Fix bone-attached entities (#10015)
[oweals/minetest.git] / data / mods / default / init.lua
2012-03-10 Perttu AholaInitial directory structure rework
2012-03-10 Perttu AholaReplace dig_immediate=1 with dig_immediate=3 in mods...
2012-03-10 Perttu AholaAdd a small bunch of notes about groups in mods/default...
2012-03-10 Perttu AholaUpdate mini documentation in mods/default/init.lua...
2012-03-10 Perttu AholaFix and tune things, add tool "recharge" animation...
2012-03-10 Perttu AholaLuaEntity armor groups
2012-03-10 Perttu AholaEntity damage system WIP; Remove C++ mobs
2012-03-10 Perttu AholaDigging time groups WIP
2012-02-28 Perttu AholaMerge remote-tracking branch 'jn/random-fixes'
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-28 Perttu AholaAdd minetest.get_worldpath() for getting location for...
2012-02-24 Jonathan Neuschäferserver: /give: show the actual stackstring
2012-02-24 Jonathan Neuschäfercreative inventory: update to use default:fence_wood
2012-02-04 Perttu AholaAdd groups = {} to item definition
2012-01-24 Perttu AholaAdd EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
2012-01-22 KahrlNode placement / mineral / serialization / iron freq...
2012-01-13 KahrlInventory menu changes: Tooltips; dragging; drop from...
2012-01-12 KahrlThe huge item definition and item namespace unification...
2012-01-05 Perttu AholaImplement minetest.register_on_dieplayer()
2012-01-02 Perttu AholaMark ObjectRef::get_entity_name() deprecated
2012-01-02 Perttu AholaAdd name field to registered entities
2012-01-02 Perttu AholaAdd ObjectRef:getvelocity(), ObjectRef:setyaw() and...
2012-01-02 Perttu AholaAdd ObjectRef:get_luaentity()
2012-01-02 Perttu AholaObjectRef:get_entity_name() and fixing of comments...
2012-01-02 Perttu AholaMake add_entity return a reference to added entity...
2012-01-02 Perttu AholaClean up InvRef documentation in default/init.lua a bit
2012-01-02 Perttu AholaImprove mini Lua reference
2012-01-02 Perttu AholaAdd ObjectRef:get_inventory() and add stuff to document...
2012-01-01 Perttu AholaAdd default: to everything in default/init.lua (.....
2011-12-28 Perttu AholaAdd wooden planks to creative inventory
2011-12-28 Perttu AholaAdd EnvRef:get_objects_inside_radius(pos, radius)
2011-12-28 Perttu AholaAdd get_look_dir(), get_look_pitch() and get_look_yaw...
2011-12-11 Perttu AholaAdd minetest.get_modpath(modname)
2011-12-04 Perttu AholaImprove /spawnentity a bit
2011-12-04 Perttu AholaRename EnvRef:add_luaentity to EnvRef:add_entity
2011-12-04 Perttu AholaAdd EnvRef:get_node_light(pos, timeofday)
2011-12-04 KahrlUse plain IBillboardSceneNode instead of MyBillboardSce...
2011-12-04 Perttu AholaDetermine light_propagates from paramtype
2011-12-04 Perttu AholaFix fence name
2011-12-03 Perttu AholaCraftitem aliases
2011-12-03 Perttu AholaTool aliases
2011-12-03 Perttu AholaNode definition aliases
2011-12-03 Perttu AholaRename lump_of_* to *_lump
2011-12-03 Perttu AholaMore texture naming fixes
2011-12-03 Perttu AholaRename textures of default mod
2011-12-03 Perttu AholaRemove iron apple from default
2011-12-03 Perttu AholaMake global names in default mod use good naming conven...
2011-12-03 Perttu AholaAdd ABM required neighbor check
2011-12-03 Kahrlinventorycube: use all three specified textures; also...
2011-12-03 Perttu AholaChange naming convention to be modname:* instead of...
