skeleton key
- seeds

All these had on_place handlers that did not allow nodes with
an on_rightclick() handler to be used first (if not using
sneak). This code is taken from the torches mod and applied
everywhere.

This allows all these items to e.g. be inserted into the `frame`
mod's item frames.

7 years agoBiomes: New surface node for rainforest
paramat [Sun, 26 Feb 2017 01:37:35 +0000 (01:37 +0000)]
Biomes: New surface node for rainforest

Moist rainforest plant litter.
Textures by npx.

7 years agoKeys: Show owner in description
octacian [Sun, 26 Feb 2017 17:24:12 +0000 (09:24 -0800)]
Keys: Show owner in description

Utilizes several new features allowing the description of an item to be changed using the `description` meta key. This also moves keys from using the old single-value itemstack metadata system to the new node-like metadata system.

7 years agoCorals: Smaller, less dense reefs
paramat [Sat, 25 Feb 2017 03:22:58 +0000 (03:22 +0000)]
Corals: Smaller, less dense reefs

7 years agoLavacooling: Return to chance = 2
paramat [Sat, 25 Feb 2017 01:05:40 +0000 (01:05 +0000)]
Lavacooling: Return to chance = 2

Return to previous parameters interval = 1, chance = 2.
Compensates for the increase in default active block radius.
Large amounts of lava cooling at once is known to overload sound
creation, producing error messages.

7 years agoTorches: Reduce light source level from 13 to 12
paramat [Thu, 16 Feb 2017 19:17:01 +0000 (19:17 +0000)]
Torches: Reduce light source level from 13 to 12

As part of the original plan for a new lightcurve.

With the old lightcurve lights were so dim all light sources had light
source level 13 or 14 to compensate, resulting in almost no difference
between torchlight and a maximum brightness light.

The new lightcurve makes all light sources effectively much brighter by
spreading visually-bright light further, torches are now slightly too
bright. So now we can reduce the light source level of torches while
actually making them effectively brighter than with the old lightcurve.
This also creates a desirable difference between torchlight and a
maximum-brightness light source.

7 years agoLeafdecay: Node timer based implementation, API
MarkuBu [Wed, 8 Feb 2017 00:28:02 +0000 (16:28 -0800)]
Leafdecay: Node timer based implementation, API

This implements a node-timer based leafdecay mechanism, and exposes
an API to use it in mods.

The API is documented in game_api.txt.

`default.register_leafdecay(leafdecaydef)`

`leafdecaydef` is a table, with following members:
{
trunks = { "default:tree"}, -- nodes considered trunks
leaves = { "default:leaves", "default:apple"}, -- nodes considered leaves
radius = 3, -- activates leafdecay this far from the trunk
}

The algorithm will drop `leaves` items in the area if no `trunks` are found
in the `trunk_radius` sized area around the position of the leaf. If a node
listed in `leaves` has a group `leafdecay_drop > 0`, then the item is dropped,
otherwise the item is removed but not dropped.

The algorithm also implements a value `default.leafdecay_speed` (default
15) which can be modified to increase or decrease of the leaf decay. The
algorithm will vary the actual speed a bit to introduce randomness.

Leaf decay is randomized by 0.1 seconds to reduce the chance that
decay happens many times on the same second interval. This requires
nodetimer_interval to be set to values lower than 1.0 to have an
effect.

The leaves will decay between 2 and 10 seconds after digging the trunk,
and happen at non-integer second intervals.

-- The API was added by sofar.

7 years agoGlobalize, rename and change the behaviour of has_locked_chest_privilege
Thomas--S [Fri, 10 Feb 2017 19:35:26 +0000 (20:35 +0100)]
Globalize, rename and change the behaviour of has_locked_chest_privilege
* rename to default.can_interact_with_node()
* pass pos instead of meta
* change order of arguments

7 years agoCarts: Fix the rail table overwrite behaviour
SmallJoker [Sun, 12 Feb 2017 10:47:22 +0000 (11:47 +0100)]
Carts: Fix the rail table overwrite behaviour

7 years agoVisual scale: Update plantlike nodes to post-bugfix values
paramat [Sat, 11 Feb 2017 23:06:47 +0000 (23:06 +0000)]
Visual scale: Update plantlike nodes to post-bugfix values

Plantlike drawtype no longer applies 'visual scale' twice, so now we
use the actual scale factor desired.
Remove unnecessary 'visual_scale = 1.0' lines.

7 years agoWaterlily: Avoid z-fighting of base texture with water surface
octacian [Sat, 11 Feb 2017 01:13:13 +0000 (17:13 -0800)]
Waterlily: Avoid z-fighting of base texture with water surface

Avoid z-fighting visible from below.
Raise the nodebox base 1/64th of a node.

