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Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6
[oweals/minetest.git]
/
src
/
wieldmesh.cpp
2015-08-02
Břetislav Štec
src/wieldmesh.cpp: Fix mesh extrusion memory leak
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2015-07-21
RealBadAngel
Add wielded (and CAOs) shader
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2015-05-09
kwolekr
Fix typo in WieldMesh::setItem()
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2015-05-08
kwolekr
Replace Wieldmesh::setItem assertion that could be...
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2015-05-04
Kevin Ott
Add a check for animation when getting an extruded...
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2015-04-01
Craig Robbins
Move globals from main.cpp to more sane locations
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2015-03-31
Aaron Suen
Move texture_min_size even further down the pipe. Now...
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2015-03-07
Craig Robbins
For usages of assert() that are meant to persist in...
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2015-03-05
Loic Blot
Replace std::list to std::vector into tile.cpp (m_textu...
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2015-02-11
Craig Robbins
Remove workaround in itemdef.cpp to enable/disable...
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2015-02-11
Craig Robbins
Revert "Remove workaround in itemdef.cpp to enable...
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2015-02-11
Craig Robbins
Remove workaround in itemdef.cpp to enable/disable...
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2015-01-05
Craig Robbins
Prevent client crashing if an NDT_AIRLIKE node is dropped
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2014-12-23
kwolekr
Silence misc. warnings
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2014-12-23
kwolekr
Temporarily fix always bright wieldhand with shaders...
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2014-12-20
unknown
Change TileSpec::frames to be std::vector not std::map
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2014-11-26
Kahrl
Wield: always obey anisotropic_filter setting, not...
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2014-11-26
Kahrl
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don...
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2014-11-26
Kahrl
Wieldmesh: don't force anisotropic filtering on, instea...
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2014-11-13
RealBadAngel
Wielded fixes. Add shaders support.
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2014-11-08
Kahrl
Implement WieldMeshSceneNode which improves wield mesh...
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