2011-12-03 Perttu AholaFix note about run-in-place mod search path in mods...
2011-12-03 Perttu AholaAdd usermods/ to mod search paths and print out the...
2011-12-03 Perttu AholaRemove accidental stupid naming in craftitem example
2011-12-03 Perttu AholaEnforced mod global naming convention and better error...
2011-12-02 Perttu AholaRemove unnecessary debug output from mods/default/init.lua
2011-12-02 Perttu AholaScript-defined creative inventory
2011-12-02 Perttu AholaRename "NodeItem"/"ToolItem"/"CraftItem" to "node"...
2011-12-02 Perttu AholaAdd time_from_last_punch to Lua API
2011-12-02 Perttu AholaFix /give(me) commands a bit in default mod
2011-12-01 Perttu AholaPlayers are more like objects + related stuff
2011-12-01 Perttu AholaNote in init.lua the methods specific to the "generic...
2011-12-01 Perttu AholaFix sand to be cookable to glass
2011-11-30 Perttu AholaMove craftitem_place_item as minetest.craftitem_place_i...
2011-11-30 Perttu AholaObjectRef:get_player_name, ObjectRef:inventory_set_list...
2011-11-30 Perttu AholaAdd ObjectRef:punch and ObjectRef:right_click to Lua API
2011-11-30 Perttu AholaList added functions in default/init.lua
2011-11-30 Perttu AholaAdd get_wielded_itemstring, get_wielded_item, damage_wi...
2011-11-29 Perttu AholaCreate the necessary API for /giveme and /give and...
2011-11-29 Perttu AholaReorganize mods
2011-11-29 Perttu AholaAdd a note about the default mod not using the modname_...
2011-11-29 KahrlCraftItem rework and Lua interface
2011-11-29 Perttu AholaGenericNodeMetadata and an example furnace
2011-11-29 Perttu AholaInitial NodeMetaRef stuff
2011-11-29 Perttu AholaLua interface for ActiveBlockModifier
2011-11-29 Perttu AholaAdd chat message callback and send functions
2011-11-29 Perttu AholaImprove luaentity sprite functionality (and add some...
2011-11-29 Perttu AholaComment out print("on_generated: ...") in Lua
2011-11-29 Perttu AholaMake map generator as much threaded as possible (not...
2011-11-29 Perttu AholaAdd on_generated hook
2011-11-29 Perttu AholaFix TNT script
2011-11-29 Perttu AholaReshape LuaEntityCAO implementation a bit and make...
2011-11-29 Perttu AholaException handling in Lua setting get
2011-11-29 Perttu AholaLua setting getter
2011-11-29 Perttu Aholaon_newplayer and on_respawnplayer callbacks
2011-11-29 Perttu AholaMake node definitions available to Lua
2011-11-29 KahrlAdd node definitions in Lua and do not use content_mapn...
2011-11-29 Perttu AholaFix random node definition stuff
2011-11-29 Perttu Aholabuiltin.lua
2011-11-29 Perttu AholaAdd object reference to Lua on_place/dig/punchnode...
2011-11-29 Perttu AholaSome node definitions in Lua
2011-11-29 Perttu AholaMode node definition loading from Lua (still not finish...
2011-11-29 Perttu AholaRandom Lua tweaks/fixes
2011-11-29 Perttu AholaRelatively snappy object-ground collision detection
2011-11-29 Perttu AholaImprove LuaEntity velocity/acceleration handling (by...
2011-11-29 Perttu AholaFalling sand and gravel
2011-11-29 Perttu AholaNode place/dig Lua callbacks
2011-11-29 Perttu AholaFix crafted tools being a very tiny bit worn in default...
2011-11-29 Perttu AholaAdd classic crafting recipes to default/init.lua
2011-11-29 Perttu AholaCrafting definition in scripts
2011-11-29 Perttu AholaInitial node definition stuff
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