Yutao Yuan [Mon, 13 Jun 2016 22:29:15 +0000 (06:29 +0800)]
Move unknown node message when applying texture overrides to infostream (#4218)
Texture packs have no way to know what nodes are available, so this shouldn't be a error message.
paramat [Thu, 9 Jun 2016 02:15:41 +0000 (03:15 +0100)]
Sky.cpp: Improve code style. Define sky colours as SColor
Ekdohibs [Mon, 21 Mar 2016 11:58:52 +0000 (12:58 +0100)]
Make node timers more efficient
kwolekr [Sat, 11 Jun 2016 07:23:53 +0000 (03:23 -0400)]
Random misc. warning fixes and cleanups
- Fix unused c_sand member warning in Valleys Mapgen
- Fix some code style
- Make some std::string params const ref
kwolekr [Sat, 11 Jun 2016 04:10:25 +0000 (00:10 -0400)]
Settings: Clean up settings changed callback code
est31 [Sat, 11 Jun 2016 03:41:12 +0000 (05:41 +0200)]
Fix android build
Thanks to @Wayward1 for reporting the bug.
Fixes #4212.
Diego Martinez [Tue, 5 Jan 2016 01:49:11 +0000 (22:49 -0300)]
Server: Add reason for leave to `on_leaveplayer` callbacks
paramat [Tue, 24 May 2016 23:56:49 +0000 (00:56 +0100)]
Sky: Darker, bluer sky and improved horizon haze at night
Add new colours 'skycolour_bright_night', 'bgcolour_bright_night'
and enable these between sunset end and sunrise start
Night sky has same hue as day sky but is darker and more saturated
Night horizon haze (bgcolour) is slightly less saturated and
slightly brighter than night sky, to be consistent with daytime
horizon haze
Paramat [Wed, 8 Jun 2016 06:43:27 +0000 (07:43 +0100)]
Sky: Fix sunrisebg texture motion (#4199)
Top of texture no longer shows above horizon during night and day
paramat [Tue, 7 Jun 2016 02:23:23 +0000 (03:23 +0100)]
Lua_api.txt: Split long lines. Capitalise 'Biome API'. Minor edits
kwolekr [Sun, 5 Jun 2016 00:24:07 +0000 (20:24 -0400)]
Mapgen: Optimize biomemap creation by combining with generateBiomes
paramat [Fri, 3 Jun 2016 11:58:50 +0000 (12:58 +0100)]
Biome API: Add per-biome riverbed material and depth
Mgvalleys: Remove riverbed sand placement from base terrain generation
Riverbed material placement moved to MapgenBasic::generateBiomes()
Document fields and add note that the biome API is still unstable
MillersMan [Sat, 4 Jun 2016 23:30:36 +0000 (01:30 +0200)]
Mapgen: Performance improvement and fixes for updateLiquid (#4065)
- Adds only ~100 nodes per chunk to trans_liquid with similar processing time
- Adds liquid nodes themselves instead of potential solid nodes below them
- CONTENT_IGNORE nodes are interpreted as if they continue their neighborhood
- This allows liquid columns to span multiple chunks without being interrupted
- NOTE: Expects an one-node border in generation chunk without liquid changes
kwolekr [Sat, 4 Jun 2016 07:00:45 +0000 (03:00 -0400)]
Biomes: Define and use biome_t for biome IDs
kwolekr [Sat, 4 Jun 2016 06:16:06 +0000 (02:16 -0400)]
PcgRandom: Fix/improve documentation
kwolekr [Sat, 4 Jun 2016 05:35:37 +0000 (01:35 -0400)]
Change internal type for seeds to s32
This fixes value truncation (and therefore incompatibility) on platforms
with an LP32 data model, such as VAX or MS-DOS.
est31 [Fri, 27 May 2016 06:35:07 +0000 (08:35 +0200)]
Initial Gamepad support
Adds initial ingame gamepad support to minetest.
