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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper...
[oweals/minetest.git]
/
src
/
2011-11-29
Perttu Ahola
Do not expose CONTENT_* stuff in content_mapnode.h...
tree
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commitdiff
2011-11-29
Perttu Ahola
Node definition names
tree
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commitdiff
2011-11-29
Perttu Ahola
Add name field to ContentFeatures
tree
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commitdiff
2011-11-29
Perttu Ahola
Remove burn time definitions from FurnaceNodeMetadata
tree
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commitdiff
2011-11-29
Perttu Ahola
Remove old comments
tree
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commitdiff
2011-11-29
Perttu Ahola
Move cook result properly to ContentFeatures
tree
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commitdiff
2011-11-29
Perttu Ahola
Remove node content-dependent stuff from map.cpp
tree
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commitdiff
2011-11-29
Perttu Ahola
Remove content_mapnode.h and nodedef.h #includes
tree
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commitdiff
2011-11-29
Perttu Ahola
Remove content dependencies from mapblock.cpp
tree
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commitdiff
2011-11-29
Perttu Ahola
Remove #include <content_mapnode.h> from game.cpp
tree
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commitdiff
2011-11-29
Perttu Ahola
Saner sized sapling
tree
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commitdiff
2011-11-29
Perttu Ahola
Cut down content transfer verbosity
tree
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commitdiff
2011-11-29
Perttu Ahola
Cut down TextureSource verbosity
tree
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commitdiff
2011-11-29
Perttu Ahola
Improve loading screen and protocol
tree
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commitdiff
2011-11-29
Perttu Ahola
Clean nodefeat and content_mapnode a bit
tree
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commitdiff
2011-11-29
Perttu Ahola
Fix flowing water being always opaque
tree
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commitdiff
2011-11-29
Perttu Ahola
Fix MaterialProperties serialization (constant_time...
tree
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commitdiff
2011-11-29
Perttu Ahola
Improve glass
tree
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commitdiff
2011-11-29
Perttu Ahola
Fix NDT_PLANTLIKE scaling to always keep the bottom...
tree
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commitdiff
2011-11-29
Perttu Ahola
Replace direct irrlicht texture fetching in CAO content...
tree
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commitdiff
2011-11-29
Perttu Ahola
Clean mapnode.h and fix other files accordingly
tree
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commitdiff
2011-11-29
Perttu Ahola
Node definitions transfer
tree
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commitdiff
2011-11-29
Perttu Ahola
Completely generalized mesh generation; ContentFeatures...
tree
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commitdiff
2011-11-29
Perttu Ahola
Clean more
tree
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commitdiff
2011-11-29
Perttu Ahola
Remove commented out code
tree
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commitdiff
2011-11-29
Perttu Ahola
Prepare more for node definition serialization
tree
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commitdiff
2011-11-29
Perttu Ahola
Better node texture generation
tree
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commitdiff
2011-11-29
Perttu Ahola
Update inventory texture too
tree
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commitdiff
2011-11-29
Perttu Ahola
Properly update textures in node definitions
tree
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commitdiff
2011-11-29
Perttu Ahola
Sending of textures WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Fix yet-another serialization error in utility.h and...
tree
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commitdiff
2011-11-29
Perttu Ahola
Modify mod and texture directory hierarchies
tree
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commitdiff
2011-11-29
Perttu Ahola
Update TODO list in scriptapi.cpp
tree
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commitdiff
2011-11-29
Perttu Ahola
Move tool definitions to script
tree
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commitdiff
2011-11-29
Perttu Ahola
Tool definition transfer to client
tree
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commitdiff
2011-11-29
Perttu Ahola
ToolDefManager serialization
tree
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commitdiff
2011-11-29
Perttu Ahola
ToolDefinition serialization
tree
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commitdiff
2011-11-29
Perttu Ahola
Make fence post selection box smaller and create code...
tree
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commitdiff
2011-11-29
Perttu Ahola
Tune gravel and picks
tree
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commitdiff
2011-11-29
Perttu Ahola
Make possible and do update textures in node definition...
tree
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commitdiff
2011-11-29
Perttu Ahola
GameDef compiles
tree
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commitdiff
2011-11-29
Perttu Ahola
Create framework for getting rid of global definitions...
tree
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commitdiff
2011-11-29
Perttu Ahola
Move tool stuff to tool.{h,cpp}
tree
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commitdiff
2011-11-29
Perttu Ahola
Tune the tool speed thing
tree
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commitdiff
2011-11-29
Perttu Ahola
New kind of tool speed and wear calculation thingy
tree
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commitdiff
2011-11-29
Perttu Ahola
Clean headers a bit
tree
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commitdiff
2011-11-29
Perttu Ahola
Allocate MapBlock::m_node_metadata on heap to allow...
tree
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commitdiff
2011-11-29
Perttu Ahola
Generic NodeMetadata text input
tree
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commitdiff
2011-11-29
Perttu Ahola
Generalize selection boxes
tree
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commitdiff
2011-11-29
Perttu Ahola
Set the BS constant to be floating-point; this removes...
tree
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commitdiff
2011-11-29
Perttu Ahola
Clean code and modify comments in mapnode_contentfeatures.h
tree
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commitdiff
2011-11-29
Perttu Ahola
Move ContentFeatures to mapnode_contentfeatures.{h...
