sapier [Wed, 7 Jan 2015 23:11:00 +0000 (00:11 +0100)]
Fix armv7 using arm arch while arm uses armv7
rubenwardy [Wed, 7 Jan 2015 19:08:51 +0000 (19:08 +0000)]
Fix direction property of HUD
sapier [Sun, 4 Jan 2015 00:01:30 +0000 (01:01 +0100)]
Fix emerge thread not cleaning up emerge queue on shutdown
sapier [Wed, 7 Jan 2015 00:01:03 +0000 (01:01 +0100)]
Switch android build to external sqlite3
sapier [Tue, 6 Jan 2015 23:10:21 +0000 (00:10 +0100)]
Fix andorid build error
sapier [Tue, 6 Jan 2015 21:40:34 +0000 (22:40 +0100)]
Implement X11 dpi autodetection
sfan5 [Tue, 6 Jan 2015 18:43:21 +0000 (19:43 +0100)]
sapier [Tue, 6 Jan 2015 15:01:49 +0000 (16:01 +0100)]
Fixes for android
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
ShadowNinja [Mon, 5 Jan 2015 02:30:55 +0000 (21:30 -0500)]
Add registered_ores and registered_decorations
Craig Robbins [Mon, 5 Jan 2015 12:39:08 +0000 (22:39 +1000)]
Prevent client crashing if an NDT_AIRLIKE node is dropped
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
kwolekr [Mon, 5 Jan 2015 07:42:27 +0000 (02:42 -0500)]
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr [Mon, 5 Jan 2015 06:18:53 +0000 (01:18 -0500)]
Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
Diego Martínez [Sun, 4 Jan 2015 23:10:25 +0000 (20:10 -0300)]
Fix off-by-one error in `string:split` implementation.
kwolekr [Mon, 5 Jan 2015 04:14:16 +0000 (23:14 -0500)]
Exclude vertical mapblock borders when setting light
kwolekr [Mon, 5 Jan 2015 03:39:57 +0000 (22:39 -0500)]
NodeDef: Clear NodeResolver related entries too in clear()
kwolekr [Mon, 5 Jan 2015 03:37:20 +0000 (22:37 -0500)]
Add minetest.generate_ores() and minetest.generate_decorations()
sapier [Sun, 4 Jan 2015 23:48:33 +0000 (00:48 +0100)]
Fix broken android version due to new openssl not linking correct to curl
kwolekr [Sun, 4 Jan 2015 21:32:31 +0000 (16:32 -0500)]
NodeResolver: Perform callback immediately if node registration phase finished
Also add NodeResolver callbacks on the client
sapier [Sun, 4 Jan 2015 16:37:45 +0000 (17:37 +0100)]
Fix forgotten favourite list image update of simple menu
sapier [Sun, 4 Jan 2015 16:19:25 +0000 (17:19 +0100)]
Re-add lost way to debug simple menu on PC
sapier [Sat, 3 Jan 2015 22:49:46 +0000 (23:49 +0100)]
Switch to official openssl version and update to 1.0.1j
Craig Robbins [Sun, 4 Jan 2015 11:53:25 +0000 (21:53 +1000)]
Remove freezemelt documentation from lua_api.txt
kwolekr [Sun, 4 Jan 2015 08:30:10 +0000 (03:30 -0500)]
Remove freezemelt (the remainder of proller nonsense)
kwolekr [Sun, 4 Jan 2015 08:21:42 +0000 (03:21 -0500)]
Add warning about using deprecated fields in Mapgen API and update docs
kwolekr [Sun, 4 Jan 2015 08:07:28 +0000 (03:07 -0500)]
LuaVoxelManip: Error when given out-of-bounds area
kwolekr [Sun, 4 Jan 2015 07:34:33 +0000 (02:34 -0500)]
Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop. This overtop explicitly
needs to be omitted during sunlight propagation, however. To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread. This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
Kahrl [Sun, 4 Jan 2015 04:10:07 +0000 (05:10 +0100)]
Update bundled SQLite to 3.8.7.4
ShadowNinja [Thu, 11 Dec 2014 22:58:50 +0000 (17:58 -0500)]
Deduplicate code and use stdlib in string functions
kwolekr [Sat, 3 Jan 2015 16:05:31 +0000 (11:05 -0500)]
Fix crash if NodeResolver destroyed before pending any node resolutions
Wuzzy [Mon, 15 Dec 2014 19:59:20 +0000 (20:59 +0100)]
Rewrite lua_api.txt into Markdown format
Just Markdown, no variant of it. File name intentionally
not changed to “lua_api.md” because of fear to break references
to that file. The file can still be renamed later.
