2017-01-04 |
Lars Hofhansl | Fixes for using std:vector in ABMHander and further... |
tree | commitdiff |
2017-01-04 |
Rogier-5 | Use std::vector instead of std::map in class ABMHandler |
tree | commitdiff |
2017-01-04 |
Dániel Juhász | Improve getPointedThing() (#4346) |
tree | commitdiff |
2017-01-03 |
Lars Hofhansl | Pull occlusion check out of loop, and minor code cleanups. |
tree | commitdiff |
2017-01-02 |
sfan5 | Add 2D sheet animation for nodes |
tree | commitdiff |
2017-01-02 |
Luke Puchner-Hardman | Added "[sheet" to the texture special commands. |
tree | commitdiff |
2017-01-02 |
sfan5 | Move TileAnimation code to seperate file |
tree | commitdiff |
2017-01-01 |
Loic Blot | Fix non reverted change on TOSERVER_BREATH compat |
tree | commitdiff |
2017-01-01 |
Loic Blot | Breath cheat fix: server side 4978/head |
tree | commitdiff |
2016-12-29 |
sfan5 | Fix interact range check (thanks to @lhofhansl) |
tree | commitdiff |
2016-12-29 |
Rogier-5 | Use the outgoing split sequence number for every outgoi... |
tree | commitdiff |
2016-12-28 |
Auke Kok | Redo light.cpp. |
tree | commitdiff |
2016-12-28 |
adrido | Dont compare short with bool (#4963) |
tree | commitdiff |
2016-12-26 |
sfan5 | Irrlicht 1.9 support |
tree | commitdiff |
2016-12-26 |
sfan5 | Various anticheat improvements |
tree | commitdiff |
2016-12-24 |
Rogier | Move PP() and PP2() macros to basic_macros.h |
tree | commitdiff |
2016-12-24 |
Lars Hofhansl | Process ABMs in a spherical volume instead of cubic |
tree | commitdiff |
2016-12-24 |
Rogier | Make minetest abort on lua panic |
tree | commitdiff |
2016-12-21 |
est31 | Don't ship with broken languages (#4940) |
tree | commitdiff |
2016-12-21 |
sfan5 | Disable mod security by default (closes #4944) |
tree | commitdiff |
2016-12-21 |
sfan5 | Fix warning reported by clang (possible bug in Settings... |
tree | commitdiff |
2016-12-20 |
sfan5 | Limit drawing rect of selected item to viewport size... |
tree | commitdiff |
2016-12-20 |
ShadowNinja | Security: Fix resolving of some relative paths |
tree | commitdiff |
2016-12-20 |
ShadowNinja | Fix RemoveRelatvePathComponents |
tree | commitdiff |
2016-12-20 |
ShadowNinja | Mod security: Allow read-only access to all mod paths |
tree | commitdiff |
2016-12-19 |
lhofhansl | Fix occlusion culling, again (#4930) |
tree | commitdiff |
2016-12-18 |
lhofhansl | Fix occlusing counting (#4922) |
tree | commitdiff |
2016-12-18 |
Dániel Juhász | Fix unnecessary block loading (#4847) |
tree | commitdiff |
2016-12-16 |
Auke Kok | Mapgen: Make mgv7 the default in UI |
tree | commitdiff |
2016-12-14 |
paramat | Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys |
tree | commitdiff |
2016-12-13 |
est31 | Update minetest.conf.example and settings_translation_f... |
tree | commitdiff |
2016-12-13 |
sfan5 | Mgv7: Change default cave width to 0.09 |
tree | commitdiff |
2016-12-12 |
rubenwardy | Fix segfault on startup error on Android |
tree | commitdiff |
2016-12-12 |
rubenwardy | Fix camera jumping on Android when panning past 0/360... 4893/head |
tree | commitdiff |
2016-12-12 |
Rogier | View range: Set maximum to 4000 nodes |
tree | commitdiff |
2016-12-12 |
paramat | Mapgen: Make mgv7 the default mapgen |
tree | commitdiff |
2016-12-11 |
Rogier-5 | Fix computation of viewing range (in blocks) sent to... |
tree | commitdiff |
2016-12-08 |
Auke Kok | Simple decorations: Fix range check for deco->deco_param2 |
tree | commitdiff |
2016-12-07 |
Auke Kok | Simple deco: Allow setting param2 value on placement |
tree | commitdiff |
2016-12-07 |
Lars Hofhansl | Fog: Make fraction of visible distance at which fog... |
tree | commitdiff |
2016-12-07 |
MillersMan | Liquids: Update flow on block load |
tree | commitdiff |
2016-12-07 |
MillersMan | Liquids: Preserve flow state if 'ignore' is a neighbour |
tree | commitdiff |
2016-12-07 |
MillersMan | Map::isValidPosition: Return false instead of throwing... |
tree | commitdiff |
2016-12-03 |
Lars Hofhansl | Optimize block sent: Fix rendering issue |
tree | commitdiff |
2016-12-03 |
paramat | Biomes: Increase heat and humidity noise spread to... |
tree | commitdiff |
2016-12-01 |
paramat | Mgv7 floatlands: Various improvements |
tree | commitdiff |
2016-11-30 |
lhofhansl | Optimize/adjust blocks/ActiveObjects sent at the server... |
tree | commitdiff |
2016-11-28 |
sfan5 | Allow restricting detached inventories to one player |
tree | commitdiff |
2016-11-28 |
juhdanad | Limit light_source in the engine (#4814) |
tree | commitdiff |
2016-11-27 |
sfan5 | Fix filepath > RemoveRelativePathComponent unittest |
tree | commitdiff |
2016-11-26 |
TeTpaAka | Wieldhand: Allow overriding the hand |
