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Default server step to 0.1s and sync object/player update intervals to it
[oweals/minetest.git]
/
src
/
mapblock_mesh.h
2012-06-17
Perttu Ahola
Optimize headers
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2012-06-16
Perttu Ahola
Node texture animation
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2012-06-05
Perttu Ahola
Switch the license to be LGPLv2/later, with small parts...
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2012-03-15
Kahrl
MapBlockMesh, mesh animation system, urgent mesh update...
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2012-01-12
Kahrl
The huge item definition and item namespace unification...
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2011-11-29
Perttu Ahola
GameDef compiles
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2011-11-29
Perttu Ahola
Create framework for getting rid of global definitions...
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2011-07-30
Nils Dagsson Moskopp
Merge remote-tracking branch 'origin/upstream'
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2011-07-24
Perttu Ahola
merged fix to decapitated trees; other bugs now exists
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2011-07-23
Perttu Ahola
merged jungle and bluish shadows
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2011-07-23
Perttu Ahola
Made dark places tint slightly in blue
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2011-06-27
Nils Dagsson Moskopp
Merge pull request #13 from Bahamada/upstream_merge
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2011-06-27
Nils Dagsson Moskopp
Merge pull request #13 from Bahamada/upstream_merge
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2011-06-26
Sebastian Rühl
Merge branch 'master' of https://github.com/erlehmann...
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2011-06-26
Sebastian Rühl
Merge branch 'master' of https://github.com/erlehmann...
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2011-06-17
Perttu Ahola
Moved stuff from mapblock{h,cpp} to mapblock_mesh....
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