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Mapgen: Don't spread light of nodes outside the desired area
[oweals/minetest.git]
/
src
/
itemdef.cpp
2016-02-07
RealBadAngel
Use meshes to display inventory items
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2015-12-29
Sapier
Revert "Refactoring and code style fixes in preparation...
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2015-12-29
Sapier
Revert "Add support for using arbitrary meshes as items"
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2015-12-29
Sapier
Add support for using arbitrary meshes as items
3479/head
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2015-12-29
Sapier
Refactoring and code style fixes in preparation of...
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2015-11-07
BlockMen
Add support for audio feedback if placing node failed
3288/head
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2015-10-17
kwolekr
Refactor thread utility interface
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2015-08-25
David Jones
Change i++ to ++i
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2015-05-19
kwolekr
Replace instances of std::map<std::string, std::string...
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2015-04-01
Craig Robbins
Move globals from main.cpp to more sane locations
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2015-03-07
Craig Robbins
For usages of assert() that are meant to persist in...
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2015-03-05
Loic Blot
Replace std::list to std::vector into tile.cpp (m_textu...
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2015-03-04
Loic Blot
Use std::vector instead of std::list in StaticObjectLis...
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2015-02-11
Craig Robbins
Remove workaround in itemdef.cpp to enable/disable...
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2015-02-11
Craig Robbins
Revert "Remove workaround in itemdef.cpp to enable...
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2015-02-11
Craig Robbins
Remove workaround in itemdef.cpp to enable/disable...
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2014-11-08
Kahrl
Implement WieldMeshSceneNode which improves wield mesh...
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2014-10-29
RealBadAngel
Add option to enable mesh caching, add wallmounted...
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2014-06-29
sapier
Add support for Android 2.3+
1408/head
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2014-03-04
Novatux
Fix rendering glitches when far from the center of...
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2014-01-10
sapier
Make MutexQueue use jsemaphore for signaling
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2013-12-03
RealBadAngel
Shaders rework.
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2013-11-17
sapier
Fix Result of processed Request was written to invalid...
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2013-11-17
sapier
Fix multicaller support in RequestQueue
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2013-07-20
PilzAdam
Bump protocol version
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2013-07-20
PilzAdam
Make range of tools configureable
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2013-07-14
Kahrl
Change ContentFeatures array to a vector
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2013-07-07
sapier
Fix many formspec menu bugs
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2013-07-03
Kahrl
Move generateTextureFromMesh to TextureSource to fix...
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2013-07-02
Kahrl
Remove texture atlas / AtlasPointer, rename getTextureR...
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2013-05-13
Weblate
Merge remote-tracking branch 'origin/master'
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2013-05-09
sapier
Really fix itemdef memory leak
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2013-05-01
Weblate
Merge remote-tracking branch 'origin/master'
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2013-04-29
kwolekr
Fix itemdef drop on NULL texture
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2013-04-18
Weblate
Merge remote branch 'origin/master'
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2013-04-09
sapier
fix extruded items texture leak
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2013-04-08
sapier
fix memory leak in itemdef
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2013-03-30
Weblate
Merge remote branch 'origin/master'
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2013-03-29
PilzAdam
Add different place sound for nodes
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2013-03-29
PilzAdam
New damage system, add damageGroups to ToolCapabilities...
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2013-03-11
Ilya Zhuravlev
Migrate to STL containers/algorithms.
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2013-02-28
Weblate
Merge remote branch 'origin/master'
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2013-02-28
Weblate
Merge remote branch 'origin/master'
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2013-02-27
PilzAdam
Fix nodeplacement prediction
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2013-02-26
kwolekr
Merge pull request #482 from proller/liquid
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2013-02-24
Sfan5
Update Copyright Years
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2013-02-24
PilzAdam
Change Minetest-c55 to Minetest
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2013-02-23
kwolekr
Merge pull request #431 from sapier/dtime_clamping
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2013-02-19
Jeija
Disable placement prediction for nodes that use on_righ...
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2012-12-02
Perttu Ahola
Handle day-night transition in shader and make light...
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2012-12-01
Perttu Ahola
On-demand item meshes and textures
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2012-06-16
Perttu Ahola
Properly and efficiently use split utility headers
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2012-06-16
Perttu Ahola
Node texture animation
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2012-06-10
Perttu Ahola
Node placement client-side prediction
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2012-06-05
Perttu Ahola
Switch the license to be LGPLv2/later, with small parts...
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2012-03-20
Perttu Ahola
Attempt to fix some minor memory leaks
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2012-03-15
Kahrl
MapBlockMesh, mesh animation system, urgent mesh update...
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2012-03-11
Perttu Ahola
Clean up log messages everywhere
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2012-03-10
Perttu Ahola
Digging time groups WIP
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2012-02-28
Perttu Ahola
Merge remote-tracking branch 'jn/random-fixes'
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2012-02-24
Jonathan Neuschäfer
itemdef: handle the !render-to-target case
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2012-01-12
Kahrl
The huge item definition and item namespace unification...
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