Rui [Wed, 11 Nov 2015 07:49:12 +0000 (16:49 +0900)]
Beds: Make non pointable by pointable definition
paramat [Thu, 5 Nov 2015 01:17:13 +0000 (01:17 +0000)]
Default, fire: Disable catch-up in some ABMs
To avoid processing spikes where catch-up is non-essential
Disable in: Lavacooling, grass growing, grass removal
and all fire mod ABMs
paramat [Mon, 9 Nov 2015 00:55:41 +0000 (00:55 +0000)]
Default/mapgen: Fix missing taiga pine
paramat [Sat, 7 Nov 2015 04:12:55 +0000 (04:12 +0000)]
Default/mapgen: Tune biome points for improved disribution
Bring humidity points closer to reduce distortion of voronoi cells
Slightly reduce size of hot and frozen biomes
Improve location of glacier biomes
Remove unnecessary snow nodeboxes from tundra to improve FPS
Add missing dirt_with_snow to taiga
paramat [Tue, 3 Nov 2015 01:52:43 +0000 (01:52 +0000)]
Default/mapgen: Tune biome points and biome depths
Rui914 [Wed, 28 Oct 2015 15:41:15 +0000 (00:41 +0900)]
Boats: Check player attached object
paramat [Tue, 22 Sep 2015 20:37:05 +0000 (21:37 +0100)]
Fire: Add 'permanent flame' node
Update 'disable fire' documentation in conf.example
Craig Davison [Wed, 29 Jul 2015 21:07:26 +0000 (22:07 +0100)]
Remove unused TNT & torch textures
Closes #544
paramat [Tue, 27 Oct 2015 01:10:25 +0000 (01:10 +0000)]
Default/trees: Clean-up 'can grow' function
paramat [Thu, 22 Oct 2015 17:54:18 +0000 (18:54 +0100)]
Default/functions: ABM for mossycobble replacing cobble next to water
paramat [Mon, 19 Oct 2015 22:58:24 +0000 (23:58 +0100)]
Boats: Check inventory in boat.on_punch
If puncher inventory is full, then drop boat
Marcin [Sun, 4 Oct 2015 22:17:30 +0000 (00:17 +0200)]
Use PI variable rather than unclear constant
Rui [Sun, 4 Oct 2015 09:36:58 +0000 (18:36 +0900)]
Default/book: textarea -> table
paramat [Fri, 16 Oct 2015 10:51:27 +0000 (11:51 +0100)]
Default/trees: Add requirement of light level 13 for sapling growth
PilzAdam [Sun, 11 Oct 2015 16:29:39 +0000 (18:29 +0200)]
Fix wrong nomenclature in game_api.txt
paramat [Sat, 10 Oct 2015 12:56:52 +0000 (13:56 +0100)]
Default/mapgen: Remove dunes biome. Sand for glacier seabed
paramat [Tue, 6 Oct 2015 02:14:59 +0000 (03:14 +0100)]
New header image 'Minetest Game'
paramat [Mon, 5 Oct 2015 00:25:23 +0000 (01:25 +0100)]
Papyrus: Grow on dirt and grass only, remove from desert ocean
paramat [Sun, 4 Oct 2015 23:06:07 +0000 (00:06 +0100)]
Flowers: Allow placing waterlily on river water
Add 'buildable_to = true' to flowers and waterlily
paramat [Mon, 28 Sep 2015 02:14:44 +0000 (03:14 +0100)]
Mgv5/7 biomes: Add more shallow dirt waters
Dirt waters are more suitable for waterlilies
Add dedicated dunes biome in coniferous forest
Papyrus: use dirt base again
Force-place roots on mapgen tree schematics
Tune some humidity points to improve voronoi cells
Add random rotation to jungle trees
paramat [Tue, 22 Sep 2015 21:25:41 +0000 (22:25 +0100)]
Default: Remove light source from mese ore
New brighter mineral_mese texture
paramat [Tue, 29 Sep 2015 23:48:09 +0000 (00:48 +0100)]
Rename to Minetest Game
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
LeMagnesium [Tue, 3 Feb 2015 19:23:00 +0000 (20:23 +0100)]
Adding bones' drop feature Before, when you died, you got to punch you bones to get back your stuff, the bones block was not dropped. However, a lot of people wants to use them for decorations/building, and have to install a dedicated mod since 0.4.10-release. With this commit, a bones block containing an inventory is dropped/added to inventory (if enough room) when the bones block is removed. Then, when a player places a bones block by himself, he will dig it like any other basic node (eg. default:tree), not just punch it.