Full Formspec support is not implemented yet and
can be added by a later change.
est31 [Wed, 25 May 2016 07:22:20 +0000 (09:22 +0200)]
Input related generalisations
* Move key types into own file
* Use Generalized input methods in game.cpp
Robert Kiraly [Fri, 3 Jun 2016 07:50:21 +0000 (00:50 -0700)]
Sapier's fix for the RESEND RELIABLE problem (#4170)
paramat [Mon, 30 May 2016 12:15:14 +0000 (13:15 +0100)]
Mgv7: Always carve river channels in mountain terrain
Previously, rivers were sometimes blocked by vertical walls
of mountain terrain due to river carving being disabled
when base terrain height was below water_level - 16
Remove now unused base terrain heightmap created in
generateTerrain()
Ekdohibs [Tue, 31 May 2016 15:30:11 +0000 (17:30 +0200)]
Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
TriBlade9 [Fri, 16 Jan 2015 06:54:26 +0000 (14:54 +0800)]
Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/
yuval hreman [Thu, 26 May 2016 21:02:00 +0000 (21:02 +0000)]
Translated using Weblate (Hebrew)
Currently translated at 7.8% (70 of 887 strings)
Andrey K [Fri, 20 May 2016 15:18:33 +0000 (15:18 +0000)]
Translated using Weblate (Russian)
Currently translated at 57.2% (508 of 887 strings)
Emon Omen [Sat, 14 May 2016 11:34:53 +0000 (13:34 +0200)]
Translated using Weblate (Italian)
Currently translated at 100.0% (887 of 887 strings)
Fixer [Wed, 11 May 2016 23:10:28 +0000 (01:10 +0200)]
Translated using Weblate (Ukrainian)
Currently translated at 39.3% (349 of 887 strings)
Sergey [Wed, 11 May 2016 20:34:38 +0000 (22:34 +0200)]
Translated using Weblate (Russian)
Currently translated at 57.0% (506 of 887 strings)
This is a merger of three commits.
Vasily Pavlov [Wed, 11 May 2016 20:36:17 +0000 (22:36 +0200)]
Translated using Weblate (Russian)
Currently translated at 57.1% (507 of 887 strings)
Wuzzy [Wed, 11 May 2016 02:34:34 +0000 (04:34 +0200)]
Translated using Weblate (German)
Currently translated at 100.0% (887 of 887 strings)
est31 [Mon, 30 May 2016 13:27:48 +0000 (23:27 +1000)]
Add minetest.check_password_entry callback
Gives a convenient way to check a player's password.
This entirely bypasses the SRP protocol, so should be used
with great care.
This function is not intended to be used
in-game, but solely by external protocols, where no
authentication of the minetest engine is provided, and
also only for protocols, in which the user already gives the
server the plaintext password.
Examples for good use are the classical http form, or irc,
an example for a bad use is a password change dialog inside
formspec.
Users should be aware that they lose the advantages of the SRP
protocol if they enter their passwords for servers outside the
normal entry box, like in in-game formspec menus,
or through irc /msg s,
This patch also fixes an auth.h mistake which has mixed up the
order of params inside the decode_srp_verifier_and_salt function.
Zeno-: Added errorstream message for invalid format when I committed
Sokomine [Mon, 30 May 2016 12:40:32 +0000 (14:40 +0200)]
protection_bypass priv can now be revoked in singleplayer (#4169)
Zeno- [Mon, 30 May 2016 12:37:40 +0000 (22:37 +1000)]
Remove unused code in s_security.cpp (#4172)
Note that the macro CHECK_FILE_ERR implements the code removed
Auke Kok [Sat, 28 May 2016 04:08:23 +0000 (21:08 -0700)]
Particles: Add option to remove particles on collision
Adds the particle option `collision_removal = bool`
Some particles are hard to use right now since they either go through
solid blocks (without collision detection), and with collision
detection enabled they (e.g. raindrops) would just stop dead on the
floor and sit there until they expire, or worse, scrape along a wall
or ceiling.
We can solve the problem by adding a boolean flag that tells the
particle to be removed if it ever collides with something. This will
make it easier to add rain that doesn't fall through your roof or stick
on the top of it. Or clouds and smoke that don't go through trees.
Particles that collide with this flag are marked expired
unconditionally, causing them to be treated like normal expired
particles and cleaned up normally.
Documentation is adjusted accordingly.
