Recalculate normals for mesh #0. Fix for issue #1902.
[oweals/minetest.git] / src /
2014-12-05 RealBadAngelRecalculate normals for mesh #0. Fix for issue #1902.
2014-12-04 Craig Robbins(INTERIM) Make sizes of the font in formspecs consisten...
2014-12-04 Craig RobbinsOptimise VoxelManipulator::copyFrom
2014-12-04 Craig RobbinsRight mouse button behaviour for craft/inventory If...
2014-12-04 kwolekrSettings: Various setting group fixes and enhancements
2014-12-04 paramatAdd definable node_stone to biome API, mgv5, mgv7....
2014-12-03 kwolekrSettings: Fix getNoiseParamsFromValue()
2014-12-02 kwolekrUse setting groups for NoiseParams
2014-12-01 sapierFix settings callback "call" lost on rebase
2014-12-01 Craig RobbinsFix node 0,0,0 being highlighted when enable_node_highl...
2014-12-01 Craig RobbinsFix build
2014-12-01 kwolekrLuaSettings: Sanitize setting name strings
2014-11-30 KahrlFix segfault at exit caused by non grabbed font
2014-11-30 kwolekrsettings: Add setting groups and multiline entries
2014-11-30 sapierMake hud use fontengine too
2014-11-30 ZeframScale form elements consistently
2014-11-30 sapierImplement proper font handling
2014-11-29 kwolekrnoise: Throw exception on noise allocation failure
2014-11-29 SmallJokerFix MSVC compiling error (argc/argv not available to...
2014-11-28 Craig RobbinsFix regression with command line --go option
2014-11-26 Ciaran GultnieksDon't corrupt stepheight when setting other properties
2014-11-26 KahrlWield: always obey anisotropic_filter setting, not...
2014-11-26 KahrlEMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don...
2014-11-26 Sokomineadded enable_build_where_you_stand option
2014-11-26 KahrlWieldmesh: don't force anisotropic filtering on, instea...
2014-11-26 rubenwardyOnly set the camera update keymap when using a debug...
2014-11-26 KodexkyFix Android main menu crash, and user data directory...
2014-11-26 CalinouIncrease step smoothing to fit 1:1 stairs (works well...
2014-11-25 Craig RobbinsFix client "double saving" simple singleplayer local...
2014-11-25 KodexKyFixes for Android build errors. Enable sensor landscape...
2014-11-22 RealBadAngelPort createForsythOptimizedMesh from Irrlicht 1.8
2014-11-22 Craig RobbinsFix regression with USE_REDIS (refactor_main)
2014-11-22 Craig Robbinsrefactor main.cpp
2014-11-22 Craig RobbinsFix smooth lighting (ambient occlusion)
2014-11-22 Pavel PuchkinFix compiling if no endian.h found
2014-11-21 Rafael Reilovaserialize.h: use machine native byte swapping if availa...
2014-11-21 Craig RobbinsOptimise functions from CNodeDefManager and VoxelManipu...
2014-11-21 Craig RobbinsOptimise getTileInfo()
2014-11-21 paramatMgv5 1 up 1 down overgeneration for biome surface conti...
2014-11-21 paramatMgv5 get ground level at point function. Fast spawn...
2014-11-20 ShadowNinjaSimplify loading of Android version of menu
2014-11-20 KodexkyFix raillike bug (currently manifests itself on Android...
2014-11-19 ShadowNinjaClean up rollback
2014-11-19 ShadowNinjaFix wallmounted mesh rotations
2014-11-19 sfan5Add (optional) client-side saving of server map to...
