Revert "Detach the player from entities on death." (#5087)
[oweals/minetest.git] / src /
2017-01-21 Loïc BlotRevert "Detach the player from entities on death."...
2017-01-21 sapierFix unknown command message not providing number of cmd
2017-01-21 sapierAdd Entity get_texture_mod() to Lua API
2017-01-21 red-001Detach the player from entities on death. (#5077)
2017-01-21 Loïc BlotWarning fix for 2ea60156437962d7d29d20606bf5d9189059f76...
2017-01-21 Loïc BlotDo not force deletion of players when mapblock is full...
2017-01-20 red-001Remove `mathconstants.h` and use the correct way to...
2017-01-19 SmallJokerFix MSVC build Build broken by 98e36d7
2017-01-18 sfan5Add particle animation, glow
2017-01-17 sapierFix typo in alias for deprecated settexturemod
2017-01-16 red-001Remove client-side chat prediction. (#5055)
2017-01-16 rubenwardyRename ObjectRef methods to be consistent and predictable 5052/head
2017-01-15 sapierAdded lua tracebacks to some errors where you have...
2017-01-15 sapierAdd color names from web page referenced in luaapi doc
2017-01-14 lhofhanslOnly set material flag on rendered meshes (#5023)
2017-01-14 sfan5Fix build with freetype support disabled
2017-01-14 Loic BlotFix another missing const reported by clang & @sfan5
2017-01-14 Loic BlotFix missing const in ServerActiveObject::getStaticData
2017-01-14 ShadowNinjaOrganize defaultsettings.cpp 5030/head
2017-01-13 ShadowNinjaMain menu tweaks
2017-01-13 Loic BlotOptimize SAO getStaticData by using std::string pointer...
2017-01-13 RogierCleanup content_sao by factorizing similar code parts
2017-01-13 ShadowNinjaEnable mod security by default
2017-01-13 paramatMeshes: Make object mesh face shading consistent
2017-01-11 RuiMake nametag removable with set_nametag_attributes...
2017-01-11 Loic BlotCleanup some header inclusions to improve compilation...
2017-01-11 RogierPerformance fix + SAO factorization
2017-01-09 RuiAdd staticdata parameter to add_entity (#5009)
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2017-01-09 zeunersupport older PostGreSQL versions (#4999)
2017-01-08 paramatMap generation limit: Cache as 'const' not 'const static'
2017-01-08 paramatMap generation limit: Fix checks for block/sector over...
2017-01-08 Lars HofhanslMinor: Fix indentation in serverenvironment.cpp
2017-01-08 Loic BlotMove ServerEnvironment to dedicated cpp/header files
2017-01-08 Loic BlotMove ClientEnvironment to dedicated cpp/header files
2017-01-08 lhofhanslGet neighbor from same map block if possible in ABMHand...
2017-01-07 sfan5Revert "Extend minetest.is_yes()"
2017-01-07 red-001Extend minetest.is_yes()
2017-01-04 Lars HofhanslFixes for using std:vector in ABMHander and further...
2017-01-04 Rogier-5Use std::vector instead of std::map in class ABMHandler
2017-01-04 Dániel JuhászImprove getPointedThing() (#4346)
2017-01-03 Lars HofhanslPull occlusion check out of loop, and minor code cleanups.
2017-01-02 sfan5Add 2D sheet animation for nodes
2017-01-02 Luke Puchner-HardmanAdded "[sheet" to the texture special commands.
2017-01-02 sfan5Move TileAnimation code to seperate file
2017-01-01 Loic BlotFix non reverted change on TOSERVER_BREATH compat
2017-01-01 Loic BlotBreath cheat fix: server side 4978/head
2016-12-29 sfan5Fix interact range check (thanks to @lhofhansl)
2016-12-29 Rogier-5Use the outgoing split sequence number for every outgoi...
2016-12-28 Auke KokRedo light.cpp.
2016-12-28 adridoDont compare short with bool (#4963)
2016-12-26 sfan5Irrlicht 1.9 support
2016-12-26 sfan5Various anticheat improvements
2016-12-24 RogierMove PP() and PP2() macros to basic_macros.h
2016-12-24 Lars HofhanslProcess ABMs in a spherical volume instead of cubic
2016-12-24 RogierMake minetest abort on lua panic
2016-12-21 est31Don't ship with broken languages (#4940)
2016-12-21 sfan5Disable mod security by default (closes #4944)
2016-12-21 sfan5Fix warning reported by clang (possible bug in Settings...
2016-12-20 sfan5Limit drawing rect of selected item to viewport size...
2016-12-20 ShadowNinjaSecurity: Fix resolving of some relative paths
2016-12-20 ShadowNinjaFix RemoveRelatvePathComponents
2016-12-20 ShadowNinjaMod security: Allow read-only access to all mod paths
2016-12-19 lhofhanslFix occlusion culling, again (#4930)
2016-12-18 lhofhanslFix occlusing counting (#4922)
2016-12-18 Dániel JuhászFix unnecessary block loading (#4847)
2016-12-16 Auke KokMapgen: Make mgv7 the default in UI
2016-12-14 paramatCavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
2016-12-13 est31Update minetest.conf.example and settings_translation_f...
2016-12-13 sfan5Mgv7: Change default cave width to 0.09
2016-12-12 rubenwardyFix segfault on startup error on Android
2016-12-12 rubenwardyFix camera jumping on Android when panning past 0/360... 4893/head
2016-12-12 RogierView range: Set maximum to 4000 nodes
2016-12-12 paramatMapgen: Make mgv7 the default mapgen
2016-12-11 Rogier-5Fix computation of viewing range (in blocks) sent to...
2016-12-08 Auke KokSimple decorations: Fix range check for deco->deco_param2
2016-12-07 Auke KokSimple deco: Allow setting param2 value on placement
2016-12-07 Lars HofhanslFog: Make fraction of visible distance at which fog...
2016-12-07 MillersManLiquids: Update flow on block load
2016-12-07 MillersManLiquids: Preserve flow state if 'ignore' is a neighbour
2016-12-07 MillersManMap::isValidPosition: Return false instead of throwing...
2016-12-03 Lars HofhanslOptimize block sent: Fix rendering issue
2016-12-03 paramatBiomes: Increase heat and humidity noise spread to...
2016-12-01 paramatMgv7 floatlands: Various improvements
2016-11-30 lhofhanslOptimize/adjust blocks/ActiveObjects sent at the server...
2016-11-28 sfan5Allow restricting detached inventories to one player
2016-11-28 juhdanadLimit light_source in the engine (#4814)
2016-11-27 sfan5Fix filepath > RemoveRelativePathComponent unittest
2016-11-26 TeTpaAkaWieldhand: Allow overriding the hand
2016-11-24 ShadowNinjaFix fs::RemoveRelativePathComponents for paths with...
2016-11-24 ShadowNinjaFix secure io.lines
2016-11-24 ShadowNinjaFix secure io.open without mode
2016-11-22 orwell96Make supplying empty formspec strings close the formspe...
2016-11-22 Zeno-No functional changes. Credit gcu
2016-11-22 ShadowNinjaFix superflous shader setting updates (#4800)
2016-11-18 orwell96Particles: Make attached particle spawners respect...
2016-11-15 paramatMgv7: Add optional floatlands, disabled by default
2016-11-14 sfan5Revert "Adding particle blend, glow and animation ...
2016-11-14 Foghrye4Adding particle blend, glow and animation (#4705)
2016-11-13 RogierFix crash when attached object no longer exists
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