ToolDefinition serialization
[oweals/minetest.git] / src /
2011-11-29 Perttu AholaToolDefinition serialization
2011-11-29 Perttu AholaMake fence post selection box smaller and create code...
2011-11-29 Perttu AholaTune gravel and picks
2011-11-29 Perttu AholaMake possible and do update textures in node definition...
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaMove tool stuff to tool.{h,cpp}
2011-11-29 Perttu AholaTune the tool speed thing
2011-11-29 Perttu AholaNew kind of tool speed and wear calculation thingy
2011-11-29 Perttu AholaClean headers a bit
2011-11-29 Perttu AholaAllocate MapBlock::m_node_metadata on heap to allow...
2011-11-29 Perttu AholaGeneric NodeMetadata text input
2011-11-29 Perttu AholaGeneralize selection boxes
2011-11-29 Perttu AholaSet the BS constant to be floating-point; this removes...
2011-11-29 Perttu AholaClean code and modify comments in mapnode_contentfeatures.h
2011-11-29 Perttu AholaMove ContentFeatures to mapnode_contentfeatures.{h...
2011-11-29 Perttu AholaScripting: Allow multiple global step callbacks and...
2011-11-29 Perttu AholaHandle undefined objects better
2011-11-29 Perttu AholaScripting WIP: Add global environment step function...
2011-11-29 Perttu AholaScripting WIP: dynamic object stuff
2011-11-29 Perttu AholaServerRemotePlayer implements ServerActiveObject
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP; Lua entity step callback works
2011-11-29 Perttu Aholarandom scripting work-in-progress
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaMove images to data/textures and fix some path stuff...
2011-11-29 Perttu AholaMake it actually build
2011-11-29 Perttu AholaAdd Lua
2011-11-13 Perttu AholaBetter spawn position finding and checking
2011-11-08 Perttu AholaFix water-glass and water-lava surfaces
2011-11-08 Perttu AholaReset block usage timer on client only if it is very...
2011-11-07 KahrlMake Connection::Receive return the data via a SharedBu...
2011-11-07 Kahrlutility.h: Change Buffer's interface to be more compati...
2011-11-07 Perttu AholaAdd new Connection test in test.cpp in case needed...
2011-11-06 Perttu AholaInfinite packet flood test for debugging the new networ...
2011-11-06 Constantin WengerCommand-line signal handling for Windows
2011-11-05 Perttu AholaMake water invisible next to underwater glass
2011-11-03 Perttu AholaAdd option to set water opaque (mainly for stylistic...
2011-11-03 Perttu AholaFix flowing liquid spacing; water and lava next to...
2011-11-03 Perttu AholaMake CONTENT_IGNORE to not block the view when occlusio...
2011-11-03 Perttu AholaDisable mipmapping because it is sometimes ugly
2011-11-03 Perttu AholaPossible fix to bases of islands/hills getting culled...
2011-11-03 Perttu AholaTune occlusion culling a bit more
2011-11-03 Perttu AholaTune occlusion culling a bit
2011-11-03 Perttu AholaVery simple occlusion culling
2011-11-02 Perttu Aholaocclusion culling fix, a little reshaping of map render...
2011-11-02 Perttu AholaRemove trailing / or \ in path_userdata (probably fixes...
2011-11-02 Perttu AholaAdd 3d cloud checkbox in main menu (and rename setting...
2011-11-01 Perttu AholaFix an obvious bug in utility.h
2011-10-30 Perttu AholaAttempt a workaround to the network layer segfault
2011-10-21 Perttu AholaMake it to compile on MSVC2010 0.3.dev-20111021
2011-10-21 Perttu AholaSome tuning in m_max_packets_per_second algorithm
2011-10-20 Perttu AholaImprove Connection with threading and some kind of...
2011-10-19 Perttu AholaDefault max_simultaneous_block_sends_server_total to...
2011-10-18 Perttu AholaFix apple inventory texture
2011-10-18 Perttu AholaFix and tune block sending
2011-10-18 Perttu AholaAdd enable_2d_clouds setting for usage on lower-end...
2011-10-18 Perttu AholaTry to tune fog to work well on high-end machines also
2011-10-18 Perttu AholaFix possible NULL dereference in MobV2CAO::step
2011-10-18 Perttu AholaTune map rendering and related diagnostics
2011-10-18 Perttu Aholaset backface culling off again for torches, ladders...
2011-10-18 Perttu Ahola...Make the the server buildable again after the last...
2011-10-18 Perttu AholaImprove rendering and fix tiling in mesh generation
2011-10-18 Perttu AholaAutomate texture listing for texture atlas making
2011-10-18 Perttu AholaFix client profiler print interval
2011-10-18 Perttu AholaBetter handling of SendFailedException in Connection
2011-10-17 Perttu AholaFix object duplication bug
2011-10-17 Perttu AholaMake active_block_range default to 2
2011-10-17 Perttu AholaFix possible NULL pointer access in MobV2CAO
2011-10-17 Perttu AholaAdd /clearobjects
2011-10-17 Perttu AholaMade a scheme to get rid of the objects in the worst...
2011-10-17 Perttu AholaModify default active block range
2011-10-17 Perttu AholaF2 toggles profiler display in client
2011-10-17 Perttu AholaAttempt to fix objects getting multiplicated by objects...
2011-10-17 Perttu AholaAdd a log message to SEnv and make it load objects...
2011-10-17 Perttu AholaCatch SendFailedException when replying back in Connect...
2011-10-17 Perttu AholaDisplay RTT (round trip time, ping) on client status...
2011-10-17 Perttu AholaAdd some rendering statistics to profiler
2011-10-17 Perttu AholaWorkaround for blocks having a huge amount of active...
2011-10-17 Perttu AholaRemove very floody log message of MobV2SAO
2011-10-17 celeron55Improve active object handling log output
2011-10-17 celeron55Fix partly double printed debug.txt
2011-10-16 Perttu AholaFix punching of oerkkis
2011-10-16 Perttu AholaFix chest not working after walked away and came back
2011-10-16 Perttu AholaImprove inventory debug output
2011-10-16 Perttu AholaFix items showing up as sticks when placed in world
2011-10-16 Perttu AholaFix to-transparend conversion of backgrounds of sprite...
2011-10-16 Perttu AholaSome more profiler stuff to get the hang on what really...
2011-10-16 Perttu AholaImprove debug profiler usage for investigating CPU...
2011-10-16 Perttu AholaWhen granting or revoking privileges, notify the target...
2011-10-16 Perttu AholaMake dungeon masters not shoot the walls with no reason
2011-10-16 Perttu AholaWhen player times out, log the action as a timeout...
2011-10-16 Perttu AholaCheck NULL pointer properly in some new code trying...
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