paramat [Sun, 9 Nov 2014 12:11:24 +0000 (12:11 +0000)]
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
Wuzzy [Sun, 12 Oct 2014 17:50:33 +0000 (19:50 +0200)]
Add tooltips to main menu subgames button bar
Kahrl [Sun, 2 Nov 2014 02:47:43 +0000 (03:47 +0100)]
Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
Instead use a single one per image resolution.
- For cubic nodes reuse a single wield mesh too
- Improve lighting of the wielded item
- Increase far value of wield mesh scene camera, fixes #1770
- Also includes some minor refactorings of Camera and GenericCAO.
Craig Robbins [Fri, 7 Nov 2014 01:47:07 +0000 (11:47 +1000)]
Stop inserting empty lines at end of minetest.conf file each time it is rewritten
See: https://github.com/minetest/minetest/issues/1790
Craig Robbins [Thu, 6 Nov 2014 08:44:06 +0000 (18:44 +1000)]
Fix regressions and minor improvements in refactor_the_game
a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
paramat [Thu, 16 Oct 2014 11:45:55 +0000 (12:45 +0100)]
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
RealBadAngel [Fri, 7 Nov 2014 20:52:43 +0000 (21:52 +0100)]
Speed up removing a node (less block mesh updates).
ShadowNinja [Sat, 8 Nov 2014 17:48:05 +0000 (12:48 -0500)]
Fix dump() indentation with non-tab indents
Ryan Newell [Wed, 8 Oct 2014 22:11:44 +0000 (17:11 -0500)]
Add last_login field to auth.txt
Also shortens some related code and adds more parameters to string.split.
SmallJoker [Sat, 8 Nov 2014 13:35:55 +0000 (14:35 +0100)]
Replace setting unlimited_player_transfer_distance with player_transfer_distance
Craig Robbins [Mon, 3 Nov 2014 03:25:14 +0000 (13:25 +1000)]
Address issues related to refactoring the_game
Fix time of day persistence
Fix wield item being updated every frame causing small performance hit
Rename some classes and variables
Kahrl [Sun, 2 Nov 2014 20:59:56 +0000 (21:59 +0100)]
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Craig Robbins [Sun, 2 Nov 2014 14:17:20 +0000 (00:17 +1000)]
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
Kahrl [Sun, 2 Nov 2014 16:52:30 +0000 (17:52 +0100)]
Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Craig Robbins [Sun, 2 Nov 2014 07:21:42 +0000 (17:21 +1000)]
Fix unit tests failing if IPv6 not available
See:
https://github.com/minetest/minetest/issues/1526
https://github.com/minetest/minetest/issues/793
Craig Robbins [Sat, 1 Nov 2014 02:36:03 +0000 (12:36 +1000)]
Modified dtime calculation method in limitFps()
Craig Robbins [Fri, 31 Oct 2014 12:13:04 +0000 (22:13 +1000)]
Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:
Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"
This reverts commit
b49e5cfc7013cef7e9af79d17e04f7e7e4c377d4.
Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered
Start "outlining" what a MinetestApp class might look like
Add MinetestApp::shutdown()
Converted class member functions to camelCase and created protos for new functions
First stage of connect to server done
Add get itemdefs/nodedefs/media code
Init clouds, camera, sky, init GUI, HUD
Input handling
Client events, camera, sound, draw
Fix wield hand getting stuck digging and add debug text back
Fix FPS
Added profiler graph back
Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff
Annotate
Various:
Rewrote limitFps()
Limited scope of some variables
Jitter calcs
Reduce scope of objects
Move some stuff out of ::run and minor formatting cleanup
Scope reduction
Function splits
Removed old (broken) limitFps()
Added exception handling back
Fixed some formatting
Reverted commented out unit tests (uncommented them)
Slow clouds down on loading and media screens so the behaviour is like the original the_game()
Formatting/style (no functional changes)
Manually reapply upstream
b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Fixed silly errors on my part
Minor formatting cleanups
Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense
Cleaning up
Add some comments
kwolekr [Sat, 1 Nov 2014 17:16:23 +0000 (13:16 -0400)]
Split up mapgen.cpp
kwolekr [Thu, 30 Oct 2014 20:23:48 +0000 (16:23 -0400)]
Fix erroneous lua_pop parameter
kwolekr [Thu, 30 Oct 2014 06:53:20 +0000 (02:53 -0400)]
Fix uninitialized variable warning
kwolekr [Thu, 30 Oct 2014 06:29:37 +0000 (02:29 -0400)]
mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr [Thu, 30 Oct 2014 04:11:46 +0000 (00:11 -0400)]
Check minetest.hud_change() parameters on conversion (Fix #1714)
Craig Robbins [Wed, 29 Oct 2014 07:47:13 +0000 (17:47 +1000)]
Fix bug introduced by me (Zeno)
RealBadAngel [Tue, 28 Oct 2014 07:02:28 +0000 (08:02 +0100)]
Add option to enable mesh caching, add wallmounted for meshes.