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting: Allow multiple global step callbacks and...
tree
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commitdiff
2011-11-29
Perttu Ahola
Handle undefined objects better
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP: Add global environment step function...
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP: dynamic object stuff
tree
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commitdiff
2011-11-29
Perttu Ahola
ServerRemotePlayer implements ServerActiveObject
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP; Lua entity step callback works
tree
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commitdiff
2011-11-29
Perttu Ahola
random scripting work-in-progress
tree
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commitdiff
2011-11-29
Perttu Ahola
Scripting WIP
tree
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commitdiff
2011-11-29
Perttu Ahola
Move images to data/textures and fix some path stuff...
tree
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commitdiff
2011-11-29
Perttu Ahola
Make it actually build
tree
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commitdiff
2011-11-29
Perttu Ahola
Add Lua
tree
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commitdiff
2011-11-13
Perttu Ahola
Better spawn position finding and checking
tree
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commitdiff
2011-11-08
Perttu Ahola
Fix water-glass and water-lava surfaces
tree
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commitdiff
2011-11-08
Perttu Ahola
Reset block usage timer on client only if it is very...
tree
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commitdiff
2011-11-07
Kahrl
Make Connection::Receive return the data via a SharedBu...
tree
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commitdiff
2011-11-07
Kahrl
utility.h: Change Buffer's interface to be more compati...
tree
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commitdiff
2011-11-07
Perttu Ahola
Add new Connection test in test.cpp in case needed...
tree
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commitdiff
2011-11-06
Perttu Ahola
Infinite packet flood test for debugging the new networ...
tree
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commitdiff
2011-11-06
Constantin Wenger
Command-line signal handling for Windows
tree
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commitdiff
2011-11-05
Perttu Ahola
Make water invisible next to underwater glass
tree
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commitdiff
2011-11-03
Perttu Ahola
Add option to set water opaque (mainly for stylistic...
tree
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commitdiff
2011-11-03
Perttu Ahola
Fix flowing liquid spacing; water and lava next to...
tree
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commitdiff
2011-11-03
Perttu Ahola
Make CONTENT_IGNORE to not block the view when occlusio...
tree
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commitdiff
2011-11-03
Perttu Ahola
Disable mipmapping because it is sometimes ugly
tree
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commitdiff
2011-11-03
Perttu Ahola
Possible fix to bases of islands/hills getting culled...
tree
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commitdiff
2011-11-03
Perttu Ahola
Tune occlusion culling a bit more
tree
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commitdiff
2011-11-03
Perttu Ahola
Tune occlusion culling a bit
tree
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commitdiff
2011-11-03
Perttu Ahola
Very simple occlusion culling
tree
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commitdiff
2011-11-02
Perttu Ahola
occlusion culling fix, a little reshaping of map render...
tree
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commitdiff
2011-11-02
Perttu Ahola
Remove trailing / or \ in path_userdata (probably fixes...
tree
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commitdiff
2011-11-02
Perttu Ahola
Add 3d cloud checkbox in main menu (and rename setting...
tree
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commitdiff
2011-11-01
Perttu Ahola
Fix an obvious bug in utility.h
tree
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commitdiff
2011-10-30
Perttu Ahola
Attempt a workaround to the network layer segfault
tree
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commitdiff
2011-10-21
Perttu Ahola
Make it to compile on MSVC2010
0.3.dev-20111021
tree
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commitdiff
2011-10-21
Perttu Ahola
Some tuning in m_max_packets_per_second algorithm
tree
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commitdiff
2011-10-20
Perttu Ahola
Improve Connection with threading and some kind of...
tree
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commitdiff
2011-10-19
Perttu Ahola
Default max_simultaneous_block_sends_server_total to...
tree
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commitdiff
2011-10-18
Perttu Ahola
Fix apple inventory texture
tree
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commitdiff
2011-10-18
Perttu Ahola
Fix and tune block sending
tree
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commitdiff
2011-10-18
Perttu Ahola
Add enable_2d_clouds setting for usage on lower-end...
tree
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commitdiff
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