Map generation limit: Make per-world
[oweals/minetest.git] / builtin / game / falling.lua
2017-03-12 Vladislav TsendrovskiiSave metainfo for falling nodes
2017-03-04 zaoqiAdd minetest.spawn_falling_node(pos) (#5339)
2017-02-18 Dániel JuhászFixes for colorwallmounted and colorfacedir nodes
2017-01-09 sfan5builtin/.../falling.lua: Avoid crash when hitting unkno...
2016-12-21 paramatBuiltin/../falling.lua: Avoid crash when object pos...
2016-11-16 est31Introduce builtin_shared and use it to fix #4778
2016-11-14 est31Rename nodeupdate and nodeupdate_single and make them...
2016-11-07 paramatBuiltin/../falling: Fix bugs caused by 'ignore' nodes
2016-10-14 tenplus1Builtin/../falling.lua: Code optimisation
2016-10-03 paramatBuiltin/falling: Add fallback vector in case of nil...
2016-05-17 Wayward OneAdd on_punchnode callback
2016-04-20 Auke Kokfalling: walk 4 additional diagonally down directions.
2016-04-11 Auke KokConvert nodeupdate to non-recursive
2016-03-29 tenplus1stop falling.lua error
2016-03-25 RuiFalling: Set acceleration on step again
2016-03-19 paramatBuiltin/game/falling: Re-add comma removed by recent...
2016-03-19 Rui914Set acceleration only once in falling node
2015-09-01 RuiMinor tweaks __builtin:falling_node
2014-11-26 Craig DavisonFix some undeclared global variables
2014-09-28 SmallJokerUse round if falling node is misplaced
2014-08-22 CasimirRemove buildable_to nodes without dropping item when...
2014-06-08 sfan5Allow custom liquids to have drops
2014-05-08 ShadowNinjaUse "core" namespace internally 1258/head
2014-05-07 ShadowNinjaOrganize builtin into subdirectories