sapier [Sat, 23 Aug 2014 10:16:46 +0000 (12:16 +0200)]
More consistent progress bar from 0-100 on startup
sapier [Wed, 17 Dec 2014 23:23:36 +0000 (00:23 +0100)]
Speedup initial android startup on some devices by factor 10 or more
sapier [Fri, 2 Jan 2015 15:52:02 +0000 (16:52 +0100)]
Fix rounding error in font size making main menu and in game font sizes inconsistent
paramat [Wed, 31 Dec 2014 00:19:05 +0000 (00:19 +0000)]
MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
paramat [Tue, 30 Dec 2014 22:43:15 +0000 (22:43 +0000)]
Mgv7: Remove range limits on mountain height to enable modification through .conf
kwolekr [Tue, 30 Dec 2014 17:30:14 +0000 (12:30 -0500)]
Fix map parameter load order
Craig Robbins [Sun, 14 Dec 2014 11:28:08 +0000 (21:28 +1000)]
Add display_gamma option for client
Dmitry Marakasov [Tue, 30 Dec 2014 00:03:01 +0000 (03:03 +0300)]
Fix endian.h include for FreeBSD
Craig Robbins [Sat, 20 Dec 2014 08:23:45 +0000 (18:23 +1000)]
Cleanup updateCameraDirection and fix random input not working
kwolekr [Tue, 30 Dec 2014 06:48:20 +0000 (01:48 -0500)]
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr [Tue, 30 Dec 2014 05:52:17 +0000 (00:52 -0500)]
Decoration: Fix default parameter values
Diego Martínez [Mon, 29 Dec 2014 23:46:24 +0000 (20:46 -0300)]
Fix documentation for string functions
kwolekr [Tue, 30 Dec 2014 04:15:53 +0000 (23:15 -0500)]
Add support back for resolving group names in NodeResolver
kwolekr [Tue, 30 Dec 2014 03:04:47 +0000 (22:04 -0500)]
Fix some lingering code style issues
kwolekr [Tue, 30 Dec 2014 02:44:52 +0000 (21:44 -0500)]
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr [Tue, 30 Dec 2014 02:23:51 +0000 (21:23 -0500)]
Add core.get_mapgen_names() to Main Menu API (and use it)
Also rewrite mapgen registration for static initialization
kwolekr [Mon, 29 Dec 2014 17:58:55 +0000 (12:58 -0500)]
Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
Kahrl [Thu, 11 Dec 2014 05:52:20 +0000 (06:52 +0100)]
Ignore downloaded public serverlist if public_serverlist is false
Fixes #1807: When the server list finishes downloading, the local server
list resets in certain conditions
Kodexky [Fri, 12 Dec 2014 04:23:19 +0000 (23:53 -0430)]
Center status text for better visibility.
Kodexky [Wed, 10 Dec 2014 03:57:25 +0000 (23:27 -0430)]
Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0
Rui [Sun, 28 Dec 2014 06:51:45 +0000 (15:51 +0900)]
Update Japanese Translation
Kahrl [Thu, 25 Dec 2014 05:11:53 +0000 (06:11 +0100)]
Add util/bump_version.sh
Craig Robbins [Mon, 29 Dec 2014 13:53:08 +0000 (23:53 +1000)]
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
kwolekr [Mon, 29 Dec 2014 07:30:03 +0000 (02:30 -0500)]
Print unit test failures to dstream
kwolekr [Mon, 29 Dec 2014 06:46:13 +0000 (01:46 -0500)]
FontEngine: Don't use file extension to check font file compatibility
kwolekr [Mon, 29 Dec 2014 06:31:37 +0000 (01:31 -0500)]
LuaVoxelManip: Remove blank allocator
kwolekr [Mon, 29 Dec 2014 04:58:06 +0000 (23:58 -0500)]
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata
sapier [Fri, 22 Aug 2014 17:25:21 +0000 (19:25 +0200)]
Fix MSVC compiler warning about passing this pointer in initializer list
Diego Martinez [Fri, 19 Dec 2014 02:50:31 +0000 (23:50 -0300)]
Faster string.split implementation.
