2011-06-02 |
Nils Dagsson Moskopp | + papyrus |
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2011-06-02 |
Nils Dagsson Moskopp | + papyrus |
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2011-06-01 |
Perttu Ahola | more merging - hopefully all spare heads are now gone |
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2011-06-01 |
Perttu Ahola | merged an old head into main branch |
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2011-06-01 |
Perttu Ahola | merged fence graphic updates another time... |
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2011-06-01 |
Perttu Ahola | Merged CiaranG's fence graphic updates (ugh, well,... |
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2011-06-01 |
Nils Dagsson Moskopp | * improved fence dimensions (cuboid side lengths now... |
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2011-06-01 |
Nils Dagsson Moskopp | * improved fence dimensions (cuboid side lengths now... |
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2011-05-31 |
Ciaran Gultnieks | Slightly better texture coordinates for fences |
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2011-05-31 |
Nils Dagsson Moskopp | * improved fence dimensions (cuboid side lengths now... |
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2011-05-31 |
Nils Dagsson Moskopp | * improved fence dimensions (cuboid side lengths now... |
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2011-05-30 |
Perttu Ahola | Reduced the CPU usage of the sent block selector algorithm |
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2011-05-30 |
Ciaran Gultnieks | Ability to set texture coordinates on a generated cuboi... |
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2011-05-24 |
Perttu Ahola | Merged CiaranG's fence and fixed two things |
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2011-05-24 |
Ciaran Gultnieks | Added fences (but still needs an icon or something... |
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2011-05-22 |
Perttu Ahola | Preliminary "active block" stuff + set up test code... |
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2011-05-09 |
Perttu Ahola | merged CiaranG's changes: the glass block |
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2011-05-09 |
Ciaran Gultnieks | Added glass, with rendering and furnace support. |
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2011-05-03 |
Perttu Ahola | Fixed a temporary solution of server shutting down... |
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2011-04-24 |
Perttu Ahola | Tuned polygon generation to sort the triangles for... |
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2011-04-24 |
Perttu Ahola | ...Now the tesselation should actually work |
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2011-04-24 |
Perttu Ahola | Optimized smooth lighting calculation code |
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2011-04-24 |
Perttu Ahola | cleaned the smooth lighting code a bit |
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2011-04-24 |
Perttu Ahola | disable tiling of textures only if smooth lighting... |
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2011-04-24 |
Perttu Ahola | Added a setting for disabling smooth lighting. Updated... |
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2011-04-24 |
Perttu Ahola | Added a simple software "ambient occlusion" effect... |
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2011-04-23 |
Perttu Ahola | fixed flowing water lighting when it is below a solid... |
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2011-04-22 |
Perttu Ahola | Removed IrrlichtWrapper |
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2011-04-21 |
Perttu Ahola | Some work-in-progress in hp and mobs and a frightening... |
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2011-04-11 |
Perttu Ahola | support for format 0 and 1 maps |
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2011-04-10 |
Perttu Ahola | implemented rats in new system to verify that it works |
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2011-04-04 |
Perttu Ahola | changed node metadata format to better accomodate futur... |
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2011-04-04 |
Perttu Ahola | now the server builds |
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2011-04-04 |
Perttu Ahola | fully implemented the sign with the new framework |
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2011-04-03 |
Perttu Ahola | Made a proper queued thread to client for handling... |
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2011-04-03 |
Perttu Ahola | Modified block mesh generation to have clearer input... |
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2011-04-03 |
Perttu Ahola | commit before some more radical changes |
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2011-04-03 |
Perttu Ahola | Revert mapgen to best working version (2) |
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2011-04-02 |
Perttu Ahola | Mapgen is better now. Not a lot, but a bit! |
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2011-02-28 |
Perttu Ahola | A third try on terrain generation. No trees yet. |
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2011-02-20 |
Perttu Ahola | Temporary commit; lots of test code and stuff |
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2011-02-18 |
Perttu Ahola | random code cleaning, shouldn't affect anything |
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2011-02-15 |
Perttu Ahola | Ctrl+C handling on POSIX, some commands for server... |
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2011-02-14 |
Perttu Ahola | removed useless SMaterial parameter from mapblock |
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2011-02-13 |
Perttu Ahola | changed sky color and made new style leaves a bit more... |
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2011-02-11 |
Perttu Ahola | now it works nicely |
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2011-02-11 |
Perttu Ahola | fully working i guess |
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2011-02-11 |
Perttu Ahola | new texture stuff quite working |
