paramat [Sun, 4 Mar 2018 19:47:06 +0000 (19:47 +0000)]
Pine trees: Add small pine tree and mix into coniferous forests
Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.
paramat [Mon, 26 Feb 2018 19:21:24 +0000 (19:21 +0000)]
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
Has 'is_ground_content = true'.
Drops 'default:ice'.
ezhh [Mon, 5 Mar 2018 21:45:45 +0000 (21:45 +0000)]
Fireflies: Reduce density in non-mgv6 mapgens
paramat [Thu, 1 Mar 2018 12:02:10 +0000 (12:02 +0000)]
Creative: Fix width of arrow textures
paramat [Sun, 25 Feb 2018 18:27:23 +0000 (18:27 +0000)]
Ores: Remove region overlaps. Make some regions deeper
ezhh [Sun, 25 Feb 2018 23:29:16 +0000 (23:29 +0000)]
Fireflies: Add dedicated mgv6 register_decoration
paramat [Sun, 25 Feb 2018 21:03:54 +0000 (21:03 +0000)]
Waterlily: Place as Y-offset simple decoration
paramat [Sun, 25 Feb 2018 20:19:41 +0000 (20:19 +0000)]
Floatland biomes: Add forest, tune beach height
SmallJoker [Sun, 25 Feb 2018 11:30:36 +0000 (12:30 +0100)]
Rename intersects_protection to is_area_protected
paramat [Mon, 26 Feb 2018 18:47:18 +0000 (18:47 +0000)]
Revert "Boats: Prevent entering 'ignore' nodes"
This reverts commit
7754555707a6a1bf1e8f4b57788e27e57fde1cd8.
Due to recent engine commit boats now collide with 'ignore' nodes.
Ezhh [Sun, 25 Feb 2018 11:25:34 +0000 (11:25 +0000)]
Put y_max above y_min in mapgen registrations (#2051)
Switch y_max and y_min for flowers, fireflies and default
Tim [Tue, 20 Feb 2018 18:15:03 +0000 (19:15 +0100)]
Bones: Iterate player inventory lists dynamically (#1229)
Avoid hard-coded player inventory lists.
Expose `bones.player_inventory_lists` for mods to look up or change,
which player inventory lists are being dropped or placed into bones.
paramat [Thu, 15 Feb 2018 06:51:11 +0000 (06:51 +0000)]
Schematics: Various improvements
Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.
Update sapling 'on place' protection checks for acacia and pine trees.
paramat [Wed, 10 May 2017 07:23:26 +0000 (08:23 +0100)]
Rainforest: Add emergent jungle tree and sapling
Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
paramat [Sun, 11 Feb 2018 08:47:15 +0000 (08:47 +0000)]
Flower spread: Only spread to the same surface node
paramat [Fri, 9 Feb 2018 04:52:54 +0000 (04:52 +0000)]
Boats: Prevent entering 'ignore' nodes
At world edge make boat bounce back into world by inverting speed.
At world base avoid falling into ignore by setting y velocity to 0.
ezhh [Tue, 6 Feb 2018 00:50:12 +0000 (00:50 +0000)]
Kelp: Improve placement/removal and extend selection box
paramat [Wed, 24 Jan 2018 11:29:02 +0000 (11:29 +0000)]
Add marram grass for coastal sand dunes
Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.
paramat [Fri, 2 Feb 2018 00:53:51 +0000 (00:53 +0000)]
Coniferous litter: Improve textures
Greyer, lighter, reduce lines, remove dark patches.
Shorter and more consistent side texture.
paramat [Mon, 15 Jan 2018 05:33:27 +0000 (05:33 +0000)]
Flower spread ABM: Optimise
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
paramat [Fri, 2 Feb 2018 18:11:17 +0000 (18:11 +0000)]
Doors: Avoid crash on nil player in 'can dig door'
ezhh [Mon, 29 Jan 2018 01:40:09 +0000 (01:40 +0000)]
Add fireflies mod
paramat [Sat, 27 Jan 2018 00:52:14 +0000 (00:52 +0000)]
Intersects_protection(): Remove from Minetest Game
Add compatibility code with deprecation warning.
