oweals/minetest_game.git
9 years agoFix some undeclared global variables
Craig Davison [Tue, 25 Nov 2014 20:34:40 +0000 (20:34 +0000)]
Fix some undeclared global variables

9 years agoPine tree, pine needles, pine sapling and pinewood nodes, including textures by Spliz...
paramat [Tue, 21 Oct 2014 17:53:04 +0000 (18:53 +0100)]
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun

9 years agoAdded the new door textures
Amaz [Sat, 4 Oct 2014 19:49:22 +0000 (20:49 +0100)]
Added the new door textures

9 years agoFix leaked globals.
Diego Martínez [Sat, 29 Nov 2014 03:44:14 +0000 (00:44 -0300)]
Fix leaked globals.

9 years agoNew ladder texture
kilbith [Thu, 16 Oct 2014 09:57:37 +0000 (11:57 +0200)]
New ladder texture

9 years agoFix leaking globals in flowers and default mapgen.lua
PenguinDad [Thu, 20 Nov 2014 16:02:07 +0000 (17:02 +0100)]
Fix leaking globals in flowers and default mapgen.lua

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
9 years agoDefault and flowers: only run on-generated functions in mgv6. Remove indev ore defini...
paramat [Wed, 5 Nov 2014 20:22:55 +0000 (20:22 +0000)]
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions

9 years agoNew flower textures
RHRhino [Sat, 4 Oct 2014 11:35:22 +0000 (13:35 +0200)]
New flower textures

9 years agoRevert "Fix fire blocking sunlight"
BlockMen [Sat, 8 Nov 2014 22:25:40 +0000 (23:25 +0100)]
Revert "Fix fire blocking sunlight"

This reverts commit dcce6e97959647fd625c1ce219721c0b800f4938.

9 years agoNew grass(plant) and leaves textures
kilbith [Sat, 11 Oct 2014 08:27:22 +0000 (10:27 +0200)]
New grass(plant) and leaves textures

9 years agoVessels: new textures
kilbith [Fri, 10 Oct 2014 08:30:05 +0000 (10:30 +0200)]
Vessels: new textures

9 years agoFix fire blocking sunlight
ShadowNinja [Tue, 4 Nov 2014 21:17:56 +0000 (16:17 -0500)]
Fix fire blocking sunlight

9 years agoBoats mod improve y motion. Smaller collision box. Reverse turn with negative velocit... 328/head
paramat [Sat, 4 Oct 2014 03:44:23 +0000 (04:44 +0100)]
Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration

9 years agoAdd new ore blocks textures
kilbith [Tue, 30 Sep 2014 08:35:26 +0000 (10:35 +0200)]
Add new ore blocks textures

9 years agoTweak some textures, new chest texture
BlockMen [Fri, 3 Oct 2014 09:25:22 +0000 (11:25 +0200)]
Tweak some textures, new chest texture

9 years agoAdd improved grass textures by @Philipbenr (slightly modified), fixes #323
BlockMen [Fri, 3 Oct 2014 09:21:12 +0000 (11:21 +0200)]
Add improved grass textures by @Philipbenr (slightly modified), fixes #323

9 years agoAllow only boat driver to be detached from boat (fixes #276)
BlockMen [Fri, 3 Oct 2014 01:20:31 +0000 (03:20 +0200)]
Allow only boat driver to be detached from boat (fixes #276)

9 years agoUse new optional framed glasslike drawtype
BlockMen [Thu, 2 Oct 2014 09:51:47 +0000 (11:51 +0200)]
Use new optional framed glasslike drawtype

9 years agoMake new textures fit existing style
BlockMen [Sat, 27 Sep 2014 18:33:17 +0000 (20:33 +0200)]
Make new textures fit existing style

9 years agoSome new textures (natural beauty texturepack)
Neuromancer56 [Tue, 23 Sep 2014 02:04:07 +0000 (21:04 -0500)]
Some new textures (natural beauty texturepack)

9 years agoUse new firelike drawtype
BlockMen [Sun, 21 Sep 2014 20:25:00 +0000 (22:25 +0200)]
Use new firelike drawtype

9 years agoFix dye stuff, fixes #243
BlockMen [Tue, 16 Sep 2014 17:12:31 +0000 (19:12 +0200)]
Fix dye stuff, fixes #243

9 years agoClean up treegen code
ShadowNinja [Fri, 13 Jun 2014 18:03:14 +0000 (14:03 -0400)]
Clean up treegen code

9 years agoEnable dungeons by default
Amaz [Tue, 29 Jul 2014 17:25:33 +0000 (18:25 +0100)]
Enable dungeons by default

9 years agoFix xpanes API
BlockMen [Tue, 16 Sep 2014 15:11:54 +0000 (17:11 +0200)]
Fix xpanes API