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2011-02-10 |
Perttu Ahola | fixes toward mingw compatibility |
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2011-02-10 |
Perttu Ahola | work-in-progress texture atlas optimization |
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2011-02-07 |
Perttu Ahola | bug-fixin' |
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2011-02-05 |
Perttu Ahola | mapgen stuff |
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2011-02-03 |
Perttu Ahola | nicer looking water |
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2011-02-03 |
Perttu Ahola | water drawing glitch fix |
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2011-02-03 |
Perttu Ahola | a little backwards compatibility with coal |
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2011-02-01 |
Perttu Ahola | This map generator is starting to look pretty good... |
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2011-02-01 |
Perttu Ahola | partly working chunk-based map generator (doesn't save... |
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2011-01-29 |
Perttu Ahola | map generation framework under development... not quite... |
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2011-01-27 |
Perttu Ahola | Now texture handling is fast. Also now players are... |
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2011-01-26 |
Perttu Ahola | backing up some stuff |
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2011-01-25 |
Perttu Ahola | comments |
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2011-01-25 |
Perttu Ahola | Reworked texture, material, mineral and whatever handling |
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2011-01-25 |
Perttu Ahola | removed alternative name "pressure" from param2 |
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2011-01-24 |
Perttu Ahola | Mainly some texture tweaking |
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2011-01-23 |
Perttu Ahola | small fixes here and there |
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2011-01-23 |
Perttu Ahola | OMG! Main Menu! |
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2011-01-17 |
Perttu Ahola | minecraft-style water done (but no texture animation... |
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2011-01-17 |
Perttu Ahola | old water removed, some fixes here and there |
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2011-01-17 |
Perttu Ahola | commit before messing with water |
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2011-01-15 |
Perttu Ahola | generate-time lighting optimization |
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2011-01-15 |
Perttu Ahola | just backuppin' a working mapblock.cpp |
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2011-01-14 |
Perttu Ahola | tweaking around, including mapgen, player speed in... |
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2011-01-07 |
Perttu Ahola | Added a more flexible path system (and fixed some minor... |
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2010-12-27 |
Perttu Ahola | oops, forgot some test code in |
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2010-12-27 |
Perttu Ahola | better debug output in segfaults and stack overflows... |
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2010-12-26 |
Perttu Ahola | better grass generation (integration to sunlight propag... |
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2010-12-26 |
Perttu Ahola | working good |
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2010-12-23 |
Perttu Ahola | a mutex added to TempMods which hopefully fixes rare... |
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2010-12-21 |
Perttu Ahola | organizing stuff. |
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2010-12-21 |
Perttu Ahola | Cracking blocks while digging |
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2010-12-20 |
Perttu Ahola | framework for modifying textures |
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2010-12-19 |
Perttu Ahola | added dedicated server build without irrlicht |
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2010-12-19 |
Perttu Ahola | day/night working client side |
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2010-12-18 |
Perttu Ahola | before daynight mesh cache |
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2010-12-18 |
Perttu Ahola | before adding day/night lighting |
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2010-12-14 |
Perttu Ahola | tinkering around |
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2010-12-13 |
Perttu Ahola | better graphics, zlib to work on vc++ |
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2010-12-13 |
Perttu Ahola | grass edges workin' |
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2010-12-13 |
Perttu Ahola | in before messing with face drawing orientation |
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2010-12-13 |
Perttu Ahola | commit before content-tile separation |
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2010-12-13 |
Perttu Ahola | random stuff and different node lighting |
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2010-12-13 |
Perttu Ahola | working nicely |
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2010-12-12 |
Perttu Ahola | starting to separate "material" to "content" and "tile" |
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2010-12-11 |
Perttu Ahola | commit before some radicallish changes to water behavior |
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2010-11-29 |
Perttu Ahola | license stuff |
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2010-11-29 |
Perttu Ahola | Windows bug fixes |
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2010-11-29 |
Perttu Ahola | fixed face updating slowness bug |
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2010-11-29 |
Perttu Ahola | reversed meshbuffer cache |
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2010-11-29 |
Perttu Ahola | meshbuffer cache test. No much speed improvement. |
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2010-11-26 |
Perttu Ahola | Initial files |
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