TumeniNodes [Wed, 31 Jan 2018 19:49:54 +0000 (14:49 -0500)]
Add obsidian_pane (#2035)
Jat15 [Wed, 31 Jan 2018 19:49:27 +0000 (20:49 +0100)]
Stairs: unbind table groups (#2036)
Unbind table groups for base block, stairs, slabs.
paramat [Sun, 21 Jan 2018 20:23:29 +0000 (20:23 +0000)]
Dungeon loot: Reduce maximum processed rooms to 8
paramat [Tue, 16 Jan 2018 04:52:26 +0000 (04:52 +0000)]
Creative: New textures for less distortion
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
paramat [Sat, 13 Jan 2018 11:46:35 +0000 (11:46 +0000)]
default:dirt_with_snow: Re-add to soil group
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
paramat [Mon, 1 Jan 2018 09:24:15 +0000 (09:24 +0000)]
Dry shrub: Use plantlike meshoption for bushy appearence
Adjust selectionbox width for a better fit and consistency with other
grasses.
paramat [Mon, 1 Jan 2018 07:47:00 +0000 (07:47 +0000)]
Biomes: Make coastal grassy dune biomes larger
MarkuBu [Sun, 24 Dec 2017 21:36:41 +0000 (22:36 +0100)]
Xpanes: Add optional 'use_texture_alpha' parameter to registration
Ekdohibs [Thu, 21 Dec 2017 09:28:06 +0000 (10:28 +0100)]
Furnace: Fix being able to cook items without enough fuel
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
ezhh [Sun, 24 Dec 2017 19:24:11 +0000 (19:24 +0000)]
Resize junglegrass selection box
paramat [Sun, 24 Dec 2017 02:23:29 +0000 (02:23 +0000)]
Ferns: Add 3 sizes for coniferous forest biome
Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
paramat [Fri, 22 Dec 2017 00:59:42 +0000 (00:59 +0000)]
Biomes: Add 'dirt with coniferous litter' node for coniferous forest
Diego Martínez [Sat, 25 Mar 2017 21:26:50 +0000 (18:26 -0300)]
creative: Add missing tooltips.
Diego Martínez [Sat, 25 Mar 2017 21:26:17 +0000 (18:26 -0300)]
creative: Use icons for buttons.
paramat [Wed, 20 Dec 2017 14:39:49 +0000 (14:39 +0000)]
Book textures: Reset colour profiles to remove warnings
paramat [Thu, 14 Dec 2017 20:11:29 +0000 (20:11 +0000)]
Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts
Reedych [Sat, 16 Dec 2017 05:10:35 +0000 (11:10 +0600)]
Replace setpos with set_pos in sethome
paramat [Mon, 11 Dec 2017 13:12:24 +0000 (13:12 +0000)]
Default texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL
paramat [Mon, 11 Dec 2017 08:55:39 +0000 (08:55 +0000)]
Book textures: Replace with more original textures
paramat [Tue, 5 Dec 2017 05:40:16 +0000 (05:40 +0000)]
Stairs: Improve inner/outer stair descriptions. Code cleanup
paramat [Sun, 26 Nov 2017 04:40:59 +0000 (04:40 +0000)]
Binoculars: Update to use 'zoom_fov' player property
In survival mode, zoom is disabled, the binoculars item is needed to
allow a zoom with a 10 degree FOV, realistic for compact binoculars.
Creative mode or per-player creative privilege allows a zoom with a
15 degree field of view (the default MT engine zoom FOV).
ezhh [Sat, 25 Nov 2017 22:49:32 +0000 (22:49 +0000)]
Default: Make burntimes more rational and consistent
paramat [Mon, 20 Nov 2017 04:13:41 +0000 (04:13 +0000)]
Flowers: Add black tulip, green chrysanthemum
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.
Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
ForbiddenJ [Sun, 26 Nov 2017 11:44:55 +0000 (12:44 +0100)]
Default: Expose open_chests and chest_lid_obstructed
DTA7 [Sun, 1 Oct 2017 13:41:58 +0000 (15:41 +0200)]
Add nil checks for placer
paramat [Wed, 8 Nov 2017 12:44:56 +0000 (12:44 +0000)]
River water renewability: Add comments to nodes.lua and bucket mod
bertrandda [Wed, 8 Nov 2017 00:30:56 +0000 (19:30 -0500)]
README: Update minetest.net downloads link to avoid redirection
raymoo [Mon, 2 Oct 2017 01:32:01 +0000 (18:32 -0700)]
Creative: Make the placenode registration check for non-player placers
raymoo [Mon, 2 Oct 2017 01:20:50 +0000 (18:20 -0700)]
Creative: Make handle_node_drops override work for non-player diggers
paramat [Sun, 5 Nov 2017 04:28:52 +0000 (04:28 +0000)]
Player API: Set eye height property for new player model
Correct the collisionbox height.
paramat [Thu, 2 Nov 2017 04:30:19 +0000 (04:30 +0000)]
Stairs: Set world-aligned textures for all stairs and slabs
Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.