9 years agoRemove API from player.lua
CraigyDavi [Thu, 4 Sep 2014 22:10:33 +0000 (23:10 +0100)]
Remove API from player.lua

It's now in game_api.txt

9 years agoFix farming unloaded node crash
ShadowNinja [Sun, 7 Sep 2014 00:34:52 +0000 (20:34 -0400)]
Fix farming unloaded node crash

9 years agoMake sand and some leaves sounds quieter 305/head
Calinou [Fri, 22 Aug 2014 09:52:51 +0000 (11:52 +0200)]
Make sand and some leaves sounds quieter

9 years agoLocalize player_attached
BlockMen [Thu, 21 Aug 2014 13:22:35 +0000 (15:22 +0200)]
Localize player_attached

9 years agoFix some farming stuff
BlockMen [Thu, 21 Aug 2014 10:45:14 +0000 (12:45 +0200)]
Fix some farming stuff

9 years agoFix door hardness detection for open/close sounds
Zefram [Thu, 7 Aug 2014 11:46:21 +0000 (13:46 +0200)]
Fix door hardness detection for open/close sounds

9 years agoAdd API doors : Sound for door open and close.
Jat [Mon, 4 Aug 2014 16:28:09 +0000 (18:28 +0200)]
Add API doors : Sound for door open and close.

9 years agoFix boat flying up and some tweaks
paramat [Thu, 7 Aug 2014 10:14:27 +0000 (12:14 +0200)]
Fix boat flying up and some tweaks

9 years agoFix TNT init for undefined enable_tnt setting
Gabriel Huber [Fri, 25 Jul 2014 17:12:01 +0000 (19:12 +0200)]
Fix TNT init for undefined enable_tnt setting

9 years agoShow filled buckets in creative inventory
Zefram [Sun, 20 Jul 2014 16:27:58 +0000 (17:27 +0100)]
Show filled buckets in creative inventory

9 years agoRewrite TNT
ShadowNinja [Sun, 13 Jul 2014 22:08:03 +0000 (18:08 -0400)]
Rewrite TNT

9 years agoPair door with door of any type
Zefram [Sun, 20 Jul 2014 19:19:05 +0000 (20:19 +0100)]
Pair door with door of any type

Mirror the setup of a door placed next to any door, not just next to
a door of the same type.  This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.

9 years agoMake open trapdoor climbable
Zefram [Sun, 20 Jul 2014 18:03:16 +0000 (19:03 +0100)]
Make open trapdoor climbable

When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open.  Making it climbable
like a ladder satisfies this need.  It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face.  When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.

9 years agoImprove message about screwdriver control
Zefram [Sun, 20 Jul 2014 17:22:52 +0000 (18:22 +0100)]
Improve message about screwdriver control

The message to "hold shift" makes an unwarranted assumption about the
user's keybindings.  Messages from the server should refer to a key's
game function, rather than its extragame identity.

9 years agoConsistently use group:stick in tool recipes
Zefram [Sun, 20 Jul 2014 16:42:30 +0000 (17:42 +0100)]
Consistently use group:stick in tool recipes

The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.

9 years agoRetain sign text when editing is aborted by <esc>
Zefram [Sun, 20 Jul 2014 16:22:54 +0000 (17:22 +0100)]
Retain sign text when editing is aborted by <esc>

9 years agoFix desert_sand_soil dropping itself, and changed the descriptions
Amaz [Tue, 22 Jul 2014 10:31:47 +0000 (11:31 +0100)]
Fix desert_sand_soil dropping itself, and changed the descriptions

9 years agoAlias string to cotton
cupofinsane [Wed, 9 Jul 2014 18:40:18 +0000 (00:40 +0600)]
Alias string to cotton

Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.

9 years agoBetter ingot textures
Novatux [Wed, 9 Jul 2014 16:51:31 +0000 (18:51 +0200)]
Better ingot textures

9 years agoAdd protection to TNT (by @tenplus1)
BlockMen [Sun, 13 Jul 2014 17:20:20 +0000 (19:20 +0200)]
Add protection to TNT (by @tenplus1)

9 years agoAdd spaces around operators in boat mod code, fix a problem with boat staticdata...
Novatux [Wed, 9 Jul 2014 07:47:51 +0000 (09:47 +0200)]
Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes.