An added bonus of this patch is that particles can potentially collide
many times with nodes, and this reduces the amount of collisions to 1
(max), which may end up reducing particle load on the client.
red-001 [Sat, 28 May 2016 03:37:28 +0000 (04:37 +0100)]
Add base64 encoding and decoding to the lua api. (#3919)
kwolekr [Fri, 27 May 2016 03:23:05 +0000 (23:23 -0400)]
Disallow external linkage for default Cavegen NoiseParams
kwolekr [Sun, 22 May 2016 20:50:43 +0000 (16:50 -0400)]
Dungeongen: Remove dependency on Mapgen
kwolekr [Sun, 22 May 2016 20:27:31 +0000 (16:27 -0400)]
Mapgen: Combine dungeon generation code
kwolekr [Sun, 22 May 2016 06:17:19 +0000 (02:17 -0400)]
Mapgen: Deduplicate common constructor code
kwolekr [Fri, 20 May 2016 07:37:31 +0000 (03:37 -0400)]
Mapgen: Remove calculateNoise from most mapgens
This commit moves noise calculation to the functions where the noise is
actually required, increasing the separation of concerns and level of
interdependency for each mapgen method. Valleys Mapgen is left unmodified.
kwolekr [Thu, 19 May 2016 18:05:51 +0000 (14:05 -0400)]
Mapgen V7: Remove now-unused ridge heightmap
kwolekr [Thu, 19 May 2016 07:40:22 +0000 (03:40 -0400)]
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr [Sun, 15 May 2016 02:46:50 +0000 (22:46 -0400)]
Cavegen: Minor misc. fixes
- Convert instances of numeric literal doubles to floats
- Move dswitchint to a local variable now that being a member is unnecessary
- Improve const correctness
- Indentation fixes
kwolekr [Wed, 11 May 2016 07:47:45 +0000 (03:47 -0400)]
Fix undefined evaluation order when constructing random vectors
MSVC and GCC evaluate parameters in right-to-left order, whereas Clang
evaluates in left-to-right order, and of course, an optimization could
leave the order of evaluation completely indeterminate.
This commit fixes all instances of the error by explicitly assigning the
results of expressions that use PseudoRandom::next() or range() to their
respective vector components.
The right-to-left evaluation behavior is preserved since Clang is much less
commonly used to compile Minetest than GCC and MSVC combined, and would
therefore cause the least harm.
kwolekr [Wed, 11 May 2016 04:00:05 +0000 (00:00 -0400)]
Cavegen: Re-add small caves to CavesRandomWalk
kwolekr [Wed, 11 May 2016 02:56:03 +0000 (22:56 -0400)]
Cavegen: Remove CavesRandomWalk dependency on Mapgen
kwolekr [Tue, 10 May 2016 17:35:39 +0000 (13:35 -0400)]
Cavegen: Merge instances of repetitive surface level-finding code
kwolekr [Tue, 10 May 2016 17:21:13 +0000 (13:21 -0400)]
Cavegen: Remove CavesV6 dependency on Mapgen
kwolekr [Tue, 10 May 2016 04:10:59 +0000 (00:10 -0400)]
Cavegen: Rename CaveV6 to CavesV6
- Add comment explaining why it exists
- Remove unused 'flooded' variable
- Rename shadowed variable
- Fix some code style
kwolekr [Tue, 10 May 2016 04:01:37 +0000 (00:01 -0400)]
Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalk
kwolekr [Mon, 2 May 2016 06:45:59 +0000 (02:45 -0400)]
Fix MgStoneType and BiomeType enum names
kwolekr [Mon, 2 May 2016 06:24:57 +0000 (02:24 -0400)]
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
This commit condenses the above methods into a single implementation used by
V7, V5, Flat, Fractal, and Valleys mapgens and introduces MapgenBasic.
kwolekr [Thu, 28 Apr 2016 07:43:09 +0000 (03:43 -0400)]
Move biome calculation to BiomeGen
BiomeGen defines an interface that, given a set of BiomeParams, computes biomes
for a given area using the algorithm implemented by that specific BiomeGen.
This abstracts away the old system where each mapgen supplied the noises
required for biome generation.
est31 [Sat, 14 May 2016 14:25:57 +0000 (16:25 +0200)]
Tell irrlicht if we handle a key or not.
We can remove the function in MtNativeActivity now
as it serves precisely that purpose: to tell irrlicht
that we handled the esc key.
TODO for later:
* Perhaps try to find a more performant container than KeyList
ShadowNinja [Fri, 12 Feb 2016 23:39:03 +0000 (18:39 -0500)]
Fix rollback.txt migration
Broken by
b1965ac20922e3722392114bd63a22b403dcbe98.
