Add dutch translation
[oweals/minetest.git] / src /
2013-04-18 kwolekrSplit HUD code off to hud.cpp, make into a class, exten...
2013-04-18 Jonathon AndersonLua HUD
2013-04-14 darkroseMerge pull request #654 from ShadowNinja/remove_old_mak...
2013-04-12 kwolekrFix double free, null texture drop
2013-04-11 MirceaKitsuneSwing the camera down when the player lands on the...
2013-04-11 RealBadAngelBugfixes to get_craft_recipe and get_all_craft_recipes.
2013-04-10 sapierfix bug in scriptapi line_of_sight
2013-04-09 sapierfix objects colliding with its own collision boxes 637/head
2013-04-09 sapierfix emergemanager memory leaks
2013-04-09 sapierfix various memory leaks
2013-04-09 sapierfix extruded items texture leak
2013-04-08 RealBadAngelUse system wide LuaJIT if aviable.
2013-04-08 sapierfix memory leak on sound shutdown
2013-04-08 sapierfix memory leak in loadMedia
2013-04-08 sapieraddon extended resource accounting
2013-04-08 sapierfix inventory image texture leak
2013-04-08 sapierfix memory leaks introduced by invalid gettext usage
2013-04-08 sapierreplace Server smart pointer with conventional one...
2013-04-08 sapierfix memory leak on shader shutdown
2013-04-08 sapierfix memory leak in itemdef
2013-04-08 sapierfix huge texture leak in tiledef
2013-04-08 sapierfix 3d model mesh leak
2013-04-08 sapierfix mesh leak in camera class
2013-04-08 kwolekrAdd param2 field for ores, some minor fixes and misc...
2013-04-07 kwolekrFix black tree leaves, reduce above-ground cave shadows
2013-04-07 kwolekrFix crash on creating map with invalid mg_name
2013-04-07 kwolekrRevert "Fix to be able to build from dir different...
2013-04-07 kwolekrAdd Mapgen V7, reorganize biomes
2013-04-06 prollerAdjusting water removing above unloaded blocks
2013-04-06 kwolekrDon't re-write entire map_meta.txt if a setting is...
2013-04-06 Diego MartínezFix to be able to build from dir different than source dir
2013-04-06 prollerDon't flow finite liquid into an unloaded chunk
2013-04-06 sapierfix memory leak
2013-04-06 sapierAdd Dijkstra A* and A* without prefetching pathfind...
2013-04-05 khonkhortisanunkn own block -> unkn own node
2013-04-05 MirceaKitsuneDont allow fast move in water or ladder when aux1_desce...
2013-04-05 PilzAdamFix nick completion
2013-04-05 MirceaKitsuneAllow modifying movement speed, jump height and gravity...
2013-04-03 ShadowNinjaCheck if the address field is empty when hitting enter...
2013-04-03 Esteban I. Ruiz... Limit speed in collisionMoveResult for avoiding hangs
2013-04-03 Zeg9Fix camera "jumping" when attached and the parent goes...
2013-04-03 WeblateMerge remote branch 'origin/master'
2013-04-01 kwolekrAdd Ore generation flags, implement ore absolute height
2013-03-31 kwolekrIncrease value range of Ore::clust_scarcity
2013-03-31 WeblateMerge remote branch 'origin/master'
2013-03-31 ShadowNinjaAdd a small optimization to the menu splash and remove...
2013-03-31 khonkhortisanDon't load menu textures every frame
2013-03-31 kwolekrFix MapgenV6::generateCaves possible division by 0...
2013-03-30 kwolekrOptimize CNodeDefManager::getIds
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-30 PilzAdamMake the textbox for serverlist title wider
2013-03-30 PilzAdamGUI: Make singleplayer default tab, store selected...
2013-03-30 kwolekrFix build on Linux with some glibcs
2013-03-29 prollerMasterserver: report gameid, uptime, cosmetic fixes...
2013-03-29 kwolekrAdd varying levels of precision to TimeTaker
2013-03-29 PilzAdamAdd different place sound for nodes
2013-03-29 PilzAdamNew damage system, add damageGroups to ToolCapabilities...
2013-03-29 kwolekrUpdate Credits tab
2013-03-29 kwolekrFix last singlenode modification
2013-03-29 kwolekrDon't replace existing nodes in singlenode mapgen
2013-03-28 kwolekrPrevent infinite loop with invalid Inventory format
2013-03-27 sapierClosed add object <-> object collision handling
2013-03-25 kwolekrVary ore sheet y position by noise
2013-03-25 kwolekrEnsure ore can fit in OreSheet::generate()
2013-03-24 kwolekrAdd more error checking to l_register_ore
2013-03-24 kwolekrAdd Ore infrastructure and l_register_ore()
2013-03-23 prollerMapgen indev: float islands, larger far biomes
2013-03-23 JeijaAllow spawning particles from the server, from lua
2013-03-23 PilzAdamMove rightclickable to the proper place
2013-03-23 Jürgen DoserInclude backface_culling flag in serialization format...
2013-03-23 Mukul SatiSet of changes to build mineTest using Visual Studio...
2013-03-23 RealBadAngel6d facedir
2013-03-23 prollerMerge pull request #563 from proller/guest
2013-03-23 prollerRandom guest name and finite liquid checkbox 563/head
2013-03-22 Perttu AholaAdd singlenode mapgen; generates solely the node 'mapge...
2013-03-21 Perttu AholaSupport game-specific minetest.conf
2013-03-21 Perttu AholaCommon mods support
2013-03-19 kwolekrFix Map::initBlockMake to actually use chunksize setting
2013-03-18 kwolekrAdd jungle grass to jungles
2013-03-17 Ilya ZhuravlevDon't erase modified_blocks
2013-03-17 ShadowNinjaAdd FPS limit to menu clouds
2013-03-17 RealBadAngellua methods set_look_pitch and set_look_yaw
2013-03-17 PilzAdamFix new_style_water
2013-03-17 prollerbuild with ogles2 driver
2013-03-17 kwolekrSome minor cleanups from the last commit
2013-03-17 prollerinitial mapgen indev version with farscale feature...
2013-03-16 kwolekrMake saplings only grow on dirt or grass, make jungle...
2013-03-16 kwolekrRe-add jungles, apple trees
2013-03-16 kwolekrOptimize Mapgen::updateLighting(), add setLighting()
2013-03-14 prollerLiquid fine tuning
2013-03-14 kwolekrRemove 'tape and glue', update Credits tab
2013-03-14 ShadowNinjaAdd cloud menu background by Krisi, configurable with...
2013-03-13 sapierfix typo invalid for loop end
2013-03-12 kwolekrClean up Mapgen
2013-03-11 sapierMove l_get_all_craft_recipes to scriptapi_craft
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-03-10 kwolekrRe-add dungeons in new dungeongen.cpp
2013-03-06 kwolekrFix Irrlicht includes in scriptapi_*
2013-03-06 prollerfix link if system json lib exists
2013-03-06 RealBadAngelAdded method to get all registered recipes for item...
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