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Helper methods for hardware colorization (#5870)
[oweals/minetest.git]
/
builtin
/
game
/
falling.lua
2017-06-20
Dániel Juhász
Automatic item and node colorization (#5640)
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2017-03-12
Vladislav Tsendrovskii
Save metainfo for falling nodes
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2017-03-04
zaoqi
Add minetest.spawn_falling_node(pos) (#5339)
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2017-02-18
Dániel Juhász
Fixes for colorwallmounted and colorfacedir nodes
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2017-01-09
sfan5
builtin/.../falling.lua: Avoid crash when hitting unkno...
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2016-12-21
paramat
Builtin/../falling.lua: Avoid crash when object pos...
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2016-11-16
est31
Introduce builtin_shared and use it to fix #4778
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2016-11-14
est31
Rename nodeupdate and nodeupdate_single and make them...
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2016-11-07
paramat
Builtin/../falling: Fix bugs caused by 'ignore' nodes
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2016-10-14
tenplus1
Builtin/../falling.lua: Code optimisation
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2016-10-03
paramat
Builtin/falling: Add fallback vector in case of nil...
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2016-05-17
Wayward One
Add on_punchnode callback
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2016-04-20
Auke Kok
falling: walk 4 additional diagonally down directions.
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2016-04-11
Auke Kok
Convert nodeupdate to non-recursive
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2016-03-29
tenplus1
stop falling.lua error
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2016-03-25
Rui
Falling: Set acceleration on step again
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2016-03-19
paramat
Builtin/game/falling: Re-add comma removed by recent...
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2016-03-19
Rui914
Set acceleration only once in falling node
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2015-09-01
Rui
Minor tweaks __builtin:falling_node
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2014-11-26
Craig Davison
Fix some undeclared global variables
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2014-09-28
SmallJoker
Use round if falling node is misplaced
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2014-08-22
Casimir
Remove buildable_to nodes without dropping item when...
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2014-06-08
sfan5
Allow custom liquids to have drops
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2014-05-08
ShadowNinja
Use "core" namespace internally
1258/head
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2014-05-07
ShadowNinja
Organize builtin into subdirectories
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