From: paramat Date: Tue, 20 Feb 2018 13:42:52 +0000 (+0000) Subject: Vertical biome blend: Tune blend patterns X-Git-Tag: 5.0.0~571 X-Git-Url: https://git.librecmc.org/?a=commitdiff_plain;h=f9ad0619103ceee40e2a7810b971f93d877a63cd;hp=2bc7c5ff93859489c57c055cafb4d75146e062b3;p=oweals%2Fminetest.git Vertical biome blend: Tune blend patterns --- diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp index 2273be280..eb12fcc73 100644 --- a/src/mapgen/mg_biome.cpp +++ b/src/mapgen/mg_biome.cpp @@ -133,7 +133,7 @@ Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, s16 y } } - mysrand(y + (heat - humidity) * 2); + mysrand(y + (heat + humidity) / 2); if (biome_closest_blend && myrand_range(0, biome_closest_blend->vertical_blend) >= y - biome_closest_blend->y_max) @@ -196,7 +196,7 @@ BiomeGenOriginal::~BiomeGenOriginal() delete noise_humidity_blend; } - +// Only usable in a mapgen thread Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const { float heat = @@ -286,8 +286,9 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) c } // Carefully tune pseudorandom seed variation to avoid single node dither - // and create larger scale blending patterns. - mysrand(y + (heat - humidity) * 2); + // and create larger scale blending patterns similar to horizontal biome + // blend. + mysrand(y + (heat + humidity) / 2); if (biome_closest_blend && myrand_range(0, biome_closest_blend->vertical_blend) >=