Players stay in environment even when dead, damage flash and fall damage fixes
[oweals/minetest.git] / src / serverremoteplayer.h
2012-02-05 KahrlPlayers stay in environment even when dead, damage...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-12-04 Perttu AholaProperly use time_from_last_punch for limiting PvP...
2011-12-02 Perttu AholaFix ActiveObject creation for fast player respawns
2011-12-02 Perttu AholaMove ServerRemotePlayer to a separate file