Craig Robbins [Wed, 29 Oct 2014 06:40:55 +0000 (16:40 +1000)]
Added names colours and refactored parseColorString()
kwolekr [Wed, 29 Oct 2014 05:54:11 +0000 (01:54 -0400)]
Refactor decoration-related code
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
PenguinDad [Tue, 28 Oct 2014 19:13:14 +0000 (20:13 +0100)]
Fix various indentation issues
Craig Robbins [Sun, 26 Oct 2014 05:32:49 +0000 (15:32 +1000)]
Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
rubenwardy [Thu, 16 Oct 2014 18:23:02 +0000 (19:23 +0100)]
Add notice when only minimal is installed
kwolekr [Tue, 28 Oct 2014 06:18:48 +0000 (02:18 -0400)]
Add NodeResolver documentation
Set content to fallback on AddNode failure
Consider node list requests with no results as failed
kwolekr [Tue, 28 Oct 2014 04:18:53 +0000 (00:18 -0400)]
Prevent invalid memory access under failure conditions
kwolekr [Tue, 28 Oct 2014 01:17:07 +0000 (21:17 -0400)]
Change license of noise implementation to Simplified BSD
kwolekr [Mon, 27 Oct 2014 06:02:38 +0000 (02:02 -0400)]
Add support for eased 3d noise
kwolekr [Wed, 8 Oct 2014 19:28:14 +0000 (15:28 -0400)]
Add NodeResolver and clean up node name -> content ID resolution system
Kahrl [Fri, 24 Oct 2014 14:22:05 +0000 (16:22 +0200)]
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Pavel Puchkin [Thu, 23 Oct 2014 19:17:47 +0000 (22:17 +0300)]
Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
Rui [Thu, 23 Oct 2014 11:15:26 +0000 (20:15 +0900)]
Fix syntax error in Japanese translation
RealBadAngel [Tue, 21 Oct 2014 21:06:12 +0000 (23:06 +0200)]
Fix broken plantlike drawtype.
srifqi [Mon, 20 Oct 2014 10:34:21 +0000 (17:34 +0700)]
Add Indonesian Language
Rui [Mon, 13 Oct 2014 09:03:48 +0000 (18:03 +0900)]
Translated using Weblate (Japanese)
David Thompson [Sat, 6 Sep 2014 17:21:46 +0000 (13:21 -0400)]
Search for subgames using $MINETEST_SUBGAME_PATH.
RealBadAngel [Tue, 21 Oct 2014 03:12:15 +0000 (05:12 +0200)]
Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
Kahrl [Mon, 20 Oct 2014 14:11:38 +0000 (16:11 +0200)]
Fix some indentation in nodedef.cpp
Kahrl [Mon, 20 Oct 2014 14:11:00 +0000 (16:11 +0200)]
Fix memory leak caused by mesh nodes (and nodeboxes)
RealBadAngel [Sat, 18 Oct 2014 16:46:16 +0000 (18:46 +0200)]
Custom collision boxes node property.
sfan5 [Mon, 6 Oct 2014 11:39:03 +0000 (13:39 +0200)]
Update the cURL the buildbot uses to 7.38.0
Craig Robbins [Tue, 7 Oct 2014 07:01:07 +0000 (17:01 +1000)]
Various uninitialised variable fixes
sky.cpp: m_bgcolor.getAlpha() was being used before initialised
mesh related: m_highlight_mesh_color was being used uninitialised
Craig Robbins [Thu, 16 Oct 2014 07:47:54 +0000 (17:47 +1000)]
Move buttons upwards to accommodate for new configure keys button in the
pause menu
RealBadAngel [Wed, 15 Oct 2014 02:13:53 +0000 (04:13 +0200)]
Add meshnode drawtype.
