Craig Davison [Tue, 25 Nov 2014 20:34:40 +0000 (20:34 +0000)]
Fix some undeclared global variables
paramat [Tue, 21 Oct 2014 17:53:04 +0000 (18:53 +0100)]
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
Amaz [Sat, 4 Oct 2014 19:49:22 +0000 (20:49 +0100)]
Added the new door textures
Diego MartÃnez [Sat, 29 Nov 2014 03:44:14 +0000 (00:44 -0300)]
Fix leaked globals.
kilbith [Thu, 16 Oct 2014 09:57:37 +0000 (11:57 +0200)]
New ladder texture
PenguinDad [Thu, 20 Nov 2014 16:02:07 +0000 (17:02 +0100)]
Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
paramat [Wed, 5 Nov 2014 20:22:55 +0000 (20:22 +0000)]
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
RHRhino [Sat, 4 Oct 2014 11:35:22 +0000 (13:35 +0200)]
New flower textures
BlockMen [Sat, 8 Nov 2014 22:25:40 +0000 (23:25 +0100)]
Revert "Fix fire blocking sunlight"
This reverts commit
dcce6e97959647fd625c1ce219721c0b800f4938.
kilbith [Sat, 11 Oct 2014 08:27:22 +0000 (10:27 +0200)]
New grass(plant) and leaves textures
kilbith [Fri, 10 Oct 2014 08:30:05 +0000 (10:30 +0200)]
Vessels: new textures
ShadowNinja [Tue, 4 Nov 2014 21:17:56 +0000 (16:17 -0500)]
Fix fire blocking sunlight
paramat [Sat, 4 Oct 2014 03:44:23 +0000 (04:44 +0100)]
Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration
kilbith [Tue, 30 Sep 2014 08:35:26 +0000 (10:35 +0200)]
Add new ore blocks textures
BlockMen [Fri, 3 Oct 2014 09:25:22 +0000 (11:25 +0200)]
Tweak some textures, new chest texture
BlockMen [Fri, 3 Oct 2014 09:21:12 +0000 (11:21 +0200)]
Add improved grass textures by @Philipbenr (slightly modified), fixes #323
BlockMen [Fri, 3 Oct 2014 01:20:31 +0000 (03:20 +0200)]
Allow only boat driver to be detached from boat (fixes #276)
BlockMen [Thu, 2 Oct 2014 09:51:47 +0000 (11:51 +0200)]
Use new optional framed glasslike drawtype
BlockMen [Sat, 27 Sep 2014 18:33:17 +0000 (20:33 +0200)]
Make new textures fit existing style
Neuromancer56 [Tue, 23 Sep 2014 02:04:07 +0000 (21:04 -0500)]
Some new textures (natural beauty texturepack)
BlockMen [Sun, 21 Sep 2014 20:25:00 +0000 (22:25 +0200)]
Use new firelike drawtype
BlockMen [Tue, 16 Sep 2014 17:12:31 +0000 (19:12 +0200)]
Fix dye stuff, fixes #243
ShadowNinja [Fri, 13 Jun 2014 18:03:14 +0000 (14:03 -0400)]
Clean up treegen code
Amaz [Tue, 29 Jul 2014 17:25:33 +0000 (18:25 +0100)]
Enable dungeons by default
BlockMen [Tue, 16 Sep 2014 15:11:54 +0000 (17:11 +0200)]
Fix xpanes API
CraigyDavi [Thu, 4 Sep 2014 22:10:33 +0000 (23:10 +0100)]
Remove API from player.lua
It's now in game_api.txt
ShadowNinja [Sun, 7 Sep 2014 00:34:52 +0000 (20:34 -0400)]
Fix farming unloaded node crash
Calinou [Fri, 22 Aug 2014 09:52:51 +0000 (11:52 +0200)]
Make sand and some leaves sounds quieter
BlockMen [Thu, 21 Aug 2014 13:22:35 +0000 (15:22 +0200)]
Localize player_attached
BlockMen [Thu, 21 Aug 2014 10:45:14 +0000 (12:45 +0200)]
Fix some farming stuff
Zefram [Thu, 7 Aug 2014 11:46:21 +0000 (13:46 +0200)]
Fix door hardness detection for open/close sounds
Jat [Mon, 4 Aug 2014 16:28:09 +0000 (18:28 +0200)]
Add API doors : Sound for door open and close.