This also prepares the begin and commit statements only once.
Craig Robbins [Mon, 23 May 2016 14:27:11 +0000 (00:27 +1000)]
Fix irrlicht version checking macro for tooltip_height calculation
Ekdohibs [Sun, 22 May 2016 18:33:06 +0000 (20:33 +0200)]
Move updateTextures and fillTileAttribs to ContentFeatures
est31 [Wed, 18 May 2016 04:18:08 +0000 (06:18 +0200)]
Tolerate packet reordering in the early init process
Fixes a bug where packet reordering made the server give the
client two peer ids instead of one. This in turn confused
reliable packet sending and made connecting to the server fail.
The client usually sends three packets at init: one "dummy"
packet consisting of two 0 bytes, and the init packet as well as
its legacy counterpart. The last one can be turned off since commit
af30183124d40a969040d7de4b3a487feec466e4, but this is of lower
relevance for the bug. The relevant part here is that network
packet reorder (which is a normal occurence) can make the packets
reach the server in different order.
If reorder puts the dummy packet further behind, the following
would happen before the patch:
1. The server will get one of the init packets on channel 1 and
assign the client a peer id, as the packet will have zero as
peer id.
2. The server sends a CONTROLTYPE_SET_PEER_ID packet to inform
the client of the peer id.
3. The next packet from the client will contain the peer id set by
the server.
4. The server sets the m_has_sent_with_id member for the client's
peer structure to true.
5. Now the dummy packet arrives. It has a peer id of zero, therefore
the server searches whether it already has a peer id for the
address the packet was sent from. The search fails because
m_has_sent_with_id was set to true and the server only searched
for peers with m_has_sent_with_id set to false.
6. In a working setup, the server would assign the dummy packet to
the correct peer id. However the server instead now assigns a
second peer id and peer structure to the peer, and assign the
packet to that new peer.
7. In order to inform the peer of its peer id, the server sends a
CONTROLTYPE_SET_PEER_ID command packet, reliably, to the peer.
This packet uses the new peer id.
8. The client sends an ack to that packet, not with the new peer id
but with the peer id sent in 2.
9. This packet reaches the server, but it drops the ACK as the peer
id does not map to any un-ACK-ed packets with that seqnum. The
same time, the server still waits for an ACK with the new peer
id, which of course won't come. This causes the server to
periodically re-try sending that packet, and the client ACKing it
each time.
Steps 7-9 cause annoyances and erroneous output, but don't cause
the connection failure itself.
The actual mistake that causes the connection failure happens in 6:
The server does not assign the dummy packet to the correct peer, but
to a newly created one.
Therefore, all further packets sent by the client on channel 0 are
now buffered by the server as it waits for the dummy packet to reach
the peer, which of course doesn't happen as the server assigned
that packet to the second peer it created for the client.
This makes the connection code indefinitely buffer the
TOSERVER_CLIENT_READY packet, not passing it to higher level code,
which stalls the continuation of the further init process
indefinitely and causes the actual bug.
Maybe this can be caused by reordered init packets as well, the only
studied case was where network has reliably reordered the dummy
packet to get sent after the init packets.
The patch fixes the bug by not ignoring peers where
m_has_sent_with_id has been set anymore. The other changes of the
patch are just cleanups of unused methods and fields and additional
explanatory comments.
One could think of alternate ways to fix the bug:
* The client could simply take the new peer id and continue
communicating with that. This is however worse than the fix as
it requires the peer id set command to be sent reliably (which
currently happens, but it cant be changed anymore). Also, such a
change would require both server and client to be patched in order
for the bug to be fixed, as right now the client ignores peer id
set commands after the peer id is different from
PEER_ID_INEXISTENT and the server requires modification too to
change the peer id internally.
And, most importantly, right now we guarantee higher level server
code that the peer id for a certain peer does not change. This
guarantee would have to be broken, and it would require much
larger changes to the server than this patch means.
* One could stop sending the dummy packet. One may be unsure whether
this is a good idea, as the meaning of the dummy packet is not
known (it might be there for something important), and as it is
possible that the init packets may cause this problem as well
(although it may be possible too that they can't cause this).
Thanks to @auouymous who had originally reported this bug and who
has helped patiently in finding its cause.
