Translation to Portuguese of Brazil for Minetest
[oweals/minetest.git] / src / environment.cpp
2013-04-06 sapierAdd Dijkstra A* and A* without prefetching pathfind...
2013-04-05 MirceaKitsuneAllow modifying movement speed, jump height and gravity...
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-27 sapierClosed add object <-> object collision handling
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2013-02-23 kwolekrMerge pull request #431 from sapier/dtime_clamping
2013-02-16 kwolekrMerge pull request #465 from doserj/mod_selection_empty...
2013-02-13 MirceaKitsuneImproved Player Physics
2013-01-26 kwolekrMerge pull request #447 from sapier/add_lua_log_paramet...
2013-01-21 kwolekrThe new mapgen, noise functions, et al.
2013-01-11 Jürgen Doserfixes node timer bug (fixes #407). 417/head
2013-01-02 Perttu AholaAdd ServerEnvironment::setNode()/removeNode() to allow...
2012-12-02 Perttu AholaSmooth day-night transitions
2012-12-01 PilzAdamMerge support for anaglyph stereo
2012-11-26 Perttu AholaDefault server step to 0.1s and sync object/player...
2012-11-26 Perttu AholaMove util/serialize.h out from staticobject.h for small...
2012-11-26 Perttu AholaProper versioning of new network-serialized stuff
2012-11-25 MirceaKitsuneSend animations, bone overrides and attachments in...
2012-11-03 PilzAdamMerge pull request #243 from xyzz/liquid_renewable
2012-09-09 Perttu AholaAdd dtime_s to entity activation
2012-09-09 Perttu AholaFix ServerActiveObject stuff
2012-09-09 Perttu AholaFix wielditem entity drawtype brightness control
2012-09-01 Perttu AholaFix the bouncy node related stuff a bit
2012-09-01 Perttu AholaAdd bouncy node group
2012-09-01 Perttu AholaAdd disable_jump and fall_damage_add_percent node groups
2012-08-12 darkrosefix node timers so on_timer gets the correct position
2012-07-27 Perttu AholaABM and liquid overload skip
2012-07-27 Perttu AholaFix server build (a missing header)
2012-07-26 Perttu AholaExperimental-ish rollback functionality
2012-07-23 darkroseImplement node timers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-06-03 KahrlWIP node metadata, node timers
2012-04-15 Perttu AholaAdd a hack to get rid of the rare "ERROR: StaticObjectL...
2012-04-09 Perttu AholaFix ABM handling on block activation
2012-03-31 Perttu AholaAdd 'fly' and 'fast' privileges and the underlying...
2012-03-31 Perttu AholaAllow group:groupname in ABM definition and implement...
2012-03-29 Perttu AholaRaise the player fall damage threshold to a much more...
2012-03-29 Kahrladded PlayerSAO and RemotePlayer, removed ServerRemoteP...
2012-03-18 Perttu AholaDynamic sky, fog and cloud colors; sun and moon
2012-03-15 Perttu AholaMove ClientMap to clientmap.{h,cpp}
2012-03-15 KahrlMapBlockMesh, mesh animation system, urgent mesh update...
2012-03-11 Perttu AholaClean up log messages everywhere
2012-03-10 Perttu AholaImmediate smoke puff when a normal entity is punched...
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-05 KahrlPlayers stay in environment even when dead, damage...
2012-01-22 KahrlNode placement / mineral / serialization / iron freq...
2012-01-03 Perttu AholaLimit range of ABM timer initial value randomization
2012-01-02 Perttu AholaInitialize ABM timer to random value to spread processing
2012-01-02 Perttu AholaFix ABM trigger chance being often way too high
2011-12-28 Perttu AholaAdd EnvRef:get_objects_inside_radius(pos, radius)
2011-12-03 Perttu AholaAdd ABM required neighbor check
2011-12-02 Perttu AholaFix player double damage
2011-12-02 Perttu AholaMove ServerRemotePlayer to a separate file
2011-12-01 Perttu AholaMake players be again visible from a long distance
2011-12-01 Perttu AholaPlayers are more like objects + related stuff
2011-12-01 Perttu AholaPlayer-is-SAO WIP
2011-12-01 Perttu AholaAdd ServerActiveObject::removingFromEnvironment()
2011-11-29 Perttu AholaFix player getting reset to 0,0 at connect if being...
2011-11-29 Perttu AholaFix active_object_count and active_object_count_wider...
2011-11-29 Perttu AholaSilly MSVC doesn't know how to handle type conversions...
2011-11-29 Perttu AholaComment out debug output in ServerEnvironment::activate...
2011-11-29 Perttu AholaHandle ActiveBlockModifier intervals properly, down...
2011-11-29 Perttu AholaReplace old active block random node modifying things...
2011-11-29 Perttu AholaMake blocks to be loaded from disk when the active...
2011-11-29 Perttu AholaFix player getting thrown underground after connecting
2011-11-29 Perttu AholaMake lighting update occur immediately after ClientActi...
2011-11-29 Perttu AholaOptimize active block modifier stuff (was left horribly...
2011-11-29 KahrlAdd node definitions in Lua and do not use content_mapn...
2011-11-29 Perttu AholaAdd reason parameter to setModified and print it out...
2011-11-29 Perttu AholaDo not expose CONTENT_* stuff in content_mapnode.h...
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaAllocate MapBlock::m_node_metadata on heap to allow...
2011-11-29 Perttu AholaMove ContentFeatures to mapnode_contentfeatures.{h...
2011-11-29 Perttu AholaScripting WIP: Add global environment step function...
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-11-29 Perttu AholaScripting WIP
2011-10-17 Perttu AholaFix object duplication bug
2011-10-17 Perttu AholaAdd /clearobjects
2011-10-17 Perttu AholaMade a scheme to get rid of the objects in the worst...
2011-10-17 Perttu AholaAttempt to fix objects getting multiplicated by objects...
2011-10-17 Perttu AholaAdd a log message to SEnv and make it load objects...
2011-10-17 Perttu AholaWorkaround for blocks having a huge amount of active...
2011-10-17 celeron55Improve active object handling log output
2011-10-16 Perttu AholaSome more profiler stuff to get the hang on what really...
2011-10-16 Perttu AholaImprove debug profiler usage for investigating CPU...
2011-10-16 Perttu AholaMake dungeon masters not shoot the walls with no reason
2011-10-16 Perttu AholaBetter player damage prevention when falling on unloade...
2011-10-16 Perttu AholaUse the logger; also, default to not showing much crap...
2011-10-16 Perttu AholaAdd peaceful / not peaceful distinction in mobs and...
2011-10-15 Perttu AholaMake dungeon masters though and make oerkkis disappear...
2011-10-15 Perttu AholaImprove mobv2
2011-10-14 Perttu Aholamobv2
2011-10-12 Perttu AholaHeader file tweaking; mainly for speed
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