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fix integer overflow (fixes #414)
[oweals/minetest.git]
/
src
/
voxel.h
2012-06-17
Perttu Ahola
Optimize headers
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2012-06-05
Perttu Ahola
Switch the license to be LGPLv2/later, with small parts...
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2012-03-27
Perttu Ahola
Implement propagateSunlight for VoxelManipulator
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2012-03-10
Perttu Ahola
Clean unit test output
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2011-11-29
Perttu Ahola
GameDef compiles
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2011-08-11
Perttu Ahola
Merged some FreeBSD fixes
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2011-08-08
Giuseppe Bilotta
Always return from non-void functions
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2011-06-27
Nils Dagsson Moskopp
Merge pull request #13 from Bahamada/upstream_merge
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2011-06-27
Nils Dagsson Moskopp
Merge pull request #13 from Bahamada/upstream_merge
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2011-06-26
Sebastian Rühl
Merge branch 'master' of https://github.com/erlehmann...
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2011-06-26
Sebastian Rühl
Merge branch 'master' of https://github.com/erlehmann...
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2011-06-25
Perttu Ahola
New map generator added (and SQLite, messed up the...
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2011-06-01
Perttu Ahola
merged an old head into main branch
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2011-04-11
Perttu Ahola
fixed warnings reported by cppcheck
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2011-04-03
Perttu Ahola
Modified block mesh generation to have clearer input...
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2011-02-14
Perttu Ahola
added sneaking/crouching and changelog
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2011-02-11
Perttu Ahola
fully working i guess
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2011-02-03
Perttu Ahola
some generation-time mud flow tweaking
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2011-02-01
Perttu Ahola
partly working chunk-based map generator (doesn't save...
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2011-01-25
Perttu Ahola
Reworked texture, material, mineral and whatever handling
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2011-01-24
Perttu Ahola
Faster lighting at map generation time
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2011-01-24
Perttu Ahola
commented out old water stuff
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2011-01-17
Perttu Ahola
old water removed, some fixes here and there
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2010-12-13
Perttu Ahola
commit before content-tile separation
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2010-12-13
Perttu Ahola
fixes for vc++
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2010-12-13
Perttu Ahola
working nicely
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2010-12-12
Perttu Ahola
starting to separate "material" to "content" and "tile"
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2010-12-11
Perttu Ahola
commit before some radicallish changes to water behavior
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2010-12-01
Perttu Ahola
some work-in-progress water stuff
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2010-11-29
Perttu Ahola
license stuff
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2010-11-29
Perttu Ahola
vokselijuttu lisätty
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