Optimize headers
[oweals/minetest.git] / src / camera.h
2012-06-17 Perttu AholaOptimize headers
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-03-24 Perttu Aholac55sound continued
2012-03-10 Perttu AholaFix and tune things, add tool "recharge" animation...
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-02 Perttu AholaMerge remote-tracking branch 'kahrl/hidehud'
2012-02-01 KahrlPage up and down change the minimum viewing range
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-12-03 Kahrlinventorycube: use all three specified textures; also...
2011-12-01 Giuseppe BilottaFix structs being declared as classes
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-10-12 Perttu AholaHeader file tweaking; mainly for speed
2011-09-26 Perttu AholaMerge remote-tracking branch 'marktraceur/master'
2011-09-26 Perttu AholaMerge remote-tracking branch 'kahrl/sectors2sqlite...
2011-09-26 Perttu AholaMerge branch 'view_bobbing_and_vielded_tool'
2011-09-21 KahrlSimplistic wielded tool lighting, added setMeshVertices...
2011-09-20 KahrlCreate a separate scene manager for the wielded tool...
2011-09-20 KahrlDigging animation
2011-09-19 KahrlWielded tool updates, leaves and glass work now
2011-09-19 KahrlConvert any inventory item into a mesh, bring back...
2011-09-19 KahrlAdded sprite extruder
2011-09-18 KahrlThis looks more like MC view bobbing, but still not...
2011-09-14 KahrlMade wielded tool move slightly (and smoothly) during...
2011-09-14 KahrlView bobbing is slower in the water.
2011-09-08 Kahrlattempting to merge Queatz/the-wielded-tool and kahrl...
2011-09-08 KahrlImplemented view bobbing (testing simple lemniscate...
2011-09-07 KahrlCollected and moved existing camera infrastructure...