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Make NetworkPacket respect serialized string size limits
[oweals/minetest.git]
/
src
/
localplayer.h
2015-05-28
TeTpaAka
Add some missing getter functions to the lua API
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2015-03-07
Craig Robbins
For usages of assert() that are meant to persist in...
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2015-03-04
Loic Blot
ABMHandler and player_collisions use sequential read...
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2014-11-08
Kahrl
Implement WieldMeshSceneNode which improves wield mesh...
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2014-10-01
ShadowNinja
Simplify player modification checks
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2014-05-17
sapier
Add support for interlaced polarized 3d screens
1269/head
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2014-04-15
Sfan5
Fix all warnings reported by clang
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2014-04-12
BlockMen
Add player:set_eye_offset() by @MirceaKitsune and clean up
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2014-04-12
BlockMen
Add third person view
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2013-09-04
PilzAdam
Use player:set_hotbar_image() instead of hardcoded...
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2013-04-18
Weblate
Merge remote branch 'origin/master'
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2013-04-11
MirceaKitsune
Swing the camera down when the player lands on the...
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2013-04-07
Weblate
Merge remote branch 'origin/master'
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2013-04-03
Zeg9
Fix camera "jumping" when attached and the parent goes...
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2013-03-30
Weblate
Merge remote branch 'origin/master'
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2013-03-27
sapier
Closed add object <-> object collision handling
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2013-03-11
Ilya Zhuravlev
Migrate to STL containers/algorithms.
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2013-02-28
Weblate
Merge remote branch 'origin/master'
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2013-02-26
kwolekr
Merge pull request #482 from proller/liquid
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2013-02-24
Sfan5
Update Copyright Years
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2013-02-24
PilzAdam
Change Minetest-c55 to Minetest
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2012-12-02
MirceaKitsune
Don't send player position from client to server if...
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2012-12-01
PilzAdam
Merge support for anaglyph stereo
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2012-11-25
MirceaKitsune
RealBadAngel's patch which allows the lua api to read...
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2012-11-25
MirceaKitsune
Update attachments at the ending of the addToScene...
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2012-09-01
Perttu Ahola
Add disable_jump and fall_damage_add_percent node groups
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2012-07-21
Matthew I
Fix hovering after mining a block underneath you while...
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2012-06-05
Perttu Ahola
Switch the license to be LGPLv2/later, with small parts...
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2012-03-31
Perttu Ahola
Add 'fly' and 'fast' privileges and the underlying...
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