Thanks for reading.
codeandfix [Tue, 2 Sep 2014 18:40:06 +0000 (20:40 +0200)]
Update api.lua
added protection for seed placement and hoeing
Rui914 [Mon, 31 Aug 2015 16:35:59 +0000 (01:35 +0900)]
Remove ugly def of xpanes
LeMagnesium [Thu, 14 May 2015 16:57:41 +0000 (18:57 +0200)]
Add option to disable bed's night skip - Solve second point of #512 by adding a setting, `enable_bed_night_skip` , with default value of `true`.
paramat [Fri, 18 Sep 2015 21:59:02 +0000 (22:59 +0100)]
Default/mapgen blob ores: Tune, make faithful to mgv6
paramat [Thu, 17 Sep 2015 14:43:29 +0000 (15:43 +0100)]
Flowers: Make waterlily not walkable. Add missing flower group
paramat [Wed, 16 Sep 2015 01:38:58 +0000 (02:38 +0100)]
Flowers: Add waterlily and add to mapgen
Craig Davison [Wed, 29 Jul 2015 21:18:16 +0000 (22:18 +0100)]
Remove beds/Changelog.txt & farming/API.txt
- beds/Changelog.txt probably won't be updated because http://dev.minetest.net/Changelog is used instead
- The information in farming/API.txt is already documented in game_api.txt
MT-Modder [Sun, 1 Mar 2015 03:15:16 +0000 (22:15 -0500)]
Change obsidian glass drawtype to glasslike_framed_optional
Wouters Dorian [Fri, 10 Jul 2015 00:31:18 +0000 (02:31 +0200)]
Better bucket textures
paramat [Wed, 9 Sep 2015 17:09:10 +0000 (18:09 +0100)]
Default/mapgen: Make river water ice in glacier biome
Add commented-out 'node river water' lines to all biomes
paramat [Sun, 6 Sep 2015 05:03:08 +0000 (06:03 +0100)]
Flowers: Make flowers wave when waving shader enabled
paramat [Sat, 5 Sep 2015 04:59:01 +0000 (05:59 +0100)]
Default/schematics: Fix root error in jungletree from sapling
paramat [Wed, 26 Aug 2015 01:31:56 +0000 (02:31 +0100)]
Fire: Move flame extinguishing to separate faster ABM
Add extinguish sounds (from default mod lavacooling)
'disable fire' setting extinguishes fire quickly using a dedicated ABM
'disable fire' also disables all other ABMs
Simplify flammable node removal ABM
Speed up node ignition, it was too slow
Add 'sunlight propagates = true' and 'paramtype = "light" to flame
Balance fire sounds' gain
paramat [Tue, 1 Sep 2015 05:12:21 +0000 (06:12 +0100)]
Default/nodes: Fix acacia leaves not waving
paramat [Mon, 31 Aug 2015 04:54:46 +0000 (05:54 +0100)]
Default/trees: Add not-force-placed tree schematics grown from saplings
paramat [Sat, 29 Aug 2015 22:58:39 +0000 (23:58 +0100)]
Default: Allow papyrus growing on default:sand
Mgv5/mgv7 papyrus schematic now has sand nodes as a base
Add sand beach to mgv5/mgv7 deserts
paramat [Tue, 25 Aug 2015 03:11:46 +0000 (04:11 +0100)]
Default/nodes.lua: Add missing spaces, shorten lines
paramat [Tue, 25 Aug 2015 00:20:14 +0000 (01:20 +0100)]
Default: Add snow, snowblock, ice to puts_out_fire group
paramat [Tue, 18 Aug 2015 00:33:43 +0000 (01:33 +0100)]
Fire: Slow down fire spread and reduce lua load
Increase chance value of ABMs
Disable ignition from a distance
Only detect neighbouring extinguishing nodes
Fix code style issues and add comments
RealBadAngel [Tue, 18 Aug 2015 22:30:19 +0000 (00:30 +0200)]
New normalmaps for some nodes
RealBadAngel [Tue, 18 Aug 2015 22:26:32 +0000 (00:26 +0200)]
Add tiling info for grass nodes
paramat [Sun, 16 Aug 2015 22:24:41 +0000 (23:24 +0100)]
Boats: Fix sinking through boat when detaching
By CProgrammerRU