SmallJoker [Mon, 23 Oct 2017 18:25:46 +0000 (20:25 +0200)]
Bookshelf: Count written and empty books
paramat [Mon, 30 Oct 2017 20:06:05 +0000 (20:06 +0000)]
Binoculars: Only set property if necessary to reduce mesh reloading
paramat [Fri, 27 Oct 2017 07:28:22 +0000 (08:28 +0100)]
Player model: Remove vertical stretch of body and limbs, remove cape
Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.
Remove cape support.
Update the collisionbox to match.
Add missing license.txt.
sfan5 [Fri, 27 Oct 2017 11:34:41 +0000 (13:34 +0200)]
Add loot to dungeons (#1921)
paramat [Tue, 24 Oct 2017 03:51:53 +0000 (04:51 +0100)]
Binoculars / Map mods: Clarify key-activation of items in descriptions
Map mod:
Tune cyclic update interval.
Re-add HUD flags update on item 'use'.
paramat [Sat, 21 Oct 2017 06:01:23 +0000 (07:01 +0100)]
Footstep sounds: 5 new sounds
Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.
Add and use 'default.node_sound_snow_defaults()' function.
Coder12a [Mon, 16 Oct 2017 02:09:26 +0000 (19:09 -0700)]
Books: Convert \r to \n
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
SmallJoker [Sun, 15 Oct 2017 10:05:31 +0000 (12:05 +0200)]
Carts: Better wiggle prevention
SmallJoker [Sun, 15 Oct 2017 09:49:48 +0000 (11:49 +0200)]
Carts: Replace old, deprecated function names
SmallJoker [Mon, 9 Oct 2017 15:07:32 +0000 (17:07 +0200)]
Creative: Cache inventory items on load
James Stevenson [Wed, 13 Sep 2017 07:55:00 +0000 (03:55 -0400)]
Chest sounds: Shorten open/close sounds
paramat [Wed, 30 Aug 2017 01:37:43 +0000 (02:37 +0100)]
Add binoculars mod with binoculars item to allow zoom
Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.
paramat [Wed, 4 Oct 2017 22:46:32 +0000 (23:46 +0100)]
Decorations: Add kelp to cool and temperate shallow ocean
Original texture by tobyplowy, colourised by paramat.
tenplus1 [Thu, 28 Sep 2017 14:18:52 +0000 (15:18 +0100)]
TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
Lars Hofhansl [Fri, 29 Sep 2017 19:59:11 +0000 (12:59 -0700)]
Creative: Do not give creative priv to admin
paramat [Tue, 3 Oct 2017 01:31:10 +0000 (02:31 +0100)]
Map mod: Remove confusing 'use', reduce update interval
Clarify README.txt.
paramat [Tue, 15 Aug 2017 19:59:27 +0000 (20:59 +0100)]
Minimap: Add 'map' mod with mapping kit item to enable minimap
In survival mode, use of the minimap requires the mapping kit item.
Minimap radar mode is always disabled in survival mode.
Minimap and minimap radar mode will be automatically enabled in creative mode
and for any player with the 'creative' privilege.
The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.
SmallJoker [Mon, 2 Oct 2017 09:01:01 +0000 (11:01 +0200)]
Bones: Return bones when taking the last ItemStack
paramat [Thu, 28 Sep 2017 17:23:08 +0000 (18:23 +0100)]
Beds: Strip colour bits from param2 in 'get look yaw'
Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.
tenplus1 [Thu, 21 Sep 2017 14:18:08 +0000 (15:18 +0100)]
Flowers: Add waterlily right-click checks
Check for on_rightclick functions of nodes when holding a waterlily.