2014-11-19 KahrlRemove unused rangelim function (the macro still exists)
2014-11-15 Craig RobbinsFix double free bug when server is shut down
2014-11-15 kwolekrFix NoisePerlin3DEased return value
2014-11-14 kwolekrFix warnings and other misc. minor changes
2014-11-14 Craig RobbinsRemove most exceptions from getNode() (and variants)
2014-11-13 SmallJokerAdd option 'eased' to NoiseParams
2014-11-13 kwolekrFix compilation under some Linux distributions
2014-11-13 kwolekrMapgen v7: Fix uninitialized spflags
2014-11-13 kwolekrAdd eased 3d point-value noise functions
2014-11-13 kwolekrAdd Generator Element Management framework
2014-11-13 RealBadAngelWielded fixes. Add shaders support.
2014-11-11 Craig RobbinsFix profiler values not being updated (F6) and not...
2014-11-10 KahrlServerlist: announce mg_name from map_meta.txt instead...
2014-11-10 Zeno-Merge pull request #1825 from Zeno-/control_key_cache
2014-11-10 Craig RobbinsCreate faster key cache for main game loop (client) 1825/head
2014-11-10 paramatTune cave noise scales to 6. Fix blobs spflag, now...
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-11-08 Craig RobbinsStop inserting empty lines at end of minetest.conf...
2014-11-08 Craig RobbinsFix regressions and minor improvements in refactor_the_game
2014-11-08 paramatAdd mgv5. New noise code, uses biome API. Eased 3d...
2014-11-08 RealBadAngelSpeed up removing a node (less block mesh updates).
2014-11-08 SmallJokerReplace setting unlimited_player_transfer_distance...
2014-11-03 Craig RobbinsAddress issues related to refactoring the_game
2014-11-02 KahrlFix regression: mouse wheel couldn't scroll from last...
2014-11-02 Craig RobbinsCleanup and (mostly) document util/string.h and (very...
2014-11-02 KahrlInclude mg_decoration.h, mg_ore.h from emerge.cpp to...
2014-11-02 Craig RobbinsFix unit tests failing if IPv6 not available
2014-11-02 Craig RobbinsModified dtime calculation method in limitFps()
2014-11-02 Craig RobbinsRefactor the_game() to make it more understandable...
2014-11-01 kwolekrSplit up mapgen.cpp
2014-10-30 kwolekrFix erroneous lua_pop parameter
2014-10-30 kwolekrFix uninitialized variable warning 1781/head
2014-10-30 kwolekrmapgen: Resolve nodes in ctor rather than makeChunk
2014-10-30 kwolekrCheck minetest.hud_change() parameters on conversion...
2014-10-29 Craig RobbinsFix bug introduced by me (Zeno)
2014-10-29 RealBadAngelAdd option to enable mesh caching, add wallmounted...
2014-10-29 Craig RobbinsAdded names colours and refactored parseColorString()
2014-10-29 kwolekrRefactor decoration-related code
2014-10-28 PenguinDadFix various indentation issues
2014-10-28 Craig RobbinsFix #1733: An unhandled exception occurred: GetPeer...
2014-10-28 kwolekrAdd NodeResolver documentation
2014-10-28 kwolekrPrevent invalid memory access under failure conditions
2014-10-28 kwolekrChange license of noise implementation to Simplified BSD
2014-10-27 kwolekrAdd support for eased 3d noise
2014-10-27 kwolekrAdd NodeResolver and clean up node name -> content...
2014-10-24 KahrlRemove m_ext_ptr in GUIFormSpecMenu, replaced by refcou...
2014-10-24 Pavel PuchkinRemove remenants of mob code
2014-10-22 RealBadAngelFix broken plantlike drawtype.
2014-10-22 David ThompsonSearch for subgames using $MINETEST_SUBGAME_PATH.
2014-10-21 RealBadAngelRecalculate normals for cached meshes.
2014-10-20 KahrlFix some indentation in nodedef.cpp
2014-10-20 KahrlFix memory leak caused by mesh nodes (and nodeboxes)
2014-10-19 RealBadAngelCustom collision boxes node property.
2014-10-19 Craig RobbinsVarious uninitialised variable fixes
2014-10-18 Craig RobbinsMove buttons upwards to accommodate for new configure...
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