PilzAdam [Sat, 3 Nov 2012 17:07:49 +0000 (18:07 +0100)]
Fix a bug in falling code where entities get stuck
Kahrl [Thu, 2 Feb 2012 03:11:56 +0000 (04:11 +0100)]
Don't leak textures all over the place
Perttu Ahola [Fri, 2 Nov 2012 16:05:42 +0000 (18:05 +0200)]
Fix flowing liquid animation direction calculation
PilzAdam [Fri, 2 Nov 2012 15:35:30 +0000 (08:35 -0700)]
Merge pull request #272 from PilzAdam/pow
Replace pow() with multiplikation to improve speed
PilzAdam [Fri, 2 Nov 2012 15:24:57 +0000 (16:24 +0100)]
Replace pow() with multiplikation to improve speed
PilzAdam [Thu, 1 Nov 2012 18:00:57 +0000 (11:00 -0700)]
Merge pull request #270 from PilzAdam/master
Move falling to builtin
PilzAdam [Thu, 1 Nov 2012 17:49:12 +0000 (18:49 +0100)]
Add functions to the default mod of minimal game to support old code
PilzAdam [Thu, 1 Nov 2012 11:33:24 +0000 (12:33 +0100)]
Add falling_node to special groups in lua-api.txt
PilzAdam [Wed, 31 Oct 2012 18:08:00 +0000 (19:08 +0100)]
Remove a useless comment
PilzAdam [Wed, 31 Oct 2012 18:06:11 +0000 (19:06 +0100)]
Move falling to builtin
Perttu Ahola [Sun, 9 Sep 2012 18:54:11 +0000 (21:54 +0300)]
Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives
Perttu Ahola [Sun, 9 Sep 2012 18:29:44 +0000 (21:29 +0300)]
Statically store always_collect field of __builtin:item
Perttu Ahola [Sun, 9 Sep 2012 14:12:29 +0000 (17:12 +0300)]
Add dtime_s to entity activation
Perttu Ahola [Sun, 9 Sep 2012 11:18:14 +0000 (14:18 +0300)]
Fix ServerActiveObject stuff
Perttu Ahola [Sun, 9 Sep 2012 10:26:52 +0000 (13:26 +0300)]
Fix wielditem entity drawtype brightness control
Perttu Ahola [Sun, 9 Sep 2012 09:05:38 +0000 (12:05 +0300)]
Fix ObjectRef:punch()
Perttu Ahola [Tue, 4 Sep 2012 22:31:06 +0000 (01:31 +0300)]
Version 0.4.3
Matthew I [Thu, 30 Aug 2012 19:41:48 +0000 (15:41 -0400)]
Prevent world creation if the world already exists
Matthew I [Sun, 2 Sep 2012 20:51:17 +0000 (16:51 -0400)]
Enforce stricter world names using a blacklist
Blacklisted characters are: / \
Perttu Ahola [Tue, 4 Sep 2012 21:55:19 +0000 (00:55 +0300)]
Add aux1_descends to key change menu
Perttu Ahola [Tue, 4 Sep 2012 21:39:43 +0000 (00:39 +0300)]
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
Perttu Ahola [Tue, 4 Sep 2012 20:02:56 +0000 (23:02 +0300)]
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
Perttu Ahola [Tue, 4 Sep 2012 06:48:26 +0000 (09:48 +0300)]
Reorganize ClientMap rendering code for a bit more performance
- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
Perttu Ahola [Mon, 3 Sep 2012 20:31:51 +0000 (23:31 +0300)]
Fix shift-descend to ladders from a floor
Perttu Ahola [Sun, 2 Sep 2012 20:01:40 +0000 (23:01 +0300)]
Fix moving stuff into a mismatched stack in a "infinite" inventory
Perttu Ahola [Sun, 2 Sep 2012 19:51:38 +0000 (22:51 +0300)]
Make inventory GUI do sane things when server-side inventory acts unusually