7 years agoAdd sfinv.set_page, plus other helper functions 1549/head
rubenwardy [Mon, 6 Feb 2017 18:26:33 +0000 (18:26 +0000)]
Add sfinv.set_page, plus other helper functions

7 years agoDefault: Add nodebox mese post light usable as a growlamp (#1480)
Paramat [Thu, 9 Feb 2017 00:01:30 +0000 (00:01 +0000)]
Default: Add nodebox mese post light usable as a growlamp (#1480)

Light level 14 to be able to grow plants.
3 returned from crafting with 1 glass node, 3 mese crystals and 1
wood plank.
Seamlessly placable on appletree wood fence posts.

7 years agoMake drop logic work better for non-8-step-plants. (#1544)
Thomas--S [Wed, 8 Feb 2017 23:59:25 +0000 (00:59 +0100)]
Make drop logic work better for non-8-step-plants. (#1544)

Using @paramat's formula.

7 years agoMapgen: Dedicated registrations for mgv6 blob ores
paramat [Wed, 1 Feb 2017 18:44:50 +0000 (18:44 +0000)]
Mapgen: Dedicated registrations for mgv6 blob ores

Now that biomes are being specified for blob ores we need a separate
set of blob ore registrations for mgv6 which has no Biome API biomes
defined.
Various minor improvements to mapgen.lua.

7 years agoTrees: Add 'snowy' group for pine sapling snow detection
paramat [Tue, 31 Jan 2017 14:14:13 +0000 (14:14 +0000)]
Trees: Add 'snowy' group for pine sapling snow detection

Use the 'snowy' group in the 'is snow nearby' function instead of
default nodes. Often snow nodes are not from the default mod.

7 years agoCreative: Cache creative mode setting
paramat [Tue, 31 Jan 2017 11:41:50 +0000 (11:41 +0000)]
Creative: Cache creative mode setting

7 years agoOres: Add silver sand blob ore, relocate other blob ores
paramat [Wed, 28 Dec 2016 19:27:05 +0000 (19:27 +0000)]
Ores: Add silver sand blob ore, relocate other blob ores

7 years agoFix node drops not being added to inventory when not in creative mode
rubenwardy [Fri, 27 Jan 2017 19:48:27 +0000 (19:48 +0000)]
Fix node drops not being added to inventory when not in creative mode

7 years agoDungeons: Add mapgen alias for desert stone stairs
paramat [Thu, 26 Jan 2017 15:54:32 +0000 (15:54 +0000)]
Dungeons: Add mapgen alias for desert stone stairs

7 years agoStairs: Fix smooth lighting of stair mesh
number Zero [Thu, 26 Jan 2017 13:36:48 +0000 (16:36 +0300)]
Stairs: Fix smooth lighting of stair mesh

7 years agoCreative: Add creative.is_enabled_for
rubenwardy [Fri, 30 Dec 2016 22:13:27 +0000 (22:13 +0000)]
Creative: Add creative.is_enabled_for

7 years agoSounds: Remove 'default_dig_crumbly' from leaves defaults table
paramat [Sun, 22 Jan 2017 06:54:59 +0000 (06:54 +0000)]
Sounds: Remove 'default_dig_crumbly' from leaves defaults table

Now that the missing 'default_dig_snappy' sound has been added we can
remove the dirt dig sound from the table. All nodes that use the
leaves defaults table have group 'snappy' so 'default_dig_snappy' now
becomes their default dig sound.

7 years agoTextures: Strip color profiles from some textures
Martin Doege [Sat, 14 Jan 2017 18:30:33 +0000 (19:30 +0100)]
Textures: Strip color profiles from some textures

Removes the "iCCP: known incorrect sRGB profile" error messages on the
console when starting minetest_game by stripping offending color profiles.

7 years agoTNT: Log explosions and player igniting tnt or gunpowder
Auke Kok [Tue, 17 Jan 2017 23:21:13 +0000 (15:21 -0800)]
TNT: Log explosions and player igniting tnt or gunpowder

7 years agoRevert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..."
Auke Kok [Sun, 15 Jan 2017 05:39:17 +0000 (21:39 -0800)]
Revert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..."

This reverts commit 5e4a6e8ac68b92c7394b80bb67839b71b4a4a00b, and
             commit 60cf3f85b6e661482ec2705cadbdc1b04e388d19.

The original door API rewrite I posted had all rotation disabled using
the correct on_rotate() handler returning `false`. Two subsequent
changes attempting first to enable simple rotation and second disabling
that again changed the callback handler to a boolean `false`, which
is incorrect use in the screwdriver API, and actually allows rotation.