9 years agoFix crafting recipe for iron bars
BlockMen [Tue, 8 Jul 2014 17:10:55 +0000 (19:10 +0200)]
Fix crafting recipe for iron bars

9 years agoFix jump-stacking
BlockMen [Tue, 8 Jul 2014 14:50:06 +0000 (16:50 +0200)]
Fix jump-stacking

10 years agoConvert spaces to tabs and add unknown node checks to xpanes
ShadowNinja [Mon, 7 Jul 2014 01:49:47 +0000 (21:49 -0400)]
Convert spaces to tabs and add unknown node checks to xpanes

10 years agoFix boats again 0.4.10
BlockMen [Sun, 6 Jul 2014 09:12:48 +0000 (11:12 +0200)]
Fix boats again

10 years agoRename functions, update API
BlockMen [Sun, 6 Jul 2014 08:39:16 +0000 (10:39 +0200)]
Rename functions, update API

10 years agoFix crash in boats mod
sfan5 [Sun, 6 Jul 2014 07:53:54 +0000 (09:53 +0200)]
Fix crash in boats mod

10 years agoAdd a minetest_game API documentation
webdesigner97 [Sat, 5 Jul 2014 20:45:46 +0000 (22:45 +0200)]
Add a minetest_game API documentation

10 years agoNeXt becomes minetest_game
BlockMen [Sat, 5 Jul 2014 13:49:43 +0000 (15:49 +0200)]
NeXt becomes minetest_game

10 years agoUpdate only moving boats
BlockMen [Tue, 1 Jul 2014 12:25:43 +0000 (14:25 +0200)]
Update only moving boats

10 years agoFix papyurs texture
BlockMen [Tue, 1 Jul 2014 11:35:32 +0000 (13:35 +0200)]
Fix papyurs texture

10 years agoMake gui part of default
BlockMen [Sun, 1 Jun 2014 08:49:50 +0000 (10:49 +0200)]
Make gui part of default

10 years agoRemove debug line
BlockMen [Sat, 10 May 2014 20:52:12 +0000 (22:52 +0200)]
Remove debug line

10 years agoCompress all textures losslessly using optipng and advpng
David Gumberg [Sat, 3 May 2014 16:55:08 +0000 (09:55 -0700)]
Compress all textures losslessly using optipng and advpng

10 years agoAdd boats
BlockMen [Sat, 3 May 2014 10:09:17 +0000 (12:09 +0200)]
Add boats

10 years agoMake farming more flexible
webdesigner97 [Wed, 16 Apr 2014 21:44:58 +0000 (23:44 +0200)]
Make farming more flexible

- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants

10 years agoNew fence texture
HybridDog [Sat, 8 Jun 2013 15:33:51 +0000 (17:33 +0200)]
New fence texture

10 years agoMore new Textures, Clean up a bit
BlockMen [Thu, 17 Apr 2014 12:21:21 +0000 (14:21 +0200)]
More new Textures, Clean up a bit

10 years agoAdd tnt mod (freeminer version)
BlockMen [Sat, 19 Apr 2014 17:43:53 +0000 (19:43 +0200)]
Add tnt mod (freeminer version)

10 years agoEnable jungles & tweak physics a bit
Sfan5 [Sat, 19 Apr 2014 10:23:14 +0000 (12:23 +0200)]
Enable jungles & tweak physics a bit

10 years agoAdd glasspanes and ironbars
BlockMen [Thu, 17 Apr 2014 18:42:30 +0000 (20:42 +0200)]
Add glasspanes and ironbars

10 years agoAdd mese and diamond hoe, new tool textures
BlockMen [Thu, 17 Apr 2014 12:14:56 +0000 (14:14 +0200)]
Add mese and diamond hoe, new tool textures

10 years agoMake creative inventory use new fancy layout
webdesigner97 [Wed, 16 Apr 2014 15:25:56 +0000 (17:25 +0200)]
Make creative inventory use new fancy layout

10 years agoAdded Glass and Obsidian Glass door (doors mod)
PenguinDad [Wed, 16 Apr 2014 14:31:30 +0000 (16:31 +0200)]
Added Glass and Obsidian Glass door (doors mod)

10 years agoAdd /sethome & /home
Sfan5 [Wed, 16 Apr 2014 18:40:16 +0000 (20:40 +0200)]
Add /sethome & /home

10 years agoRemove legacy, move aliases to default
BlockMen [Wed, 16 Apr 2014 16:16:02 +0000 (18:16 +0200)]
Remove legacy, move aliases to default

10 years agoNew textures
BlockMen [Tue, 15 Apr 2014 20:44:39 +0000 (22:44 +0200)]
New textures

10 years agoAdded desert and sandstone brick slabs and stairs
Amaz1 [Wed, 16 Apr 2014 09:39:44 +0000 (10:39 +0100)]
Added desert and sandstone brick slabs and stairs

10 years agoRemove external_legacy (no longer needed)
BlockMen [Wed, 16 Apr 2014 14:26:28 +0000 (16:26 +0200)]
Remove external_legacy (no longer needed)

10 years agoAdd furnace protection, eat some lines of codes
SmallJoker [Tue, 15 Apr 2014 15:23:11 +0000 (17:23 +0200)]
Add furnace protection, eat some lines of codes

This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..