Perttu Ahola [Sun, 2 Sep 2012 17:13:11 +0000 (20:13 +0300)]
Fix bug in moving a larger sized stack in inventory on top of another
- You have 2 stacks: a with x items and b with y<x items
- Take a with your mouse and place it on b
- Whole stack a moves to b
- (y * 2 - x) items move from b to a
- (x - y) items are left to the mouse cursor
Perttu Ahola [Sun, 2 Sep 2012 16:38:44 +0000 (19:38 +0300)]
Add overridable function for handling dropped items from nodes
Perttu Ahola [Sat, 1 Sep 2012 15:32:15 +0000 (18:32 +0300)]
Fix github issue #224
Thomas Lauro [Wed, 25 Jul 2012 13:56:09 +0000 (15:56 +0200)]
Fix issue with openal mac os x compile
Perttu Ahola [Sat, 1 Sep 2012 15:02:29 +0000 (18:02 +0300)]
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
Thomas Lauro [Thu, 26 Jul 2012 07:49:00 +0000 (09:49 +0200)]
A bunch of GUIKeyChangeMenu fixes
- Display message when associating a key already in use
- Fix issue for not beeing able to assign space to an action
- Cleaning up
- Make it build (by celeron55)
Perttu Ahola [Sat, 1 Sep 2012 10:41:15 +0000 (13:41 +0300)]
Attempt to fix flying gravel and dirt
Sergey Gilfanov [Thu, 26 Jul 2012 18:52:05 +0000 (22:52 +0400)]
Smooth transition to the desert biome.
Perttu Ahola [Sat, 1 Sep 2012 10:21:52 +0000 (13:21 +0300)]
Fix the bouncy node related stuff a bit
Perttu Ahola [Sat, 1 Sep 2012 09:58:37 +0000 (12:58 +0300)]
Add bouncy node group
Perttu Ahola [Sat, 1 Sep 2012 09:07:27 +0000 (12:07 +0300)]
Add disable_jump and fall_damage_add_percent node groups
Ilya Zhuravlev [Sun, 19 Aug 2012 21:29:56 +0000 (01:29 +0400)]
Add InventoryList width property & allow custom crafting grids.
sfan5 [Sun, 19 Aug 2012 11:15:42 +0000 (13:15 +0200)]
Make shift the default descent control on ladders and when flying
"aux1_descends" setting switches to the old descend control.
Perttu Ahola [Sat, 1 Sep 2012 06:23:39 +0000 (09:23 +0300)]
Don't crash in "unexpected multibyte character"; just print it in log. Github #222
Perttu Ahola [Fri, 31 Aug 2012 15:06:47 +0000 (18:06 +0300)]
Use proper alpha blit in some more texture modifiers
Perttu Ahola [Fri, 31 Aug 2012 14:58:55 +0000 (17:58 +0300)]
Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2
Matthew I [Sun, 29 Jul 2012 01:41:32 +0000 (21:41 -0400)]
Fix black display inside opaque water
Opaque water's solidness was being set to 2, like a normal node.
When you swim, it is treated like a solid block, and the display
goes black. Setting it to 1 like transparent water allows you to
see.
It looks somewhat awkward when you swim, look up, and see an opaque
wall of water (the surface), but there isn't much that can be done
about it. If you made the water transparent so it looked good,
it would defeat the purpose :) .
Perttu Ahola [Sun, 19 Aug 2012 07:55:04 +0000 (10:55 +0300)]
Fix github issue #213: Dropping unknown items crashes the game
The items will now just disappear when dropped.
