- Clear colors when reading property info.
[oweals/minetest.git] / src / content_cao.cpp
2017-12-25 Rob Blanckaert- Clear colors when reading property info.
2017-12-05 Lars HofhanslUse Irrlicht's mesh cache for animated meshes.
2017-12-04 paramatZoom: Set zoom FOV per-player using a player object... 6080/head
2017-12-01 SmallJokerCAO/SAO: Nicer velocity-controlled, interpolated rotati...
2017-11-06 paramatPlayer eye height: Make this a settable player object...
2017-10-28 lhofhanslAvoid filtering low-res textures for animated meshes...
2017-10-02 paramatCAO footstep sounds: Reduce gain to balance volume 5679/head
2017-09-14 Rob BlanckaertObject properties: Add 'glow', disables light's effect...
2017-09-01 sapierFix animation frame_speed and blend loosing precision...
2017-08-30 paramatZoom: Move enabling zoom to a new player object property
2017-08-29 SmallJokerBump minimal protocol version to 36 (#6319)
2017-08-24 stujones11Make entity selection and collision boxes independently...
2017-08-19 SmallJokerGenericCAO: Fix light position for non-players, remove...
2017-08-19 Loïc BlotItemCAO removal (#6279)
2017-08-17 Loïc BlotModernize src/c* src/d* and src/e* files (#6263)
2017-08-16 Loïc BlotCleanup various headers to reduce compilation times...
2017-07-30 paramatGenericCAO: Fix dark model below y = 0
2017-07-29 TeTpaAkaMove the nametag back to the top of the player (#6179)
2017-07-21 TeTpaAkaPlayer collisionbox: Make settable
2017-07-07 Dániel JuhászExpose getPointedThing to Lua
2017-07-02 Loïc BlotIrrlicht cleanup: cleanup various object to use Renderi...
2017-06-19 Loïc BlotRemove IrrlichtDevice unused pointer from ClientActiveO...
2017-06-17 Loïc BlotCpp11 initializers 2 (#5999)
2017-06-16 Loïc BlotC++11 patchset 9: move hardcoded init parameters to...
2017-06-08 red-001Have the server send the player list to the client...
2017-06-04 Loïc BlotC++11 patchset 2: remove util/cpp11.h and util/cpp11_co...
2017-05-29 stujones11Don't add damage flash while punch texture modifier...
2017-05-20 Loïc BlotVarious code cleanup & little performance improvement...
2017-05-09 paramatRevert custom player collision box and step height...
2017-05-06 ShadowNinjaClean up numeric.h and split FacePositionCache from it
2017-05-06 TeTpaAkaMake the player collisionbox settable
2017-05-06 TeTpaAkaMake players respect makes_footstep_sound in the object...
2017-04-29 Loïc Blotcontent_cao: fix getPlayerControl structure copy on...
2017-04-21 Loic BlotRevert a const ref on update texture
2017-04-18 Loïc BlotFix various variables passed by copy instead of const...
2017-04-17 paramatSneak: Add option for old move code
2017-04-09 Dániel JuhászHardware coloring for itemstacks
2017-02-04 rubenwardyAdd ItemStack key-value meta storage
2017-01-21 sapierFix unknown command message not providing number of cmd
2017-01-21 sapierAdd Entity get_texture_mod() to Lua API
2017-01-20 red-001Remove `mathconstants.h` and use the correct way to...
2017-01-14 Loic BlotFix another missing const reported by clang & @sfan5
2017-01-11 RogierPerformance fix + SAO factorization
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2016-12-24 RogierMove PP() and PP2() macros to basic_macros.h
2016-11-18 orwell96Particles: Make attached particle spawners respect...
2016-10-19 Foghrye4Fix crash on attaching player to entity
2016-10-09 Loic BlotA little cleanup since previous commit
2016-10-09 Loic BlotEnvironment cleanup
2016-10-08 Loic BlotMore code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
2016-10-08 Foghrye4Prevent attached models from disappearing during parent...
2016-10-06 Loic BlotUse more unordered_maps to improve performance in c...
2016-10-05 Loic BlotCompilation fix
2016-10-05 Loic BlotReplace various std::map with UNORDERED_MAP + various...
2016-07-27 SmallJokerUpright sprite objects: Horizontally flip the front...
2016-06-03 est31Initial Gamepad support
2016-05-22 Loic BlotFix a m_camera not used warning fix pointed by clang 4154/head
2016-02-18 RealBadAngelMove object nametags to camera
2016-02-11 nerzhulv2d & aabbox3d<f32> & sky cleanups
2016-01-29 est31Don't pass non-const references to collision methods
2015-12-29 SapierRevert "Add support for using arbitrary meshes as items"
2015-12-29 SapierAdd support for using arbitrary meshes as items 3479/head
2015-12-19 SapierAdd support for limiting rotation of automatic face... 3457/head
2015-12-15 BlockMenAdd option to give every object a nametag 3393/head
2015-10-25 BlockMenAdd option to disable backface culling for models 3209/head
2015-10-15 est31Fix enforcing of nametag hiding
2015-10-14 ShadowNinjaRename macros with two leading underscores
2015-10-14 ShadowNinjaUse warningstream for log messages with WARNING
2015-08-25 David JonesChange i++ to ++i
2015-07-23 RealBadAngelFix issues with light of attached CAOs
2015-07-08 est31Use UTF-8 instead of narrow
2015-06-21 MirceaKitsuneFix some issues with animations, and allow non-looped...
2015-06-20 est31Small CAO improvements
2015-06-20 est31Generic CAO cleanups and renames for clarification
2015-06-20 est31Make attached objects visible in 3rd person view
2015-05-21 est31Don't ignore nametag attribute change message for newer...
2015-05-18 est31Enforce hiding nametag
2015-05-18 est31Make nametags white again
2015-05-17 kwolekrAdd -Wsign-compare for Clang builds and fix some signed...
2015-05-15 TeTpaAkaGeneralize core.get/set_nametag_color into core.get...
2015-05-15 TeTpaAkaAdd get and set functions for the nametag color
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...
2015-02-21 BlockMenUse skin font for usernames (fixes #2363) 2367/head
2015-02-17 Loic BlotSAO work: ActiveObject types & SAO cleanup * Replace...
2015-01-17 gregorycuFix entitiy WieldMeshSceneNode not freed due to additio...
2014-12-12 AntonUse std::string::empty() instead of size() where applicable
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-09-21 ShadowNinjaSplit settings into seperate source and header files
2014-07-06 sapierFix client crash on deletion of an object the clients...
2014-07-02 sapierFix memory leaks in GenericCAO, ShaderSource and Player...
2014-06-29 sapierMake sure none of the irrlicht member objects of Generi...
2014-06-27 sapierFix GenericCAO fails to grabing member animated mesh...
2014-06-22 sapierSpeedup attachement handling by replacing vector search...
2014-05-17 sapierAdd support for interlaced polarized 3d screens 1269/head
2014-05-17 sapierSplit declaration of GenericCAO from implementation
2014-05-03 BlockMenFix player:set_animation() in third person view
2014-04-15 Sfan5Fix all warnings reported by clang
next