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tweaking mapgenv2 settings for maximum awesomeness.
[oweals/minetest.git]
/
src
/
mapnode.h
2011-02-01
Perttu Ahola
partly working chunk-based map generator (doesn't save...
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2011-01-28
Perttu Ahola
server builds now!
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2011-01-27
Perttu Ahola
Now texture handling is fast. Also now players are...
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2011-01-25
Perttu Ahola
Reworked texture, material, mineral and whatever handling
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2011-01-25
Perttu Ahola
removed alternative name "pressure" from param2
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2011-01-23
Perttu Ahola
small fixes here and there
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2011-01-17
Perttu Ahola
minecraft-style water done (but no texture animation...
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2011-01-17
Perttu Ahola
old water removed, some fixes here and there
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2011-01-07
Perttu Ahola
Added a more flexible path system (and fixed some minor...
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2010-12-25
Perttu Ahola
slight map generation bugs
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2010-12-24
Perttu Ahola
minecraft-like crafting
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2010-12-22
Perttu Ahola
server starting on port 0 on invalid settings
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2010-12-22
Perttu Ahola
crafting system!
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2010-12-21
Perttu Ahola
organizing stuff.
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2010-12-18
Perttu Ahola
before daynight mesh cache
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2010-12-18
Perttu Ahola
before adding day/night lighting
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2010-12-13
Perttu Ahola
better graphics, zlib to work on vc++
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2010-12-13
Perttu Ahola
in before messing with face drawing orientation
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2010-12-13
Perttu Ahola
commit before content-tile separation
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2010-12-13
Perttu Ahola
working nicely
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2010-12-12
Perttu Ahola
starting to separate "material" to "content" and "tile"
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2010-12-11
Perttu Ahola
commit before some radicallish changes to water behavior
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2010-12-01
Perttu Ahola
some work-in-progress water stuff
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2010-11-30
Perttu Ahola
better water
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2010-11-29
Perttu Ahola
license stuff (more to come)
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2010-11-29
Perttu Ahola
sitä sun tätä tekeillä, toimii kivasti
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2010-11-26
Perttu Ahola
Initial files
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