Perttu Ahola [Sun, 12 Aug 2012 14:11:23 +0000 (17:11 +0300)]
Fix crash when furnace is full (minimal game)
Matthew I [Sun, 22 Jul 2012 13:42:43 +0000 (09:42 -0400)]
Move chat commands to Lua and remove servercommand.{cpp,h}
Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
Matthew I [Wed, 1 Aug 2012 21:17:52 +0000 (17:17 -0400)]
Add ban management routines to Lua API
Those functions are:
* minetest.get_ban_list()
* minetest.get_ban_description(ip_or_name)
* minetest.ban_player(name)
* minetest.unban_player_or_ip(ip_or_name)
Matthew I [Sat, 28 Jul 2012 19:27:31 +0000 (15:27 -0400)]
Extend Lua API in order to implement chat commands
minetest.get_server_status()
minetest.request_shutdown()
EnvRef:clear_objects()
Matthew I [Sat, 28 Jul 2012 19:49:23 +0000 (15:49 -0400)]
Remove trailing comma after player list in server status string
Matthew I [Mon, 30 Jul 2012 13:45:26 +0000 (09:45 -0400)]
Allow digging of unknown nodes
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type. Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
Perttu Ahola [Sun, 12 Aug 2012 12:49:06 +0000 (15:49 +0300)]
Fix wrong amount of nodes being dropped from inventory
darkrose [Fri, 10 Aug 2012 02:34:02 +0000 (12:34 +1000)]
fix node timers so on_timer gets the correct position
Perttu Ahola [Sun, 12 Aug 2012 08:09:38 +0000 (11:09 +0300)]
Remove unwanted ! from ifs in inventory record-for-rollback code
Perttu Ahola [Sat, 28 Jul 2012 13:31:45 +0000 (16:31 +0300)]
Call this 0.4.2-rc1
Perttu Ahola [Sat, 28 Jul 2012 11:44:18 +0000 (14:44 +0300)]
Fix inventory segfault when rollback recording is disabled
Perttu Ahola [Sat, 28 Jul 2012 00:08:09 +0000 (03:08 +0300)]
Add enable_rollback_recording setting, defaulting to false
Perttu Ahola [Fri, 27 Jul 2012 16:03:15 +0000 (19:03 +0300)]
Handle max<min in LuaPseudoRandom::l_next()
Perttu Ahola [Fri, 27 Jul 2012 12:46:51 +0000 (15:46 +0300)]
Tweak rollback and liquids
Perttu Ahola [Fri, 27 Jul 2012 11:52:29 +0000 (14:52 +0300)]
Tweak rollback stuff
Perttu Ahola [Fri, 27 Jul 2012 10:54:14 +0000 (13:54 +0300)]
Increase automatic suspect guess timeframe
Perttu Ahola [Fri, 27 Jul 2012 10:45:49 +0000 (13:45 +0300)]
ABM and liquid overload skip
Perttu Ahola [Fri, 27 Jul 2012 10:43:25 +0000 (13:43 +0300)]
Fix server build (a missing header)
Perttu Ahola [Fri, 27 Jul 2012 10:24:28 +0000 (13:24 +0300)]
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
Perttu Ahola [Thu, 26 Jul 2012 23:46:54 +0000 (02:46 +0300)]
Don't track liquids for rollback because of too much log
Perttu Ahola [Thu, 26 Jul 2012 23:37:04 +0000 (02:37 +0300)]
Properly rollback chat command triggered things
Perttu Ahola [Thu, 26 Jul 2012 19:06:45 +0000 (22:06 +0300)]
Experimental-ish rollback functionality
Perttu Ahola [Thu, 26 Jul 2012 10:49:13 +0000 (13:49 +0300)]
Working group-shapeless and multigroup recipes
Perttu Ahola [Wed, 25 Jul 2012 15:28:40 +0000 (18:28 +0300)]
Restore focus to formspec menu when pressing a button
Perttu Ahola [Wed, 25 Jul 2012 14:59:37 +0000 (17:59 +0300)]
Deprecate minetest.add_to_creative_inventory and use group not_in_creative_inventory instead
Perttu Ahola [Wed, 25 Jul 2012 14:10:31 +0000 (17:10 +0300)]
Add notice in the minimal game
Perttu Ahola [Wed, 25 Jul 2012 13:52:00 +0000 (16:52 +0300)]
Add special return value -1 to inventry callbacks
Perttu Ahola [Wed, 25 Jul 2012 13:30:23 +0000 (16:30 +0300)]
Improve formspec positioning
Perttu Ahola [Wed, 25 Jul 2012 11:35:59 +0000 (14:35 +0300)]
Improve inventory callbacks a bit
Perttu Ahola [Wed, 25 Jul 2012 11:07:45 +0000 (14:07 +0300)]
Remove special handling of creative mode
Perttu Ahola [Tue, 24 Jul 2012 23:36:54 +0000 (02:36 +0300)]
Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola [Tue, 24 Jul 2012 17:57:17 +0000 (20:57 +0300)]
Detached inventories
Perttu Ahola [Tue, 24 Jul 2012 14:46:17 +0000 (17:46 +0300)]
builtin/item.lua: callbacks with copies of positions and nodes rather than recycle the same ones, which callbacks can modify
Perttu Ahola [Tue, 24 Jul 2012 13:34:20 +0000 (16:34 +0300)]
darkrose should work at a nuclear power plant.