fz72 [Sat, 27 Dec 2014 15:13:07 +0000 (16:13 +0100)]
MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes #1960)
Christophe Piveteau [Sun, 28 Dec 2014 15:52:51 +0000 (16:52 +0100)]
Skip further loading of client if there was an exit signal
kwolekr [Mon, 29 Dec 2014 03:37:27 +0000 (22:37 -0500)]
Decoration: Add height_min and height_max parameters
Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
kwolekr [Mon, 29 Dec 2014 03:35:14 +0000 (22:35 -0500)]
Cavegen: Fix copy & paste error (solves #2020)
paramat [Sun, 28 Dec 2014 05:20:42 +0000 (05:20 +0000)]
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
kwolekr [Mon, 29 Dec 2014 02:17:12 +0000 (21:17 -0500)]
Ore: Add Vein ore type
kwolekr [Sun, 28 Dec 2014 08:11:00 +0000 (03:11 -0500)]
Ore: Add Blob ore type
kwolekr [Sun, 28 Dec 2014 08:09:24 +0000 (03:09 -0500)]
PseudoRandom: Expose constant PSEUDORANDOM_MAX
kwolekr [Sun, 28 Dec 2014 04:09:36 +0000 (23:09 -0500)]
LuaVoxelManip: Add option to allocate blank data
kwolekr [Sun, 28 Dec 2014 03:35:05 +0000 (22:35 -0500)]
VoxelManipulator: Remove unnecessary deallocation steps
kwolekr [Sun, 28 Dec 2014 03:20:04 +0000 (22:20 -0500)]
Set fallback content if resolving content vector requires everything
kwolekr [Wed, 17 Dec 2014 08:20:17 +0000 (03:20 -0500)]
Redefine NodeResolver interface and replace with callback mechanism
kwolekr [Fri, 26 Dec 2014 16:02:26 +0000 (11:02 -0500)]
Uncomment version patch field
kwolekr [Thu, 25 Dec 2014 03:24:04 +0000 (22:24 -0500)]
Bump version to 0.4.11
paramat [Thu, 25 Dec 2014 02:37:07 +0000 (02:37 +0000)]
Conf.example: Correct grammar and spelling. Shorten some lines. Move a few lines into correct sections. Remove finite liquid reference. Make indentation consistent
ShadowNinja [Tue, 23 Dec 2014 20:23:21 +0000 (15:23 -0500)]
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
Craig Robbins [Sun, 21 Dec 2014 15:37:45 +0000 (01:37 +1000)]
Large increase in performance
paramat [Wed, 24 Dec 2014 00:07:54 +0000 (00:07 +0000)]
Increase indentation throughout file for clarity. Correct mistakes. Shorten lines. Make more consistent
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
paramat [Tue, 23 Dec 2014 23:36:16 +0000 (23:36 +0000)]
State biome API heat and humidity noise parameters in positional format
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
paramat [Tue, 23 Dec 2014 20:13:32 +0000 (20:13 +0000)]
Conf.example: Fix typo
sfan5 [Tue, 23 Dec 2014 16:20:26 +0000 (17:20 +0100)]
Update MinGW toolchain downloads used by travis
kwolekr [Tue, 23 Dec 2014 06:02:33 +0000 (01:02 -0500)]
Silence misc. warnings
Craig Robbins [Mon, 22 Dec 2014 23:25:18 +0000 (09:25 +1000)]
Make limiting of the reflow liquids queue size optional
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
paramat [Sun, 21 Dec 2014 21:16:28 +0000 (21:16 +0000)]
Update mapgen stuff in minetest.conf
kwolekr [Tue, 23 Dec 2014 03:36:11 +0000 (22:36 -0500)]
Temporarily fix always bright wieldhand with shaders enabled
Kahrl [Sun, 21 Dec 2014 12:29:02 +0000 (13:29 +0100)]
Regenerate server_flags_creative.png from XCF
Kahrl [Sun, 21 Dec 2014 12:20:42 +0000 (13:20 +0100)]
Fix weird (and wrong) comment in test.cpp
paramat [Wed, 17 Dec 2014 00:53:57 +0000 (00:53 +0000)]
lua_api.txt: improve noise documentation. Remove previous eased 3D noise format example
paramat [Sat, 20 Dec 2014 05:25:13 +0000 (05:25 +0000)]
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
unknown [Thu, 18 Dec 2014 12:25:36 +0000 (23:25 +1100)]
Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
Vanessa Ezekowitz [Fri, 19 Dec 2014 02:24:31 +0000 (12:24 +1000)]
Fix visual_scale for plantlike nodes (again)
fixes #1989
move the plant to the bottom of its node properly, without affecting its scale. See isue #1989
kwolekr [Thu, 18 Dec 2014 14:55:38 +0000 (09:55 -0500)]
Temporarily set default biome in builtin
This should probably be removed when minetest_game has proper biomes.
If I hear "the whole map is just stone!" again after this, I am going to detonate.
Craig Robbins [Thu, 18 Dec 2014 05:39:02 +0000 (15:39 +1000)]
Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins [Thu, 18 Dec 2014 09:29:04 +0000 (19:29 +1000)]
Suppress compiler warning
kwolekr [Wed, 17 Dec 2014 21:26:01 +0000 (16:26 -0500)]
Remove manual biome noise translation
Craig Robbins [Wed, 17 Dec 2014 16:54:43 +0000 (02:54 +1000)]
Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
Pavel Puchkin [Mon, 15 Dec 2014 15:32:08 +0000 (17:32 +0200)]
Fix OSX packaging finally
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
kwolekr [Mon, 15 Dec 2014 18:47:31 +0000 (13:47 -0500)]
Set WM_CLASS window hint for Xorg
kwolekr [Sun, 14 Dec 2014 23:46:19 +0000 (18:46 -0500)]
Expose mapgen chunksize in on_mapgen_init callbacks
Calinou [Sun, 14 Dec 2014 16:35:24 +0000 (17:35 +0100)]
Update French translation
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
Diego Martinez [Sat, 13 Dec 2014 17:25:17 +0000 (14:25 -0300)]
Update Spanish language.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>