Vessels: Make shelf open on 2 sides not impossible 4 sides
[oweals/minetest_game.git] / mods /
2016-05-23 paramatVessels: Make shelf open on 2 sides not impossible...
2016-05-23 Duane RobertsonDoors: Fix uninitialized state variable
2016-05-21 Thomas--SVessels: Smaller/improved textures, remove duplicated...
2016-05-21 red-001Creative: Reset 'start_i' to 1 when the inventory filte...
2016-05-21 paramatDefault: Remove unnecessary infotexts for chests and...
2016-05-08 paramatTnt: Avoid divide-by-zero errors in calc_velocity() 0.4.14
2016-05-07 tenplus1Creative: Fix inventory crash after toggling creative...
2016-05-07 tenplus1Creative: Fix '-' glitch in playername
2016-05-07 tenplus1Creative: Add global variable creative.formspec_add
2016-05-05 paramatStairs/default: Make sandstone(brick) groups consistent
2016-05-05 FozTnt: Fix bug in dropped item counting
2016-05-05 paramatDefault: Lower grass_side and snow_side textures
2016-05-01 rubenwardyAdd give_initial_items API
2016-05-01 Auke KokTNT: Combine adjacent TNT into the explosion
2016-04-30 Auke KokTNT: Allow mods to override entity physics.
2016-04-30 Auke KokTNT: Fix multiple explosions erasing drops
2016-04-29 FozDefault: Add function 'node_sound_gravel_defaults()'
2016-04-29 paramatDefault: New grass and grass_side textures
2016-04-29 tenplus1Beds: Quicker saves with tidy output
2016-04-26 Auke KokTNT: make tnt:boom visual a particle, and larger
2016-04-26 Auke KokTNT: lower smoke particle count and speed.
2016-04-26 Auke KokTNT: self-start boom removal timer.
2016-04-26 Auke KokTNT: make tnt:burning a falling node.
2016-04-26 Auke KokTNT: randomly vary ejecting velocity
2016-04-26 Auke KokTNT: Damage mobs, knock back players
2016-04-26 Auke KokTNT: Whitespace cleanup
2016-04-26 Auke KokTNT: Add on_blast to all nodes with an inventory
2016-04-23 paramatFarming: Add quiet sounds to seeds
2016-04-23 kilbithFlowers: Fix waterlily node's duplication with stack...
2016-04-23 KevDoyDefault: New heart texture
2016-04-19 paramatFire: Higher chance of removing flammable nodes
2016-04-19 paramatFlowers: Make flower spread a public function to enable...
2016-04-19 Auke KokDoors: Use LBM instead of ABM to convert doors.
2016-04-18 paramatDefault: Create 'grass', 'dry_grass' groups, use in...
2016-04-18 Auke KokCharacter: Fix boat leg wobble.
2016-04-16 paramatBoats: Increase maximum velocity to 5n/s
2016-04-16 tenplus1Flowers: Tweak flower and mushroom spreading
2016-04-16 Auke KokChange how dirt turns to dirt_with_(something)
2016-04-16 Auke KokRemove "grass under snow" from default:dirt_with_snow...
2016-04-16 Auke KokCall nodeupdate on the entire blast zone
2016-04-16 Auke KokLimit entity speed to 250m/s.
2016-04-16 Auke KokTNT: Move timer start to on_create() for burning nodes.
2016-04-16 Auke KokTNT: Fix up nil derefs
2016-04-16 red-001Restructure code to only check `def` once.
2016-04-16 Auke KokCalculate blast intensity at all locations.
2016-04-16 Auke KokTNT: Limit amount of stacks ejected.
2016-04-16 Auke KokTNT: Chain reaction
2016-04-16 Auke KokTNT particles: use drops list smartly
2016-04-16 Auke KokTNT: Spacing / codestyle fixes
2016-04-16 red-001Make TNT faster by using `VoxelManip()` for removing...
2016-04-16 red-001Fix TNT mod calculate blast intensity.
2016-04-16 red-001Add TNT API.
2016-04-16 Auke KokTNT: add some depth to the explosion effect
2016-04-16 Auke KokMake TNT a bit more fun.
2016-04-16 Auke KokAllow the on_blast API to pass an itemstack.
2016-04-14 Auke KokRemove composed shelf side.
2016-04-14 kilbithBooks: Split text per page relatively to number of...
2016-04-12 kilbithFlowers: Fix itemstack when waterlily is placed
2016-04-12 tenplus1default: Strengthen obsidian glass Remove group 'oddly_...
2016-04-08 kilbithFlowers: Cleaning of waterlily's placement 1028/head
2016-04-08 paramatFarming: Override dirt_with_dry_grass to enable cultivation
2016-04-08 paramatDefault/mapgen: Denser rainforest, fewer logs
2016-04-04 kilbithCreative: Add myself in credits
2016-04-04 Auke KokFlood snow with either lava or water.
2016-04-04 tenplus1Fix doors disappearing while underwater
2016-04-04 Auke KokBeds: Check for buildable_to for bottom half
2016-03-30 Auke KokBoats: Optimize, re-UV unwrap.
2016-03-30 RuiFire: Use get_item_group instead of get_node_group
2016-03-30 Auke KokStart timer as well when moving items around.
2016-03-30 tenplus1Add recipe to craft clay block back into lumps
2016-03-30 Jean-Patrick GuerreroShelves: Fix listring functionality + code cleaning
2016-03-25 paramatDefault: Reduce sand footstep and dug sound gains
2016-03-25 Jean-Patrick GuerreroBooks: Ensure backward compatibility for older written...
2016-03-25 Jean-Patrick GuerreroFire: Allow placing only above flammable blocks
2016-03-22 RuiRename Glass Door (the obisian one) to Obsidian Glass...
2016-03-22 Jean-Patrick GuerreroBooks: Move page buttons at the bottom
2016-03-22 Jean-Patrick GuerreroWooden Sign: Add group oddly_breakable_by_hand
2016-03-22 paramatDefault: Make some plant nodes non-flammable
2016-03-22 paramatDefault: Fix rotation errors for mapgen aspen and sapli...
2016-03-22 Auke KokDoors: Allow schematic placement of wooden doors.
2016-03-22 Jean-Patrick GuerreroCreative: Code cleaning + Fix items moving in virtual...
2016-03-22 tenplus1Changes to Screwdriver to add new drivers.
2016-03-21 paramatFire: Speed up fire spread and burn out
2016-03-21 Auke KokBeds: priv/griefing fixes.
2016-03-21 Jean-Patrick GuerreroBooks: Add support for multiple pages
2016-03-21 RuiAllow for shift+clicking inventory from bones
2016-03-21 Auke KokDoors: Allow falling nodes to fall onto doors.
2016-03-21 Rui914Create API for registration of fence gate.
2016-03-18 James StevensonRename argument to priv check
2016-03-18 Auke KokWalls: Don't connect to group:cracky
2016-03-18 Auke KokAllow digging of protected doors with "protection_bypass"
2016-03-18 Auke KokRe-export character.b3d without texture linkage.
2016-03-18 Auke KokAllow both sides of the bed to be digged up.
2016-03-18 Auke KokAdd steel door/trapdoor sounds.
2016-03-15 paramatDefault: Colourise desert cobble to be consistent with...
2016-03-15 paramatDoors: Update glass door item textures to new design
2016-03-15 Auke KokFencegate: prevent y-fighting at top.
2016-03-15 Auke KokFire: Optimize spreading ABM.
2016-03-15 Jean-Patrick GuerreroAdd flint and flint-and-steel
2016-03-13 Auke KokClean up door tops if fire destroys bottom.
next