Modified block mesh generation to have clearer input and output. Instead of being...
[oweals/minetest.git] / src / environment.cpp
2011-04-03 Perttu AholaModified block mesh generation to have clearer input...
2011-04-03 Perttu AholaRemoved lua stuff
2011-02-24 Perttu Aholafixed a possible infinite loop in ClientEnvironment...
2011-02-23 Perttu Aholaupdated scripting api a bit
2011-02-23 Perttu Aholamainly work on object scripting api
2011-02-21 Perttu Aholapreliminary lua scripting framework for objects
2011-02-20 Perttu AholaTemporary commit; lots of test code and stuff
2011-02-14 Perttu Aholaadded sneaking/crouching and changelog
2011-02-10 Perttu Aholawork-in-progress texture atlas optimization
2011-02-07 Perttu Aholabug-fixin'
2011-02-06 Perttu Aholamapgen tweaking
2011-02-01 Perttu AholaThis map generator is starting to look pretty good...
2011-01-28 Perttu AholaCommented out some debug output about saving players...
2011-01-27 Perttu AholaNow texture handling is fast. Also now players are...
2011-01-23 Perttu AholaOMG! Main Menu!
2011-01-17 Perttu Aholafixed erroneus handling of many players with no peer...
2011-01-17 Perttu Aholaold water removed, some fixes here and there
2011-01-16 Perttu AholaInitial commit of mapgen v.2. Lacks configuration and...
2011-01-15 Perttu AholaPlayers are left on server while server is running...
2011-01-14 Perttu Aholatweaking around, including mapgen, player speed in...
2010-12-22 Perttu Aholasome work-in-progress
2010-12-19 Perttu Aholaadded dedicated server build without irrlicht
2010-12-19 Perttu Aholaday/night working client side
2010-12-18 Perttu Aholabefore daynight mesh cache
2010-12-13 Perttu Aholaworking nicely
2010-11-30 Perttu Aholabetter water
2010-11-29 Perttu Aholalicense stuff
2010-11-26 Perttu AholaInitial files