projects
/
oweals
/
minetest.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
Mapgen: Don't spread light of nodes outside the desired area
[oweals/minetest.git]
/
src
/
wieldmesh.cpp
2016-02-08
RealBadAngel
Use inventory_image in the first place for inventory...
blob
|
commitdiff
|
raw
2016-02-07
RealBadAngel
Use meshes to display inventory items
blob
|
commitdiff
|
raw
|
diff to current
2015-12-29
Sapier
Revert "Add support for using arbitrary meshes as items"
blob
|
commitdiff
|
raw
|
diff to current
2015-12-29
Sapier
Add support for using arbitrary meshes as items
3479/head
blob
|
commitdiff
|
raw
|
diff to current
2015-11-24
Aaron Suen
Re-enable texture pre-filters on wielditems, fixing...
blob
|
commitdiff
|
raw
|
diff to current
2015-08-20
RealBadAngel
Remove use of engine sent texture tiling flags - theyre...
blob
|
commitdiff
|
raw
|
diff to current
2015-08-02
Břetislav Štec
src/wieldmesh.cpp: Fix mesh extrusion memory leak
blob
|
commitdiff
|
raw
|
diff to current
2015-07-21
RealBadAngel
Add wielded (and CAOs) shader
blob
|
commitdiff
|
raw
|
diff to current
2015-05-09
kwolekr
Fix typo in WieldMesh::setItem()
blob
|
commitdiff
|
raw
|
diff to current
2015-05-08
kwolekr
Replace Wieldmesh::setItem assertion that could be...
blob
|
commitdiff
|
raw
|
diff to current
2015-05-04
Kevin Ott
Add a check for animation when getting an extruded...
blob
|
commitdiff
|
raw
|
diff to current
2015-04-01
Craig Robbins
Move globals from main.cpp to more sane locations
blob
|
commitdiff
|
raw
|
diff to current
2015-03-31
Aaron Suen
Move texture_min_size even further down the pipe. Now...
blob
|
commitdiff
|
raw
|
diff to current
2015-03-07
Craig Robbins
For usages of assert() that are meant to persist in...
blob
|
commitdiff
|
raw
|
diff to current
2015-03-05
Loic Blot
Replace std::list to std::vector into tile.cpp (m_textu...
blob
|
commitdiff
|
raw
|
diff to current
2015-02-11
Craig Robbins
Remove workaround in itemdef.cpp to enable/disable...
blob
|
commitdiff
|
raw
|
diff to current
2015-02-11
Craig Robbins
Revert "Remove workaround in itemdef.cpp to enable...
blob
|
commitdiff
|
raw
|
diff to current
2015-02-11
Craig Robbins
Remove workaround in itemdef.cpp to enable/disable...
blob
|
commitdiff
|
raw
|
diff to current
2015-01-05
Craig Robbins
Prevent client crashing if an NDT_AIRLIKE node is dropped
blob
|
commitdiff
|
raw
|
diff to current
2014-12-23
kwolekr
Silence misc. warnings
blob
|
commitdiff
|
raw
|
diff to current
2014-12-23
kwolekr
Temporarily fix always bright wieldhand with shaders...
blob
|
commitdiff
|
raw
|
diff to current
2014-12-20
unknown
Change TileSpec::frames to be std::vector not std::map
blob
|
commitdiff
|
raw
|
diff to current
2014-11-26
Kahrl
Wield: always obey anisotropic_filter setting, not...
blob
|
commitdiff
|
raw
|
diff to current
2014-11-26
Kahrl
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don...
blob
|
commitdiff
|
raw
|
diff to current
2014-11-26
Kahrl
Wieldmesh: don't force anisotropic filtering on, instea...
blob
|
commitdiff
|
raw
|
diff to current
2014-11-13
RealBadAngel
Wielded fixes. Add shaders support.
blob
|
commitdiff
|
raw
|
diff to current
2014-11-08
Kahrl
Implement WieldMeshSceneNode which improves wield mesh...
blob
|
commitdiff
|
raw
|
diff to current