Split settings into seperate source and header files
[oweals/minetest.git] / src / tile.h
2014-09-17 RealBadAngelNode highlighting.
2014-07-29 sfan5Rework texture generating code, add texture grouping...
2014-07-17 RealBadAngelSpeedup mapblock_mesh
2014-06-29 sapierAdd support for Android 2.3+ 1408/head
2014-06-15 RealBadAngelUnite nodes shaders.
2013-12-03 RealBadAngelShaders rework.
2013-09-10 KahrlChange mainmenu texture handling + small misc changes
2013-08-04 NovatuxAdd texture pack selection to main menu
2013-07-03 KahrlMove generateTextureFromMesh to TextureSource to fix...
2013-07-02 KahrlRemove texture atlas / AtlasPointer, rename getTextureR...
2013-05-13 WeblateMerge remote-tracking branch 'origin/master'
2013-05-02 Perttu AholaGet menu background image from selected game
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-24 kwolekrAdd option to use texture alpha channel
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-23 RealBadAngel6d facedir
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2012-12-02 Perttu AholaFix tile MaterialType to make sense and make lava surfa...
2012-12-01 PilzAdamMerge support for anaglyph stereo
2012-11-30 Perttu AholaAdd the ability for client to check if image exists
2012-06-17 KahrlCustom boxy nodes (stairs, slabs) and collision changes
2012-06-17 Perttu AholaOptimize headers
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-16 Perttu AholaNode texture animation
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-03-15 KahrlMapBlockMesh, mesh animation system, urgent mesh update...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-11-29 Perttu AholaProperly update textures in node definitions
2011-11-29 Perttu AholaSending of textures WIP
2011-11-29 Perttu AholaMake possible and do update textures in node definition...
2011-11-29 Perttu AholaGameDef compiles
2011-10-18 Perttu AholaImprove rendering and fix tiling in mesh generation
2011-09-26 Perttu AholaMerge remote-tracking branch 'marktraceur/master'
2011-09-26 Perttu AholaMerge remote-tracking branch 'kahrl/sectors2sqlite...
2011-09-26 Perttu AholaMerge branch 'view_bobbing_and_vielded_tool'
2011-09-19 KahrlConvert any inventory item into a mesh, bring back...
2011-06-01 Perttu Aholamerged an old head into main branch
2011-05-21 Perttu AholaAll textures are are now searched first from the direct...
2011-04-03 Perttu AholaModified block mesh generation to have clearer input...
2011-02-14 Perttu Aholacube inventory texture rendering thing (not good yet)
2011-02-11 Perttu Aholafully working i guess
2011-02-11 Perttu Aholanew texture stuff quite working
2011-02-10 Perttu Aholawork-in-progress texture atlas optimization
2011-02-07 Perttu Aholabug-fixin'
2011-01-27 Perttu AholaNow texture handling is fast. Also now players are...
2011-01-25 Perttu AholaReworked texture, material, mineral and whatever handling
2011-01-24 Perttu AholaMainly some texture tweaking
2011-01-07 Perttu AholaAdded a more flexible path system (and fixed some minor...
2010-12-24 Perttu Aholaminecraft-like crafting
2010-12-22 Perttu Aholacrafting system!
2010-12-21 Perttu AholaCracking blocks while digging
2010-12-20 Perttu Aholaframework for modifying textures
2010-12-18 Perttu Aholabefore adding day/night lighting
2010-12-13 Perttu Aholaadded some missing files