Also, by paramat:
Slightly raise base of collision box
Improve code style
paramat [Sun, 16 Aug 2015 20:33:11 +0000 (21:33 +0100)]
Default: New stone brick and desert stone brick textures
paramat [Sun, 16 Aug 2015 02:15:22 +0000 (03:15 +0100)]
Default: Change to 'pixelbox2' long grass textures by Gambit
paramat [Sat, 15 Aug 2015 22:30:34 +0000 (23:30 +0100)]
Stairs: Add aliases needed due to new pine wood name
paramat [Tue, 11 Aug 2015 20:28:28 +0000 (21:28 +0100)]
Default: New grass textures, new footprint overlay texture
paramat [Fri, 14 Aug 2015 02:00:32 +0000 (03:00 +0100)]
Stairs: Add straw and metal blocks
Make replace ABM optional, disabled by default
paramat [Thu, 13 Aug 2015 21:40:30 +0000 (22:40 +0100)]
Default: New darker jungletree_top and junglewood textures
paramat [Mon, 10 Aug 2015 10:57:27 +0000 (11:57 +0100)]
Flowers: Add sporeless mushrooms and edit drops
Christian Wischenbart [Wed, 5 Aug 2015 20:20:41 +0000 (22:20 +0200)]
Fixed invalid check. This fixes minetest/minetest_game#609
paramat [Sun, 9 Aug 2015 07:50:57 +0000 (08:50 +0100)]
Default: Rename pine tree nodes, textures and mapgen aliases
est31 [Sun, 9 Aug 2015 23:03:15 +0000 (01:03 +0200)]
Tweak mushroom drops
-> Don't always drop the main mushroom (allowed endless spore generation loop before)
-> Drop less spores, before you got lots of spores
paramat [Fri, 7 Aug 2015 19:24:12 +0000 (20:24 +0100)]
Default/trees: Combine sapling ABMs into one ABM
paramat [Fri, 7 Aug 2015 16:41:44 +0000 (17:41 +0100)]
Mushrooms: Rename spore nodes. Single ABM for mushroom growing
Code re-arranged and clarified
paramat [Fri, 7 Aug 2015 15:03:53 +0000 (16:03 +0100)]
Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution
More complex distribution of dry grasses
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Tune acacia tree density
Match mgv5/v7 mushrooms to tree density
Spawn mgv6 mushrooms by trees
Craig Davison [Wed, 29 Jul 2015 19:36:58 +0000 (20:36 +0100)]
Fix mese block alias
It should alias the old name (mese_block) to the new/current name (mese) rather than the other way round.
paramat [Sun, 2 Aug 2015 04:00:07 +0000 (05:00 +0100)]
Stairs: Lengthen interval of replace abm
paramat [Sun, 2 Aug 2015 04:16:01 +0000 (05:16 +0100)]
Default/functions: Reduce lavacooling ABM/sound overload
paramat [Sat, 1 Aug 2015 01:13:14 +0000 (02:13 +0100)]
Flowers: Make mushrooms farmable using spores
paramat [Wed, 29 Jul 2015 01:19:49 +0000 (02:19 +0100)]
Add biomes for mgv5 and mgv7
paramat [Fri, 24 Jul 2015 00:24:13 +0000 (01:24 +0100)]
Default: Thicker snow nodebox
paramat [Tue, 28 Jul 2015 00:45:09 +0000 (01:45 +0100)]
Default: Add papyrus schematic
paramat [Mon, 27 Jul 2015 03:21:28 +0000 (04:21 +0100)]
Default: New appletree schematic with tuned apple chance
paramat [Sun, 26 Jul 2015 22:08:47 +0000 (23:08 +0100)]
Default/mapgen: Disable nyancats in singlenode mapgen
paramat [Fri, 24 Jul 2015 20:33:13 +0000 (21:33 +0100)]
Flowers: Keep mushrooms above water level
paramat [Thu, 23 Jul 2015 00:54:45 +0000 (01:54 +0100)]
Default: Add improved mgv5/mgv7 tree schematics
paramat [Thu, 23 Jul 2015 00:24:45 +0000 (01:24 +0100)]
Stairs: Register acacia wood stair and slab
paramat [Tue, 21 Jul 2015 23:16:40 +0000 (00:16 +0100)]
Flowers: Add mushrooms to mgv6
