continued.
[oweals/minetest.git] / src / mapblock.cpp
2011-01-07 Perttu AholaAdded a more flexible path system (and fixed some minor...
2010-12-27 Perttu Aholaoops, forgot some test code in
2010-12-27 Perttu Aholabetter debug output in segfaults and stack overflows...
2010-12-26 Perttu Aholabetter grass generation (integration to sunlight propag...
2010-12-26 Perttu Aholaworking good
2010-12-23 Perttu Aholaa mutex added to TempMods which hopefully fixes rare...
2010-12-21 Perttu Aholaorganizing stuff.
2010-12-21 Perttu AholaCracking blocks while digging
2010-12-20 Perttu Aholaframework for modifying textures
2010-12-19 Perttu Aholaadded dedicated server build without irrlicht
2010-12-19 Perttu Aholaday/night working client side
2010-12-18 Perttu Aholabefore daynight mesh cache
2010-12-18 Perttu Aholabefore adding day/night lighting
2010-12-14 Perttu Aholatinkering around
2010-12-13 Perttu Aholabetter graphics, zlib to work on vc++
2010-12-13 Perttu Aholagrass edges workin'
2010-12-13 Perttu Aholain before messing with face drawing orientation
2010-12-13 Perttu Aholacommit before content-tile separation
2010-12-13 Perttu Aholarandom stuff and different node lighting
2010-12-13 Perttu Aholaworking nicely
2010-12-12 Perttu Aholastarting to separate "material" to "content" and "tile"
2010-12-11 Perttu Aholacommit before some radicallish changes to water behavior
2010-11-29 Perttu Aholalicense stuff
2010-11-29 Perttu AholaWindows bug fixes
2010-11-29 Perttu Aholafixed face updating slowness bug
2010-11-29 Perttu Aholareversed meshbuffer cache
2010-11-29 Perttu Aholameshbuffer cache test. No much speed improvement.
2010-11-26 Perttu AholaInitial files