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creative: Add missing tooltips.
[oweals/minetest_game.git]
/
game_api.txt
2017-11-27
ForbiddenJ
Default: Expose open_chests and chest_lid_obstructed
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2017-11-06
paramat
Player API: Set eye height property for new player...
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2017-10-27
sfan5
Add loot to dungeons (#1921)
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2017-10-10
tenplus1
TNT: Add tnt.boom defaults
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2017-08-26
tenplus1
TNT: Add explode_center flag
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2017-08-18
tenplus1
TNT: Allow a custom explosion sound to be used
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2017-08-09
paramat
Player API: Integrate settable player step height
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2017-08-06
paramat
Player_api: Integrate settable player collisionbox
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2017-08-01
rubenwardy
Separate player code into new mod
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2017-07-16
SmallJoker
Default: Expose the formspec getter functions (#1783)
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2017-07-02
DS-Minetest
Add backface_culling to open chests and fencegates
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2017-05-01
Fernando Carmona...
TNT: Gunpowder (and tnt.burn) will trigger the on_ignit...
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2017-04-12
paramat
Bushes: Add saplings
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2017-04-12
paramat
PB&J Pup: Remove mod
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2017-02-25
MarkuBu
Leafdecay: Node timer based implementation, API
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2017-02-10
rubenwardy
Add sfinv.set_page, plus other helper functions
1549/head
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2017-01-26
rubenwardy
Creative: Add creative.is_enabled_for
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2016-12-05
rubenwardy
Add sfinv.get_homepage_name(player)
1429/head
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2016-11-27
rubenwardy
Sfinv: Add sfinv to allow tabs to be added to the inventory
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2016-11-25
Auke Kok
Keys: Allow easy sharing of access without commands
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2016-11-21
Auke Kok
Carts: Merge boost_cart as "carts" mod
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2016-11-07
Fernando Carmona...
Fire / tnt: Make flint-and-steel use node on_ignite...
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2016-11-02
Fernando Carmona...
Bucket: Allow buckets to trigger the on_punch of entiti...
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2016-10-25
LNJ
game_api.txt: Add new metal sounds func.
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2016-10-12
paramat
Bucket: Add optional 'force-renew' bool to registration
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2016-10-11
bas080
Store registered plant on namespace
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2016-10-10
tenplus1
Tnt: Various optimisations
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2016-09-10
Auke Kok
Xpanes: Convert to connected nodeboxes
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2016-08-05
Tim
Screwdriver: disallow rotation with `on_rotate = false`
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2016-07-18
rubenwardy
Move nyancats into a separate mod
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2016-07-05
tenplus1
Game_api.txt: Add position table reference
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2016-07-05
tenplus1
Game_api.txt: Add API information for sethome functions
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2016-06-27
tenplus1
Creative: Document creative.formspec_add in game_api.txt
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2016-06-14
Auke Kok
Stairs: Add mossy cobble slab and stair
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2016-05-01
rubenwardy
Add give_initial_items API
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2016-04-30
Auke Kok
TNT: Allow mods to override entity physics.
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2016-04-26
Auke Kok
TNT: Add on_blast to all nodes with an inventory
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2016-04-16
Auke Kok
Fix API docs after various changes.
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2016-04-16
red-001
Add TNT API.
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2016-03-21
Rui914
Create API for registration of fence gate.
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2016-03-13
Auke Kok
Basic stone walls, using NDT_CONNECTED.
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2016-03-11
red-001
Add an on_burn callback.
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2016-03-06
red-001
Fix markdown formating in `game_api.txt`.
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2016-02-18
Auke Kok
Doors: Allow arbitrary recipe to be passed, even nil
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2016-02-13
Auke Kok
New mesh door models, and extensive door API
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2016-02-03
Auke Kok
Create API for fence.register, and use it.
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2015-10-11
PilzAdam
Fix wrong nomenclature in game_api.txt
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2015-09-30
paramat
Rename to Minetest Game
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2015-06-07
Wuzzy
Add gunpowder trails
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2015-05-14
Novatux
Add screwdriver callbacks, and code them for doors...
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2015-05-14
Wuzzy
Use connect_to_raillike for rail
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2015-02-28
MT-Modder
Add reverse recipes for hoes
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2015-02-24
BlockMen
Add beds
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2015-02-13
Jeija
Clean up trapdoors code and make them more flexible...
0.4.12
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2015-01-10
PilzAdam
Add tree growing functions to game_api.txt
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2015-01-10
PilzAdam
Remove weird constants in default
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2014-12-06
PilzAdam
Move doc for dyes to game_api.txt
370/head
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2014-12-06
PilzAdam
Set param2 to 1 if player places leaves
367/head
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2014-12-06
PilzAdam
Move leafdecay doc to game_api.txt
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2014-09-16
BlockMen
Fix xpanes API
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2014-08-07
Jat
Add API doors : Sound for door open and close.
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2014-07-06
BlockMen
Rename functions, update API
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2014-07-06
webdesigner97
Add a minetest_game API documentation
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