The proper way to disable rotation for facedir nodes it to use a full
callback handler that does `return false`.

7 years agoTree log decorations: Replace lua tables with .mts files
paramat [Sat, 14 Jan 2017 02:30:27 +0000 (02:30 +0000)]
Tree log decorations: Replace lua tables with .mts files

7 years agoFire: Make explosions remove flames
Lars Hofhansl [Wed, 11 Jan 2017 05:35:48 +0000 (21:35 -0800)]
Fire: Make explosions remove flames

TNT removes flammable nodes from the destruction radius and should
remove flames within it too because they lose their fuel and would
be removed by ABM later anyway.

7 years agoAdd support for custom bed sounds
Baptiste Pouget [Thu, 12 Jan 2017 17:45:59 +0000 (18:45 +0100)]
Add support for custom bed sounds

7 years agoDye: Simplify recipes.
Auke Kok [Sun, 8 Jan 2017 05:21:30 +0000 (21:21 -0800)]
Dye: Simplify recipes.

Create a simple triplet table (src1, src2, dst) for all the dye
recipes and group them logically, with a bit of explanation where
they actually come from.

This prunes a lot of recipes from the list, but the old list had a
ton of combinations that did not make any sense, as well as recipes
that were just gross approximations and duplicates, mixing the same
color with itself just to get the same color back, which just wastes
packets at logon.

The list has been checked to allow all colors created from the basic
dyes (flowers+coal) so that all colors can be crafted.

7 years agoDefault: Alter sand to sandstone recipe
paramat [Fri, 6 Jan 2017 06:15:38 +0000 (06:15 +0000)]
Default: Alter sand to sandstone recipe

Craft 4 default:sand to default:sandstone.

Previously, 4 group:sand was craftable to sandstone and sandstone was
craftable back into default:sand, allowing silver and desert sands to
be converted into incorrect colour sandstone and yellow sand.

7 years agoFire: Reduce flame light level to 13
paramat [Thu, 5 Jan 2017 01:34:22 +0000 (01:34 +0000)]
Fire: Reduce flame light level to 13

7 years agoLicense.txt: Include full official LGPL 2.1 .txt file
paramat [Mon, 2 Jan 2017 23:12:40 +0000 (23:12 +0000)]
License.txt: Include full official LGPL 2.1 .txt file

Copy-paste and only remove form-feed characters.

7 years agoAdd /killme chat command
rubenwardy [Mon, 2 Jan 2017 15:44:15 +0000 (15:44 +0000)]
Add /killme chat command

Added as a new mod as it doesn't fit anywhere else.

This is a game play change, so it better suited to
Minetest Game rather than builtin

Fixes #857

7 years agoMake doors place when shift is held instead of calling on_rightclick
rubenwardy [Tue, 3 Jan 2017 16:54:01 +0000 (16:54 +0000)]
Make doors place when shift is held instead of calling on_rightclick

Fixes #1364

7 years agoAdd LICENSE.txt
rubenwardy [Mon, 2 Jan 2017 16:21:38 +0000 (16:21 +0000)]
Add LICENSE.txt

7 years agoDefault: More generous meselamp recipe
paramat [Sun, 1 Jan 2017 14:10:22 +0000 (14:10 +0000)]
Default: More generous meselamp recipe

Require only 1 mese crystal instead of 3.
To make farming in dark locations easier.
To reduce and balance recipe ore cost.

7 years agoPapyrus, cactus: Require light level 13 for growth
SmallJoker [Tue, 27 Dec 2016 15:18:49 +0000 (16:18 +0100)]
Papyrus, cactus: Require light level 13 for growth

7 years agoDecrease the cost of gunpowder for trails
DS-Minetest [Sun, 1 Jan 2017 23:41:04 +0000 (00:41 +0100)]
Decrease the cost of gunpowder for trails

The cost of TNT remains the same

7 years agoBoats: Avoid crash if boat pos over limit 0.4.15
paramat [Wed, 21 Dec 2016 07:38:27 +0000 (07:38 +0000)]
Boats: Avoid crash if boat pos over limit

If the boat pos is over limit, 'add entity' will not add an entity,
causing 'boat' to be nil.

7 years agoSounds: Edit some sound gains, mostly footsteps
paramat [Thu, 15 Dec 2016 08:13:36 +0000 (08:13 +0000)]
Sounds: Edit some sound gains, mostly footsteps

I recently made glass footstep and dig gains too low, raise slightly.
Change dirt dug gain from above-maximum 1.5 to maximum 1.0.
Reduce gain of footsteps: stone, dirt, gravel, wood, metal
Raise gain of leaves footstep.