tree | commitdiff |
2016-11-24 |
ShadowNinja | Fix fs::RemoveRelativePathComponents for paths with... |
tree | commitdiff |
2016-11-24 |
ShadowNinja | Fix secure io.lines |
tree | commitdiff |
2016-11-24 |
ShadowNinja | Fix secure io.open without mode |
tree | commitdiff |
2016-11-22 |
orwell96 | Make supplying empty formspec strings close the formspe... |
tree | commitdiff |
2016-11-22 |
Zeno- | No functional changes. Credit gcu |
tree | commitdiff |
2016-11-22 |
ShadowNinja | Fix superflous shader setting updates (#4800) |
tree | commitdiff |
2016-11-18 |
orwell96 | Particles: Make attached particle spawners respect... |
tree | commitdiff |
2016-11-15 |
paramat | Mgv7: Add optional floatlands, disabled by default |
tree | commitdiff |
2016-11-14 |
sfan5 | Revert "Adding particle blend, glow and animation ... |
tree | commitdiff |
2016-11-14 |
Foghrye4 | Adding particle blend, glow and animation (#4705) |
tree | commitdiff |
2016-11-13 |
Rogier | Fix crash when attached object no longer exists |
tree | commitdiff |
2016-11-12 |
raymoo | Add control information to player interacts (#4685) |
tree | commitdiff |
2016-11-12 |
RealBadAngel | Halo: Highlight selected face |
tree | commitdiff |
2016-11-11 |
lisacvuk | Fixed tooltips not resizing with \n (#4766) |
tree | commitdiff |
2016-11-11 |
Rogier-5 | Fix incorrect distance computation for visible blocks... |
tree | commitdiff |
2016-11-10 |
Rogier-5 | Fix mob deserialization errors in the client (#4743) |
tree | commitdiff |
2016-11-09 |
paramat | Occlusion culling: Add comments, minor code improvements |
tree | commitdiff |
2016-11-08 |
Lars Hofhansl | Sky: Draw bottom of the sky box in 'cloudy fog color' |
tree | commitdiff |
2016-11-08 |
Lars Hofhansl | Retrieve mapblocks from the server in a sphere, not... |
tree | commitdiff |
2016-11-08 |
Lars Hofhansl | Occlusion culling: Fix 'end offset' distance, half... |
tree | commitdiff |
2016-11-07 |
Lars Hofhansl | Don't use reduced vertical limits for mapblock send... |
tree | commitdiff |
2016-11-07 |
adrido | Windows: Add manifest file and set "High DPI Aware... |
tree | commitdiff |
2016-11-06 |
SmallJoker | MSVC: Generate debug information for release builds... |
tree | commitdiff |
2016-11-05 |
Ner'zhul | PlayerSAO saving fix (#4734) |
tree | commitdiff |
2016-11-05 |
Zeno- | Fix memory leak in ::safeLoadFile (#4730) |
tree | commitdiff |
2016-11-04 |
lhofhansl | Remove unused shader matrices. (#4723) |
tree | commitdiff |
2016-11-04 |
lhofhansl | Cycle directly to nothing shown instead of showing... |
tree | commitdiff |
2016-11-04 |
lhofhansl | Add debug priv, and allow player to display the scene... |
tree | commitdiff |
2016-11-02 |
Brandon | Add minetest.get_server_uptime() function to Lua API... |
tree | commitdiff |
2016-11-01 |
ShadowNinja | Add version API |
tree | commitdiff |
2016-10-31 |
paramat | Lua voxelmanip: Add optional buffer param for 'get... |
tree | commitdiff |
2016-10-31 |
lhofhansl | Optionally disable optimization that causes underwater... |
tree | commitdiff |
2016-10-30 |
Loic Blot | Fix overloading problems mentioned by clang |
tree | commitdiff |
2016-10-30 |
Ner'zhul | PlayerSAO/LocalPlayer refactor: (#4612) |
tree | commitdiff |
2016-10-30 |
Hugo Locurcio | Rename testsounds/ directory to sounds/ (#1984) |
tree | commitdiff |
2016-10-28 |
sfan5 | Add missing keyname_to_keycode function (needed on... |
tree | commitdiff |
2016-10-27 |
Ner'zhul | Add unittests to test player saving/loading (#4679) 4687/head |
tree | commitdiff |
2016-10-27 |
Dániel Juhász | Cleanup |
tree | commitdiff |
2016-10-27 |
Dániel Juhász | Use node lighting for liquid spreading |
tree | commitdiff |
2016-10-27 |
Dániel Juhász | Improved lighting |
tree | commitdiff |
2016-10-25 |
Foghrye4 | Adding LuaError on attempt to assign vectors with value... |
tree | commitdiff |
2016-10-25 |
Gael-de-Sailly | ParticleSpawner: fix offset being added twice |
tree | commitdiff |
2016-10-25 |
adrido | Windows: dont link to libraries that are already linked... |
tree | commitdiff |
2016-10-21 |
paramat | Damage flash: Reduce maximum alpha. Avoid fade overload |
tree | commitdiff |
2016-10-20 |
paramat | Changes to static object storage limit and error message |
tree | commitdiff |
2016-10-19 |
Foghrye4 | Fix crash on attaching player to entity |
tree | commitdiff |
2016-10-17 |
Lars Hofhansl | Revert changes to toggleNoClip and toggleFreeMove |
tree | commitdiff |
2016-10-17 |
Lars Hofhansl | Don't use day light sky unless noclip and free_move... |
tree | commitdiff |
2016-10-16 |
ShadowNinja | Enable mod security by default |
tree | commitdiff |
next |