rubenwardy [Wed, 7 Jun 2017 20:33:42 +0000 (21:33 +0100)]
Sfinv: Remove possibility of infinite loop when homepage doesn't exist
rubenwardy [Wed, 7 Jun 2017 20:29:05 +0000 (21:29 +0100)]
Sfinv: Rename navigation tabs to reduce chance of a conflict
paramat [Sun, 2 Jul 2017 13:22:00 +0000 (14:22 +0100)]
Ores (non-mgv6 mapgens): New distributions
Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:
Ore, upper limit
Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change
Make y of 1st density increase deeper but following a similar logic to before:
Ore, upper limit
Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new
Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.
danielmeek32 [Wed, 20 Sep 2017 18:08:17 +0000 (19:08 +0100)]
Chests: Fix locked chest protection against explosions (#1886)
Fixes #1885
tenplus1 [Wed, 20 Sep 2017 18:08:06 +0000 (19:08 +0100)]
Chests: Fix open chest after player leave (#1884)
This should fix the chest staying open when a player disconnects while inside.
paramat [Sun, 17 Sep 2017 05:03:42 +0000 (06:03 +0100)]
Biome registration: Update due to revert of mgv7 'biomerepeat' option
sfan5 [Mon, 11 Sep 2017 20:52:19 +0000 (22:52 +0200)]
Doors: Same prediction change for trapdoors
Forgot this in the last commit, thanks @Fixer-007
sfan5 [Mon, 11 Sep 2017 19:13:55 +0000 (21:13 +0200)]
Doors: Disable client dig prediction for protected doors
tenplus1 [Sat, 26 Aug 2017 21:14:44 +0000 (22:14 +0100)]
TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
tenplus1 [Sun, 30 Jul 2017 13:02:10 +0000 (14:02 +0100)]
Mushroom spread: Optimise and make overridable
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
paramat [Mon, 14 Aug 2017 15:19:53 +0000 (16:19 +0100)]
Farming: Make cotton look like cotton, add crafted string item
Remove string -> cotton alias.
Hybrid Dog [Sun, 13 Aug 2017 10:47:43 +0000 (12:47 +0200)]
Register fence: Allow setting nodedefs to 'false'
tenplus1 [Sat, 8 Jul 2017 20:17:33 +0000 (21:17 +0100)]
TNT: Allow a custom explosion sound to be used
rubenwardy [Sun, 13 Aug 2017 00:23:08 +0000 (01:23 +0100)]
Make ice slippery
Rui [Sun, 13 Aug 2017 11:47:13 +0000 (20:47 +0900)]
Carts: Fix player position (#1872)
Rui [Sun, 13 Aug 2017 11:47:01 +0000 (20:47 +0900)]
Boats: Fix player position (#1871)
tenplus1 [Sun, 13 Aug 2017 11:46:30 +0000 (12:46 +0100)]
TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
TumeniNodes [Sun, 13 Aug 2017 11:45:39 +0000 (07:45 -0400)]
default_desert_cobble.png with darker mortar (#1859)
Jens Rottmann [Thu, 10 Aug 2017 17:01:37 +0000 (19:01 +0200)]
Trivial: Make furnace info text look nicer
Furnace inactive (Item: Not cookable; Fuel:
Empty)
--> becomes -->
Furnace inactive
(Item: Not cookable; Fuel: Empty)
SmallJoker [Thu, 10 Aug 2017 07:52:53 +0000 (09:52 +0200)]
Beds: Do not crash when placing in an unknown node
paramat [Mon, 7 Aug 2017 03:27:19 +0000 (04:27 +0100)]
Player API: Integrate settable player step height
Split some long lines.
Some nearby code cleanup.
ForbiddenJ [Tue, 25 Jul 2017 18:52:39 +0000 (13:52 -0500)]
Torches: Make liquids drop torches as items
Liquids that are 'igniters', such as lava, will drop the torch without
a flame-extinguish sound, as the torch item will burn up after a few
seconds with a sound and smoke particles.
All other liquids cause a flame-extinguish sound.
paramat [Tue, 1 Aug 2017 03:47:37 +0000 (04:47 +0100)]
Floatland biomes: Simplify to grassland
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
paramat [Tue, 1 Aug 2017 03:14:09 +0000 (04:14 +0100)]
Player_api: Integrate settable player collisionbox
danielmeek32 [Sun, 30 Jul 2017 18:18:12 +0000 (19:18 +0100)]
Player API: Apply model default textures when passing nil to 'set_textures'
rubenwardy [Wed, 26 Jul 2017 18:38:11 +0000 (19:38 +0100)]
Separate player code into new mod