Fix damage flash when damage disabled
[oweals/minetest.git] / src / content_cao.cpp
2015-07-08 est31Use UTF-8 instead of narrow
2015-06-21 MirceaKitsuneFix some issues with animations, and allow non-looped...
2015-06-20 est31Small CAO improvements
2015-06-20 est31Generic CAO cleanups and renames for clarification
2015-06-20 est31Make attached objects visible in 3rd person view
2015-05-21 est31Don't ignore nametag attribute change message for newer...
2015-05-18 est31Enforce hiding nametag
2015-05-18 est31Make nametags white again
2015-05-17 kwolekrAdd -Wsign-compare for Clang builds and fix some signed...
2015-05-15 TeTpaAkaGeneralize core.get/set_nametag_color into core.get...
2015-05-15 TeTpaAkaAdd get and set functions for the nametag color
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...
2015-02-21 BlockMenUse skin font for usernames (fixes #2363) 2367/head
2015-02-17 Loic BlotSAO work: ActiveObject types & SAO cleanup * Replace...
2015-01-17 gregorycuFix entitiy WieldMeshSceneNode not freed due to additio...
2014-12-12 AntonUse std::string::empty() instead of size() where applicable
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-09-21 ShadowNinjaSplit settings into seperate source and header files
2014-07-06 sapierFix client crash on deletion of an object the clients...
2014-07-02 sapierFix memory leaks in GenericCAO, ShaderSource and Player...
2014-06-29 sapierMake sure none of the irrlicht member objects of Generi...
2014-06-27 sapierFix GenericCAO fails to grabing member animated mesh...
2014-06-22 sapierSpeedup attachement handling by replacing vector search...
2014-05-17 sapierAdd support for interlaced polarized 3d screens 1269/head
2014-05-17 sapierSplit declaration of GenericCAO from implementation
2014-05-03 BlockMenFix player:set_animation() in third person view
2014-04-15 Sfan5Fix all warnings reported by clang
2014-04-12 BlockMenUse integers instead of float values 1114/head
2014-04-12 BlockMenAdd player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 BlockMenAdd third person view
2014-03-04 NovatuxFix rendering glitches when far from the center of...
2014-01-06 Perttu AholaCreate new instance of mesh every time it's required...
2013-12-13 Ilya ZhuravlevFix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION...
2013-12-03 PilzAdamAdd sneak and sneak_glitch to set_physics_override()
2013-09-10 PilzAdamAdd offset to automatic_face_movement_dir
2013-08-16 PilzAdamSend player damage to all clients and apply [brighten 871/head
2013-08-13 sapierAdd support for entities to automatic face movement...
2013-07-30 sapierAdd support for setting stepheight for entities
2013-07-20 PilzAdamAdd an option to disable object <-> object collision...
2013-07-09 stujones11Fix multiple texture support for animated meshnodes
2013-07-02 KahrlRemove texture atlas / AtlasPointer, rename getTextureR...
2013-06-06 PilzAdamRevert "Fix multiple texture support for animated meshn...
2013-06-03 stujones11Fix multiple texture support for animated meshnodes.
2013-04-18 WeblateMerge remote branch 'origin/master'
2013-04-09 sapierfix objects colliding with its own collision boxes 637/head
2013-04-07 WeblateMerge remote branch 'origin/master'
2013-04-05 khonkhortisanunkn own block -> unkn own node
2013-04-05 PilzAdamFix nick completion
2013-04-05 MirceaKitsuneAllow modifying movement speed, jump height and gravity...
2013-04-03 Zeg9Fix camera "jumping" when attached and the parent goes...
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-27 sapierClosed add object <-> object collision handling
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2012-12-01 Perttu AholaOn-demand item meshes and textures
2012-12-01 PilzAdamMerge support for anaglyph stereo
2012-11-27 MirceaKitsuneFix forgotten material properties for meshes (also...
2012-11-26 Perttu AholaProper versioning of new network-serialized stuff
2012-11-26 Perttu AholaFix LuaEntitySAO::getClientInitializationData() and...
2012-11-25 MirceaKitsuneRealBadAngel's patch which allows the lua api to read...
2012-11-25 MirceaKitsuneA bunch of fixes
2012-11-25 MirceaKitsuneAllow Vanessa's texture filtering / mipmap patch to...
2012-11-25 MirceaKitsuneFix more things I forgot for attached players. Such...
2012-11-25 MirceaKitsuneUpdate attachments at the ending of the addToScene...
2012-11-25 MirceaKitsuneSend animations, bone overrides and attachments in...
2012-11-25 MirceaKitsuneEnable client-side attachments, add detachment code
2012-11-25 MirceaKitsuneFix some remaining issues with attachments, now they...
2012-11-25 MirceaKitsuneComplete the attachment framework.
2012-11-25 MirceaKitsuneFramework for the attachment system, new object propert...
2012-11-25 MirceaKitsuneGet the new animation framework properly working
2012-11-25 MirceaKitsuneJoint positioning and rotation code, and fix a problem...
2012-11-25 MirceaKitsuneAllow the LUA API to set animations to meshes as well...
2012-11-25 MirceaKitsuneGet the mesh working through the memory cache properly...
2012-11-25 MirceaKitsuneAdd a subfolder for models and transfer models from...
2012-11-25 MirceaKitsuneFix material properties and allow lighting. Models...
2012-11-25 MirceaKitsuneProperly read the mesh from LUA.
2012-11-25 MirceaKitsune3D model support for players using Irrlicht. Also ready...
2012-11-03 PilzAdamMerge pull request #243 from xyzz/liquid_renewable
2012-09-09 Perttu AholaFix wielditem entity drawtype brightness control
2012-07-26 Perttu AholaExperimental-ish rollback functionality
2012-07-21 Perttu AholaDefine M_PI on MSVC
2012-06-17 KahrlCustom boxy nodes (stairs, slabs) and collision changes
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-04-07 Perttu AholaFix fabs() brainfart
2012-04-07 Perttu AholaFix MSVC ambiguous fabs() call errors
2012-04-04 Perttu AholaFix visual='cube' size
2012-04-04 Perttu AholaFix dropped nodeitem visuals
2012-04-01 Perttu AholaImplement dropped items as LuaEntities; leave the old...
2012-03-31 Perttu AholaAdd 'fly' and 'fast' privileges and the underlying...
2012-03-30 Perttu AholaFix object visuals flashing brightly or disappearing...
2012-03-30 Perttu AholaFix walking sound of other players (and other objects)
2012-03-30 Perttu AholaObjectProperties
2012-03-29 Perttu AholaUse GenericCAO in place of LuaEntityCAO and PlayerCAO
next