Fix potential crash when few loot items are registered
[oweals/minetest_game.git] / mods / flowers /
2019-06-16 t0ny2Make waterlily wave when placed on waving water
2019-06-01 An0n3m0usAdd groups for tools and mushrooms (#2378)
2019-03-31 HybridDogflowers: Light check optimisation in mushroom spread
2019-03-05 acmgitFlowers: Remove stack max definition (#2324)
2018-07-17 ParamatFlora spread: Reduce maximum density
2018-04-04 tenplus1Add food_* groups to default edibles (#2089)
2018-03-18 EzhhAdd names for register_decoration
2018-02-27 paramatWaterlily: Place as Y-offset simple decoration
2018-02-27 paramatFloatland biomes: Add forest, tune beach height
2018-02-25 EzhhPut y_max above y_min in mapgen registrations (#2051) 2047/head
2018-02-17 paramatFlower spread: Only spread to the same surface node
2018-02-04 paramatFlower spread ABM: Optimise
2017-12-24 paramatFerns: Add 3 sizes for coniferous forest biome
2017-12-24 paramatBiomes: Add 'dirt with coniferous litter' node for...
2017-11-27 paramatFlowers: Add black tulip, green chrysanthemum
2017-11-15 DTA7Add nil checks for placer
2017-09-25 tenplus1Flowers: Add waterlily right-click checks
2017-08-25 tenplus1Mushroom spread: Optimise and make overridable
2017-08-06 paramatFloatland biomes: Simplify to grassland
2017-07-23 EzhhImprove node descriptions (#1834)
2017-07-22 paramatFloatland biomes: Update due to mgv7 biomerepeat option
2017-07-01 paramatFlowers: More flowers
2017-06-25 EzhhMake sapling, leaves and fence descriptions consistent...
2017-06-08 paramatFlowers: New texture for yellow dandelion
2017-03-29 zaoqiUse creative.is_enabled_for for creative mode if possib...
2017-03-26 paramatFlora spread: Re-enable dry shrub replacing flora in...
2017-03-22 paramatFlora spread: Do not replace flora with dry shrub,...
2017-03-20 paramatFlora spread: Allow spread on rainforest litter. Other...
2017-03-17 paramatBiomes: Add and auto-select mgv7 floatland biomes
2017-02-12 octacianWaterlily: Avoid z-fighting of base texture with water...
2017-01-22 Martin DoegeTextures: Strip color profiles from some textures
2016-12-04 paramatDefault/flowers: Improve papyrus and waterlily schematics
2016-12-03 paramatDefault / flowers: New biomes. Limit dirt blobs. Add...
2016-11-19 paramatTextures: Revert many back to RGBA to fix visual bug
2016-11-18 Auke KokConvert many textures to indexed color
2016-11-05 paramatDefault, flowers: Improve plant selection boxes
2016-10-25 Fernando Carmona... Make flammable: Flowers, grasses and several crafitems
2016-09-07 paramatChange WTFPL to MIT (part 3)
2016-09-06 paramatLicenses: Change WTFPL to MIT (part 2)
2016-09-05 paramatLicenses: Change WTFPL to MIT (part 1)
2016-08-21 MegafFlowers: Add missing aliases for mushrooms from the...
2016-08-09 tenplus1Add labels to ABMs
2016-07-23 paramatFlowers: Fix waterlily on-place itemstack code
2016-07-09 TimAlways return the leftover ItemStack for on_place and...
2016-07-07 paramatDefault, flowers: Use 'get_mapgen_setting()'
2016-07-01 paramatFlowers: Make waterlily floodable
2016-06-21 Yutao YuanFlowers: Fix misaligned waterlily texture
2016-04-23 kilbithFlowers: Fix waterlily node's duplication with stack...
2016-04-19 paramatFlowers: Make flower spread a public function to enable...
2016-04-16 tenplus1Flowers: Tweak flower and mushroom spreading
2016-04-12 kilbithFlowers: Fix itemstack when waterlily is placed
2016-04-08 kilbithFlowers: Cleaning of waterlily's placement 1028/head
2016-03-22 paramatDefault: Make some plant nodes non-flammable
2016-02-14 paramatConsolidate ABMs
2016-01-08 Auke KokReplace aliased fertile mushrooms.
2015-12-25 Auke KokRemove spores from mushrooms.
2015-12-19 paramatFlowers/mapgen: Slightly more flowers in mgv5/v7/flat...
2015-10-05 paramatFlowers: Allow placing waterlily on river water
2015-10-03 paramatMgv5/7 biomes: Add more shallow dirt waters
2015-09-30 paramatRename to Minetest Game
2015-09-17 paramatFlowers: Make waterlily not walkable. Add missing flowe...
2015-09-17 paramatFlowers: Add waterlily and add to mapgen
2015-09-10 paramatFlowers: Make flowers wave when waving shader enabled
2015-08-14 paramatFlowers: Add sporeless mushrooms and edit drops
2015-08-09 est31Tweak mushroom drops
2015-08-07 paramatMushrooms: Rename spore nodes. Single ABM for mushroom...
2015-08-07 paramatBiomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distrib...
2015-08-04 paramatFlowers: Make mushrooms farmable using spores
2015-07-30 paramatAdd biomes for mgv5 and mgv7
2015-07-24 paramatFlowers: Keep mushrooms above water level
2015-07-23 paramatFlowers: Add mushrooms to mgv6
2015-07-17 Rui914Fix not_in_creative_inventory
2015-07-17 jeanpatrick.guerre... Add mushrooms
2015-06-06 LeMagnesiumImproved flowers' registration system - Specific nodebo...
2015-06-06 OmbridrideSimplified flowers' registration - Created a new local...
2015-03-25 paramatflowers/mapgen.lua: Remove unnecessary double quotation...
2015-03-25 paramatflowers/mapgen.lua: Register flower decorations for...
2015-02-28 jpOptimize textures and model (use *.b3d instead *.x)
2014-11-21 PenguinDadFix leaking globals in flowers and default mapgen.lua
2014-11-16 paramatDefault and flowers: only run on-generated functions...
2014-11-08 RHRhinoNew flower textures
2014-07-05 David GumbergCompress all textures losslessly using optipng and...
2013-08-06 HybridDogFix typo in flower generation
2013-05-25 Sfan5Pngcrush all Textures
2013-05-24 PilzAdamReplace minetest.env: with minetest.
2013-05-18 PilzAdamMove all common mods back to minetest_game