Make dragged itemstack following the mouse cursor much smoother
[oweals/minetest.git] / src / game.cpp
2012-11-30 Jürgen DoserMake dragged itemstack following the mouse cursor much...
2012-11-25 MirceaKitsuneRealBadAngel's patch which allows the lua api to read...
2012-09-04 Perttu AholaReorganize ClientMap rendering code for a bit more...
2012-07-23 Perttu AholaFix building on top of (pointable && buildable_to)...
2012-07-22 Perttu Aholaminetest.register_on_player_receive_fields()
2012-07-22 darkroseImplement formspec
2012-07-21 Bad-CommandFix signed overflow in getPointedThing
2012-07-21 Perttu AholaServer-side checking of digging; disable_anticheat...
2012-07-19 Perttu AholaAllow defining player's inventory form in Lua
2012-06-17 KahrlCustom boxy nodes (stairs, slabs) and collision changes
2012-06-17 Perttu AholaOptimize headers
2012-06-16 Perttu AholaAllow node cracking animations of any length
2012-06-16 Perttu AholaNode texture animation
2012-06-10 Perttu AholaNode placement client-side prediction
2012-06-09 Perttu AholaRemove a random old comment and a #define from game.cpp
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-06-03 Perttu AholaUpdate inventory menu from formspec on-the-fly
2012-06-03 Perttu AholaImplement image[<X>,<Y>;<W>,<H>;<texture name>] and...
2012-06-03 Perttu AholaReshape inventory menu code
2012-06-03 Perttu AholaImplement sign using form field protocol
2012-06-03 darkroseStrip unneeded variables from NodeMetadata
2012-06-03 KahrlWIP node metadata, node timers
2012-04-06 Perttu AholaHandle failing openal init properly, add enable_sound...
2012-04-04 Perttu AholaShow reported map seed on debug info (F5)
2012-04-04 Perttu AholaFix sound direction and add experimental:soundblock...
2012-03-31 Perttu AholaAdd 'fly' and 'fast' privileges and the underlying...
2012-03-25 Perttu AholaChange postfixes from N.ogg to .N.ogg in user/testsound...
2012-03-25 Perttu AholaSome serialization version stuff
2012-03-25 Perttu AholaSound loading from memory (by using a quick hack)
2012-03-25 Perttu AholaAlmost support loading sounds from server
2012-03-25 Perttu AholaTexture cache -> Media cache WIP
2012-03-24 Perttu AholaAdd sound.dig
2012-03-24 Perttu AholaAdd sounds, tune things
2012-03-24 Perttu AholaDigging and placing sounds
2012-03-24 Perttu AholaAdd event manager and use it to trigger sounds
2012-03-24 Perttu Aholac55sound continued
2012-03-24 Perttu Aholaceleron55's sound system initial framework
2012-03-22 Perttu AholaRemove useless clearing of the Z buffer
2012-03-21 Perttu AholaGoddamn MSVC pow overload ambiguities
2012-03-21 Perttu AholaAdd different automatic profiler graph drawing style...
2012-03-21 Perttu AholaAdd more graph colors, add mainloop_dtime graph, make...
2012-03-21 Perttu AholaModify and clean main loop to allow measuring the prope...
2012-03-21 Perttu AholaProfiler graph
2012-03-18 Perttu AholaDynamic sky, fog and cloud colors; sun and moon
2012-03-15 Perttu AholaMove ClientMap to clientmap.{h,cpp}
2012-03-15 Perttu AholaAdd Client::getEnv() and remove some unnecessary wrappers
2012-03-15 KahrlMapBlockMesh, mesh animation system, urgent mesh update...
2012-03-15 Perttu AholaFix initial moving of mouse above the "exit to menu...
2012-03-15 Perttu AholaAdd "simple singleplayer mode"; Fix a number of GUI...
2012-03-12 Perttu AholaMake finish quicktune and leave it unused (as intended)
2012-03-11 Perttu Aholacommand-line/world game selection
2012-03-11 Perttu AholaLimit crack update speed
2012-03-11 Perttu AholaWhen mouse button is held down in air, show continuous...
2012-03-11 Perttu AholaImprove command-line parameters
2012-03-10 Perttu AholaTune "Connecting to server" and "Waiting content" screens
2012-03-10 KahrlChat console, including a number of rebases and modific...
2012-03-10 Perttu AholaStarting the game in the pause menu is lame, don't...
2012-03-10 Perttu AholaInitial directory structure rework
2012-03-10 Perttu AholaFix and tune things, add tool "recharge" animation...
2012-03-10 Perttu AholaClientActiveObject::debugInfoText()
2012-03-10 Perttu AholaDamage groups WIP
2012-03-10 Perttu AholaDon't draw cracks when digging is impossible
2012-03-10 Perttu AholaDigging time groups WIP
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-06 Perttu AholaTune brightness stuff and fog color
2012-02-06 Perttu AholaFix calculating if block is in viewing range; fix fog...
2012-02-02 Perttu AholaMerge remote-tracking branch 'kahrl/hidehud'
2012-02-01 KahrlPage up/down: don't display the old value, it was a...
2012-02-01 KahrlPage up and down change the minimum viewing range
2012-02-01 KahrlShow the top line too when only chat, but not HUD is...
2012-01-31 KahrlF1 toggles HUD, F2 toggles chat, F5 toggles debug info...
2012-01-22 KahrlInventory menu (with dragging) improved. Crafting is...
2012-01-22 KahrlNode placement / mineral / serialization / iron freq...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2012-01-02 Perttu AholaFix server sending stuff before textures have been...
2011-12-11 Perttu AholaExtend load screen maximum time
2011-12-03 Perttu AholaShow infotext for unknown nodes
2011-11-29 KahrlCraftItem rework and Lua interface
2011-11-29 Perttu AholaPrint errors from local log to chat
2011-11-29 KahrlAdd IDropAction and related stuff
2011-11-29 Perttu AholaMake object hit delay smaller for fun; actually it...
2011-11-29 Perttu AholaWhen digging a node, don't switch to punching an object...
2011-11-29 Perttu AholaRemove #include <content_mapnode.h> from game.cpp
2011-11-29 Perttu AholaImprove loading screen and protocol
2011-11-29 Perttu AholaFix flowing water being always opaque
2011-11-29 Perttu AholaCompletely generalized mesh generation; ContentFeatures...
2011-11-29 Perttu AholaBetter node texture generation
2011-11-29 Perttu AholaProperly update textures in node definitions
2011-11-29 Perttu AholaModify mod and texture directory hierarchies
2011-11-29 Perttu AholaMove tool definitions to script
2011-11-29 Perttu AholaTool definition transfer to client
2011-11-29 Perttu AholaMake fence post selection box smaller and create code...
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaAllocate MapBlock::m_node_metadata on heap to allow...
2011-11-29 Perttu AholaGeneric NodeMetadata text input
2011-11-29 Perttu AholaGeneralize selection boxes
2011-11-29 Perttu AholaMove ContentFeatures to mapnode_contentfeatures.{h...
2011-11-02 Perttu Aholaocclusion culling fix, a little reshaping of map render...
2011-10-18 Perttu AholaTry to tune fog to work well on high-end machines also
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