Add dtime_s to entity activation
[oweals/minetest.git] / src / serverobject.h
2012-09-09 Perttu AholaAdd dtime_s to entity activation
2012-06-17 Perttu AholaOptimize headers
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-03-30 Perttu AholaObjectRef:set_armor_groups() and ObjectRef:set_properti...
2012-03-29 Perttu AholaAdd GenericCAO and player armor groups, but don't use...
2012-03-29 Kahrladded PlayerSAO and RemotePlayer, removed ServerRemoteP...
2012-03-10 Perttu AholaEntity damage system WIP; Remove C++ mobs
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-02 Giuseppe BilottaFix some warnings on some compilers
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-12-01 Perttu AholaMake players be again visible from a long distance
2011-12-01 Perttu AholaPlayers are more like objects + related stuff
2011-12-01 Perttu AholaPlayer-is-SAO WIP
2011-12-01 Perttu AholaAdd ServerActiveObject::removingFromEnvironment()
2011-11-29 KahrlCraftItem rework and Lua interface
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaScripting WIP: dynamic object stuff
2011-11-29 Perttu AholaServerRemotePlayer implements ServerActiveObject
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-10-16 Perttu AholaAdd peaceful / not peaceful distinction in mobs and...
2011-10-15 Perttu AholaImprove mobv2
2011-07-30 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-07-30 Perttu AholaRats are now eatable. Also made their selection box...
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-06-26 Perttu Aholareorganized a lot of stuff and modified mapgen and...
2011-06-01 Perttu Aholamerged an old head into main branch
2011-05-22 Perttu AholaPreliminary "active block" stuff + set up test code...
2011-04-21 Perttu AholaSome work-in-progress in hp and mobs and a frightening...
2011-04-10 Perttu Aholabetter support for old maps
2011-04-10 Perttu Aholanew-style rats are now generated in the map
2011-04-10 Perttu Aholaimplemented rats in new system to verify that it works
2011-04-10 Perttu Aholaitems now fall by gravity... also some other random...
2011-04-10 Perttu Aholanew object system
2011-04-07 Perttu AholaSome progress on transitioning from MapBlockObject...
2011-04-03 Perttu AholaRemoved lua stuff
2011-02-23 Perttu Aholamainly work on object scripting api
2011-02-21 Perttu Aholapreliminary lua scripting framework for objects
2011-02-20 Perttu AholaTemporary commit; lots of test code and stuff