It'd take years to figure out what caused the accident.
Perttu Ahola [Tue, 24 Jul 2012 12:16:49 +0000 (15:16 +0300)]
Update minetestmapper.py to support ver. 24 and 25
Perttu Ahola [Tue, 24 Jul 2012 11:56:32 +0000 (14:56 +0300)]
Improve node timer format (map format version 25) and update mapformat.txt
Perttu Ahola [Tue, 24 Jul 2012 11:51:13 +0000 (14:51 +0300)]
Add node timer test in minimal/experimental
Perttu Ahola [Mon, 23 Jul 2012 17:44:56 +0000 (20:44 +0300)]
Add oldnode parameter to minetest.register_on_placenode callback
Perttu Ahola [Mon, 23 Jul 2012 17:41:40 +0000 (20:41 +0300)]
Fix building on top of (pointable && buildable_to) nodes
Perttu Ahola [Mon, 23 Jul 2012 17:17:44 +0000 (20:17 +0300)]
Describe node definition fields better in lua_api.txt
Perttu Ahola [Mon, 23 Jul 2012 14:43:08 +0000 (17:43 +0300)]
Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
Perttu Ahola [Mon, 23 Jul 2012 12:23:33 +0000 (15:23 +0300)]
Improve build configuration options
Perttu Ahola [Mon, 23 Jul 2012 05:48:55 +0000 (08:48 +0300)]
Update lua_api.txt a bit
Perttu Ahola [Mon, 23 Jul 2012 04:20:13 +0000 (07:20 +0300)]
Fix map deserialization and remove old serialization code
darkrose [Tue, 17 Jul 2012 19:04:38 +0000 (05:04 +1000)]
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
darkrose [Tue, 17 Jul 2012 13:00:04 +0000 (23:00 +1000)]
Implement node timers
Perttu Ahola [Sun, 22 Jul 2012 17:35:32 +0000 (20:35 +0300)]
Fix terrible grammar in comment!
Perttu Ahola [Sun, 22 Jul 2012 17:29:09 +0000 (20:29 +0300)]
Fix compressZlib()
Perttu Ahola [Sun, 22 Jul 2012 17:27:55 +0000 (20:27 +0300)]
Test zlib wrapper's handling of large data
Perttu Ahola [Sun, 22 Jul 2012 17:26:54 +0000 (20:26 +0300)]
Tweak test.c overally a bit
Perttu Ahola [Sun, 22 Jul 2012 14:28:09 +0000 (17:28 +0300)]
Formspec button_exit[] and image_button_exit[]
darkrose [Thu, 19 Jul 2012 19:05:31 +0000 (05:05 +1000)]
Doc updates for formspec
Perttu Ahola [Sun, 22 Jul 2012 14:11:41 +0000 (17:11 +0300)]
Add /test1 command to minimal for testing a more complicated player inventory form
Perttu Ahola [Sun, 22 Jul 2012 14:10:58 +0000 (17:10 +0300)]
minetest.register_on_player_receive_fields()
darkrose [Sun, 15 Jul 2012 16:19:38 +0000 (02:19 +1000)]
Implement formspec
Matthew I [Sun, 22 Jul 2012 01:45:09 +0000 (21:45 -0400)]
Update Lua API documentation to include minetest.get_modnames()