paramat [Thu, 7 Aug 2014 10:14:27 +0000 (12:14 +0200)]
Fix boat flying up and some tweaks
Gabriel Huber [Fri, 25 Jul 2014 17:12:01 +0000 (19:12 +0200)]
Fix TNT init for undefined enable_tnt setting
Zefram [Sun, 20 Jul 2014 16:27:58 +0000 (17:27 +0100)]
Show filled buckets in creative inventory
ShadowNinja [Sun, 13 Jul 2014 22:08:03 +0000 (18:08 -0400)]
Rewrite TNT
Zefram [Sun, 20 Jul 2014 19:19:05 +0000 (20:19 +0100)]
Pair door with door of any type
Mirror the setup of a door placed next to any door, not just next to
a door of the same type. This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
Zefram [Sun, 20 Jul 2014 18:03:16 +0000 (19:03 +0100)]
Make open trapdoor climbable
When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open. Making it climbable
like a ladder satisfies this need. It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face. When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
Zefram [Sun, 20 Jul 2014 17:22:52 +0000 (18:22 +0100)]
Improve message about screwdriver control
The message to "hold shift" makes an unwarranted assumption about the
user's keybindings. Messages from the server should refer to a key's
game function, rather than its extragame identity.
Zefram [Sun, 20 Jul 2014 16:42:30 +0000 (17:42 +0100)]
Consistently use group:stick in tool recipes
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
Zefram [Sun, 20 Jul 2014 16:22:54 +0000 (17:22 +0100)]
Retain sign text when editing is aborted by <esc>
Amaz [Tue, 22 Jul 2014 10:31:47 +0000 (11:31 +0100)]
Fix desert_sand_soil dropping itself, and changed the descriptions
cupofinsane [Wed, 9 Jul 2014 18:40:18 +0000 (00:40 +0600)]
Alias string to cotton
Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
Novatux [Wed, 9 Jul 2014 16:51:31 +0000 (18:51 +0200)]
Better ingot textures
BlockMen [Sun, 13 Jul 2014 17:20:20 +0000 (19:20 +0200)]
Add protection to TNT (by @tenplus1)
Novatux [Wed, 9 Jul 2014 07:47:51 +0000 (09:47 +0200)]
Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes.
BlockMen [Tue, 8 Jul 2014 17:10:55 +0000 (19:10 +0200)]
Fix crafting recipe for iron bars
BlockMen [Tue, 8 Jul 2014 14:50:06 +0000 (16:50 +0200)]
Fix jump-stacking
ShadowNinja [Mon, 7 Jul 2014 01:49:47 +0000 (21:49 -0400)]
Convert spaces to tabs and add unknown node checks to xpanes
BlockMen [Sun, 6 Jul 2014 09:12:48 +0000 (11:12 +0200)]
Fix boats again
BlockMen [Sun, 6 Jul 2014 08:39:16 +0000 (10:39 +0200)]
Rename functions, update API
sfan5 [Sun, 6 Jul 2014 07:53:54 +0000 (09:53 +0200)]
Fix crash in boats mod
webdesigner97 [Sat, 5 Jul 2014 20:45:46 +0000 (22:45 +0200)]
Add a minetest_game API documentation
BlockMen [Sat, 5 Jul 2014 13:49:43 +0000 (15:49 +0200)]
NeXt becomes minetest_game
BlockMen [Tue, 1 Jul 2014 12:25:43 +0000 (14:25 +0200)]
Update only moving boats
BlockMen [Tue, 1 Jul 2014 11:35:32 +0000 (13:35 +0200)]
Fix papyurs texture
BlockMen [Sun, 1 Jun 2014 08:49:50 +0000 (10:49 +0200)]
Make gui part of default
BlockMen [Sat, 10 May 2014 20:52:12 +0000 (22:52 +0200)]
Remove debug line
David Gumberg [Sat, 3 May 2014 16:55:08 +0000 (09:55 -0700)]
Compress all textures losslessly using optipng and advpng
BlockMen [Sat, 3 May 2014 10:09:17 +0000 (12:09 +0200)]
Add boats
webdesigner97 [Wed, 16 Apr 2014 21:44:58 +0000 (23:44 +0200)]
Make farming more flexible
- API {farming.register_hoe(), farming.register_plant()}
- Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland)
- New soil: Desert Sand
- Place seeds instead of plants
HybridDog [Sat, 8 Jun 2013 15:33:51 +0000 (17:33 +0200)]
New fence texture
BlockMen [Thu, 17 Apr 2014 12:21:21 +0000 (14:21 +0200)]
More new Textures, Clean up a bit
BlockMen [Sat, 19 Apr 2014 17:43:53 +0000 (19:43 +0200)]
Add tnt mod (freeminer version)
Sfan5 [Sat, 19 Apr 2014 10:23:14 +0000 (12:23 +0200)]
Enable jungles & tweak physics a bit
BlockMen [Thu, 17 Apr 2014 18:42:30 +0000 (20:42 +0200)]
Add glasspanes and ironbars
BlockMen [Thu, 17 Apr 2014 12:14:56 +0000 (14:14 +0200)]
Add mese and diamond hoe, new tool textures
webdesigner97 [Wed, 16 Apr 2014 15:25:56 +0000 (17:25 +0200)]
Make creative inventory use new fancy layout
PenguinDad [Wed, 16 Apr 2014 14:31:30 +0000 (16:31 +0200)]
Added Glass and Obsidian Glass door (doors mod)
Sfan5 [Wed, 16 Apr 2014 18:40:16 +0000 (20:40 +0200)]
Add /sethome & /home
BlockMen [Wed, 16 Apr 2014 16:16:02 +0000 (18:16 +0200)]
Remove legacy, move aliases to default
BlockMen [Tue, 15 Apr 2014 20:44:39 +0000 (22:44 +0200)]
New textures
Amaz1 [Wed, 16 Apr 2014 09:39:44 +0000 (10:39 +0100)]
Added desert and sandstone brick slabs and stairs
BlockMen [Wed, 16 Apr 2014 14:26:28 +0000 (16:26 +0200)]
Remove external_legacy (no longer needed)
SmallJoker [Tue, 15 Apr 2014 15:23:11 +0000 (17:23 +0200)]
Add furnace protection, eat some lines of codes
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
SmallJoker [Tue, 15 Apr 2014 15:13:46 +0000 (17:13 +0200)]
Add punch to pickup, drop instead of delete
These changes allow players to punch up old bones or their own.
