Node placement / mineral / serialization / iron freq / node_dig callback
[oweals/minetest.git] / src / nodedef.h
2012-01-22 KahrlNode placement / mineral / serialization / iron freq...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-12-04 Perttu AholaMake ToolItem and MaterialItem to convert names by...
2011-12-03 Perttu AholaNode definition aliases
2011-11-29 KahrlAdd node definitions in Lua and do not use content_mapn...
2011-11-29 Perttu AholaMake liquid_alternative_* to be strings
2011-11-29 Perttu AholaStore metadata as metadata name in node definition
2011-11-29 Perttu AholaOptimize map generator for the dynamic content ids...
2011-11-29 Perttu AholaImproved MaterialItem (stores nodename)
2011-11-29 Perttu AholaNode definition names
2011-11-29 Perttu AholaAdd name field to ContentFeatures
2011-11-29 Perttu AholaRemove burn time definitions from FurnaceNodeMetadata
2011-11-29 Perttu AholaRemove old comments
2011-11-29 Perttu AholaMove cook result properly to ContentFeatures
2011-11-29 Perttu AholaClean nodefeat and content_mapnode a bit
2011-11-29 Perttu AholaFix flowing water being always opaque
2011-11-29 Perttu AholaNode definitions transfer
2011-11-29 Perttu AholaCompletely generalized mesh generation; ContentFeatures...
2011-11-29 Perttu AholaClean more
2011-11-29 Perttu AholaPrepare more for node definition serialization
2011-11-29 Perttu AholaBetter node texture generation
2011-11-29 Perttu AholaUpdate inventory texture too
2011-11-29 Perttu AholaProperly update textures in node definitions
2011-11-29 Perttu AholaMake possible and do update textures in node definition...
2011-11-29 Perttu AholaGameDef compiles