10 years agoAdd punch to pickup, drop instead of delete
SmallJoker [Tue, 15 Apr 2014 15:13:46 +0000 (17:13 +0200)]
Add punch to pickup, drop instead of delete

These changes allow players to punch up old bones or their own.
If there is no area for bones, drop the items instead of delete.
Notify the player where he died, so he can find them again.

10 years agoChange game name to "Minetest Next"
Sfan5 [Tue, 15 Apr 2014 19:39:05 +0000 (21:39 +0200)]
Change game name to "Minetest Next"

10 years agoAdd fancy inventory for bookshelves
Sfan5 [Tue, 15 Apr 2014 19:04:34 +0000 (21:04 +0200)]
Add fancy inventory for bookshelves

10 years agoAdd a inventory to bookshelf, in which books are unstackable
arsdragonfly [Sat, 22 Jun 2013 09:00:23 +0000 (17:00 +0800)]
Add a inventory to bookshelf, in which books are unstackable

10 years agoAdd fancy inventories
BlockMen [Mon, 14 Apr 2014 20:09:18 +0000 (22:09 +0200)]
Add fancy inventories

10 years agoAdd Desertstone / Desert Cobblestone stairs & slabs
Sfan5 [Mon, 14 Apr 2014 19:30:56 +0000 (21:30 +0200)]
Add Desertstone / Desert Cobblestone stairs & slabs

10 years agoUpdate header
BlockMen [Mon, 14 Apr 2014 19:08:08 +0000 (21:08 +0200)]
Update header

10 years agoUpdate README
Sfan5 [Mon, 14 Apr 2014 19:05:51 +0000 (21:05 +0200)]
Update README

10 years agoUpdate icon
Sfan5 [Mon, 14 Apr 2014 19:04:48 +0000 (21:04 +0200)]
Update icon

10 years agoFix farming (caused by outdated pull)
BlockMen [Mon, 14 Apr 2014 18:26:30 +0000 (20:26 +0200)]
Fix farming (caused by outdated pull)

10 years agoAdd cuboid wieldhand (Sam II)
paramat [Fri, 4 Apr 2014 22:45:37 +0000 (23:45 +0100)]
Add cuboid wieldhand (Sam II)

10 years agoAdd mirrored recipes for axes
marvok [Mon, 24 Jun 2013 09:06:41 +0000 (11:06 +0200)]
Add mirrored recipes for axes

10 years agoAdjust stair output amount
Jonathon Station [Tue, 21 Jan 2014 09:49:32 +0000 (01:49 -0800)]
Adjust stair output amount

Stair recipe now outputs six stairs rather than four.

10 years agoModify default grasses rather than entirely re-defining them
Vanessa Ezekowitz [Tue, 3 Dec 2013 23:47:35 +0000 (18:47 -0500)]
Modify default grasses rather than entirely re-defining them

Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.

10 years agoDig upwards for papyrus and cactus
Casimir [Mon, 2 Dec 2013 18:23:29 +0000 (19:23 +0100)]
Dig upwards for papyrus and cactus

10 years agoAdd Desert Cobblestone
Sfan5 [Mon, 7 Apr 2014 14:29:00 +0000 (16:29 +0200)]
Add Desert Cobblestone

10 years agoDon't create bones if the player's inventory is empty
Zheyu Shen [Sat, 14 Jun 2014 05:36:54 +0000 (13:36 +0800)]
Don't create bones if the player's inventory is empty

10 years agoFix semitransparent pixel in bread's texture.
RealBadAngel [Tue, 20 May 2014 17:58:30 +0000 (19:58 +0200)]
Fix semitransparent pixel in bread's texture.

10 years agoAdd animations for third person view
BlockMen [Fri, 11 Apr 2014 23:17:54 +0000 (01:17 +0200)]
Add animations for third person view

10 years agoAdd animated front texture for active furnace
4Evergreen4 [Sun, 16 Feb 2014 20:23:32 +0000 (15:23 -0500)]
Add animated front texture for active furnace

10 years agoRemove trailing whitespace from doors
ShadowNinja [Wed, 12 Feb 2014 23:06:45 +0000 (18:06 -0500)]
Remove trailing whitespace from doors

10 years agoAdd protection support to doors
ShadowNinja [Wed, 12 Feb 2014 23:05:16 +0000 (18:05 -0500)]
Add protection support to doors

10 years agoAdd Sam II
Jordan Snelling [Tue, 10 Sep 2013 18:24:55 +0000 (19:24 +0100)]
Add Sam II

<PilzAdam> why dont you include sam II in there?

10 years agoAdded a caped player model, which works like the
Jordan Snelling [Tue, 10 Sep 2013 18:19:24 +0000 (19:19 +0100)]
Added a caped player model, which works like the

hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.

10 years agoReverse and combine if statements in the screwdriver
ShadowNinja [Thu, 16 Jan 2014 23:39:19 +0000 (18:39 -0500)]
Reverse and combine if statements in the screwdriver