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+ volumetric clouds (thanks teddydestodes)
[oweals/minetest.git]
/
src
/
environment.cpp
2011-07-15
Nils Dagsson Moskopp
* fix automerge regression
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2011-07-14
Nils Dagsson Moskopp
Merge branch 'upstream/master'
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2011-07-01
Perttu Ahola
made screen go slightly blue when underwater
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2011-07-01
Perttu Ahola
Fixed objects being sometimes not able to be stored...
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2011-06-27
Nils Dagsson Moskopp
Merge pull request #13 from Bahamada/upstream_merge
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2011-06-26
Perttu Ahola
map unloading is now a whole lot better
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2011-06-26
Perttu Ahola
fixed block unloading from memory (a better fix coming...
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2011-06-26
Perttu Ahola
reorganized a lot of stuff and modified mapgen and...
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2011-06-26
Sebastian Rühl
Merge branch 'master' of https://github.com/erlehmann...
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2011-06-25
Perttu Ahola
even more code refactoring
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2011-06-25
Perttu Ahola
mapgen stuff
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2011-06-25
Perttu Ahola
New map generator added (and SQLite, messed up the...
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2011-06-17
Perttu Ahola
Moved some mapnode content stuff from mapnode.{h,cpp...
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2011-06-05
Perttu Ahola
tried to reduce unnecessary map saving disk i/o a bit
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2011-06-01
Perttu Ahola
more merging - hopefully all spare heads are now gone
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2011-06-01
Perttu Ahola
merged an old head into main branch
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2011-06-01
Perttu Ahola
Merged CiaranG's fence graphic updates (ugh, well,...
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2011-05-31
Perttu Ahola
Reduced server CPU usage on NodeMetadata step()s. Also...
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2011-05-29
Perttu Ahola
tuned grass growth rate
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2011-05-29
Perttu Ahola
player passwords and privileges in world/auth.txt
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2011-05-24
Perttu Ahola
Merged CiaranG's fence and fixed two things
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2011-05-22
Perttu Ahola
merged password change menu
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2011-05-22
Perttu Ahola
Some work-in-progress stuff and many comment updates
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2011-05-22
Perttu Ahola
Preliminary "active block" stuff + set up test code...
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2011-05-21
Perttu Ahola
Fixed a small memory leak in ServerEnvironment and...
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2011-04-29
Perttu Ahola
random comment updates
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2011-04-23
Perttu Ahola
Code refactoring; split half of main.cpp to game.cpp.
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2011-04-21
Perttu Ahola
Some work-in-progress in hp and mobs and a frightening...
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2011-04-10
Perttu Ahola
fixed the object update interval thingy
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2011-04-10
Perttu Ahola
changed server to do object management at longer interv...
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2011-04-10
Perttu Ahola
Made environment to not consider disconnected players...
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2011-04-10
Perttu Ahola
Map generation is now properly threaded and doesn't...
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2011-04-10
Perttu Ahola
a commit before starting to reorganize the map loading...
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2011-04-10
Perttu Ahola
new-style rats are now generated in the map
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2011-04-10
Perttu Ahola
fixed a bit
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2011-04-10
Perttu Ahola
implemented rats in new system to verify that it works
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2011-04-10
Perttu Ahola
new object system
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2011-04-07
Perttu Ahola
Some progress on transitioning from MapBlockObject...
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2011-04-03
Perttu Ahola
Modified block mesh generation to have clearer input...
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2011-04-03
Perttu Ahola
Removed lua stuff
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2011-02-24
Perttu Ahola
fixed a possible infinite loop in ClientEnvironment...
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2011-02-23
Perttu Ahola
updated scripting api a bit
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2011-02-23
Perttu Ahola
mainly work on object scripting api
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2011-02-21
Perttu Ahola
preliminary lua scripting framework for objects
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2011-02-20
Perttu Ahola
Temporary commit; lots of test code and stuff
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2011-02-14
Perttu Ahola
added sneaking/crouching and changelog
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2011-02-10
Perttu Ahola
work-in-progress texture atlas optimization
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2011-02-07
Perttu Ahola
bug-fixin'
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2011-02-06
Perttu Ahola
mapgen tweaking
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2011-02-01
Perttu Ahola
This map generator is starting to look pretty good...
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2011-01-28
Perttu Ahola
Commented out some debug output about saving players...
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2011-01-27
Perttu Ahola
Now texture handling is fast. Also now players are...
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2011-01-23
Perttu Ahola
OMG! Main Menu!
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2011-01-17
Perttu Ahola
fixed erroneus handling of many players with no peer...
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2011-01-17
Perttu Ahola
old water removed, some fixes here and there
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2011-01-16
Perttu Ahola
Initial commit of mapgen v.2. Lacks configuration and...
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2011-01-15
Perttu Ahola
Players are left on server while server is running...
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2011-01-14
Perttu Ahola
tweaking around, including mapgen, player speed in...
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2010-12-22
Perttu Ahola
some work-in-progress
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2010-12-19
Perttu Ahola
added dedicated server build without irrlicht
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2010-12-19
Perttu Ahola
day/night working client side
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2010-12-18
Perttu Ahola
before daynight mesh cache
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2010-12-13
Perttu Ahola
working nicely
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2010-11-30
Perttu Ahola
better water
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2010-11-29
Perttu Ahola
license stuff
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2010-11-26
Perttu Ahola
Initial files
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