Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders...
[oweals/minetest.git] / src / wieldmesh.cpp
2015-02-11 Craig RobbinsRevert "Remove workaround in itemdef.cpp to enable...
2015-02-11 Craig RobbinsRemove workaround in itemdef.cpp to enable/disable...
2015-01-05 Craig RobbinsPrevent client crashing if an NDT_AIRLIKE node is dropped
2014-12-23 kwolekrSilence misc. warnings
2014-12-23 kwolekrTemporarily fix always bright wieldhand with shaders...
2014-12-20 unknownChange TileSpec::frames to be std::vector not std::map
2014-11-26 KahrlWield: always obey anisotropic_filter setting, not...
2014-11-26 KahrlEMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don...
2014-11-26 KahrlWieldmesh: don't force anisotropic filtering on, instea...
2014-11-13 RealBadAngelWielded fixes. Add shaders support.
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...