If there is no area for bones, drop the items instead of delete.
Notify the player where he died, so he can find them again.
Sfan5 [Tue, 15 Apr 2014 19:39:05 +0000 (21:39 +0200)]
Change game name to "Minetest Next"
Sfan5 [Tue, 15 Apr 2014 19:04:34 +0000 (21:04 +0200)]
Add fancy inventory for bookshelves
arsdragonfly [Sat, 22 Jun 2013 09:00:23 +0000 (17:00 +0800)]
Add a inventory to bookshelf, in which books are unstackable
BlockMen [Mon, 14 Apr 2014 20:09:18 +0000 (22:09 +0200)]
Add fancy inventories
Sfan5 [Mon, 14 Apr 2014 19:30:56 +0000 (21:30 +0200)]
Add Desertstone / Desert Cobblestone stairs & slabs
BlockMen [Mon, 14 Apr 2014 19:08:08 +0000 (21:08 +0200)]
Update header
Sfan5 [Mon, 14 Apr 2014 19:05:51 +0000 (21:05 +0200)]
Update README
Sfan5 [Mon, 14 Apr 2014 19:04:48 +0000 (21:04 +0200)]
Update icon
BlockMen [Mon, 14 Apr 2014 18:26:30 +0000 (20:26 +0200)]
Fix farming (caused by outdated pull)
paramat [Fri, 4 Apr 2014 22:45:37 +0000 (23:45 +0100)]
Add cuboid wieldhand (Sam II)
marvok [Mon, 24 Jun 2013 09:06:41 +0000 (11:06 +0200)]
Add mirrored recipes for axes
Jonathon Station [Tue, 21 Jan 2014 09:49:32 +0000 (01:49 -0800)]
Adjust stair output amount
Stair recipe now outputs six stairs rather than four.
Vanessa Ezekowitz [Tue, 3 Dec 2013 23:47:35 +0000 (18:47 -0500)]
Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
Casimir [Mon, 2 Dec 2013 18:23:29 +0000 (19:23 +0100)]
Dig upwards for papyrus and cactus
Sfan5 [Mon, 7 Apr 2014 14:29:00 +0000 (16:29 +0200)]
Add Desert Cobblestone
Zheyu Shen [Sat, 14 Jun 2014 05:36:54 +0000 (13:36 +0800)]
Don't create bones if the player's inventory is empty
RealBadAngel [Tue, 20 May 2014 17:58:30 +0000 (19:58 +0200)]
Fix semitransparent pixel in bread's texture.
BlockMen [Fri, 11 Apr 2014 23:17:54 +0000 (01:17 +0200)]
Add animations for third person view
4Evergreen4 [Sun, 16 Feb 2014 20:23:32 +0000 (15:23 -0500)]
Add animated front texture for active furnace
ShadowNinja [Wed, 12 Feb 2014 23:06:45 +0000 (18:06 -0500)]
Remove trailing whitespace from doors
ShadowNinja [Wed, 12 Feb 2014 23:05:16 +0000 (18:05 -0500)]
Add protection support to doors
Jordan Snelling [Tue, 10 Sep 2013 18:24:55 +0000 (19:24 +0100)]
Add Sam II
<PilzAdam> why dont you include sam II in there?
Jordan Snelling [Tue, 10 Sep 2013 18:19:24 +0000 (19:19 +0100)]
Added a caped player model, which works like the
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
ShadowNinja [Thu, 16 Jan 2014 23:39:19 +0000 (18:39 -0500)]
Reverse and combine if statements in the screwdriver