Kahrl [Thu, 9 Oct 2014 09:40:33 +0000 (11:40 +0200)]
Make sure PRECISION_SECONDS corresponds to the integer 0
Kahrl [Thu, 9 Oct 2014 09:15:03 +0000 (11:15 +0200)]
Fix unit reported by TimeTaker (was always ms)
Kahrl [Thu, 9 Oct 2014 06:58:47 +0000 (08:58 +0200)]
Change topleft text when switching subgames, fixes #1728
Craig Robbins [Wed, 8 Oct 2014 02:40:14 +0000 (12:40 +1000)]
Fix use of unitialized variables in mouse button handling
Mushiden [Sun, 21 Sep 2014 03:21:11 +0000 (00:21 -0300)]
Add in-game key change menu
LeMagnesium [Sun, 5 Oct 2014 15:35:10 +0000 (17:35 +0200)]
Add a better error message when trying to teleport another player without bring privileges
ShadowNinja [Thu, 2 Oct 2014 19:58:13 +0000 (15:58 -0400)]
Fix object reference pushing functions when called from coroutines
BlockMen [Fri, 3 Oct 2014 04:11:21 +0000 (06:11 +0200)]
Add [colorize modifier
kwolekr [Fri, 3 Oct 2014 15:20:29 +0000 (11:20 -0400)]
Fix special tile backspace culling
RealBadAngel [Fri, 3 Oct 2014 14:03:14 +0000 (16:03 +0200)]
Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel [Fri, 3 Oct 2014 13:33:32 +0000 (15:33 +0200)]
Fix broken plantlike drawtype.
kwolekr [Fri, 3 Oct 2014 07:49:06 +0000 (03:49 -0400)]
Fix misc. style issues
kwolekr [Fri, 3 Oct 2014 07:16:43 +0000 (03:16 -0400)]
Clean up nodedef.cpp
Diego Martínez [Thu, 2 Oct 2014 16:30:32 +0000 (13:30 -0300)]
Add better documentation for alternate drop definition to lua_api.txt.
BlockMen [Sat, 27 Sep 2014 16:16:26 +0000 (18:16 +0200)]
Add optional framed glasslike drawtype
ShadowNinja [Tue, 2 Sep 2014 16:53:20 +0000 (12:53 -0400)]
Make players check inventory modification properly
ShadowNinja [Fri, 29 Aug 2014 00:22:19 +0000 (20:22 -0400)]
Only set player dirty flag if values change
ShadowNinja [Sun, 3 Aug 2014 20:19:07 +0000 (16:19 -0400)]
Simplify player modification checks
sapier [Wed, 1 Oct 2014 20:18:29 +0000 (22:18 +0200)]
Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
Fix android missing version information
Diego Martínez [Tue, 30 Sep 2014 13:57:28 +0000 (10:57 -0300)]
updatepo.sh: Find all files
SmallJoker [Thu, 24 Jul 2014 09:51:07 +0000 (11:51 +0200)]
Use round if falling node is misplaced
Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
BlockMen [Sun, 28 Sep 2014 08:10:43 +0000 (10:10 +0200)]
Standardize tooltip row detection
BlockMen [Sun, 28 Sep 2014 06:44:05 +0000 (08:44 +0200)]
Fix multilined description in tooltips (fixes #1688)
sapier [Thu, 25 Sep 2014 18:33:17 +0000 (20:33 +0200)]
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
sapier [Thu, 25 Sep 2014 17:54:02 +0000 (19:54 +0200)]
Fix chat lines not word wrapped correct
Kahrl [Mon, 22 Sep 2014 09:02:26 +0000 (11:02 +0200)]
Fix command line parsing
Broken by
6bc4cad0eddd7a7cf593ca1471599e2d75727379, e.g.
minetest --worldname world
would be parsed as
minetest --worldname --worldname
ShadowNinja [Mon, 22 Sep 2014 01:00:20 +0000 (21:00 -0400)]
Fix build with redis
Broken by
6bc4cad0eddd7a7cf593ca1471599e2d75727379 because database-redis.h
depended on settings.h to include filesys.h.
TriBlade9 [Fri, 19 Sep 2014 23:37:40 +0000 (07:37 +0800)]
Add firelike drawtype
ShadowNinja [Sun, 21 Sep 2014 19:49:33 +0000 (15:49 -0400)]
Update default of preload_item_visuals in minetest.conf.example
ShadowNinja [Sun, 20 Jul 2014 03:39:23 +0000 (23:39 -0400)]
Make dump's output prettier
Changes:
* Indentation with tabs by default.
* Array keys dumped without "[i] = " prefix.
* String keys that are valid identifiers aren't enclosed in '[""]'.
* Basic support for multiple references (as specified in the comment).
