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LBM content mapping map doesn't need to be ordered, use std::unordered_map
[oweals/minetest.git]
/
src
/
content_cao.cpp
2017-07-07
Dániel Juhász
Expose getPointedThing to Lua
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2017-07-02
Loïc Blot
Irrlicht cleanup: cleanup various object to use Renderi...
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2017-06-19
Loïc Blot
Remove IrrlichtDevice unused pointer from ClientActiveO...
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2017-06-17
Loïc Blot
Cpp11 initializers 2 (#5999)
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2017-06-16
Loïc Blot
C++11 patchset 9: move hardcoded init parameters to...
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2017-06-08
red-001
Have the server send the player list to the client...
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2017-06-04
Loïc Blot
C++11 patchset 2: remove util/cpp11.h and util/cpp11_co...
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2017-05-29
stujones11
Don't add damage flash while punch texture modifier...
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2017-05-20
Loïc Blot
Various code cleanup & little performance improvement...
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2017-05-09
paramat
Revert custom player collision box and step height...
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2017-05-06
ShadowNinja
Clean up numeric.h and split FacePositionCache from it
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2017-05-06
TeTpaAka
Make the player collisionbox settable
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2017-05-06
TeTpaAka
Make players respect makes_footstep_sound in the object...
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2017-04-29
Loïc Blot
content_cao: fix getPlayerControl structure copy on...
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2017-04-21
Loic Blot
Revert a const ref on update texture
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2017-04-18
Loïc Blot
Fix various variables passed by copy instead of const...
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2017-04-17
paramat
Sneak: Add option for old move code
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2017-04-09
Dániel Juhász
Hardware coloring for itemstacks
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2017-02-04
rubenwardy
Add ItemStack key-value meta storage
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2017-01-21
sapier
Fix unknown command message not providing number of cmd
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2017-01-21
sapier
Add Entity get_texture_mod() to Lua API
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2017-01-20
red-001
Remove `mathconstants.h` and use the correct way to...
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2017-01-14
Loic Blot
Fix another missing const reported by clang & @sfan5
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2017-01-11
Rogier
Performance fix + SAO factorization
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2017-01-09
Ner'zhul
Environment & IGameDef code refactoring (#4985)
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2016-12-24
Rogier
Move PP() and PP2() macros to basic_macros.h
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2016-11-18
orwell96
Particles: Make attached particle spawners respect...
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2016-10-19
Foghrye4
Fix crash on attaching player to entity
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2016-10-09
Loic Blot
A little cleanup since previous commit
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2016-10-09
Loic Blot
Environment cleanup
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2016-10-08
Loic Blot
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
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2016-10-08
Foghrye4
Prevent attached models from disappearing during parent...
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2016-10-06
Loic Blot
Use more unordered_maps to improve performance in c...
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2016-10-05
Loic Blot
Compilation fix
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2016-10-05
Loic Blot
Replace various std::map with UNORDERED_MAP + various...
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2016-07-27
SmallJoker
Upright sprite objects: Horizontally flip the front...
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2016-06-03
est31
Initial Gamepad support
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2016-05-22
Loic Blot
Fix a m_camera not used warning fix pointed by clang
4154/head
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2016-02-18
RealBadAngel
Move object nametags to camera
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2016-02-11
nerzhul
v2d & aabbox3d<f32> & sky cleanups
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2016-01-29
est31
Don't pass non-const references to collision methods
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2015-12-29
Sapier
Revert "Add support for using arbitrary meshes as items"
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2015-12-29
Sapier
Add support for using arbitrary meshes as items
3479/head
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2015-12-19
Sapier
Add support for limiting rotation of automatic face...
3457/head
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2015-12-15
BlockMen
Add option to give every object a nametag
3393/head
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2015-10-25
BlockMen
Add option to disable backface culling for models
3209/head
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2015-10-15
est31
Fix enforcing of nametag hiding
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2015-10-14
ShadowNinja
Rename macros with two leading underscores
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2015-10-14
ShadowNinja
Use warningstream for log messages with WARNING
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2015-08-25
David Jones
Change i++ to ++i
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2015-07-23
RealBadAngel
Fix issues with light of attached CAOs
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2015-07-08
est31
Use UTF-8 instead of narrow
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2015-06-21
MirceaKitsune
Fix some issues with animations, and allow non-looped...
