Translation to Portuguese of Brazil for Minetest
[oweals/minetest.git] / src / voxel.cpp
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-26 kwolekrFix most walled-off caves
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-03-27 Perttu AholaImplement propagateSunlight for VoxelManipulator
2011-11-29 Perttu AholaOptimize lighting by a tiny bit
2011-11-29 Perttu AholaGameDef compiles
2011-07-30 Nils Dagsson MoskoppMerge remote-tracking branch 'origin/upstream'
2011-07-24 Perttu Aholamerged fix to decapitated trees; other bugs now exists
2011-07-23 Perttu Aholamerged jungle and bluish shadows
2011-07-23 Perttu Aholamerged the content type extension and delta
2011-07-23 Perttu Aholaextended content-type range
2011-06-27 Nils Dagsson MoskoppMerge pull request #13 from Bahamada/upstream_merge
2011-06-27 Nils Dagsson MoskoppMerge pull request #13 from Bahamada/upstream_merge
2011-06-26 Sebastian RühlMerge branch 'master' of https://github.com/erlehmann...
2011-06-26 Sebastian RühlMerge branch 'master' of https://github.com/erlehmann...
2011-06-17 Perttu AholaMoved some mapnode content stuff from mapnode.{h,cpp...
2011-02-01 Perttu Aholapartly working chunk-based map generator (doesn't save...
2011-01-29 Perttu Aholamap generation framework under development... not quite...
2011-01-25 Perttu AholaReworked texture, material, mineral and whatever handling
2011-01-25 Perttu Aholaremoved alternative name "pressure" from param2
2011-01-24 Perttu AholaFaster lighting at map generation time
2011-01-24 Perttu Aholacommented out old water stuff
2011-01-17 Perttu Aholaold water removed, some fixes here and there
2010-12-26 Perttu Aholaworking good
2010-12-22 Perttu Aholasome work-in-progress
2010-12-21 Perttu Aholaorganizing stuff.
2010-12-20 Perttu Aholaframework for modifying textures
2010-12-19 Perttu Aholaday/night working client side
2010-12-18 Perttu Aholabefore daynight mesh cache
2010-12-14 Perttu Aholalittle fixes
2010-12-13 Perttu Aholaworking nicely
2010-12-12 Perttu Aholastarting to separate "material" to "content" and "tile"
2010-12-11 Perttu Aholaremoved accidental double flowWater
2010-12-11 Perttu Aholacommit before some radicallish changes to water behavior
2010-12-01 Perttu Aholasome work-in-progress water stuff
2010-11-29 Perttu Aholalicense stuff
2010-11-29 Perttu Aholavokselijuttu lisätty