ShadowNinja [Sun, 21 Sep 2014 19:18:43 +0000 (15:18 -0400)]
sruz25 [Fri, 19 Sep 2014 13:27:48 +0000 (15:27 +0200)]
Add inventory right click drag and drop
Rui914 [Sun, 21 Sep 2014 04:56:18 +0000 (13:56 +0900)]
Update ja/minetest.po
ShadowNinja [Sun, 21 Sep 2014 18:37:19 +0000 (14:37 -0400)]
Revert the icon name in minetest.desktop
This reverts commit
7993696fc4b59354974059e1f8d6b3063d316411, which broke the
icon on most distributions.
ShadowNinja [Fri, 12 Sep 2014 00:12:52 +0000 (20:12 -0400)]
Fix locking bugs and make inventory deserialization errors more specific
ShadowNinja [Thu, 11 Sep 2014 22:22:05 +0000 (18:22 -0400)]
Split settings into seperate source and header files
This also cleans up settings a bit
ShadowNinja [Thu, 11 Sep 2014 18:23:04 +0000 (14:23 -0400)]
Fix Settings locking
ShadowNinja [Thu, 11 Sep 2014 17:42:21 +0000 (13:42 -0400)]
Use const references for Settings methods
Also check for (this == &other) before locking mutexes.
Craig Robbins [Thu, 11 Sep 2014 12:49:25 +0000 (22:49 +1000)]
Make getters of the Settings class const
Also removed 2 unused functions.
BlockMen [Sun, 21 Sep 2014 00:23:55 +0000 (02:23 +0200)]
Allow taking screenshots of formspecs and move message to chat
sfan5 [Sun, 21 Sep 2014 17:01:43 +0000 (19:01 +0200)]
Update .mailmap
SmallJoker [Thu, 4 Sep 2014 18:34:36 +0000 (20:34 +0200)]
Fix wrong video_driver setting when changing in mainmenu
Fixes issue with direct3d(8|9)
ShadowNinja [Sun, 14 Sep 2014 21:42:08 +0000 (17:42 -0400)]
Add compression API
Mikaela Suomalainen [Fri, 19 Sep 2014 22:05:14 +0000 (01:05 +0300)]
.travis.yml: fix possible issues
* use `pool.sks-keyservers.net` as keyserver as it's often more reliable
than `keyserver.ubuntu.com` as you can see with Google.
* put script to multiple lines
* build out-of-source
* use two CPUs
* make seems to fail if $(nproc) is used unlike WeeChat. ZNC has
same issue.
* mark build as failed if one job fails immediately without waiting for
all builds to finish.
* this doesn't stop jobs that didn't finish before build was marked
failed.
Kahrl [Sat, 20 Sep 2014 12:02:00 +0000 (14:02 +0200)]
Revert "Small changes to French translation (Petites modifications mineures)"
This reverts commit
4432e982616cd871cf1ae5c5706da09e98077433.
Exception: "Nom / Mot de Passe" --> "Nom / Mot de passe"
kilbith [Fri, 19 Sep 2014 11:45:47 +0000 (13:45 +0200)]
Fixed french vocabulary/grammar errors
Notes (in french) :
72 msgstr "Ok" : OK est un acronyme, pas un nom, donc majuscules.
193 msgstr "Feuilles transparentes" : quel type de feuilles ? Trop vague.
213 msgstr "Filtrage anisotropique" : oxymore.
229 msgstr "Précharger les visuels d'objets" : doit être écourté (dépasse trop la bordure grisée)
mimilus [Sat, 5 Apr 2014 23:29:45 +0000 (01:29 +0200)]
Small changes to French translation (Petites modifications mineures)
Stefan Beller [Wed, 17 Sep 2014 11:46:37 +0000 (13:46 +0200)]
Add a .mailmap file
So I was checking out minetest and wondered how many developers there are
and how they development community is setup and such, so I decided to have
a look at the git shortlog. There were lot of double entries for some
persons, so it was harder to estimate the number of people involved.
By adding a .mailmap file, the overview of the authors is much improved
For details on the .mailmap file, see
https://www.kernel.org/pub/software/scm/git/docs/git-shortlog.html
Signed-off-by: Stefan Beller <stefanbeller@gmail.com>
donat_b [Sat, 20 Sep 2014 09:06:09 +0000 (13:06 +0400)]
Make config compatible with C++11
RealBadAngel [Fri, 19 Sep 2014 15:46:59 +0000 (17:46 +0200)]
Change default halo.png for better visibility.
ShadowNinja [Mon, 15 Sep 2014 00:58:21 +0000 (20:58 -0400)]
Use configured bind_address for HTTPFetch