Loic Blot [Sun, 22 May 2016 11:31:41 +0000 (13:31 +0200)]
Fix a m_camera not used warning fix pointed by clang
Loic Blot [Sat, 14 May 2016 09:00:42 +0000 (11:00 +0200)]
Implement a PostgreSQL backend
HybridDog [Fri, 20 May 2016 20:08:07 +0000 (22:08 +0200)]
Gitignore: ignore idea and ninja files
paramat [Mon, 16 May 2016 23:22:27 +0000 (00:22 +0100)]
Item entities: Don't show description as infotext
Partially reverts #3547
Infotext remains optional for objects, empty by default
Craig Robbins [Fri, 20 May 2016 11:18:59 +0000 (21:18 +1000)]
Fix tooltip height for versions of irrlicht < 1.8.2
Version 1.8.2 of irrlicht changed the way that IGUIStaticText::getTextHeight() works and since that release properly deals with newlines.
From irrlicht changes.txt for 1.8.2, "IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set."
nerzhul [Tue, 17 May 2016 07:59:02 +0000 (09:59 +0200)]
Implement DatabaseException for databases
Wayward One [Sat, 30 Apr 2016 14:31:11 +0000 (10:31 -0400)]
Add on_punchnode callback
Loic Blot [Sat, 14 May 2016 10:23:15 +0000 (12:23 +0200)]
DB::loadBlock copy removal & DB backend cleanup
* Remove the copy from db::loadBlock by using a pointer to the destination
* cleanup db backend, the child backend doesn't have to set their functions as virtual
sfan5 [Mon, 16 May 2016 10:42:51 +0000 (12:42 +0200)]
Really fix ncurses lookup on Arch Linux
Commit
27ee8d8943080a5dd735c9faa47c726604bafdff forgot to add the paths
without ncursesw/ to the find_path() call
est31 [Thu, 12 May 2016 22:14:24 +0000 (00:14 +0200)]
Android: enable parallelism for main target too
This adds to the changes that commit
98d16e0d9a945f5f48462c05f26ae4bde2db5731 "Android: Tell make about sub-makes to speed up build"
did, and enables parallel builds for minetest
itself as well.
paramat [Thu, 12 May 2016 03:39:05 +0000 (04:39 +0100)]
Documentation: Remove incorrect and excessive mapgen flags text
sfan5 [Sun, 15 May 2016 12:49:15 +0000 (14:49 +0200)]
Continue with 0.4.14-dev
sfan5 [Sun, 15 May 2016 12:49:15 +0000 (14:49 +0200)]
Bump version to 0.4.14
est31 [Sat, 14 May 2016 20:12:38 +0000 (22:12 +0200)]
Android: Re-add button to remove singleplayer world
Fixes #4120.
est31 [Sat, 14 May 2016 14:46:46 +0000 (16:46 +0200)]
Fix android build by fixing patch line endings
Maksim Gamarnik [Sat, 14 May 2016 13:35:56 +0000 (23:35 +1000)]
Fix locked hardware buttons on Android
Fixes #2122
Fixes #1454
Addendum (est31)
According from its docs in android_native_app_glue.h (from the NDK), the
onInputEvent should "Return 1 if you have handled the event, 0 for any
default dispatching". Before, we always returned 1, meaning we blocked
all hardware keys to be given to the OS.
This broke the volume keys and has caused #2122 and #1454.
Although it bases on lots of guesswork, it can probably safely be said that
CGUIEnvironment::postEventFromUser returns true if the event was handled,
and false if not. Therefore, set the status variable depending on what
postEventFromUser returned.
est31 [Fri, 13 May 2016 00:22:31 +0000 (02:22 +0200)]
Mainmenu: don't show change keys dialog on android
The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit
aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android'
has disabled it for the esc menu.
Fixes #4115.
Rui [Thu, 12 May 2016 15:38:29 +0000 (01:38 +1000)]
Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")
Bug and whitespace error fixed (Zeno)
est31 [Thu, 12 May 2016 00:11:27 +0000 (02:11 +0200)]
Android: download deps using https
Its more secure, and some pages even redirect to the https version.
est31 [Wed, 11 May 2016 22:52:29 +0000 (00:52 +0200)]
Android: update openssl to 1.0.2h
Craig Robbins [Wed, 11 May 2016 13:20:20 +0000 (23:20 +1000)]
Fix typo in the info printed by --version
Craig Robbins [Wed, 11 May 2016 07:15:41 +0000 (17:15 +1000)]
Add platform name to --version information
kwolekr [Wed, 11 May 2016 02:06:03 +0000 (22:06 -0400)]
Mapgen V6: Synchronize spflags with defaultsettings
This fixes an issue where trees are omitted from Mapgen V6 maps on
configurations that explicitly defined the mgv6_spflags setting.
