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Translation to Portuguese of Brazil for Minetest
[oweals/minetest.git]
/
src
/
voxel.cpp
2013-03-30
Weblate
Merge remote branch 'origin/master'
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2013-03-11
Ilya Zhuravlev
Migrate to STL containers/algorithms.
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2013-02-28
Weblate
Merge remote branch 'origin/master'
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2013-02-26
kwolekr
Merge pull request #482 from proller/liquid
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2013-02-26
kwolekr
Fix most walled-off caves
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2013-02-24
Sfan5
Update Copyright Years
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2013-02-24
PilzAdam
Change Minetest-c55 to Minetest
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2012-06-16
Perttu Ahola
Properly and efficiently use split utility headers
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2012-06-05
Perttu Ahola
Switch the license to be LGPLv2/later, with small parts...
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2012-03-27
Perttu Ahola
Implement propagateSunlight for VoxelManipulator
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2011-11-29
Perttu Ahola
Optimize lighting by a tiny bit
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2011-11-29
Perttu Ahola
GameDef compiles
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2011-07-30
Nils Dagsson Moskopp
Merge remote-tracking branch 'origin/upstream'
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2011-07-24
Perttu Ahola
merged fix to decapitated trees; other bugs now exists
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2011-07-23
Perttu Ahola
merged jungle and bluish shadows
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2011-07-23
Perttu Ahola
merged the content type extension and delta
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2011-07-23
Perttu Ahola
extended content-type range
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2011-06-27
Nils Dagsson Moskopp
Merge pull request #13 from Bahamada/upstream_merge
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2011-06-27
Nils Dagsson Moskopp
Merge pull request #13 from Bahamada/upstream_merge
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2011-06-26
Sebastian Rühl
Merge branch 'master' of https://github.com/erlehmann...
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2011-06-26
Sebastian Rühl
Merge branch 'master' of https://github.com/erlehmann...
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2011-06-17
Perttu Ahola
Moved some mapnode content stuff from mapnode.{h,cpp...
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2011-02-01
Perttu Ahola
partly working chunk-based map generator (doesn't save...
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2011-01-29
Perttu Ahola
map generation framework under development... not quite...
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2011-01-25
Perttu Ahola
Reworked texture, material, mineral and whatever handling
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2011-01-25
Perttu Ahola
removed alternative name "pressure" from param2
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2011-01-24
Perttu Ahola
Faster lighting at map generation time
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2011-01-24
Perttu Ahola
commented out old water stuff
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2011-01-17
Perttu Ahola
old water removed, some fixes here and there
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2010-12-26
Perttu Ahola
working good
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2010-12-22
Perttu Ahola
some work-in-progress
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2010-12-21
Perttu Ahola
organizing stuff.
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2010-12-20
Perttu Ahola
framework for modifying textures
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2010-12-19
Perttu Ahola
day/night working client side
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2010-12-18
Perttu Ahola
before daynight mesh cache
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2010-12-14
Perttu Ahola
little fixes
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2010-12-13
Perttu Ahola
working nicely
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2010-12-12
Perttu Ahola
starting to separate "material" to "content" and "tile"
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2010-12-11
Perttu Ahola
removed accidental double flowWater
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2010-12-11
Perttu Ahola
commit before some radicallish changes to water behavior
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2010-12-01
Perttu Ahola
some work-in-progress water stuff
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2010-11-29
Perttu Ahola
license stuff
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2010-11-29
Perttu Ahola
vokselijuttu lisätty
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