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2015-06-20
est31
Small CAO improvements
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2015-06-20
est31
Generic CAO cleanups and renames for clarification
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2015-06-20
est31
Make attached objects visible in 3rd person view
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2015-05-21
est31
Don't ignore nametag attribute change message for newer...
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2015-05-18
est31
Enforce hiding nametag
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2015-05-18
est31
Make nametags white again
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2015-05-17
kwolekr
Add -Wsign-compare for Clang builds and fix some signed...
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2015-05-15
TeTpaAka
Generalize core.get/set_nametag_color into core.get...
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2015-05-15
TeTpaAka
Add get and set functions for the nametag color
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2015-04-01
Craig Robbins
Move globals from main.cpp to more sane locations
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2015-03-31
Aaron Suen
Move texture_min_size even further down the pipe. Now...
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2015-03-07
Craig Robbins
For usages of assert() that are meant to persist in...
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2015-03-05
Loic Blot
Replace std::list to std::vector into tile.cpp (m_textu...
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2015-02-21
BlockMen
Use skin font for usernames (fixes #2363)
2367/head
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2015-02-17
Loic Blot
SAO work: ActiveObject types & SAO cleanup * Replace...
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2015-01-17
gregorycu
Fix entitiy WieldMeshSceneNode not freed due to additio...
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2014-12-12
Anton
Use std::string::empty() instead of size() where applicable
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2014-11-08
Kahrl
Implement WieldMeshSceneNode which improves wield mesh...
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2014-09-21
ShadowNinja
Split settings into seperate source and header files
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2014-07-06
sapier
Fix client crash on deletion of an object the clients...
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2014-07-02
sapier
Fix memory leaks in GenericCAO, ShaderSource and Player...
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2014-06-29
sapier
Make sure none of the irrlicht member objects of Generi...
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2014-06-27
sapier
Fix GenericCAO fails to grabing member animated mesh...
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2014-06-22
sapier
Speedup attachement handling by replacing vector search...
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2014-05-17
sapier
Add support for interlaced polarized 3d screens
1269/head
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2014-05-17
sapier
Split declaration of GenericCAO from implementation
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2014-05-03
BlockMen
Fix player:set_animation() in third person view
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2014-04-15
Sfan5
Fix all warnings reported by clang
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2014-04-12
BlockMen
Use integers instead of float values
1114/head
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2014-04-12
BlockMen
Add player:set_eye_offset() by @MirceaKitsune and clean up
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2014-04-12
BlockMen
Add third person view
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2014-03-04
Novatux
Fix rendering glitches when far from the center of...
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2014-01-06
Perttu Ahola
Create new instance of mesh every time it's required...
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2013-12-13
Ilya Zhuravlev
Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION...
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2013-12-03
PilzAdam
Add sneak and sneak_glitch to set_physics_override()
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2013-09-10
PilzAdam
Add offset to automatic_face_movement_dir
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2013-08-16
PilzAdam
Send player damage to all clients and apply [brighten
871/head
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2013-08-13
sapier
Add support for entities to automatic face movement...
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2013-07-30
sapier
Add support for setting stepheight for entities
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2013-07-20
PilzAdam
Add an option to disable object <-> object collision...
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2013-07-09
stujones11
Fix multiple texture support for animated meshnodes
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2013-07-02
Kahrl
Remove texture atlas / AtlasPointer, rename getTextureR...
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2013-06-06
PilzAdam
Revert "Fix multiple texture support for animated meshn...
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2013-06-03
stujones11
Fix multiple texture support for animated meshnodes.
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2013-04-18
Weblate
Merge remote branch 'origin/master'
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2013-04-09
sapier
fix objects colliding with its own collision boxes
637/head
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2013-04-07
Weblate
Merge remote branch 'origin/master'
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