Johnny [Tue, 10 May 2016 21:28:45 +0000 (14:28 -0700)]
README: Update Fedora dependencies list
Edited packages to reflect correct packages
Diego Martínez [Fri, 6 May 2016 01:34:11 +0000 (03:34 +0200)]
Translated using Weblate (Spanish)
Currently translated at 56.8% (504 of 887 strings)
This is a merger of two commits.
Lucas Montenegro [Tue, 10 May 2016 15:32:35 +0000 (17:32 +0200)]
Translated using Weblate (Spanish)
Currently translated at 51.5% (457 of 887 strings)
This is a merger of two commits.
ShadowNinja [Tue, 10 May 2016 15:34:28 +0000 (17:34 +0200)]
Translated using Weblate (Spanish)
Currently translated at 51.5% (457 of 887 strings)
Fixer [Mon, 9 May 2016 14:22:10 +0000 (16:22 +0200)]
Translated using Weblate (Ukrainian)
Currently translated at 38.4% (341 of 887 strings)
This is a merger of two commits.
senpi [Sun, 8 May 2016 15:39:07 +0000 (17:39 +0200)]
Translated using Weblate (Lojban)
Currently translated at 10.5% (94 of 887 strings)
Emon Omen [Sat, 7 May 2016 18:15:36 +0000 (20:15 +0200)]
Translated using Weblate (Italian)
Currently translated at 100.0% (887 of 887 strings)
This is a merger of three commits.
BreadW [Sat, 7 May 2016 14:10:10 +0000 (16:10 +0200)]
Translated using Weblate (Japanese)
Currently translated at 51.5% (457 of 887 strings)
Yvan YR [Sat, 7 May 2016 09:19:25 +0000 (11:19 +0200)]
Translated using Weblate (French)
Currently translated at 90.7% (805 of 887 strings)
BreadW [Fri, 6 May 2016 22:18:04 +0000 (00:18 +0200)]
Translated using Weblate (Japanese)
Currently translated at 50.6% (449 of 887 strings)
Kisbenedek Márton [Sat, 7 May 2016 01:17:37 +0000 (03:17 +0200)]
Translated using Weblate (Hungarian)
Currently translated at 75.7% (672 of 887 strings)
Thomas Wagner Nielsen [Thu, 5 May 2016 20:50:35 +0000 (22:50 +0200)]
Translated using Weblate (Danish)
Currently translated at 27.6% (245 of 887 strings)
This is a merger of two commits.
Claybiokiller [Thu, 5 May 2016 17:09:42 +0000 (19:09 +0200)]
Translated using Weblate (Chinese (China))
Currently translated at 73.9% (656 of 887 strings)
Wuzzy [Thu, 5 May 2016 23:16:37 +0000 (01:16 +0200)]
Translated using Weblate (German)
Currently translated at 100.0% (887 of 887 strings)
This is a merger of three commits.
Auke Kok [Thu, 5 May 2016 20:33:07 +0000 (22:33 +0200)]
Translated using Weblate (Dutch)
Currently translated at 89.6% (795 of 887 strings)
This is a merger of three commits.
Tobyplowy [Thu, 5 May 2016 20:33:12 +0000 (22:33 +0200)]
Translated using Weblate (Dutch)
Currently translated at 85.6% (760 of 887 strings)
paramat [Mon, 9 May 2016 22:44:15 +0000 (23:44 +0100)]
Lua_api.txt: Fix documentation for facedir rotation
SmallJoker [Tue, 3 May 2016 18:14:01 +0000 (20:14 +0200)]
Add [resize texture modifier Resizes the texture to the given dimensions.
est31 [Thu, 24 Mar 2016 16:17:37 +0000 (17:17 +0100)]
Update credits tab
paramat [Sun, 8 May 2016 00:03:56 +0000 (01:03 +0100)]
Defaultsettings/Android: Increase 'max block generate distance' to 3