paramat [Mon, 20 Jul 2015 01:33:30 +0000 (02:33 +0100)]
Default: Add biome API tree schematics and enable growing by sapling ABMs
Rui914 [Fri, 17 Jul 2015 14:53:56 +0000 (23:53 +0900)]
Fix not_in_creative_inventory
Update
jeanpatrick.guerrero@gmail.com [Fri, 17 Jul 2015 11:33:53 +0000 (13:33 +0200)]
Grant multiple tiles on stairs model
jeanpatrick.guerrero@gmail.com [Sun, 12 Jul 2015 10:47:04 +0000 (12:47 +0200)]
Add mushrooms
RealBadAngel [Tue, 14 Jul 2015 09:13:19 +0000 (11:13 +0200)]
Better default stone normalmap, sharpened a bit
RealBadAngel [Wed, 8 Jul 2015 13:52:17 +0000 (15:52 +0200)]
Add new texture for leaves, jungle leaves and style simple
paramat [Thu, 9 Jul 2015 22:37:15 +0000 (23:37 +0100)]
Default: New ice texture by Gambit and asl97
paramat [Wed, 1 Jul 2015 12:03:14 +0000 (13:03 +0100)]
Default: Add savanna nodes, textures, crafting and fuels
RealBadAngel [Wed, 8 Jul 2015 18:39:05 +0000 (20:39 +0200)]
Add some normalmaps with heightmap in alpha channel
jp [Sun, 12 Jul 2015 10:06:38 +0000 (12:06 +0200)]
Improved diamond block texture (from #548)
Wouters Dorian [Fri, 10 Jul 2015 00:11:54 +0000 (02:11 +0200)]
Improved stairs model, v2
jeanpatrick.guerrero@gmail.com [Thu, 9 Jul 2015 14:26:21 +0000 (16:26 +0200)]
Improved stairs model
jeanpatrick.guerrero@gmail.com [Fri, 3 Jul 2015 11:02:31 +0000 (13:02 +0200)]
Convert stairs in meshnode
paramat [Sat, 4 Jul 2015 20:00:41 +0000 (21:00 +0100)]
Default/trees: Add checks for air/ignore/needles to pinetree trunk
Speed optimise: Trunk placing, add_pine_needles, add_snow
paramat [Wed, 1 Jul 2015 05:16:06 +0000 (06:16 +0100)]
Default/mapgen: Add missing spaces
Amaz [Tue, 16 Jun 2015 15:26:22 +0000 (16:26 +0100)]
Add the listring functionality https://github.com/minetest/minetest/commit/
c977fbd9288d0e80019554411a2f1885f7760568
Marcin [Mon, 15 Jun 2015 21:25:12 +0000 (23:25 +0200)]
Fix node placing sound being heard on left channel only
paramat [Sun, 14 Jun 2015 03:58:54 +0000 (04:58 +0100)]
Fix is_ground_content settings for nodes
Remove line if set to the default of 'true'
Novatux [Wed, 17 Jun 2015 16:33:54 +0000 (18:33 +0200)]
Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book")
kilbith [Sun, 14 Jun 2015 09:13:56 +0000 (11:13 +0200)]
Improved Iron Bar texture
paramat [Fri, 5 Jun 2015 04:01:53 +0000 (05:01 +0100)]
Bucket: Register river water bucket, add texture
Add groups to registration and use water_bucket group
est31 [Tue, 9 Jun 2015 20:01:25 +0000 (22:01 +0200)]
Add patch files to gitignore
tenplus1 [Sun, 7 Jun 2015 17:48:32 +0000 (18:48 +0100)]
word-wrap book text
This change word-wraps text when reading a book.
paramat [Sun, 7 Jun 2015 21:48:26 +0000 (22:48 +0100)]
Default/functions: Fix cactus growing by rotation again. Cleanup code
ShadowNinja [Sat, 24 Jan 2015 15:29:55 +0000 (10:29 -0500)]
Make books writable
Wuzzy [Sat, 21 Feb 2015 00:05:19 +0000 (01:05 +0100)]
Add gunpowder trails
Uses group “connect_to_raillike”
paramat [Sun, 7 Jun 2015 02:31:23 +0000 (03:31 +0100)]
Default/functions: Fix cacti not growing when rotation is 1-3
paramat [Sun, 7 Jun 2015 01:59:35 +0000 (02:59 +0100)]
Default/nodes: Match river_water post_effect_colour hue to that of new texture
Calinou [Thu, 4 Jun 2015 14:33:44 +0000 (16:33 +0200)]
Remove deprecated ore generation code